diff options
Diffstat (limited to 'servers/physics_2d/godot_body_2d.cpp')
-rw-r--r-- | servers/physics_2d/godot_body_2d.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/servers/physics_2d/godot_body_2d.cpp b/servers/physics_2d/godot_body_2d.cpp index 90124cd991..4422be959a 100644 --- a/servers/physics_2d/godot_body_2d.cpp +++ b/servers/physics_2d/godot_body_2d.cpp @@ -65,10 +65,10 @@ void GodotBody2D::update_mass_properties() { real_t area = get_shape_aabb(i).get_area(); - real_t mass = area * this->mass / total_area; + real_t mass_new = area * mass / total_area; // NOTE: we assume that the shape origin is also its center of mass. - center_of_mass_local += mass * get_shape_transform(i).get_origin(); + center_of_mass_local += mass_new * get_shape_transform(i).get_origin(); } center_of_mass_local /= mass; @@ -90,12 +90,12 @@ void GodotBody2D::update_mass_properties() { continue; } - real_t mass = area * this->mass / total_area; + real_t mass_new = area * mass / total_area; Transform2D mtx = get_shape_transform(i); Vector2 scale = mtx.get_scale(); Vector2 shape_origin = mtx.get_origin() - center_of_mass_local; - inertia += shape->get_moment_of_inertia(mass, scale) + mass * shape_origin.length_squared(); + inertia += shape->get_moment_of_inertia(mass_new, scale) + mass_new * shape_origin.length_squared(); } } @@ -578,14 +578,14 @@ void GodotBody2D::integrate_forces(real_t p_step) { damp = 0; } - real_t angular_damp = 1.0 - p_step * total_angular_damp; + real_t angular_damp_new = 1.0 - p_step * total_angular_damp; - if (angular_damp < 0) { // reached zero in the given time - angular_damp = 0; + if (angular_damp_new < 0) { // reached zero in the given time + angular_damp_new = 0; } linear_velocity *= damp; - angular_velocity *= angular_damp; + angular_velocity *= angular_damp_new; linear_velocity += _inv_mass * force * p_step; angular_velocity += _inv_inertia * torque * p_step; |