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Diffstat (limited to 'servers/physics_2d/godot_area_2d.h')
-rw-r--r--servers/physics_2d/godot_area_2d.h27
1 files changed, 13 insertions, 14 deletions
diff --git a/servers/physics_2d/godot_area_2d.h b/servers/physics_2d/godot_area_2d.h
index dadd9747b1..b825ea5cdb 100644
--- a/servers/physics_2d/godot_area_2d.h
+++ b/servers/physics_2d/godot_area_2d.h
@@ -68,16 +68,15 @@ class GodotArea2D : public GodotCollisionObject2D {
uint32_t body_shape = 0;
uint32_t area_shape = 0;
- _FORCE_INLINE_ bool operator<(const BodyKey &p_key) const {
- if (rid == p_key.rid) {
- if (body_shape == p_key.body_shape) {
- return area_shape < p_key.area_shape;
- } else {
- return body_shape < p_key.body_shape;
- }
- } else {
- return rid < p_key.rid;
- }
+ static uint32_t hash(const BodyKey &p_key) {
+ uint32_t h = hash_one_uint64(p_key.rid.get_id());
+ h = hash_djb2_one_64(p_key.instance_id, h);
+ h = hash_djb2_one_32(p_key.area_shape, h);
+ return hash_djb2_one_32(p_key.body_shape, h);
+ }
+
+ _FORCE_INLINE_ bool operator==(const BodyKey &p_key) const {
+ return rid == p_key.rid && instance_id == p_key.instance_id && body_shape == p_key.body_shape && area_shape == p_key.area_shape;
}
_FORCE_INLINE_ BodyKey() {}
@@ -91,10 +90,10 @@ class GodotArea2D : public GodotCollisionObject2D {
_FORCE_INLINE_ void dec() { state--; }
};
- Map<BodyKey, BodyState> monitored_bodies;
- Map<BodyKey, BodyState> monitored_areas;
+ HashMap<BodyKey, BodyState, BodyKey> monitored_bodies;
+ HashMap<BodyKey, BodyState, BodyKey> monitored_areas;
- Set<GodotConstraint2D *> constraints;
+ RBSet<GodotConstraint2D *> constraints;
virtual void _shapes_changed() override;
void _queue_monitor_update();
@@ -143,7 +142,7 @@ public:
_FORCE_INLINE_ void add_constraint(GodotConstraint2D *p_constraint) { constraints.insert(p_constraint); }
_FORCE_INLINE_ void remove_constraint(GodotConstraint2D *p_constraint) { constraints.erase(p_constraint); }
- _FORCE_INLINE_ const Set<GodotConstraint2D *> &get_constraints() const { return constraints; }
+ _FORCE_INLINE_ const RBSet<GodotConstraint2D *> &get_constraints() const { return constraints; }
_FORCE_INLINE_ void clear_constraints() { constraints.clear(); }
void set_monitorable(bool p_monitorable);