diff options
Diffstat (limited to 'servers/physics_2d/godot_area_2d.h')
-rw-r--r-- | servers/physics_2d/godot_area_2d.h | 59 |
1 files changed, 29 insertions, 30 deletions
diff --git a/servers/physics_2d/godot_area_2d.h b/servers/physics_2d/godot_area_2d.h index daa03d39e3..221982cf78 100644 --- a/servers/physics_2d/godot_area_2d.h +++ b/servers/physics_2d/godot_area_2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -41,7 +41,10 @@ class GodotBody2D; class GodotConstraint2D; class GodotArea2D : public GodotCollisionObject2D { - PhysicsServer2D::AreaSpaceOverrideMode space_override_mode = PhysicsServer2D::AREA_SPACE_OVERRIDE_DISABLED; + PhysicsServer2D::AreaSpaceOverrideMode gravity_override_mode = PhysicsServer2D::AREA_SPACE_OVERRIDE_DISABLED; + PhysicsServer2D::AreaSpaceOverrideMode linear_damping_override_mode = PhysicsServer2D::AREA_SPACE_OVERRIDE_DISABLED; + PhysicsServer2D::AreaSpaceOverrideMode angular_damping_override_mode = PhysicsServer2D::AREA_SPACE_OVERRIDE_DISABLED; + real_t gravity = 9.80665; Vector2 gravity_vector = Vector2(0, -1); bool gravity_is_point = false; @@ -52,11 +55,9 @@ class GodotArea2D : public GodotCollisionObject2D { int priority = 0; bool monitorable = false; - ObjectID monitor_callback_id; - StringName monitor_callback_method; + Callable monitor_callback; - ObjectID area_monitor_callback_id; - StringName area_monitor_callback_method; + Callable area_monitor_callback; SelfList<GodotArea2D> monitor_query_list; SelfList<GodotArea2D> moved_list; @@ -67,16 +68,15 @@ class GodotArea2D : public GodotCollisionObject2D { uint32_t body_shape = 0; uint32_t area_shape = 0; - _FORCE_INLINE_ bool operator<(const BodyKey &p_key) const { - if (rid == p_key.rid) { - if (body_shape == p_key.body_shape) { - return area_shape < p_key.area_shape; - } else { - return body_shape < p_key.body_shape; - } - } else { - return rid < p_key.rid; - } + static uint32_t hash(const BodyKey &p_key) { + uint32_t h = hash_one_uint64(p_key.rid.get_id()); + h = hash_murmur3_one_64(p_key.instance_id, h); + h = hash_murmur3_one_32(p_key.area_shape, h); + return hash_fmix32(hash_murmur3_one_32(p_key.body_shape, h)); + } + + _FORCE_INLINE_ bool operator==(const BodyKey &p_key) const { + return rid == p_key.rid && instance_id == p_key.instance_id && body_shape == p_key.body_shape && area_shape == p_key.area_shape; } _FORCE_INLINE_ BodyKey() {} @@ -90,20 +90,22 @@ class GodotArea2D : public GodotCollisionObject2D { _FORCE_INLINE_ void dec() { state--; } }; - Map<BodyKey, BodyState> monitored_bodies; - Map<BodyKey, BodyState> monitored_areas; + HashMap<BodyKey, BodyState, BodyKey> monitored_bodies; + HashMap<BodyKey, BodyState, BodyKey> monitored_areas; - Set<GodotConstraint2D *> constraints; + HashSet<GodotConstraint2D *> constraints; - virtual void _shapes_changed(); + virtual void _shapes_changed() override; void _queue_monitor_update(); + void _set_space_override_mode(PhysicsServer2D::AreaSpaceOverrideMode &r_mode, PhysicsServer2D::AreaSpaceOverrideMode p_new_mode); + public: - void set_monitor_callback(ObjectID p_id, const StringName &p_method); - _FORCE_INLINE_ bool has_monitor_callback() const { return monitor_callback_id.is_valid(); } + void set_monitor_callback(const Callable &p_callback); + _FORCE_INLINE_ bool has_monitor_callback() const { return !monitor_callback.is_null(); } - void set_area_monitor_callback(ObjectID p_id, const StringName &p_method); - _FORCE_INLINE_ bool has_area_monitor_callback() const { return area_monitor_callback_id.is_valid(); } + void set_area_monitor_callback(const Callable &p_callback); + _FORCE_INLINE_ bool has_area_monitor_callback() const { return !area_monitor_callback.is_null(); } _FORCE_INLINE_ void add_body_to_query(GodotBody2D *p_body, uint32_t p_body_shape, uint32_t p_area_shape); _FORCE_INLINE_ void remove_body_from_query(GodotBody2D *p_body, uint32_t p_body_shape, uint32_t p_area_shape); @@ -114,9 +116,6 @@ public: void set_param(PhysicsServer2D::AreaParameter p_param, const Variant &p_value); Variant get_param(PhysicsServer2D::AreaParameter p_param) const; - void set_space_override_mode(PhysicsServer2D::AreaSpaceOverrideMode p_mode); - PhysicsServer2D::AreaSpaceOverrideMode get_space_override_mode() const { return space_override_mode; } - _FORCE_INLINE_ void set_gravity(real_t p_gravity) { gravity = p_gravity; } _FORCE_INLINE_ real_t get_gravity() const { return gravity; } @@ -143,7 +142,7 @@ public: _FORCE_INLINE_ void add_constraint(GodotConstraint2D *p_constraint) { constraints.insert(p_constraint); } _FORCE_INLINE_ void remove_constraint(GodotConstraint2D *p_constraint) { constraints.erase(p_constraint); } - _FORCE_INLINE_ const Set<GodotConstraint2D *> &get_constraints() const { return constraints; } + _FORCE_INLINE_ const HashSet<GodotConstraint2D *> &get_constraints() const { return constraints; } _FORCE_INLINE_ void clear_constraints() { constraints.clear(); } void set_monitorable(bool p_monitorable); @@ -151,7 +150,7 @@ public: void set_transform(const Transform2D &p_transform); - void set_space(GodotSpace2D *p_space); + void set_space(GodotSpace2D *p_space) override; void call_queries(); |