diff options
Diffstat (limited to 'servers/physics_2d/godot_area_2d.cpp')
-rw-r--r-- | servers/physics_2d/godot_area_2d.cpp | 66 |
1 files changed, 39 insertions, 27 deletions
diff --git a/servers/physics_2d/godot_area_2d.cpp b/servers/physics_2d/godot_area_2d.cpp index 9937178550..3fe062de57 100644 --- a/servers/physics_2d/godot_area_2d.cpp +++ b/servers/physics_2d/godot_area_2d.cpp @@ -225,27 +225,33 @@ void GodotArea2D::call_queries() { resptr[i] = &res[i]; } - for (Map<BodyKey, BodyState>::Element *E = monitored_bodies.front(); E;) { - if (E->get().state == 0) { // Nothing happened - Map<BodyKey, BodyState>::Element *next = E->next(); - monitored_bodies.erase(E); + for (HashMap<BodyKey, BodyState, BodyKey>::Iterator E = monitored_bodies.begin(); E;) { + if (E->value.state == 0) { // Nothing happened + HashMap<BodyKey, BodyState, BodyKey>::Iterator next = E; + ++next; + monitored_bodies.remove(E); E = next; continue; } - res[0] = E->get().state > 0 ? PhysicsServer2D::AREA_BODY_ADDED : PhysicsServer2D::AREA_BODY_REMOVED; - res[1] = E->key().rid; - res[2] = E->key().instance_id; - res[3] = E->key().body_shape; - res[4] = E->key().area_shape; + res[0] = E->value.state > 0 ? PhysicsServer2D::AREA_BODY_ADDED : PhysicsServer2D::AREA_BODY_REMOVED; + res[1] = E->key.rid; + res[2] = E->key.instance_id; + res[3] = E->key.body_shape; + res[4] = E->key.area_shape; - Map<BodyKey, BodyState>::Element *next = E->next(); - monitored_bodies.erase(E); + HashMap<BodyKey, BodyState, BodyKey>::Iterator next = E; + ++next; + monitored_bodies.remove(E); E = next; Callable::CallError ce; Variant ret; - monitor_callback.call((const Variant **)resptr, 5, ret, ce); + monitor_callback.callp((const Variant **)resptr, 5, ret, ce); + + if (ce.error != Callable::CallError::CALL_OK) { + ERR_PRINT_ONCE("Error calling event callback method " + Variant::get_callable_error_text(monitor_callback, (const Variant **)resptr, 5, ce)); + } } } else { monitored_bodies.clear(); @@ -261,27 +267,33 @@ void GodotArea2D::call_queries() { resptr[i] = &res[i]; } - for (Map<BodyKey, BodyState>::Element *E = monitored_areas.front(); E;) { - if (E->get().state == 0) { // Nothing happened - Map<BodyKey, BodyState>::Element *next = E->next(); - monitored_areas.erase(E); + for (HashMap<BodyKey, BodyState, BodyKey>::Iterator E = monitored_areas.begin(); E;) { + if (E->value.state == 0) { // Nothing happened + HashMap<BodyKey, BodyState, BodyKey>::Iterator next = E; + ++next; + monitored_areas.remove(E); E = next; continue; } - res[0] = E->get().state > 0 ? PhysicsServer2D::AREA_BODY_ADDED : PhysicsServer2D::AREA_BODY_REMOVED; - res[1] = E->key().rid; - res[2] = E->key().instance_id; - res[3] = E->key().body_shape; - res[4] = E->key().area_shape; + res[0] = E->value.state > 0 ? PhysicsServer2D::AREA_BODY_ADDED : PhysicsServer2D::AREA_BODY_REMOVED; + res[1] = E->key.rid; + res[2] = E->key.instance_id; + res[3] = E->key.body_shape; + res[4] = E->key.area_shape; - Map<BodyKey, BodyState>::Element *next = E->next(); - monitored_areas.erase(E); + HashMap<BodyKey, BodyState, BodyKey>::Iterator next = E; + ++next; + monitored_areas.remove(E); E = next; Callable::CallError ce; Variant ret; - area_monitor_callback.call((const Variant **)resptr, 5, ret, ce); + area_monitor_callback.callp((const Variant **)resptr, 5, ret, ce); + + if (ce.error != Callable::CallError::CALL_OK) { + ERR_PRINT_ONCE("Error calling event callback method " + Variant::get_callable_error_text(area_monitor_callback, (const Variant **)resptr, 5, ce)); + } } } else { monitored_areas.clear(); @@ -292,12 +304,12 @@ void GodotArea2D::call_queries() { void GodotArea2D::compute_gravity(const Vector2 &p_position, Vector2 &r_gravity) const { if (is_gravity_point()) { - const real_t gravity_distance_scale = get_gravity_distance_scale(); + const real_t gr_distance_scale = get_gravity_distance_scale(); Vector2 v = get_transform().xform(get_gravity_vector()) - p_position; - if (gravity_distance_scale > 0) { + if (gr_distance_scale > 0) { const real_t v_length = v.length(); if (v_length > 0) { - const real_t v_scaled = v_length * gravity_distance_scale; + const real_t v_scaled = v_length * gr_distance_scale; r_gravity = (v.normalized() * (get_gravity() / (v_scaled * v_scaled))); } else { r_gravity = Vector2(); |