diff options
Diffstat (limited to 'servers/physics_2d/broad_phase_2d_hash_grid.cpp')
-rw-r--r-- | servers/physics_2d/broad_phase_2d_hash_grid.cpp | 738 |
1 files changed, 0 insertions, 738 deletions
diff --git a/servers/physics_2d/broad_phase_2d_hash_grid.cpp b/servers/physics_2d/broad_phase_2d_hash_grid.cpp deleted file mode 100644 index 35447c5389..0000000000 --- a/servers/physics_2d/broad_phase_2d_hash_grid.cpp +++ /dev/null @@ -1,738 +0,0 @@ -/*************************************************************************/ -/* broad_phase_2d_hash_grid.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "broad_phase_2d_hash_grid.h" -#include "collision_object_2d_sw.h" -#include "core/config/project_settings.h" - -#define LARGE_ELEMENT_FI 1.01239812 - -void BroadPhase2DHashGrid::_pair_attempt(Element *p_elem, Element *p_with) { - if (p_elem->owner == p_with->owner) { - return; - } - if (!_test_collision_mask(p_elem->collision_mask, p_elem->collision_layer, p_with->collision_mask, p_with->collision_layer)) { - return; - } - Map<Element *, PairData *>::Element *E = p_elem->paired.find(p_with); - - ERR_FAIL_COND(p_elem->_static && p_with->_static); - - if (!E) { - PairData *pd = memnew(PairData); - p_elem->paired[p_with] = pd; - p_with->paired[p_elem] = pd; - } else { - E->get()->rc++; - } -} - -void BroadPhase2DHashGrid::_unpair_attempt(Element *p_elem, Element *p_with) { - if (p_elem->owner == p_with->owner) { - return; - } - if (!_test_collision_mask(p_elem->collision_mask, p_elem->collision_layer, p_with->collision_mask, p_with->collision_layer)) { - return; - } - Map<Element *, PairData *>::Element *E = p_elem->paired.find(p_with); - - ERR_FAIL_COND(!E); //this should really be paired.. - - E->get()->rc--; - - if (E->get()->rc == 0) { - if (E->get()->colliding) { - //uncollide - if (unpair_callback) { - unpair_callback(p_elem->owner, p_elem->subindex, p_with->owner, p_with->subindex, E->get()->ud, unpair_userdata); - } - } - - memdelete(E->get()); - p_elem->paired.erase(E); - p_with->paired.erase(p_elem); - } -} - -void BroadPhase2DHashGrid::_check_motion(Element *p_elem) { - for (Map<Element *, PairData *>::Element *E = p_elem->paired.front(); E; E = E->next()) { - bool physical_collision = p_elem->aabb.intersects(E->key()->aabb); - bool logical_collision = p_elem->owner->test_collision_mask(E->key()->owner); - - if (physical_collision && logical_collision) { - if (!E->get()->colliding && pair_callback) { - E->get()->ud = pair_callback(p_elem->owner, p_elem->subindex, E->key()->owner, E->key()->subindex, pair_userdata); - } - E->get()->colliding = true; - } else { // No collision - if (E->get()->colliding && unpair_callback) { - unpair_callback(p_elem->owner, p_elem->subindex, E->key()->owner, E->key()->subindex, E->get()->ud, unpair_userdata); - E->get()->ud = nullptr; - } - E->get()->colliding = false; - } - } -} - -void BroadPhase2DHashGrid::_enter_grid(Element *p_elem, const Rect2 &p_rect, bool p_static, bool p_force_enter) { - Vector2 sz = (p_rect.size / cell_size * LARGE_ELEMENT_FI); //use magic number to avoid floating point issues - if (sz.width * sz.height > large_object_min_surface) { - //large object, do not use grid, must check against all elements - for (Map<ID, Element>::Element *E = element_map.front(); E; E = E->next()) { - if (E->key() == p_elem->self) { - continue; // do not pair against itself - } - if (E->get()._static && p_static) { - continue; - } - - _pair_attempt(p_elem, &E->get()); - } - - large_elements[p_elem].inc(); - return; - } - - Point2i from = (p_rect.position / cell_size).floor(); - Point2i to = ((p_rect.position + p_rect.size) / cell_size).floor(); - - for (int i = from.x; i <= to.x; i++) { - for (int j = from.y; j <= to.y; j++) { - PosKey pk; - pk.x = i; - pk.y = j; - - uint32_t idx = pk.hash() % hash_table_size; - PosBin *pb = hash_table[idx]; - - while (pb) { - if (pb->key == pk) { - break; - } - - pb = pb->next; - } - - bool entered = p_force_enter; - - if (!pb) { - //does not exist, create! - pb = memnew(PosBin); - pb->key = pk; - pb->next = hash_table[idx]; - hash_table[idx] = pb; - } - - if (p_static) { - if (pb->static_object_set[p_elem].inc() == 1) { - entered = true; - } - } else { - if (pb->object_set[p_elem].inc() == 1) { - entered = true; - } - } - - if (entered) { - for (Map<Element *, RC>::Element *E = pb->object_set.front(); E; E = E->next()) { - _pair_attempt(p_elem, E->key()); - } - - if (!p_static) { - for (Map<Element *, RC>::Element *E = pb->static_object_set.front(); E; E = E->next()) { - _pair_attempt(p_elem, E->key()); - } - } - } - } - } - - //pair separatedly with large elements - - for (Map<Element *, RC>::Element *E = large_elements.front(); E; E = E->next()) { - if (E->key() == p_elem) { - continue; // do not pair against itself - } - if (E->key()->_static && p_static) { - continue; - } - _pair_attempt(E->key(), p_elem); - } -} - -void BroadPhase2DHashGrid::_exit_grid(Element *p_elem, const Rect2 &p_rect, bool p_static, bool p_force_exit) { - Vector2 sz = (p_rect.size / cell_size * LARGE_ELEMENT_FI); - if (sz.width * sz.height > large_object_min_surface) { - //unpair all elements, instead of checking all, just check what is already paired, so we at least save from checking static vs static - Map<Element *, PairData *>::Element *E = p_elem->paired.front(); - while (E) { - Map<Element *, PairData *>::Element *next = E->next(); - _unpair_attempt(p_elem, E->key()); - E = next; - } - - if (large_elements[p_elem].dec() == 0) { - large_elements.erase(p_elem); - } - return; - } - - Point2i from = (p_rect.position / cell_size).floor(); - Point2i to = ((p_rect.position + p_rect.size) / cell_size).floor(); - - for (int i = from.x; i <= to.x; i++) { - for (int j = from.y; j <= to.y; j++) { - PosKey pk; - pk.x = i; - pk.y = j; - - uint32_t idx = pk.hash() % hash_table_size; - PosBin *pb = hash_table[idx]; - - while (pb) { - if (pb->key == pk) { - break; - } - - pb = pb->next; - } - - ERR_CONTINUE(!pb); //should exist!! - - bool exited = p_force_exit; - - if (p_static) { - if (pb->static_object_set[p_elem].dec() == 0) { - pb->static_object_set.erase(p_elem); - exited = true; - } - } else { - if (pb->object_set[p_elem].dec() == 0) { - pb->object_set.erase(p_elem); - exited = true; - } - } - - if (exited) { - for (Map<Element *, RC>::Element *E = pb->object_set.front(); E; E = E->next()) { - _unpair_attempt(p_elem, E->key()); - } - - if (!p_static) { - for (Map<Element *, RC>::Element *E = pb->static_object_set.front(); E; E = E->next()) { - _unpair_attempt(p_elem, E->key()); - } - } - } - - if (pb->object_set.is_empty() && pb->static_object_set.is_empty()) { - if (hash_table[idx] == pb) { - hash_table[idx] = pb->next; - } else { - PosBin *px = hash_table[idx]; - - while (px) { - if (px->next == pb) { - px->next = pb->next; - break; - } - - px = px->next; - } - - ERR_CONTINUE(!px); - } - - memdelete(pb); - } - } - } - - for (Map<Element *, RC>::Element *E = large_elements.front(); E; E = E->next()) { - if (E->key() == p_elem) { - continue; // do not pair against itself - } - if (E->key()->_static && p_static) { - continue; - } - - //unpair from large elements - _unpair_attempt(p_elem, E->key()); - } -} - -BroadPhase2DHashGrid::ID BroadPhase2DHashGrid::create(CollisionObject2DSW *p_object, int p_subindex) { - current++; - - Element e; - e.owner = p_object; - e._static = false; - e.collision_mask = p_object->get_collision_mask(); - e.collision_layer = p_object->get_collision_layer(); - e.subindex = p_subindex; - e.self = current; - e.pass = 0; - - element_map[current] = e; - return current; -} - -void BroadPhase2DHashGrid::move(ID p_id, const Rect2 &p_aabb) { - Map<ID, Element>::Element *E = element_map.find(p_id); - ERR_FAIL_COND(!E); - - Element &e = E->get(); - bool layer_changed = e.collision_mask != e.owner->get_collision_mask() || e.collision_layer != e.owner->get_collision_layer(); - - if (p_aabb != e.aabb || layer_changed) { - uint32_t old_mask = e.collision_mask; - uint32_t old_layer = e.collision_layer; - if (p_aabb != Rect2()) { - e.collision_mask = e.owner->get_collision_mask(); - e.collision_layer = e.owner->get_collision_layer(); - - _enter_grid(&e, p_aabb, e._static, layer_changed); - } - if (e.aabb != Rect2()) { - // Need _exit_grid to remove from cells based on the old layer values. - e.collision_mask = old_mask; - e.collision_layer = old_layer; - - _exit_grid(&e, e.aabb, e._static, layer_changed); - - e.collision_mask = e.owner->get_collision_mask(); - e.collision_layer = e.owner->get_collision_layer(); - } - e.aabb = p_aabb; - } - - _check_motion(&e); -} - -void BroadPhase2DHashGrid::set_static(ID p_id, bool p_static) { - Map<ID, Element>::Element *E = element_map.find(p_id); - ERR_FAIL_COND(!E); - - Element &e = E->get(); - - if (e._static == p_static) { - return; - } - - if (e.aabb != Rect2()) { - _exit_grid(&e, e.aabb, e._static, false); - } - - e._static = p_static; - - if (e.aabb != Rect2()) { - _enter_grid(&e, e.aabb, e._static, false); - _check_motion(&e); - } -} - -void BroadPhase2DHashGrid::remove(ID p_id) { - Map<ID, Element>::Element *E = element_map.find(p_id); - ERR_FAIL_COND(!E); - - Element &e = E->get(); - - if (e.aabb != Rect2()) { - _exit_grid(&e, e.aabb, e._static, false); - } - - element_map.erase(p_id); -} - -CollisionObject2DSW *BroadPhase2DHashGrid::get_object(ID p_id) const { - const Map<ID, Element>::Element *E = element_map.find(p_id); - ERR_FAIL_COND_V(!E, nullptr); - return E->get().owner; -} - -bool BroadPhase2DHashGrid::is_static(ID p_id) const { - const Map<ID, Element>::Element *E = element_map.find(p_id); - ERR_FAIL_COND_V(!E, false); - return E->get()._static; -} - -int BroadPhase2DHashGrid::get_subindex(ID p_id) const { - const Map<ID, Element>::Element *E = element_map.find(p_id); - ERR_FAIL_COND_V(!E, -1); - return E->get().subindex; -} - -template <bool use_aabb, bool use_segment> -void BroadPhase2DHashGrid::_cull(const Point2i p_cell, const Rect2 &p_aabb, const Point2 &p_from, const Point2 &p_to, CollisionObject2DSW **p_results, int p_max_results, int *p_result_indices, int &index) { - PosKey pk; - pk.x = p_cell.x; - pk.y = p_cell.y; - - uint32_t idx = pk.hash() % hash_table_size; - PosBin *pb = hash_table[idx]; - - while (pb) { - if (pb->key == pk) { - break; - } - - pb = pb->next; - } - - if (!pb) { - return; - } - - for (Map<Element *, RC>::Element *E = pb->object_set.front(); E; E = E->next()) { - if (index >= p_max_results) { - break; - } - if (E->key()->pass == pass) { - continue; - } - - E->key()->pass = pass; - - if (use_aabb && !p_aabb.intersects(E->key()->aabb)) { - continue; - } - - if (use_segment && !E->key()->aabb.intersects_segment(p_from, p_to)) { - continue; - } - - p_results[index] = E->key()->owner; - p_result_indices[index] = E->key()->subindex; - index++; - } - - for (Map<Element *, RC>::Element *E = pb->static_object_set.front(); E; E = E->next()) { - if (index >= p_max_results) { - break; - } - if (E->key()->pass == pass) { - continue; - } - - if (use_aabb && !p_aabb.intersects(E->key()->aabb)) { - continue; - } - - if (use_segment && !E->key()->aabb.intersects_segment(p_from, p_to)) { - continue; - } - - E->key()->pass = pass; - p_results[index] = E->key()->owner; - p_result_indices[index] = E->key()->subindex; - index++; - } -} - -int BroadPhase2DHashGrid::cull_segment(const Vector2 &p_from, const Vector2 &p_to, CollisionObject2DSW **p_results, int p_max_results, int *p_result_indices) { - pass++; - - Vector2 dir = (p_to - p_from); - if (dir == Vector2()) { - return 0; - } - //avoid divisions by zero - dir.normalize(); - if (dir.x == 0.0) { - dir.x = 0.000001; - } - if (dir.y == 0.0) { - dir.y = 0.000001; - } - Vector2 delta = dir.abs(); - - delta.x = cell_size / delta.x; - delta.y = cell_size / delta.y; - - Point2i pos = (p_from / cell_size).floor(); - Point2i end = (p_to / cell_size).floor(); - - Point2i step = Vector2(SGN(dir.x), SGN(dir.y)); - - Vector2 max; - - if (dir.x < 0) { - max.x = (Math::floor((double)pos.x) * cell_size - p_from.x) / dir.x; - } else { - max.x = (Math::floor((double)pos.x + 1) * cell_size - p_from.x) / dir.x; - } - - if (dir.y < 0) { - max.y = (Math::floor((double)pos.y) * cell_size - p_from.y) / dir.y; - } else { - max.y = (Math::floor((double)pos.y + 1) * cell_size - p_from.y) / dir.y; - } - - int cullcount = 0; - _cull<false, true>(pos, Rect2(), p_from, p_to, p_results, p_max_results, p_result_indices, cullcount); - - bool reached_x = false; - bool reached_y = false; - - while (true) { - if (max.x < max.y) { - max.x += delta.x; - pos.x += step.x; - } else { - max.y += delta.y; - pos.y += step.y; - } - - if (step.x > 0) { - if (pos.x >= end.x) { - reached_x = true; - } - } else if (pos.x <= end.x) { - reached_x = true; - } - - if (step.y > 0) { - if (pos.y >= end.y) { - reached_y = true; - } - } else if (pos.y <= end.y) { - reached_y = true; - } - - _cull<false, true>(pos, Rect2(), p_from, p_to, p_results, p_max_results, p_result_indices, cullcount); - - if (reached_x && reached_y) { - break; - } - } - - for (Map<Element *, RC>::Element *E = large_elements.front(); E; E = E->next()) { - if (cullcount >= p_max_results) { - break; - } - if (E->key()->pass == pass) { - continue; - } - - E->key()->pass = pass; - - /* - if (use_aabb && !p_aabb.intersects(E->key()->aabb)) - continue; - */ - - if (!E->key()->aabb.intersects_segment(p_from, p_to)) { - continue; - } - - p_results[cullcount] = E->key()->owner; - p_result_indices[cullcount] = E->key()->subindex; - cullcount++; - } - - return cullcount; -} - -int BroadPhase2DHashGrid::cull_aabb(const Rect2 &p_aabb, CollisionObject2DSW **p_results, int p_max_results, int *p_result_indices) { - pass++; - - Point2i from = (p_aabb.position / cell_size).floor(); - Point2i to = ((p_aabb.position + p_aabb.size) / cell_size).floor(); - int cullcount = 0; - - for (int i = from.x; i <= to.x; i++) { - for (int j = from.y; j <= to.y; j++) { - _cull<true, false>(Point2i(i, j), p_aabb, Point2(), Point2(), p_results, p_max_results, p_result_indices, cullcount); - } - } - - for (Map<Element *, RC>::Element *E = large_elements.front(); E; E = E->next()) { - if (cullcount >= p_max_results) { - break; - } - if (E->key()->pass == pass) { - continue; - } - - E->key()->pass = pass; - - if (!p_aabb.intersects(E->key()->aabb)) { - continue; - } - - /* - if (!E->key()->aabb.intersects_segment(p_from,p_to)) - continue; - */ - - p_results[cullcount] = E->key()->owner; - p_result_indices[cullcount] = E->key()->subindex; - cullcount++; - } - return cullcount; -} - -void BroadPhase2DHashGrid::set_pair_callback(PairCallback p_pair_callback, void *p_userdata) { - pair_callback = p_pair_callback; - pair_userdata = p_userdata; -} - -void BroadPhase2DHashGrid::set_unpair_callback(UnpairCallback p_unpair_callback, void *p_userdata) { - unpair_callback = p_unpair_callback; - unpair_userdata = p_userdata; -} - -void BroadPhase2DHashGrid::update() { -} - -BroadPhase2DSW *BroadPhase2DHashGrid::_create() { - return memnew(BroadPhase2DHashGrid); -} - -BroadPhase2DHashGrid::BroadPhase2DHashGrid() { - hash_table_size = GLOBAL_DEF("physics/2d/bp_hash_table_size", 4096); - ProjectSettings::get_singleton()->set_custom_property_info("physics/2d/bp_hash_table_size", PropertyInfo(Variant::INT, "physics/2d/bp_hash_table_size", PROPERTY_HINT_RANGE, "0,8192,1,or_greater")); - hash_table_size = Math::larger_prime(hash_table_size); - hash_table = memnew_arr(PosBin *, hash_table_size); - - cell_size = GLOBAL_DEF("physics/2d/cell_size", 128); - ProjectSettings::get_singleton()->set_custom_property_info("physics/2d/cell_size", PropertyInfo(Variant::INT, "physics/2d/cell_size", PROPERTY_HINT_RANGE, "0,512,1,or_greater")); - - large_object_min_surface = GLOBAL_DEF("physics/2d/large_object_surface_threshold_in_cells", 512); - ProjectSettings::get_singleton()->set_custom_property_info("physics/2d/large_object_surface_threshold_in_cells", PropertyInfo(Variant::INT, "physics/2d/large_object_surface_threshold_in_cells", PROPERTY_HINT_RANGE, "0,1024,1,or_greater")); - - for (uint32_t i = 0; i < hash_table_size; i++) { - hash_table[i] = nullptr; - } - pass = 1; - - current = 0; -} - -BroadPhase2DHashGrid::~BroadPhase2DHashGrid() { - for (uint32_t i = 0; i < hash_table_size; i++) { - while (hash_table[i]) { - PosBin *pb = hash_table[i]; - hash_table[i] = pb->next; - memdelete(pb); - } - } - - memdelete_arr(hash_table); -} - -/* 3D version of voxel traversal: - -public IEnumerable<Point3D> GetCellsOnRay(Ray ray, int maxDepth) -{ - // Implementation is based on: - // "A Fast Voxel Traversal Algorithm for Ray Tracing" - // John Amanatides, Andrew Woo - // http://www.cse.yorku.ca/~amana/research/grid.pdf - // https://web.archive.org/web/20100616193049/http://www.devmaster.net/articles/raytracing_series/A%20faster%20voxel%20traversal%20algorithm%20for%20ray%20tracing.pdf - - // NOTES: - // * This code assumes that the ray's position and direction are in 'cell coordinates', which means - // that one unit equals one cell in all directions. - // * When the ray doesn't start within the voxel grid, calculate the first position at which the - // ray could enter the grid. If it never enters the grid, there is nothing more to do here. - // * Also, it is important to test when the ray exits the voxel grid when the grid isn't infinite. - // * The Point3D structure is a simple structure having three integer fields (X, Y and Z). - - // The cell in which the ray starts. - Point3D start = GetCellAt(ray.Position); // Rounds the position's X, Y and Z down to the nearest integer values. - int x = start.X; - int y = start.Y; - int z = start.Z; - - // Determine which way we go. - int stepX = Math.Sign(ray.Direction.X); - int stepY = Math.Sign(ray.Direction.Y); - int stepZ = Math.Sign(ray.Direction.Z); - - // Calculate cell boundaries. When the step (i.e. direction sign) is positive, - // the next boundary is AFTER our current position, meaning that we have to add 1. - // Otherwise, it is BEFORE our current position, in which case we add nothing. - Point3D cellBoundary = new Point3D( - x + (stepX > 0 ? 1 : 0), - y + (stepY > 0 ? 1 : 0), - z + (stepZ > 0 ? 1 : 0)); - - // NOTE: For the following calculations, the result will be Single.PositiveInfinity - // when ray.Direction.X, Y or Z equals zero, which is OK. However, when the left-hand - // value of the division also equals zero, the result is Single.NaN, which is not OK. - - // Determine how far we can travel along the ray before we hit a voxel boundary. - Vector3 tMax = new Vector3( - (cellBoundary.X - ray.Position.X) / ray.Direction.X, // Boundary is a plane on the YZ axis. - (cellBoundary.Y - ray.Position.Y) / ray.Direction.Y, // Boundary is a plane on the XZ axis. - (cellBoundary.Z - ray.Position.Z) / ray.Direction.Z); // Boundary is a plane on the XY axis. - if (Single.IsNaN(tMax.X)) tMax.X = Single.PositiveInfinity; - if (Single.IsNaN(tMax.Y)) tMax.Y = Single.PositiveInfinity; - if (Single.IsNaN(tMax.Z)) tMax.Z = Single.PositiveInfinity; - - // Determine how far we must travel along the ray before we have crossed a gridcell. - Vector3 tDelta = new Vector3( - stepX / ray.Direction.X, // Crossing the width of a cell. - stepY / ray.Direction.Y, // Crossing the height of a cell. - stepZ / ray.Direction.Z); // Crossing the depth of a cell. - if (Single.IsNaN(tDelta.X)) tDelta.X = Single.PositiveInfinity; - if (Single.IsNaN(tDelta.Y)) tDelta.Y = Single.PositiveInfinity; - if (Single.IsNaN(tDelta.Z)) tDelta.Z = Single.PositiveInfinity; - - // For each step, determine which distance to the next voxel boundary is lowest (i.e. - // which voxel boundary is nearest) and walk that way. - for (int i = 0; i < maxDepth; i++) - { - // Return it. - yield return new Point3D(x, y, z); - - // Do the next step. - if (tMax.X < tMax.Y && tMax.X < tMax.Z) - { - // tMax.X is the lowest, an YZ cell boundary plane is nearest. - x += stepX; - tMax.X += tDelta.X; - } - else if (tMax.Y < tMax.Z) - { - // tMax.Y is the lowest, an XZ cell boundary plane is nearest. - y += stepY; - tMax.Y += tDelta.Y; - } - else - { - // tMax.Z is the lowest, an XY cell boundary plane is nearest. - z += stepZ; - tMax.Z += tDelta.Z; - } - } - - */ |