diff options
Diffstat (limited to 'servers/physics_2d/body_pair_2d_sw.cpp')
-rw-r--r-- | servers/physics_2d/body_pair_2d_sw.cpp | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/servers/physics_2d/body_pair_2d_sw.cpp b/servers/physics_2d/body_pair_2d_sw.cpp index 8913e396d2..e8d37d346a 100644 --- a/servers/physics_2d/body_pair_2d_sw.cpp +++ b/servers/physics_2d/body_pair_2d_sw.cpp @@ -265,6 +265,8 @@ bool BodyPair2DSW::setup(float p_step) { } //faster to set than to check.. + bool prev_collided=collided; + collided = CollisionSolver2DSW::solve(shape_A_ptr,xform_A,motion_A,shape_B_ptr,xform_B,motion_B,_add_contact,this,&sep_axis); if (!collided) { @@ -285,6 +287,57 @@ bool BodyPair2DSW::setup(float p_step) { } + if (!prev_collided) { + + if (A->is_using_one_way_collision()) { + Vector2 direction = A->get_one_way_collision_direction(); + bool valid=false; + for(int i=0;i<contact_count;i++) { + Contact& c = contacts[i]; + + if (c.normal.dot(direction)<0) + continue; + if (B->get_linear_velocity().dot(direction)<0) + continue; + + if (!c.reused) { + continue; + } + + valid=true; + } + + if (!valid) { + collided=false; + return false; + } + } + + if (B->is_using_one_way_collision()) { + Vector2 direction = B->get_one_way_collision_direction(); + bool valid=false; + for(int i=0;i<contact_count;i++) { + + Contact& c = contacts[i]; + + if (c.normal.dot(direction)<0) + continue; + if (A->get_linear_velocity().dot(direction)<0) + continue; + + if (!c.reused) { + continue; + } + + valid=true; + } + if (!valid) { + collided=false; + return false; + } + } + } + real_t max_penetration = space->get_contact_max_allowed_penetration(); float bias = 0.3f; |