diff options
Diffstat (limited to 'servers/physics_2d/body_2d_sw.h')
-rw-r--r-- | servers/physics_2d/body_2d_sw.h | 23 |
1 files changed, 20 insertions, 3 deletions
diff --git a/servers/physics_2d/body_2d_sw.h b/servers/physics_2d/body_2d_sw.h index 789fb1cfee..3b87be2737 100644 --- a/servers/physics_2d/body_2d_sw.h +++ b/servers/physics_2d/body_2d_sw.h @@ -47,6 +47,10 @@ class Body2DSW : public CollisionObject2DSW { Vector2 linear_velocity; real_t angular_velocity; + real_t linear_damp; + real_t angular_damp; + real_t gravity_scale; + real_t mass; real_t bounce; real_t friction; @@ -55,13 +59,17 @@ class Body2DSW : public CollisionObject2DSW { real_t _inv_inertia; Vector2 gravity; - real_t density; + real_t area_linear_damp; + real_t area_angular_damp; real_t still_time; Vector2 applied_force; real_t applied_torque; + Vector2 one_way_collision_direction; + float one_way_collision_max_depth; + SelfList<Body2DSW> active_list; SelfList<Body2DSW> inertia_update_list; @@ -211,6 +219,12 @@ public: _FORCE_INLINE_ void set_continuous_collision_detection_mode(Physics2DServer::CCDMode p_mode) { continuous_cd_mode=p_mode; } _FORCE_INLINE_ Physics2DServer::CCDMode get_continuous_collision_detection_mode() const { return continuous_cd_mode; } + void set_one_way_collision_direction(const Vector2& p_dir) { one_way_collision_direction=p_dir; } + Vector2 get_one_way_collision_direction() const { return one_way_collision_direction; } + + void set_one_way_collision_max_depth(float p_depth) { one_way_collision_max_depth=p_depth; } + float get_one_way_collision_max_depth() const { return one_way_collision_max_depth; } + void set_space(Space2DSW *p_space); void update_inertias(); @@ -219,8 +233,10 @@ public: _FORCE_INLINE_ real_t get_inv_inertia() const { return _inv_inertia; } _FORCE_INLINE_ real_t get_friction() const { return friction; } _FORCE_INLINE_ Vector2 get_gravity() const { return gravity; } - _FORCE_INLINE_ real_t get_density() const { return density; } _FORCE_INLINE_ real_t get_bounce() const { return bounce; } + _FORCE_INLINE_ real_t get_linear_damp() const { return linear_damp; } + _FORCE_INLINE_ real_t get_angular_damp() const { return angular_damp; } + void integrate_forces(real_t p_step); void integrate_velocities(real_t p_step); @@ -306,7 +322,8 @@ public: real_t step; virtual Vector2 get_total_gravity() const { return body->get_gravity(); } // get gravity vector working on this body space/area - virtual float get_total_density() const { return body->get_density(); } // get density of this body space/area + virtual float get_total_angular_damp() const { return body->get_angular_damp(); } // get density of this body space/area + virtual float get_total_linear_damp() const { return body->get_linear_damp(); } // get density of this body space/area virtual float get_inverse_mass() const { return body->get_inv_mass(); } // get the mass virtual real_t get_inverse_inertia() const { return body->get_inv_inertia(); } // get density of this body space |