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Diffstat (limited to 'servers/physics_2d/body_2d_sw.cpp')
-rw-r--r--servers/physics_2d/body_2d_sw.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/servers/physics_2d/body_2d_sw.cpp b/servers/physics_2d/body_2d_sw.cpp
index 75c9a95739..d0636047b7 100644
--- a/servers/physics_2d/body_2d_sw.cpp
+++ b/servers/physics_2d/body_2d_sw.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -562,13 +562,13 @@ void Body2DSW::integrate_velocities(real_t p_step) {
}
void Body2DSW::wakeup_neighbours() {
- for (Map<Constraint2DSW *, int>::Element *E = constraint_map.front(); E; E = E->next()) {
- const Constraint2DSW *c = E->key();
+ for (List<Pair<Constraint2DSW *, int>>::Element *E = constraint_list.front(); E; E = E->next()) {
+ const Constraint2DSW *c = E->get().first;
Body2DSW **n = c->get_body_ptr();
int bc = c->get_body_count();
for (int i = 0; i < bc; i++) {
- if (i == E->get()) {
+ if (i == E->get().second) {
continue;
}
Body2DSW *b = n[i];