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path: root/servers/physics_2d/body_2d_sw.cpp
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-rw-r--r--servers/physics_2d/body_2d_sw.cpp16
1 files changed, 0 insertions, 16 deletions
diff --git a/servers/physics_2d/body_2d_sw.cpp b/servers/physics_2d/body_2d_sw.cpp
index fcd2a65ee7..aa063d6c1e 100644
--- a/servers/physics_2d/body_2d_sw.cpp
+++ b/servers/physics_2d/body_2d_sw.cpp
@@ -405,22 +405,6 @@ void Body2DSW::_compute_area_gravity_and_dampenings(const Area2DSW *p_area) {
area_angular_damp += p_area->get_angular_damp();
}
-void Body2DSW::set_combine_mode(Physics2DServer::BodyParameter p_param, Physics2DServer::CombineMode p_mode) {
- if (p_param == Physics2DServer::BODY_PARAM_BOUNCE) {
- bounce_combine_mode = p_mode;
- } else {
- friction_combine_mode = p_mode;
- }
-}
-
-Physics2DServer::CombineMode Body2DSW::get_combine_mode(Physics2DServer::BodyParameter p_param) const {
- if (p_param == Physics2DServer::BODY_PARAM_BOUNCE) {
- return bounce_combine_mode;
- } else {
- return friction_combine_mode;
- }
-}
-
void Body2DSW::integrate_forces(real_t p_step) {
if (mode == Physics2DServer::BODY_MODE_STATIC)