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Diffstat (limited to 'servers/physics_2d/area_2d_sw.h')
-rw-r--r--servers/physics_2d/area_2d_sw.h34
1 files changed, 17 insertions, 17 deletions
diff --git a/servers/physics_2d/area_2d_sw.h b/servers/physics_2d/area_2d_sw.h
index 71192db1df..02a65962e5 100644
--- a/servers/physics_2d/area_2d_sw.h
+++ b/servers/physics_2d/area_2d_sw.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -43,13 +43,13 @@ class Area2DSW : public CollisionObject2DSW{
Physics2DServer::AreaSpaceOverrideMode space_override_mode;
- float gravity;
+ real_t gravity;
Vector2 gravity_vector;
bool gravity_is_point;
- float gravity_distance_scale;
- float point_attenuation;
- float linear_damp;
- float angular_damp;
+ real_t gravity_distance_scale;
+ real_t point_attenuation;
+ real_t linear_damp;
+ real_t angular_damp;
int priority;
bool monitorable;
@@ -131,8 +131,8 @@ public:
void set_space_override_mode(Physics2DServer::AreaSpaceOverrideMode p_mode);
Physics2DServer::AreaSpaceOverrideMode get_space_override_mode() const { return space_override_mode; }
- _FORCE_INLINE_ void set_gravity(float p_gravity) { gravity=p_gravity; }
- _FORCE_INLINE_ float get_gravity() const { return gravity; }
+ _FORCE_INLINE_ void set_gravity(real_t p_gravity) { gravity=p_gravity; }
+ _FORCE_INLINE_ real_t get_gravity() const { return gravity; }
_FORCE_INLINE_ void set_gravity_vector(const Vector2& p_gravity) { gravity_vector=p_gravity; }
_FORCE_INLINE_ Vector2 get_gravity_vector() const { return gravity_vector; }
@@ -140,17 +140,17 @@ public:
_FORCE_INLINE_ void set_gravity_as_point(bool p_enable) { gravity_is_point=p_enable; }
_FORCE_INLINE_ bool is_gravity_point() const { return gravity_is_point; }
- _FORCE_INLINE_ void set_gravity_distance_scale(float scale) { gravity_distance_scale=scale; }
- _FORCE_INLINE_ float get_gravity_distance_scale() const { return gravity_distance_scale; }
+ _FORCE_INLINE_ void set_gravity_distance_scale(real_t scale) { gravity_distance_scale=scale; }
+ _FORCE_INLINE_ real_t get_gravity_distance_scale() const { return gravity_distance_scale; }
- _FORCE_INLINE_ void set_point_attenuation(float p_point_attenuation) { point_attenuation=p_point_attenuation; }
- _FORCE_INLINE_ float get_point_attenuation() const { return point_attenuation; }
+ _FORCE_INLINE_ void set_point_attenuation(real_t p_point_attenuation) { point_attenuation=p_point_attenuation; }
+ _FORCE_INLINE_ real_t get_point_attenuation() const { return point_attenuation; }
- _FORCE_INLINE_ void set_linear_damp(float p_linear_damp) { linear_damp=p_linear_damp; }
- _FORCE_INLINE_ float get_linear_damp() const { return linear_damp; }
+ _FORCE_INLINE_ void set_linear_damp(real_t p_linear_damp) { linear_damp=p_linear_damp; }
+ _FORCE_INLINE_ real_t get_linear_damp() const { return linear_damp; }
- _FORCE_INLINE_ void set_angular_damp(float p_angular_damp) { angular_damp=p_angular_damp; }
- _FORCE_INLINE_ float get_angular_damp() const { return angular_damp; }
+ _FORCE_INLINE_ void set_angular_damp(real_t p_angular_damp) { angular_damp=p_angular_damp; }
+ _FORCE_INLINE_ real_t get_angular_damp() const { return angular_damp; }
_FORCE_INLINE_ void set_priority(int p_priority) { priority=p_priority; }
_FORCE_INLINE_ int get_priority() const { return priority; }
@@ -162,7 +162,7 @@ public:
void set_monitorable(bool p_monitorable);
_FORCE_INLINE_ bool is_monitorable() const { return monitorable; }
- void set_transform(const Matrix32& p_transform);
+ void set_transform(const Transform2D& p_transform);
void set_space(Space2DSW *p_space);