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-rw-r--r--servers/physics/area_pair_sw.cpp2
-rw-r--r--servers/physics/area_pair_sw.h2
-rw-r--r--servers/physics/area_sw.cpp2
-rw-r--r--servers/physics/area_sw.h2
-rw-r--r--servers/physics/body_pair_sw.cpp2
-rw-r--r--servers/physics/body_pair_sw.h2
-rw-r--r--servers/physics/body_sw.cpp37
-rw-r--r--servers/physics/body_sw.h17
-rw-r--r--servers/physics/broad_phase_basic.cpp2
-rw-r--r--servers/physics/broad_phase_basic.h2
-rw-r--r--servers/physics/broad_phase_octree.cpp2
-rw-r--r--servers/physics/broad_phase_octree.h2
-rw-r--r--servers/physics/broad_phase_sw.cpp2
-rw-r--r--servers/physics/broad_phase_sw.h2
-rw-r--r--servers/physics/collision_object_sw.cpp2
-rw-r--r--servers/physics/collision_object_sw.h2
-rw-r--r--servers/physics/collision_solver_sat.cpp2
-rw-r--r--servers/physics/collision_solver_sat.h2
-rw-r--r--servers/physics/collision_solver_sw.cpp2
-rw-r--r--servers/physics/collision_solver_sw.h2
-rw-r--r--servers/physics/constraint_sw.cpp2
-rw-r--r--servers/physics/constraint_sw.h2
-rw-r--r--servers/physics/joints/generic_6dof_joint_sw.cpp2
-rw-r--r--servers/physics/joints_sw.cpp2
-rw-r--r--servers/physics/joints_sw.h2
-rw-r--r--servers/physics/physics_server_sw.cpp11
-rw-r--r--servers/physics/physics_server_sw.h2
-rw-r--r--servers/physics/shape_sw.cpp15
-rw-r--r--servers/physics/shape_sw.h2
-rw-r--r--servers/physics/space_sw.cpp2
-rw-r--r--servers/physics/space_sw.h2
-rw-r--r--servers/physics/step_sw.cpp2
-rw-r--r--servers/physics/step_sw.h2
33 files changed, 87 insertions, 51 deletions
diff --git a/servers/physics/area_pair_sw.cpp b/servers/physics/area_pair_sw.cpp
index 5938e716e9..e009bd52cb 100644
--- a/servers/physics/area_pair_sw.cpp
+++ b/servers/physics/area_pair_sw.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/area_pair_sw.h b/servers/physics/area_pair_sw.h
index e5e2b5cf5e..1c219a05fd 100644
--- a/servers/physics/area_pair_sw.h
+++ b/servers/physics/area_pair_sw.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/area_sw.cpp b/servers/physics/area_sw.cpp
index 4c9ac814be..de241c948b 100644
--- a/servers/physics/area_sw.cpp
+++ b/servers/physics/area_sw.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/area_sw.h b/servers/physics/area_sw.h
index c0c6e5c2ae..87843b93c9 100644
--- a/servers/physics/area_sw.h
+++ b/servers/physics/area_sw.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/body_pair_sw.cpp b/servers/physics/body_pair_sw.cpp
index 5847b942fb..e2b2fa2051 100644
--- a/servers/physics/body_pair_sw.cpp
+++ b/servers/physics/body_pair_sw.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/body_pair_sw.h b/servers/physics/body_pair_sw.h
index e64464e2c1..8ec7a9ccef 100644
--- a/servers/physics/body_pair_sw.h
+++ b/servers/physics/body_pair_sw.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/body_sw.cpp b/servers/physics/body_sw.cpp
index c7c20a8bd1..43c20d211f 100644
--- a/servers/physics/body_sw.cpp
+++ b/servers/physics/body_sw.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -261,6 +261,7 @@ void BodySW::set_state(PhysicsServer::BodyState p_state, const Variant& p_varian
_set_inv_transform(get_transform().inverse());
}
+ wakeup();
} break;
case PhysicsServer::BODY_STATE_LINEAR_VELOCITY: {
@@ -268,11 +269,13 @@ void BodySW::set_state(PhysicsServer::BodyState p_state, const Variant& p_varian
//if (mode==PhysicsServer::BODY_MODE_STATIC)
// break;
linear_velocity=p_variant;
+ wakeup();
} break;
case PhysicsServer::BODY_STATE_ANGULAR_VELOCITY: {
//if (mode!=PhysicsServer::BODY_MODE_RIGID)
// break;
angular_velocity=p_variant;
+ wakeup();
} break;
case PhysicsServer::BODY_STATE_SLEEPING: {
@@ -358,10 +361,10 @@ void BodySW::_compute_area_gravity(const AreaSW *p_area) {
if (p_area->is_gravity_point()) {
- gravity = (p_area->get_transform().xform(p_area->get_gravity_vector()) - get_transform().get_origin()).normalized() * p_area->get_gravity();
+ gravity += (p_area->get_transform().xform(p_area->get_gravity_vector()) - get_transform().get_origin()).normalized() * p_area->get_gravity();
} else {
- gravity = p_area->get_gravity_vector() * p_area->get_gravity();
+ gravity += p_area->get_gravity_vector() * p_area->get_gravity();
}
}
@@ -371,23 +374,29 @@ void BodySW::integrate_forces(real_t p_step) {
if (mode==PhysicsServer::BODY_MODE_STATIC)
return;
- AreaSW *current_area = get_space()->get_default_area();
- ERR_FAIL_COND(!current_area);
+ AreaSW *def_area = get_space()->get_default_area();
+ ERR_FAIL_COND(!def_area);
- int prio = current_area->get_priority();
int ac = areas.size();
+ bool replace = false;
+ gravity=Vector3(0,0,0);
if (ac) {
+ areas.sort();
const AreaCMP *aa = &areas[0];
- for(int i=0;i<ac;i++) {
- if (aa[i].area->get_priority() > prio) {
- current_area=aa[i].area;
- prio=current_area->get_priority();
+ density = aa[ac-1].area->get_density();
+ for(int i=ac-1;i>=0;i--) {
+ _compute_area_gravity(aa[i].area);
+ if (aa[i].area->get_space_override_mode() == PhysicsServer::AREA_SPACE_OVERRIDE_REPLACE) {
+ replace = true;
+ break;
}
}
+ } else {
+ density=def_area->get_density();
+ }
+ if( !replace ) {
+ _compute_area_gravity(def_area);
}
-
- _compute_area_gravity(current_area);
- density=current_area->get_density();
Vector3 motion;
bool do_motion=false;
@@ -455,7 +464,7 @@ void BodySW::integrate_forces(real_t p_step) {
}
- current_area=NULL; // clear the area, so it is set in the next frame
+ def_area=NULL; // clear the area, so it is set in the next frame
contact_count=0;
}
diff --git a/servers/physics/body_sw.h b/servers/physics/body_sw.h
index ee3c76e455..f15fd9b831 100644
--- a/servers/physics/body_sw.h
+++ b/servers/physics/body_sw.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -84,13 +84,13 @@ class BodySW : public CollisionObjectSW {
struct AreaCMP {
AreaSW *area;
- _FORCE_INLINE_ bool operator<(const AreaCMP& p_cmp) const { return area->get_self() < p_cmp.area->get_self() ; }
+ _FORCE_INLINE_ bool operator==(const AreaCMP& p_cmp) const { return area->get_self() == p_cmp.area->get_self();}
+ _FORCE_INLINE_ bool operator<(const AreaCMP& p_cmp) const { return area->get_priority() < p_cmp.area->get_priority();}
_FORCE_INLINE_ AreaCMP() {}
_FORCE_INLINE_ AreaCMP(AreaSW *p_area) { area=p_area;}
};
-
- VSet<AreaCMP> areas;
+ Vector<AreaCMP> areas;
struct Contact {
@@ -134,8 +134,7 @@ public:
void set_force_integration_callback(ObjectID p_id,const StringName& p_method,const Variant& p_udata=Variant());
-
- _FORCE_INLINE_ void add_area(AreaSW *p_area) { areas.insert(AreaCMP(p_area)); }
+ _FORCE_INLINE_ void add_area(AreaSW *p_area) { areas.ordered_insert(AreaCMP(p_area)); }
_FORCE_INLINE_ void remove_area(AreaSW *p_area) { areas.erase(AreaCMP(p_area)); }
_FORCE_INLINE_ void set_max_contacts_reported(int p_size) { contacts.resize(p_size); contact_count=0; if (mode==PhysicsServer::BODY_MODE_KINEMATIC && p_size) set_active(true);}
@@ -201,6 +200,12 @@ public:
void set_active(bool p_active);
_FORCE_INLINE_ bool is_active() const { return active; }
+ _FORCE_INLINE_ void wakeup() {
+ if ((get_space() && active) || mode==PhysicsServer::BODY_MODE_STATIC || mode==PhysicsServer::BODY_MODE_KINEMATIC)
+ return;
+ set_active(true);
+ }
+
void set_param(PhysicsServer::BodyParameter p_param, float);
float get_param(PhysicsServer::BodyParameter p_param) const;
diff --git a/servers/physics/broad_phase_basic.cpp b/servers/physics/broad_phase_basic.cpp
index 5db78e669f..c49caed795 100644
--- a/servers/physics/broad_phase_basic.cpp
+++ b/servers/physics/broad_phase_basic.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/broad_phase_basic.h b/servers/physics/broad_phase_basic.h
index 7b77466292..9848c4b16e 100644
--- a/servers/physics/broad_phase_basic.h
+++ b/servers/physics/broad_phase_basic.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/broad_phase_octree.cpp b/servers/physics/broad_phase_octree.cpp
index edf4aae2b2..874ae29755 100644
--- a/servers/physics/broad_phase_octree.cpp
+++ b/servers/physics/broad_phase_octree.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/broad_phase_octree.h b/servers/physics/broad_phase_octree.h
index d365213966..200878f6df 100644
--- a/servers/physics/broad_phase_octree.h
+++ b/servers/physics/broad_phase_octree.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/broad_phase_sw.cpp b/servers/physics/broad_phase_sw.cpp
index 1211db141f..910be4e623 100644
--- a/servers/physics/broad_phase_sw.cpp
+++ b/servers/physics/broad_phase_sw.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/broad_phase_sw.h b/servers/physics/broad_phase_sw.h
index 57301a2af9..2bf9f202e2 100644
--- a/servers/physics/broad_phase_sw.h
+++ b/servers/physics/broad_phase_sw.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/collision_object_sw.cpp b/servers/physics/collision_object_sw.cpp
index c8e1fc4022..19b3f28a2f 100644
--- a/servers/physics/collision_object_sw.cpp
+++ b/servers/physics/collision_object_sw.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/collision_object_sw.h b/servers/physics/collision_object_sw.h
index 788292ad2a..70fc3e8fcb 100644
--- a/servers/physics/collision_object_sw.h
+++ b/servers/physics/collision_object_sw.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/collision_solver_sat.cpp b/servers/physics/collision_solver_sat.cpp
index 750874f507..72e61f1456 100644
--- a/servers/physics/collision_solver_sat.cpp
+++ b/servers/physics/collision_solver_sat.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/collision_solver_sat.h b/servers/physics/collision_solver_sat.h
index eeba53f160..686b587243 100644
--- a/servers/physics/collision_solver_sat.h
+++ b/servers/physics/collision_solver_sat.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/collision_solver_sw.cpp b/servers/physics/collision_solver_sw.cpp
index 86e3b679f2..b5a5c64660 100644
--- a/servers/physics/collision_solver_sw.cpp
+++ b/servers/physics/collision_solver_sw.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/collision_solver_sw.h b/servers/physics/collision_solver_sw.h
index 764c32926c..5ed5260b7d 100644
--- a/servers/physics/collision_solver_sw.h
+++ b/servers/physics/collision_solver_sw.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/constraint_sw.cpp b/servers/physics/constraint_sw.cpp
index f1179bdb5c..fb45485233 100644
--- a/servers/physics/constraint_sw.cpp
+++ b/servers/physics/constraint_sw.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/constraint_sw.h b/servers/physics/constraint_sw.h
index 5e79c4b54c..1ec237f9c5 100644
--- a/servers/physics/constraint_sw.h
+++ b/servers/physics/constraint_sw.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/joints/generic_6dof_joint_sw.cpp b/servers/physics/joints/generic_6dof_joint_sw.cpp
index 3d569df2c9..decc379461 100644
--- a/servers/physics/joints/generic_6dof_joint_sw.cpp
+++ b/servers/physics/joints/generic_6dof_joint_sw.cpp
@@ -536,7 +536,7 @@ void Generic6DOFJointSW::set_param(Vector3::Axis p_axis,PhysicsServer::G6DOFJoin
} break;
case PhysicsServer::G6DOF_JOINT_ANGULAR_LIMIT_SOFTNESS: {
- m_angularLimits[p_axis].m_limitSoftness;
+ m_angularLimits[p_axis].m_limitSoftness=p_value;
} break;
case PhysicsServer::G6DOF_JOINT_ANGULAR_DAMPING: {
diff --git a/servers/physics/joints_sw.cpp b/servers/physics/joints_sw.cpp
index f9e22e1665..aa9d3265d2 100644
--- a/servers/physics/joints_sw.cpp
+++ b/servers/physics/joints_sw.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/joints_sw.h b/servers/physics/joints_sw.h
index 30227f156b..d7ba6ef925 100644
--- a/servers/physics/joints_sw.h
+++ b/servers/physics/joints_sw.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/physics_server_sw.cpp b/servers/physics/physics_server_sw.cpp
index cfe5a73ce1..2b4a137e11 100644
--- a/servers/physics/physics_server_sw.cpp
+++ b/servers/physics/physics_server_sw.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -604,6 +604,7 @@ void PhysicsServerSW::body_set_layer_mask(RID p_body, uint32_t p_mask) {
ERR_FAIL_COND(!body);
body->set_layer_mask(p_mask);
+ body->wakeup();
}
@@ -674,6 +675,7 @@ void PhysicsServerSW::body_set_state(RID p_body, BodyState p_state, const Varian
ERR_FAIL_COND(!body);
body->set_state(p_state,p_variant);
+
};
Variant PhysicsServerSW::body_get_state(RID p_body, BodyState p_state) const {
@@ -691,6 +693,7 @@ void PhysicsServerSW::body_set_applied_force(RID p_body, const Vector3& p_force)
ERR_FAIL_COND(!body);
body->set_applied_force(p_force);
+ body->wakeup();
};
Vector3 PhysicsServerSW::body_get_applied_force(RID p_body) const {
@@ -706,6 +709,7 @@ void PhysicsServerSW::body_set_applied_torque(RID p_body, const Vector3& p_torqu
ERR_FAIL_COND(!body);
body->set_applied_torque(p_torque);
+ body->wakeup();
};
Vector3 PhysicsServerSW::body_get_applied_torque(RID p_body) const {
@@ -722,6 +726,7 @@ void PhysicsServerSW::body_apply_impulse(RID p_body, const Vector3& p_pos, const
ERR_FAIL_COND(!body);
body->apply_impulse(p_pos,p_impulse);
+ body->wakeup();
};
void PhysicsServerSW::body_set_axis_velocity(RID p_body, const Vector3& p_axis_velocity) {
@@ -734,6 +739,7 @@ void PhysicsServerSW::body_set_axis_velocity(RID p_body, const Vector3& p_axis_v
v-=axis*axis.dot(v);
v+=p_axis_velocity;
body->set_linear_velocity(v);
+ body->wakeup();
};
@@ -743,6 +749,7 @@ void PhysicsServerSW::body_set_axis_lock(RID p_body,BodyAxisLock p_lock) {
BodySW *body = body_owner.get(p_body);
ERR_FAIL_COND(!body);
body->set_axis_lock(p_lock);
+ body->wakeup();
}
@@ -762,6 +769,7 @@ void PhysicsServerSW::body_add_collision_exception(RID p_body, RID p_body_b) {
ERR_FAIL_COND(!body);
body->add_exception(p_body_b);
+ body->wakeup();
};
@@ -771,6 +779,7 @@ void PhysicsServerSW::body_remove_collision_exception(RID p_body, RID p_body_b)
ERR_FAIL_COND(!body);
body->remove_exception(p_body_b);
+ body->wakeup();
};
diff --git a/servers/physics/physics_server_sw.h b/servers/physics/physics_server_sw.h
index 6609a78662..de2a24a378 100644
--- a/servers/physics/physics_server_sw.h
+++ b/servers/physics/physics_server_sw.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/shape_sw.cpp b/servers/physics/shape_sw.cpp
index bd4be05bb9..fabfa88ee5 100644
--- a/servers/physics/shape_sw.cpp
+++ b/servers/physics/shape_sw.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -997,6 +997,11 @@ DVector<Vector3> ConcavePolygonShapeSW::get_faces() const {
void ConcavePolygonShapeSW::project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const {
int count=vertices.size();
+ if (count==0) {
+ r_min=0;
+ r_max=0;
+ return;
+ }
DVector<Vector3>::Read r=vertices.read();
const Vector3 *vptr=r.ptr();
@@ -1016,6 +1021,9 @@ Vector3 ConcavePolygonShapeSW::get_support(const Vector3& p_normal) const {
int count=vertices.size();
+ if (count==0)
+ return Vector3();
+
DVector<Vector3>::Read r=vertices.read();
const Vector3 *vptr=r.ptr();
@@ -1103,6 +1111,9 @@ void ConcavePolygonShapeSW::_cull_segment(int p_idx,_SegmentCullParams *p_params
bool ConcavePolygonShapeSW::intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const {
+ if (faces.size()==0)
+ return false;
+
// unlock data
DVector<Face>::Read fr=faces.read();
DVector<Vector3>::Read vr=vertices.read();
@@ -1171,6 +1182,8 @@ void ConcavePolygonShapeSW::_cull(int p_idx,_CullParams *p_params) const {
void ConcavePolygonShapeSW::cull(const AABB& p_local_aabb,Callback p_callback,void* p_userdata) const {
// make matrix local to concave
+ if (faces.size()==0)
+ return;
AABB local_aabb=p_local_aabb;
diff --git a/servers/physics/shape_sw.h b/servers/physics/shape_sw.h
index bcf8fbdc8d..4826eaea4f 100644
--- a/servers/physics/shape_sw.h
+++ b/servers/physics/shape_sw.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/space_sw.cpp b/servers/physics/space_sw.cpp
index 3fc34889f2..a7465c57b9 100644
--- a/servers/physics/space_sw.cpp
+++ b/servers/physics/space_sw.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/space_sw.h b/servers/physics/space_sw.h
index 4bd9bc6f51..16f5ad3c81 100644
--- a/servers/physics/space_sw.h
+++ b/servers/physics/space_sw.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/step_sw.cpp b/servers/physics/step_sw.cpp
index b7d06d207b..2424b36833 100644
--- a/servers/physics/step_sw.cpp
+++ b/servers/physics/step_sw.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/step_sw.h b/servers/physics/step_sw.h
index 9aaef97920..f089c041fc 100644
--- a/servers/physics/step_sw.h
+++ b/servers/physics/step_sw.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */