diff options
Diffstat (limited to 'servers/physics')
-rw-r--r-- | servers/physics/body_sw.cpp | 11 | ||||
-rw-r--r-- | servers/physics/collision_object_sw.cpp | 3 | ||||
-rw-r--r-- | servers/physics/collision_object_sw.h | 4 | ||||
-rw-r--r-- | servers/physics/collision_solver_sat.cpp | 14 | ||||
-rw-r--r-- | servers/physics/joints/cone_twist_joint_sw.cpp | 10 | ||||
-rw-r--r-- | servers/physics/joints/generic_6dof_joint_sw.cpp | 2 | ||||
-rw-r--r-- | servers/physics/joints/hinge_joint_sw.cpp | 6 | ||||
-rw-r--r-- | servers/physics/physics_server_sw.cpp | 34 | ||||
-rw-r--r-- | servers/physics/physics_server_sw.h | 8 | ||||
-rw-r--r-- | servers/physics/shape_sw.cpp | 2 | ||||
-rw-r--r-- | servers/physics/space_sw.cpp | 45 | ||||
-rw-r--r-- | servers/physics/space_sw.h | 1 |
12 files changed, 81 insertions, 59 deletions
diff --git a/servers/physics/body_sw.cpp b/servers/physics/body_sw.cpp index 23f16c246e..b4c3670a7b 100644 --- a/servers/physics/body_sw.cpp +++ b/servers/physics/body_sw.cpp @@ -196,7 +196,8 @@ void BodySW::set_param(PhysicsServer::BodyParameter p_param, real_t p_value) { angular_damp = p_value; } break; - default: {} + default: { + } } } @@ -226,7 +227,8 @@ real_t BodySW::get_param(PhysicsServer::BodyParameter p_param) const { return angular_damp; } break; - default: {} + default: { + } } return 0; @@ -474,7 +476,8 @@ void BodySW::integrate_forces(real_t p_step) { _compute_area_gravity_and_dampenings(aa[i].area); stopped = mode == PhysicsServer::AREA_SPACE_OVERRIDE_REPLACE; } break; - default: {} + default: { + } } } } @@ -652,7 +655,7 @@ void BodySW::simulate_motion(const Transform& p_xform,real_t p_step) { linear_velocity=(p_xform.origin - get_transform().origin)/p_step; //compute a FAKE angular velocity, not so easy - Matrix3 rot=get_transform().basis.orthonormalized().transposed() * p_xform.basis.orthonormalized(); + Basis rot=get_transform().basis.orthonormalized().transposed() * p_xform.basis.orthonormalized(); Vector3 axis; real_t angle; diff --git a/servers/physics/collision_object_sw.cpp b/servers/physics/collision_object_sw.cpp index 085ad4f9ea..b1c21290ab 100644 --- a/servers/physics/collision_object_sw.cpp +++ b/servers/physics/collision_object_sw.cpp @@ -32,13 +32,14 @@ #include "servers/physics/physics_server_sw.h" #include "space_sw.h" -void CollisionObjectSW::add_shape(ShapeSW *p_shape, const Transform &p_transform) { +void CollisionObjectSW::add_shape(ShapeSW *p_shape, const Transform &p_transform, bool p_disabled) { Shape s; s.shape = p_shape; s.xform = p_transform; s.xform_inv = s.xform.affine_inverse(); s.bpid = 0; //needs update + s.disabled = p_disabled; shapes.push_back(s); p_shape->add_owner(this); diff --git a/servers/physics/collision_object_sw.h b/servers/physics/collision_object_sw.h index 6e6b66dac2..c2c3fe0e5a 100644 --- a/servers/physics/collision_object_sw.h +++ b/servers/physics/collision_object_sw.h @@ -118,7 +118,7 @@ public: void _shape_changed(); _FORCE_INLINE_ Type get_type() const { return type; } - void add_shape(ShapeSW *p_shape, const Transform &p_transform = Transform()); + void add_shape(ShapeSW *p_shape, const Transform &p_transform = Transform(), bool p_disabled = false); void set_shape(int p_index, ShapeSW *p_shape); void set_shape_transform(int p_index, const Transform &p_transform); _FORCE_INLINE_ int get_shape_count() const { return shapes.size(); } @@ -130,7 +130,7 @@ public: _FORCE_INLINE_ const Transform &get_shape_transform(int p_index) const { return shapes[p_index].xform; } _FORCE_INLINE_ const Transform &get_shape_inv_transform(int p_index) const { return shapes[p_index].xform_inv; } _FORCE_INLINE_ const AABB &get_shape_aabb(int p_index) const { return shapes[p_index].aabb_cache; } - _FORCE_INLINE_ const real_t get_shape_area(int p_index) const { return shapes[p_index].area_cache; } + _FORCE_INLINE_ real_t get_shape_area(int p_index) const { return shapes[p_index].area_cache; } _FORCE_INLINE_ Transform get_transform() const { return transform; } _FORCE_INLINE_ Transform get_inv_transform() const { return inv_transform; } diff --git a/servers/physics/collision_solver_sat.cpp b/servers/physics/collision_solver_sat.cpp index fd919343f0..3073cc8b11 100644 --- a/servers/physics/collision_solver_sat.cpp +++ b/servers/physics/collision_solver_sat.cpp @@ -98,7 +98,7 @@ static void _generate_contacts_edge_edge(const Vector3 *p_points_A, int p_point_ Vector3 c = rel_A.cross(rel_B).cross(rel_B); - if (Math::abs(rel_A.dot(c)) < CMP_EPSILON) { + if (Math::is_zero_approx(rel_A.dot(c))) { // should handle somehow.. //ERR_PRINT("TODO FIX"); @@ -678,7 +678,7 @@ static void _collision_box_box(const ShapeSW *p_a, const Transform &p_transform_ Vector3 axis = p_transform_a.basis.get_axis(i).cross(p_transform_b.basis.get_axis(j)); - if (axis.length_squared() < CMP_EPSILON) + if (Math::is_zero_approx(axis.length_squared())) continue; axis.normalize(); @@ -767,7 +767,7 @@ static void _collision_box_capsule(const ShapeSW *p_a, const Transform &p_transf // cylinder Vector3 box_axis = p_transform_a.basis.get_axis(i); Vector3 axis = box_axis.cross(cyl_axis); - if (axis.length_squared() < CMP_EPSILON) + if (Math::is_zero_approx(axis.length_squared())) continue; if (!separator.test_axis(axis.normalized())) @@ -821,9 +821,9 @@ static void _collision_box_capsule(const ShapeSW *p_a, const Transform &p_transf // test edges of A - for (int i = 0; i < 3; i++) { + for (int j = 0; j < 3; j++) { - Vector3 axis = point_axis.cross(p_transform_a.basis.get_axis(i)).cross(p_transform_a.basis.get_axis(i)).normalized(); + Vector3 axis = point_axis.cross(p_transform_a.basis.get_axis(j)).cross(p_transform_a.basis.get_axis(j)).normalized(); if (!separator.test_axis(axis)) return; @@ -1337,7 +1337,7 @@ static void _collision_convex_polygon_convex_polygon(const ShapeSW *p_a, const T return; } } - //edge-vertex( hsell) + //edge-vertex (shell) for (int i = 0; i < edge_count_A; i++) { @@ -1438,7 +1438,7 @@ static void _collision_convex_polygon_face(const ShapeSW *p_a, const Transform & return; } } - //edge-vertex( hsell) + //edge-vertex (shell) for (int i = 0; i < edge_count; i++) { diff --git a/servers/physics/joints/cone_twist_joint_sw.cpp b/servers/physics/joints/cone_twist_joint_sw.cpp index 05778ee9b0..1b3de3e913 100644 --- a/servers/physics/joints/cone_twist_joint_sw.cpp +++ b/servers/physics/joints/cone_twist_joint_sw.cpp @@ -127,10 +127,10 @@ bool ConeTwistJointSW::setup(real_t p_timestep) { Vector3 relPos = pivotBInW - pivotAInW; Vector3 normal[3]; - if (relPos.length_squared() > CMP_EPSILON) { - normal[0] = relPos.normalized(); - } else { + if (Math::is_zero_approx(relPos.length_squared())) { normal[0] = Vector3(real_t(1.0), 0, 0); + } else { + normal[0] = relPos.normalized(); } plane_space(normal[0], normal[1], normal[2]); @@ -205,9 +205,9 @@ bool ConeTwistJointSW::setup(real_t p_timestep) { // Twist limits if (m_twistSpan >= real_t(0.)) { - Vector3 b2Axis2 = B->get_transform().basis.xform(this->m_rbBFrame.basis.get_axis(1)); + Vector3 b2Axis22 = B->get_transform().basis.xform(this->m_rbBFrame.basis.get_axis(1)); Quat rotationArc = Quat(b2Axis1, b1Axis1); - Vector3 TwistRef = rotationArc.xform(b2Axis2); + Vector3 TwistRef = rotationArc.xform(b2Axis22); real_t twist = atan2fast(TwistRef.dot(b1Axis3), TwistRef.dot(b1Axis2)); real_t lockedFreeFactor = (m_twistSpan > real_t(0.05f)) ? m_limitSoftness : real_t(0.); diff --git a/servers/physics/joints/generic_6dof_joint_sw.cpp b/servers/physics/joints/generic_6dof_joint_sw.cpp index 756348f448..813d9b7704 100644 --- a/servers/physics/joints/generic_6dof_joint_sw.cpp +++ b/servers/physics/joints/generic_6dof_joint_sw.cpp @@ -107,7 +107,7 @@ real_t G6DOFRotationalLimitMotorSW::solveAngularLimits( // correction velocity real_t motor_relvel = m_limitSoftness * (target_velocity - m_damping * rel_vel); - if (motor_relvel < CMP_EPSILON && motor_relvel > -CMP_EPSILON) { + if (Math::is_zero_approx(motor_relvel)) { return 0.0f; //no need for applying force } diff --git a/servers/physics/joints/hinge_joint_sw.cpp b/servers/physics/joints/hinge_joint_sw.cpp index e972496b2b..1d1b30286e 100644 --- a/servers/physics/joints/hinge_joint_sw.cpp +++ b/servers/physics/joints/hinge_joint_sw.cpp @@ -167,10 +167,10 @@ bool HingeJointSW::setup(real_t p_step) { Vector3 relPos = pivotBInW - pivotAInW; Vector3 normal[3]; - if (relPos.length_squared() > CMP_EPSILON) { - normal[0] = relPos.normalized(); - } else { + if (Math::is_zero_approx(relPos.length_squared())) { normal[0] = Vector3(real_t(1.0), 0, 0); + } else { + normal[0] = relPos.normalized(); } plane_space(normal[0], normal[1], normal[2]); diff --git a/servers/physics/physics_server_sw.cpp b/servers/physics/physics_server_sw.cpp index 2975ae9453..7b982e7015 100644 --- a/servers/physics/physics_server_sw.cpp +++ b/servers/physics/physics_server_sw.cpp @@ -40,10 +40,10 @@ #include "joints/pin_joint_sw.h" #include "joints/slider_joint_sw.h" -#define FLUSH_QUERY_CHECK \ - if (flushing_queries) { \ - ERR_EXPLAIN("Can't change this state while flushing queries. Use call_deferred()/set_deferred() to change monitoring state instead"); \ - ERR_FAIL(); \ +#define FLUSH_QUERY_CHECK(m_object) \ + if (m_object->get_space() && flushing_queries) { \ + ERR_EXPLAIN("Can't change this state while flushing queries. Use call_deferred() or set_deferred() to change monitoring state instead"); \ + ERR_FAIL(); \ } RID PhysicsServerSW::shape_create(ShapeType p_shape) { @@ -283,7 +283,7 @@ PhysicsServer::AreaSpaceOverrideMode PhysicsServerSW::area_get_space_override_mo return area->get_space_override_mode(); } -void PhysicsServerSW::area_add_shape(RID p_area, RID p_shape, const Transform &p_transform) { +void PhysicsServerSW::area_add_shape(RID p_area, RID p_shape, const Transform &p_transform, bool p_disabled) { AreaSW *area = area_owner.get(p_area); ERR_FAIL_COND(!area); @@ -291,7 +291,7 @@ void PhysicsServerSW::area_add_shape(RID p_area, RID p_shape, const Transform &p ShapeSW *shape = shape_owner.get(p_shape); ERR_FAIL_COND(!shape); - area->add_shape(shape, p_transform); + area->add_shape(shape, p_transform, p_disabled); } void PhysicsServerSW::area_set_shape(RID p_area, int p_shape_idx, RID p_shape) { @@ -358,15 +358,14 @@ void PhysicsServerSW::area_clear_shapes(RID p_area) { void PhysicsServerSW::area_set_shape_disabled(RID p_area, int p_shape_idx, bool p_disabled) { - FLUSH_QUERY_CHECK - AreaSW *area = area_owner.get(p_area); ERR_FAIL_COND(!area); ERR_FAIL_INDEX(p_shape_idx, area->get_shape_count()); + FLUSH_QUERY_CHECK(area); area->set_shape_as_disabled(p_shape_idx, p_disabled); } -void PhysicsServerSW::area_attach_object_instance_id(RID p_area, ObjectID p_ID) { +void PhysicsServerSW::area_attach_object_instance_id(RID p_area, ObjectID p_id) { if (space_owner.owns(p_area)) { SpaceSW *space = space_owner.get(p_area); @@ -374,7 +373,7 @@ void PhysicsServerSW::area_attach_object_instance_id(RID p_area, ObjectID p_ID) } AreaSW *area = area_owner.get(p_area); ERR_FAIL_COND(!area); - area->set_instance_id(p_ID); + area->set_instance_id(p_id); } ObjectID PhysicsServerSW::area_get_object_instance_id(RID p_area) const { @@ -443,10 +442,9 @@ void PhysicsServerSW::area_set_collision_mask(RID p_area, uint32_t p_mask) { void PhysicsServerSW::area_set_monitorable(RID p_area, bool p_monitorable) { - FLUSH_QUERY_CHECK - AreaSW *area = area_owner.get(p_area); ERR_FAIL_COND(!area); + FLUSH_QUERY_CHECK(area); area->set_monitorable(p_monitorable); } @@ -542,7 +540,7 @@ PhysicsServer::BodyMode PhysicsServerSW::body_get_mode(RID p_body) const { return body->get_mode(); }; -void PhysicsServerSW::body_add_shape(RID p_body, RID p_shape, const Transform &p_transform) { +void PhysicsServerSW::body_add_shape(RID p_body, RID p_shape, const Transform &p_transform, bool p_disabled) { BodySW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); @@ -550,7 +548,7 @@ void PhysicsServerSW::body_add_shape(RID p_body, RID p_shape, const Transform &p ShapeSW *shape = shape_owner.get(p_shape); ERR_FAIL_COND(!shape); - body->add_shape(shape, p_transform); + body->add_shape(shape, p_transform, p_disabled); } void PhysicsServerSW::body_set_shape(RID p_body, int p_shape_idx, RID p_shape) { @@ -592,11 +590,11 @@ RID PhysicsServerSW::body_get_shape(RID p_body, int p_shape_idx) const { void PhysicsServerSW::body_set_shape_disabled(RID p_body, int p_shape_idx, bool p_disabled) { - FLUSH_QUERY_CHECK - BodySW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); ERR_FAIL_INDEX(p_shape_idx, body->get_shape_count()); + FLUSH_QUERY_CHECK(body); + body->set_shape_as_disabled(p_shape_idx, p_disabled); } @@ -675,12 +673,12 @@ uint32_t PhysicsServerSW::body_get_collision_mask(RID p_body) const { return body->get_collision_mask(); } -void PhysicsServerSW::body_attach_object_instance_id(RID p_body, uint32_t p_ID) { +void PhysicsServerSW::body_attach_object_instance_id(RID p_body, uint32_t p_id) { BodySW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); - body->set_instance_id(p_ID); + body->set_instance_id(p_id); }; uint32_t PhysicsServerSW::body_get_object_instance_id(RID p_body) const { diff --git a/servers/physics/physics_server_sw.h b/servers/physics/physics_server_sw.h index 5d0ba3628e..b593e9b5f1 100644 --- a/servers/physics/physics_server_sw.h +++ b/servers/physics/physics_server_sw.h @@ -119,7 +119,7 @@ public: virtual void area_set_space(RID p_area, RID p_space); virtual RID area_get_space(RID p_area) const; - virtual void area_add_shape(RID p_area, RID p_shape, const Transform &p_transform = Transform()); + virtual void area_add_shape(RID p_area, RID p_shape, const Transform &p_transform = Transform(), bool p_disabled = false); virtual void area_set_shape(RID p_area, int p_shape_idx, RID p_shape); virtual void area_set_shape_transform(RID p_area, int p_shape_idx, const Transform &p_transform); @@ -132,7 +132,7 @@ public: virtual void area_set_shape_disabled(RID p_area, int p_shape_idx, bool p_disabled); - virtual void area_attach_object_instance_id(RID p_area, ObjectID p_ID); + virtual void area_attach_object_instance_id(RID p_area, ObjectID p_id); virtual ObjectID area_get_object_instance_id(RID p_area) const; virtual void area_set_param(RID p_area, AreaParameter p_param, const Variant &p_value); @@ -163,7 +163,7 @@ public: virtual void body_set_mode(RID p_body, BodyMode p_mode); virtual BodyMode body_get_mode(RID p_body) const; - virtual void body_add_shape(RID p_body, RID p_shape, const Transform &p_transform = Transform()); + virtual void body_add_shape(RID p_body, RID p_shape, const Transform &p_transform = Transform(), bool p_disabled = false); virtual void body_set_shape(RID p_body, int p_shape_idx, RID p_shape); virtual void body_set_shape_transform(RID p_body, int p_shape_idx, const Transform &p_transform); @@ -176,7 +176,7 @@ public: virtual void body_remove_shape(RID p_body, int p_shape_idx); virtual void body_clear_shapes(RID p_body); - virtual void body_attach_object_instance_id(RID p_body, uint32_t p_ID); + virtual void body_attach_object_instance_id(RID p_body, uint32_t p_id); virtual uint32_t body_get_object_instance_id(RID p_body) const; virtual void body_set_enable_continuous_collision_detection(RID p_body, bool p_enable); diff --git a/servers/physics/shape_sw.cpp b/servers/physics/shape_sw.cpp index fdc5eccc5a..d40de669fd 100644 --- a/servers/physics/shape_sw.cpp +++ b/servers/physics/shape_sw.cpp @@ -32,7 +32,7 @@ #include "core/math/geometry.h" #include "core/math/quick_hull.h" -#include "core/sort.h" +#include "core/sort_array.h" #define _POINT_SNAP 0.001953125 #define _EDGE_IS_VALID_SUPPORT_THRESHOLD 0.0002 diff --git a/servers/physics/space_sw.cpp b/servers/physics/space_sw.cpp index 1087cd2483..8b9f210850 100644 --- a/servers/physics/space_sw.cpp +++ b/servers/physics/space_sw.cpp @@ -277,7 +277,7 @@ bool PhysicsDirectSpaceStateSW::cast_motion(const RID &p_shape, const Transform real_t hi = 1; Vector3 mnormal = p_motion.normalized(); - for (int i = 0; i < 8; i++) { //steps should be customizable.. + for (int j = 0; j < 8; j++) { //steps should be customizable.. real_t ofs = (low + hi) * 0.5; @@ -351,10 +351,8 @@ bool PhysicsDirectSpaceStateSW::collide_shape(RID p_shape, const Transform &p_sh CollisionSolverSW::CallbackResult cbkres = NULL; PhysicsServerSW::CollCbkData *cbkptr = NULL; - if (p_result_max > 0) { - cbkptr = &cbk; - cbkres = PhysicsServerSW::_shape_col_cbk; - } + cbkptr = &cbk; + cbkres = PhysicsServerSW::_shape_col_cbk; for (int i = 0; i < amount; i++) { @@ -387,6 +385,7 @@ struct _RestCallbackData { Vector3 best_contact; Vector3 best_normal; real_t best_len; + real_t min_allowed_depth; }; static void _rest_cbk_result(const Vector3 &p_point_A, const Vector3 &p_point_B, void *p_userdata) { @@ -395,6 +394,8 @@ static void _rest_cbk_result(const Vector3 &p_point_A, const Vector3 &p_point_B, Vector3 contact_rel = p_point_B - p_point_A; real_t len = contact_rel.length(); + if (len < rd->min_allowed_depth) + return; if (len <= rd->best_len) return; @@ -418,6 +419,7 @@ bool PhysicsDirectSpaceStateSW::rest_info(RID p_shape, const Transform &p_shape_ rcd.best_len = 0; rcd.best_object = NULL; rcd.best_shape = 0; + rcd.min_allowed_depth = space->test_motion_min_contact_depth; for (int i = 0; i < amount; i++) { @@ -593,7 +595,6 @@ int SpaceSW::test_body_ray_separation(BodySW *p_body, const Transform &p_transfo bool collided = false; int amount = _cull_aabb_for_body(p_body, body_aabb); - int ray_index = 0; for (int j = 0; j < p_body->get_shape_count(); j++) { if (p_body->is_shape_set_as_disabled(j)) @@ -627,7 +628,19 @@ int SpaceSW::test_body_ray_separation(BodySW *p_body, const Transform &p_transfo collided = true; } - if (ray_index < p_result_max) { + int ray_index = -1; //reuse shape + for (int k = 0; k < rays_found; k++) { + if (r_results[k].collision_local_shape == j) { + ray_index = k; + } + } + + if (ray_index == -1 && rays_found < p_result_max) { + ray_index = rays_found; + rays_found++; + } + + if (ray_index != -1) { PhysicsServer::SeparationResult &result = r_results[ray_index]; for (int k = 0; k < cbk.amount; k++) { @@ -642,9 +655,10 @@ int SpaceSW::test_body_ray_separation(BodySW *p_body, const Transform &p_transfo result.collision_depth = depth; result.collision_point = b; result.collision_normal = (b - a).normalized(); - result.collision_local_shape = shape_idx; + result.collision_local_shape = j; result.collider = col_obj->get_self(); result.collider_id = col_obj->get_instance_id(); + result.collider_shape = shape_idx; //result.collider_metadata = col_obj->get_shape_metadata(shape_idx); if (col_obj->get_type() == CollisionObjectSW::TYPE_BODY) { BodySW *body = (BodySW *)col_obj; @@ -658,12 +672,8 @@ int SpaceSW::test_body_ray_separation(BodySW *p_body, const Transform &p_transfo } } } - - ray_index++; } - rays_found = MAX(ray_index, rays_found); - if (!collided || recover_motion == Vector3()) { break; } @@ -717,6 +727,11 @@ bool SpaceSW::test_body_motion(BodySW *p_body, const Transform &p_from, const Ve } if (!shapes_found) { + if (r_result) { + *r_result = PhysicsServer::MotionResult(); + r_result->motion = p_motion; + } + return false; } @@ -855,7 +870,7 @@ bool SpaceSW::test_body_motion(BodySW *p_body, const Transform &p_from, const Ve real_t hi = 1; Vector3 mnormal = p_motion.normalized(); - for (int i = 0; i < 8; i++) { //steps should be customizable.. + for (int k = 0; k < 8; k++) { //steps should be customizable.. real_t ofs = (low + hi) * 0.5; @@ -924,6 +939,7 @@ bool SpaceSW::test_body_motion(BodySW *p_body, const Transform &p_from, const Ve rcd.best_len = 0; rcd.best_object = NULL; rcd.best_shape = 0; + rcd.min_allowed_depth = test_motion_min_contact_depth; Transform body_shape_xform = ugt * p_body->get_shape_transform(best_shape); ShapeSW *body_shape = p_body->get_shape(best_shape); @@ -1148,6 +1164,7 @@ void SpaceSW::set_param(PhysicsServer::SpaceParameter p_param, real_t p_value) { case PhysicsServer::SPACE_PARAM_BODY_TIME_TO_SLEEP: body_time_to_sleep = p_value; break; case PhysicsServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO: body_angular_velocity_damp_ratio = p_value; break; case PhysicsServer::SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS: constraint_bias = p_value; break; + case PhysicsServer::SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH: test_motion_min_contact_depth = p_value; break; } } @@ -1163,6 +1180,7 @@ real_t SpaceSW::get_param(PhysicsServer::SpaceParameter p_param) const { case PhysicsServer::SPACE_PARAM_BODY_TIME_TO_SLEEP: return body_time_to_sleep; case PhysicsServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO: return body_angular_velocity_damp_ratio; case PhysicsServer::SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS: return constraint_bias; + case PhysicsServer::SPACE_PARAM_TEST_MOTION_MIN_CONTACT_DEPTH: return test_motion_min_contact_depth; } return 0; } @@ -1198,6 +1216,7 @@ SpaceSW::SpaceSW() { contact_recycle_radius = 0.01; contact_max_separation = 0.05; contact_max_allowed_penetration = 0.01; + test_motion_min_contact_depth = 0.00001; constraint_bias = 0.01; body_linear_velocity_sleep_threshold = GLOBAL_DEF("physics/3d/sleep_threshold_linear", 0.1); diff --git a/servers/physics/space_sw.h b/servers/physics/space_sw.h index ae6f349e51..3aaa552845 100644 --- a/servers/physics/space_sw.h +++ b/servers/physics/space_sw.h @@ -96,6 +96,7 @@ private: real_t contact_max_separation; real_t contact_max_allowed_penetration; real_t constraint_bias; + real_t test_motion_min_contact_depth; enum { |