diff options
Diffstat (limited to 'servers/physics')
-rw-r--r-- | servers/physics/body_sw.h | 11 | ||||
-rw-r--r-- | servers/physics/constraint_sw.h | 5 | ||||
-rw-r--r-- | servers/physics/physics_server_sw.cpp | 31 | ||||
-rw-r--r-- | servers/physics/physics_server_sw.h | 3 | ||||
-rw-r--r-- | servers/physics/shape_sw.cpp | 8 |
5 files changed, 52 insertions, 6 deletions
diff --git a/servers/physics/body_sw.h b/servers/physics/body_sw.h index e8ea5531e5..fd2ab16b84 100644 --- a/servers/physics/body_sw.h +++ b/servers/physics/body_sw.h @@ -245,12 +245,21 @@ public: biased_angular_velocity += _inv_inertia_tensor.xform(p_j); } + _FORCE_INLINE_ void add_central_force(const Vector3 &p_force) { + + applied_force += p_force; + } + _FORCE_INLINE_ void add_force(const Vector3 &p_force, const Vector3 &p_pos) { applied_force += p_force; applied_torque += p_pos.cross(p_force); } + _FORCE_INLINE_ void add_torque(const Vector3 &p_torque) { + applied_torque += p_torque; + } + void set_active(bool p_active); _FORCE_INLINE_ bool is_active() const { return active; } @@ -401,7 +410,9 @@ public: virtual void set_transform(const Transform &p_transform) { body->set_state(PhysicsServer::BODY_STATE_TRANSFORM, p_transform); } virtual Transform get_transform() const { return body->get_transform(); } + virtual void add_central_force(const Vector3 &p_force) { body->add_central_force(p_force); } virtual void add_force(const Vector3 &p_force, const Vector3 &p_pos) { body->add_force(p_force, p_pos); } + virtual void add_torque(const Vector3 &p_torque) { body->add_torque(p_torque); } virtual void apply_impulse(const Vector3 &p_pos, const Vector3 &p_j) { body->apply_impulse(p_pos, p_j); } virtual void apply_torque_impulse(const Vector3 &p_j) { body->apply_torque_impulse(p_j); } diff --git a/servers/physics/constraint_sw.h b/servers/physics/constraint_sw.h index a641f06f0c..41789600f6 100644 --- a/servers/physics/constraint_sw.h +++ b/servers/physics/constraint_sw.h @@ -41,6 +41,7 @@ class ConstraintSW : public RID_Data { ConstraintSW *island_next; ConstraintSW *island_list_next; int priority; + bool disabled_collisions_between_bodies; RID self; @@ -50,6 +51,7 @@ protected: _body_count = p_body_count; island_step = 0; priority = 1; + disabled_collisions_between_bodies = true; } public: @@ -71,6 +73,9 @@ public: _FORCE_INLINE_ void set_priority(int p_priority) { priority = p_priority; } _FORCE_INLINE_ int get_priority() const { return priority; } + _FORCE_INLINE_ void disable_collisions_between_bodies(const bool p_disabled) { disabled_collisions_between_bodies = p_disabled; } + _FORCE_INLINE_ bool is_disabled_collisions_between_bodies() const { return disabled_collisions_between_bodies; } + virtual bool setup(real_t p_step) = 0; virtual void solve(real_t p_step) = 0; diff --git a/servers/physics/physics_server_sw.cpp b/servers/physics/physics_server_sw.cpp index 5681ca838a..0f7c6deaac 100644 --- a/servers/physics/physics_server_sw.cpp +++ b/servers/physics/physics_server_sw.cpp @@ -795,12 +795,12 @@ void PhysicsServerSW::body_set_axis_velocity(RID p_body, const Vector3 &p_axis_v body->wakeup(); }; -void PhysicsServerSW::body_set_axis_lock(RID p_body, BodyAxis p_axis, bool lock) { +void PhysicsServerSW::body_set_axis_lock(RID p_body, BodyAxis p_axis, bool p_lock) { BodySW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); - body->set_axis_lock(p_axis, lock); + body->set_axis_lock(p_axis, p_lock); body->wakeup(); } @@ -1093,6 +1093,33 @@ int PhysicsServerSW::joint_get_solver_priority(RID p_joint) const { return joint->get_priority(); } +void PhysicsServerSW::joint_disable_collisions_between_bodies(RID p_joint, const bool p_disable) { + JointSW *joint = joint_owner.get(p_joint); + ERR_FAIL_COND(!joint); + + joint->disable_collisions_between_bodies(p_disable); + + if (2 == joint->get_body_count()) { + BodySW *body_a = *joint->get_body_ptr(); + BodySW *body_b = *(joint->get_body_ptr() + 1); + + if (p_disable) { + body_add_collision_exception(body_a->get_self(), body_b->get_self()); + body_add_collision_exception(body_b->get_self(), body_a->get_self()); + } else { + body_remove_collision_exception(body_a->get_self(), body_b->get_self()); + body_remove_collision_exception(body_b->get_self(), body_a->get_self()); + } + } +} + +bool PhysicsServerSW::joint_is_disabled_collisions_between_bodies(RID p_joint) const { + JointSW *joint = joint_owner.get(p_joint); + ERR_FAIL_COND_V(!joint, true); + + return joint->is_disabled_collisions_between_bodies(); +} + PhysicsServerSW::JointType PhysicsServerSW::joint_get_type(RID p_joint) const { JointSW *joint = joint_owner.get(p_joint); diff --git a/servers/physics/physics_server_sw.h b/servers/physics/physics_server_sw.h index 132ac78968..923b59d28f 100644 --- a/servers/physics/physics_server_sw.h +++ b/servers/physics/physics_server_sw.h @@ -275,6 +275,9 @@ public: virtual void joint_set_solver_priority(RID p_joint, int p_priority); virtual int joint_get_solver_priority(RID p_joint) const; + virtual void joint_disable_collisions_between_bodies(RID p_joint, const bool p_disable); + virtual bool joint_is_disabled_collisions_between_bodies(RID p_joint) const; + /* MISC */ virtual void free(RID p_rid); diff --git a/servers/physics/shape_sw.cpp b/servers/physics/shape_sw.cpp index 5a58742958..b918a42ca5 100644 --- a/servers/physics/shape_sw.cpp +++ b/servers/physics/shape_sw.cpp @@ -672,7 +672,7 @@ Vector3 CapsuleShapeSW::get_closest_point_to(const Vector3 &p_point) const { Vector3 CapsuleShapeSW::get_moment_of_inertia(real_t p_mass) const { - // use crappy AABB approximation + // use bad AABB approximation Vector3 extents = get_aabb().size * 0.5; return Vector3( @@ -943,7 +943,7 @@ Vector3 ConvexPolygonShapeSW::get_closest_point_to(const Vector3 &p_point) const Vector3 ConvexPolygonShapeSW::get_moment_of_inertia(real_t p_mass) const { - // use crappy AABB approximation + // use bad AABB approximation Vector3 extents = get_aabb().size * 0.5; return Vector3( @@ -1331,7 +1331,7 @@ void ConcavePolygonShapeSW::cull(const AABB &p_local_aabb, Callback p_callback, Vector3 ConcavePolygonShapeSW::get_moment_of_inertia(real_t p_mass) const { - // use crappy AABB approximation + // use bad AABB approximation Vector3 extents = get_aabb().size * 0.5; return Vector3( @@ -1594,7 +1594,7 @@ void HeightMapShapeSW::cull(const AABB &p_local_aabb, Callback p_callback, void Vector3 HeightMapShapeSW::get_moment_of_inertia(real_t p_mass) const { - // use crappy AABB approximation + // use bad AABB approximation Vector3 extents = get_aabb().size * 0.5; return Vector3( |