diff options
Diffstat (limited to 'servers/physics')
-rw-r--r-- | servers/physics/body_sw.cpp | 2 | ||||
-rw-r--r-- | servers/physics/collision_solver_sat.cpp | 2 | ||||
-rw-r--r-- | servers/physics/physics_server_sw.cpp | 4 | ||||
-rw-r--r-- | servers/physics/physics_server_sw.h | 4 | ||||
-rw-r--r-- | servers/physics/shape_sw.cpp | 20 | ||||
-rw-r--r-- | servers/physics/space_sw.cpp | 8 | ||||
-rw-r--r-- | servers/physics/space_sw.h | 4 |
7 files changed, 22 insertions, 22 deletions
diff --git a/servers/physics/body_sw.cpp b/servers/physics/body_sw.cpp index 715f93c1c1..1f32c059a8 100644 --- a/servers/physics/body_sw.cpp +++ b/servers/physics/body_sw.cpp @@ -706,7 +706,7 @@ bool BodySW::sleep_test(real_t p_step) { else if (!can_sleep) return false; - if (Math::abs(angular_velocity.length()) < get_space()->get_body_angular_velocity_sleep_treshold() && Math::abs(linear_velocity.length_squared()) < get_space()->get_body_linear_velocity_sleep_treshold() * get_space()->get_body_linear_velocity_sleep_treshold()) { + if (Math::abs(angular_velocity.length()) < get_space()->get_body_angular_velocity_sleep_threshold() && Math::abs(linear_velocity.length_squared()) < get_space()->get_body_linear_velocity_sleep_threshold() * get_space()->get_body_linear_velocity_sleep_threshold()) { still_time += p_step; diff --git a/servers/physics/collision_solver_sat.cpp b/servers/physics/collision_solver_sat.cpp index 427a75cf93..128f78e46e 100644 --- a/servers/physics/collision_solver_sat.cpp +++ b/servers/physics/collision_solver_sat.cpp @@ -30,7 +30,7 @@ #include "collision_solver_sat.h" #include "geometry.h" -#define _EDGE_IS_VALID_SUPPORT_TRESHOLD 0.02 +#define _EDGE_IS_VALID_SUPPORT_THRESHOLD 0.02 struct _CollectorCallback { diff --git a/servers/physics/physics_server_sw.cpp b/servers/physics/physics_server_sw.cpp index 455863da91..733bd5b63b 100644 --- a/servers/physics/physics_server_sw.cpp +++ b/servers/physics/physics_server_sw.cpp @@ -812,13 +812,13 @@ void PhysicsServerSW::body_get_collision_exceptions(RID p_body, List<RID> *p_exc } }; -void PhysicsServerSW::body_set_contacts_reported_depth_treshold(RID p_body, real_t p_treshold) { +void PhysicsServerSW::body_set_contacts_reported_depth_threshold(RID p_body, real_t p_threshold) { BodySW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); }; -real_t PhysicsServerSW::body_get_contacts_reported_depth_treshold(RID p_body) const { +real_t PhysicsServerSW::body_get_contacts_reported_depth_threshold(RID p_body) const { BodySW *body = body_owner.get(p_body); ERR_FAIL_COND_V(!body, 0); diff --git a/servers/physics/physics_server_sw.h b/servers/physics/physics_server_sw.h index 559e9aeb51..a0a1bcf963 100644 --- a/servers/physics/physics_server_sw.h +++ b/servers/physics/physics_server_sw.h @@ -200,8 +200,8 @@ public: virtual void body_remove_collision_exception(RID p_body, RID p_body_b); virtual void body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions); - virtual void body_set_contacts_reported_depth_treshold(RID p_body, real_t p_treshold); - virtual real_t body_get_contacts_reported_depth_treshold(RID p_body) const; + virtual void body_set_contacts_reported_depth_threshold(RID p_body, real_t p_threshold); + virtual real_t body_get_contacts_reported_depth_threshold(RID p_body) const; virtual void body_set_omit_force_integration(RID p_body, bool p_omit); virtual bool body_is_omitting_force_integration(RID p_body) const; diff --git a/servers/physics/shape_sw.cpp b/servers/physics/shape_sw.cpp index 7b3df37a63..a5cea8aff7 100644 --- a/servers/physics/shape_sw.cpp +++ b/servers/physics/shape_sw.cpp @@ -32,8 +32,8 @@ #include "quick_hull.h" #include "sort.h" #define _POINT_SNAP 0.001953125 -#define _EDGE_IS_VALID_SUPPORT_TRESHOLD 0.0002 -#define _FACE_IS_VALID_SUPPORT_TRESHOLD 0.9998 +#define _EDGE_IS_VALID_SUPPORT_THRESHOLD 0.0002 +#define _FACE_IS_VALID_SUPPORT_THRESHOLD 0.9998 void ShapeSW::configure(const Rect3 &p_aabb) { aabb = p_aabb; @@ -165,7 +165,7 @@ Vector3 RayShapeSW::get_support(const Vector3 &p_normal) const { void RayShapeSW::get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount) const { - if (Math::abs(p_normal.z) < _EDGE_IS_VALID_SUPPORT_TRESHOLD) { + if (Math::abs(p_normal.z) < _EDGE_IS_VALID_SUPPORT_THRESHOLD) { r_amount = 2; r_supports[0] = Vector3(0, 0, 0); @@ -306,7 +306,7 @@ void BoxShapeSW::get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_sup Vector3 axis; axis[i] = 1.0; real_t dot = p_normal.dot(axis); - if (Math::abs(dot) > _FACE_IS_VALID_SUPPORT_TRESHOLD) { + if (Math::abs(dot) > _FACE_IS_VALID_SUPPORT_THRESHOLD) { //Vector3 axis_b; @@ -350,7 +350,7 @@ void BoxShapeSW::get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_sup Vector3 axis; axis[i] = 1.0; - if (Math::abs(p_normal.dot(axis)) < _EDGE_IS_VALID_SUPPORT_TRESHOLD) { + if (Math::abs(p_normal.dot(axis)) < _EDGE_IS_VALID_SUPPORT_THRESHOLD) { r_amount = 2; @@ -460,7 +460,7 @@ void CapsuleShapeSW::get_supports(const Vector3 &p_normal, int p_max, Vector3 *r real_t d = n.z; - if (Math::abs(d) < _EDGE_IS_VALID_SUPPORT_TRESHOLD) { + if (Math::abs(d) < _EDGE_IS_VALID_SUPPORT_THRESHOLD) { // make it flat n.z = 0.0; @@ -655,7 +655,7 @@ void ConvexPolygonShapeSW::get_supports(const Vector3 &p_normal, int p_max, Vect for (int i = 0; i < fc; i++) { - if (faces[i].plane.normal.dot(p_normal) > _FACE_IS_VALID_SUPPORT_TRESHOLD) { + if (faces[i].plane.normal.dot(p_normal) > _FACE_IS_VALID_SUPPORT_THRESHOLD) { int ic = faces[i].indices.size(); const int *ind = faces[i].indices.ptr(); @@ -685,7 +685,7 @@ void ConvexPolygonShapeSW::get_supports(const Vector3 &p_normal, int p_max, Vect real_t dot = (vertices[edges[i].a] - vertices[edges[i].b]).normalized().dot(p_normal); dot = ABS(dot); - if (dot < _EDGE_IS_VALID_SUPPORT_TRESHOLD && (edges[i].a == vtx || edges[i].b == vtx)) { + if (dot < _EDGE_IS_VALID_SUPPORT_THRESHOLD && (edges[i].a == vtx || edges[i].b == vtx)) { r_amount = 2; r_supports[0] = vertices[edges[i].a]; @@ -818,7 +818,7 @@ void FaceShapeSW::get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_su Vector3 n = p_normal; /** TEST FACE AS SUPPORT **/ - if (normal.dot(n) > _FACE_IS_VALID_SUPPORT_TRESHOLD) { + if (normal.dot(n) > _FACE_IS_VALID_SUPPORT_THRESHOLD) { r_amount = 3; for (int i = 0; i < 3; i++) { @@ -854,7 +854,7 @@ void FaceShapeSW::get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_su // check if edge is valid as a support real_t dot = (vertex[i] - vertex[nx]).normalized().dot(n); dot = ABS(dot); - if (dot < _EDGE_IS_VALID_SUPPORT_TRESHOLD) { + if (dot < _EDGE_IS_VALID_SUPPORT_THRESHOLD) { r_amount = 2; r_supports[0] = vertex[i]; diff --git a/servers/physics/space_sw.cpp b/servers/physics/space_sw.cpp index 67ac21e4f9..2bf98cecfa 100644 --- a/servers/physics/space_sw.cpp +++ b/servers/physics/space_sw.cpp @@ -597,8 +597,8 @@ void SpaceSW::set_param(PhysicsServer::SpaceParameter p_param, real_t p_value) { case PhysicsServer::SPACE_PARAM_CONTACT_RECYCLE_RADIUS: contact_recycle_radius = p_value; break; case PhysicsServer::SPACE_PARAM_CONTACT_MAX_SEPARATION: contact_max_separation = p_value; break; case PhysicsServer::SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION: contact_max_allowed_penetration = p_value; break; - case PhysicsServer::SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_TRESHOLD: body_linear_velocity_sleep_threshold = p_value; break; - case PhysicsServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_TRESHOLD: body_angular_velocity_sleep_threshold = p_value; break; + case PhysicsServer::SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD: body_linear_velocity_sleep_threshold = p_value; break; + case PhysicsServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD: body_angular_velocity_sleep_threshold = p_value; break; case PhysicsServer::SPACE_PARAM_BODY_TIME_TO_SLEEP: body_time_to_sleep = p_value; break; case PhysicsServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO: body_angular_velocity_damp_ratio = p_value; break; case PhysicsServer::SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS: constraint_bias = p_value; break; @@ -612,8 +612,8 @@ real_t SpaceSW::get_param(PhysicsServer::SpaceParameter p_param) const { case PhysicsServer::SPACE_PARAM_CONTACT_RECYCLE_RADIUS: return contact_recycle_radius; case PhysicsServer::SPACE_PARAM_CONTACT_MAX_SEPARATION: return contact_max_separation; case PhysicsServer::SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION: return contact_max_allowed_penetration; - case PhysicsServer::SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_TRESHOLD: return body_linear_velocity_sleep_threshold; - case PhysicsServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_TRESHOLD: return body_angular_velocity_sleep_threshold; + case PhysicsServer::SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD: return body_linear_velocity_sleep_threshold; + case PhysicsServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD: return body_angular_velocity_sleep_threshold; case PhysicsServer::SPACE_PARAM_BODY_TIME_TO_SLEEP: return body_time_to_sleep; case PhysicsServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO: return body_angular_velocity_damp_ratio; case PhysicsServer::SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS: return constraint_bias; diff --git a/servers/physics/space_sw.h b/servers/physics/space_sw.h index 782bacbd65..b0e54f647c 100644 --- a/servers/physics/space_sw.h +++ b/servers/physics/space_sw.h @@ -152,8 +152,8 @@ public: _FORCE_INLINE_ real_t get_contact_max_separation() const { return contact_max_separation; } _FORCE_INLINE_ real_t get_contact_max_allowed_penetration() const { return contact_max_allowed_penetration; } _FORCE_INLINE_ real_t get_constraint_bias() const { return constraint_bias; } - _FORCE_INLINE_ real_t get_body_linear_velocity_sleep_treshold() const { return body_linear_velocity_sleep_threshold; } - _FORCE_INLINE_ real_t get_body_angular_velocity_sleep_treshold() const { return body_angular_velocity_sleep_threshold; } + _FORCE_INLINE_ real_t get_body_linear_velocity_sleep_threshold() const { return body_linear_velocity_sleep_threshold; } + _FORCE_INLINE_ real_t get_body_angular_velocity_sleep_threshold() const { return body_angular_velocity_sleep_threshold; } _FORCE_INLINE_ real_t get_body_time_to_sleep() const { return body_time_to_sleep; } _FORCE_INLINE_ real_t get_body_angular_velocity_damp_ratio() const { return body_angular_velocity_damp_ratio; } |