diff options
Diffstat (limited to 'servers/physics')
43 files changed, 75 insertions, 359 deletions
diff --git a/servers/physics/area_pair_sw.cpp b/servers/physics/area_pair_sw.cpp index 5c418c473f..3e8d148f08 100644 --- a/servers/physics/area_pair_sw.cpp +++ b/servers/physics/area_pair_sw.cpp @@ -3,7 +3,7 @@ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ diff --git a/servers/physics/area_pair_sw.h b/servers/physics/area_pair_sw.h index 75df6043ea..483f63284b 100644 --- a/servers/physics/area_pair_sw.h +++ b/servers/physics/area_pair_sw.h @@ -3,7 +3,7 @@ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ diff --git a/servers/physics/area_sw.cpp b/servers/physics/area_sw.cpp index a310ed3411..387230a478 100644 --- a/servers/physics/area_sw.cpp +++ b/servers/physics/area_sw.cpp @@ -3,7 +3,7 @@ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ diff --git a/servers/physics/area_sw.h b/servers/physics/area_sw.h index 3dae1db13f..455c0b5c8b 100644 --- a/servers/physics/area_sw.h +++ b/servers/physics/area_sw.h @@ -3,7 +3,7 @@ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ diff --git a/servers/physics/body_pair_sw.cpp b/servers/physics/body_pair_sw.cpp index 9ada1fbc50..a289b4b0ca 100644 --- a/servers/physics/body_pair_sw.cpp +++ b/servers/physics/body_pair_sw.cpp @@ -3,7 +3,7 @@ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ @@ -28,6 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "body_pair_sw.h" + #include "collision_solver_sw.h" #include "os/os.h" #include "space_sw.h" @@ -296,17 +297,7 @@ bool BodyPairSW::setup(real_t p_step) { c.rA = global_A - A->get_center_of_mass(); c.rB = global_B - B->get_center_of_mass() - offset_B; -// contact query reporting... -#if 0 - if (A->get_body_type() == PhysicsServer::BODY_CHARACTER) - static_cast<CharacterBodySW*>(A)->report_character_contact( global_A, global_B, B ); - if (B->get_body_type() == PhysicsServer::BODY_CHARACTER) - static_cast<CharacterBodySW*>(B)->report_character_contact( global_B, global_A, A ); - if (A->has_contact_query()) - A->report_contact( global_A, global_B, B ); - if (B->has_contact_query()) - B->report_contact( global_B, global_A, A ); -#endif + // contact query reporting... if (A->can_report_contacts()) { Vector3 crA = A->get_angular_velocity().cross(c.rA) + A->get_linear_velocity(); @@ -327,18 +318,7 @@ bool BodyPairSW::setup(real_t p_step) { kNormal += c.normal.dot(inertia_A.cross(c.rA)) + c.normal.dot(inertia_B.cross(c.rB)); c.mass_normal = 1.0f / kNormal; -#if 1 c.bias = -bias * inv_dt * MIN(0.0f, -depth + max_penetration); - -#else - if (depth > max_penetration) { - c.bias = (depth - max_penetration) * (1.0 / (p_step * (1.0 / RELAXATION_TIMESTEPS))); - } else { - real_t approach = -0.1 * (depth - max_penetration) / (CMP_EPSILON + max_penetration); - approach = CLAMP(approach, CMP_EPSILON, 1.0); - c.bias = approach * (depth - max_penetration) * (1.0 / p_step); - } -#endif c.depth = depth; Vector3 j_vec = c.normal * c.acc_normal_impulse + c.acc_tangent_impulse; diff --git a/servers/physics/body_pair_sw.h b/servers/physics/body_pair_sw.h index cb16849399..f09c977950 100644 --- a/servers/physics/body_pair_sw.h +++ b/servers/physics/body_pair_sw.h @@ -3,7 +3,7 @@ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ diff --git a/servers/physics/body_sw.cpp b/servers/physics/body_sw.cpp index e065fae2be..46a5192e52 100644 --- a/servers/physics/body_sw.cpp +++ b/servers/physics/body_sw.cpp @@ -3,7 +3,7 @@ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ diff --git a/servers/physics/body_sw.h b/servers/physics/body_sw.h index 512b868570..7e8d31f8eb 100644 --- a/servers/physics/body_sw.h +++ b/servers/physics/body_sw.h @@ -3,7 +3,7 @@ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ diff --git a/servers/physics/broad_phase_basic.cpp b/servers/physics/broad_phase_basic.cpp index 679b9a31fc..959718a252 100644 --- a/servers/physics/broad_phase_basic.cpp +++ b/servers/physics/broad_phase_basic.cpp @@ -3,7 +3,7 @@ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ @@ -30,17 +30,14 @@ #include "broad_phase_basic.h" #include "list.h" #include "print_string.h" -BroadPhaseSW::ID BroadPhaseBasic::create(CollisionObjectSW *p_object_, int p_subindex) { +BroadPhaseSW::ID BroadPhaseBasic::create(CollisionObjectSW *p_object, int p_subindex) { - if (p_object_ == NULL) { - - ERR_FAIL_COND_V(p_object_ == NULL, 0); - } + ERR_FAIL_COND_V(p_object == NULL, NULL); current++; Element e; - e.owner = p_object_; + e.owner = p_object; e._static = false; e.subindex = p_subindex; @@ -169,10 +166,10 @@ void BroadPhaseBasic::set_pair_callback(PairCallback p_pair_callback, void *p_us pair_userdata = p_userdata; pair_callback = p_pair_callback; } -void BroadPhaseBasic::set_unpair_callback(UnpairCallback p_pair_callback, void *p_userdata) { +void BroadPhaseBasic::set_unpair_callback(UnpairCallback p_unpair_callback, void *p_userdata) { unpair_userdata = p_userdata; - unpair_callback = p_pair_callback; + unpair_callback = p_unpair_callback; } void BroadPhaseBasic::update() { diff --git a/servers/physics/broad_phase_basic.h b/servers/physics/broad_phase_basic.h index 8dabf72f11..51a24f4678 100644 --- a/servers/physics/broad_phase_basic.h +++ b/servers/physics/broad_phase_basic.h @@ -3,7 +3,7 @@ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ diff --git a/servers/physics/broad_phase_octree.cpp b/servers/physics/broad_phase_octree.cpp index 2439fbeae9..e7111d9580 100644 --- a/servers/physics/broad_phase_octree.cpp +++ b/servers/physics/broad_phase_octree.cpp @@ -3,7 +3,7 @@ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ @@ -78,7 +78,7 @@ int BroadPhaseOctree::cull_segment(const Vector3 &p_from, const Vector3 &p_to, C int BroadPhaseOctree::cull_aabb(const Rect3 &p_aabb, CollisionObjectSW **p_results, int p_max_results, int *p_result_indices) { - return octree.cull_AABB(p_aabb, p_results, p_max_results, p_result_indices); + return octree.cull_aabb(p_aabb, p_results, p_max_results, p_result_indices); } void *BroadPhaseOctree::_pair_callback(void *self, OctreeElementID p_A, CollisionObjectSW *p_object_A, int subindex_A, OctreeElementID p_B, CollisionObjectSW *p_object_B, int subindex_B) { @@ -124,6 +124,5 @@ BroadPhaseOctree::BroadPhaseOctree() { octree.set_unpair_callback(_unpair_callback, this); pair_callback = NULL; pair_userdata = NULL; - pair_callback = NULL; unpair_userdata = NULL; } diff --git a/servers/physics/broad_phase_octree.h b/servers/physics/broad_phase_octree.h index 88d72a2bd8..d28f2da13f 100644 --- a/servers/physics/broad_phase_octree.h +++ b/servers/physics/broad_phase_octree.h @@ -3,7 +3,7 @@ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ @@ -47,7 +47,7 @@ class BroadPhaseOctree : public BroadPhaseSW { public: // 0 is an invalid ID - virtual ID create(CollisionObjectSW *p_object_, int p_subindex = 0); + virtual ID create(CollisionObjectSW *p_object, int p_subindex = 0); virtual void move(ID p_id, const Rect3 &p_aabb); virtual void set_static(ID p_id, bool p_static); virtual void remove(ID p_id); diff --git a/servers/physics/broad_phase_sw.cpp b/servers/physics/broad_phase_sw.cpp index c3d42d4c2f..3e5b7e72c6 100644 --- a/servers/physics/broad_phase_sw.cpp +++ b/servers/physics/broad_phase_sw.cpp @@ -3,7 +3,7 @@ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ diff --git a/servers/physics/broad_phase_sw.h b/servers/physics/broad_phase_sw.h index 5564cf5077..2b5ed629fe 100644 --- a/servers/physics/broad_phase_sw.h +++ b/servers/physics/broad_phase_sw.h @@ -3,7 +3,7 @@ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ diff --git a/servers/physics/collision_object_sw.cpp b/servers/physics/collision_object_sw.cpp index d673088304..ab716a8f6e 100644 --- a/servers/physics/collision_object_sw.cpp +++ b/servers/physics/collision_object_sw.cpp @@ -3,7 +3,7 @@ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ diff --git a/servers/physics/collision_object_sw.h b/servers/physics/collision_object_sw.h index a56253e33d..dc988aae86 100644 --- a/servers/physics/collision_object_sw.h +++ b/servers/physics/collision_object_sw.h @@ -3,7 +3,7 @@ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ @@ -98,7 +98,7 @@ protected: void _set_static(bool p_static); virtual void _shapes_changed() = 0; - void _set_space(SpaceSW *space); + void _set_space(SpaceSW *p_space); bool ray_pickable; diff --git a/servers/physics/collision_solver_sat.cpp b/servers/physics/collision_solver_sat.cpp index 128f78e46e..a044df7f31 100644 --- a/servers/physics/collision_solver_sat.cpp +++ b/servers/physics/collision_solver_sat.cpp @@ -3,7 +3,7 @@ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ diff --git a/servers/physics/collision_solver_sat.h b/servers/physics/collision_solver_sat.h index d5fae7798a..efe9bc87ac 100644 --- a/servers/physics/collision_solver_sat.h +++ b/servers/physics/collision_solver_sat.h @@ -3,7 +3,7 @@ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ diff --git a/servers/physics/collision_solver_sw.cpp b/servers/physics/collision_solver_sw.cpp index 32a42bcaf4..c7f66cb7fc 100644 --- a/servers/physics/collision_solver_sw.cpp +++ b/servers/physics/collision_solver_sw.cpp @@ -3,7 +3,7 @@ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ diff --git a/servers/physics/collision_solver_sw.h b/servers/physics/collision_solver_sw.h index 5a4e864eb5..1e38b1b54e 100644 --- a/servers/physics/collision_solver_sw.h +++ b/servers/physics/collision_solver_sw.h @@ -3,7 +3,7 @@ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ diff --git a/servers/physics/constraint_sw.h b/servers/physics/constraint_sw.h index d9f153a6a6..047513f635 100644 --- a/servers/physics/constraint_sw.h +++ b/servers/physics/constraint_sw.h @@ -3,7 +3,7 @@ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ diff --git a/servers/physics/gjk_epa.cpp b/servers/physics/gjk_epa.cpp index ab2a9b507a..6cea5b003d 100644 --- a/servers/physics/gjk_epa.cpp +++ b/servers/physics/gjk_epa.cpp @@ -3,7 +3,7 @@ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ diff --git a/servers/physics/gjk_epa.h b/servers/physics/gjk_epa.h index 316b991477..6d8539d365 100644 --- a/servers/physics/gjk_epa.h +++ b/servers/physics/gjk_epa.h @@ -3,7 +3,7 @@ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ diff --git a/servers/physics/joints/cone_twist_joint_sw.cpp b/servers/physics/joints/cone_twist_joint_sw.cpp index 51bc27ea7d..3c900d4fbe 100644 --- a/servers/physics/joints/cone_twist_joint_sw.cpp +++ b/servers/physics/joints/cone_twist_joint_sw.cpp @@ -3,7 +3,7 @@ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ @@ -110,7 +110,7 @@ ConeTwistJointSW::ConeTwistJointSW(BodySW *rbA, BodySW *rbB, const Transform &rb m_appliedImpulse = 0; } -bool ConeTwistJointSW::setup(real_t p_step) { +bool ConeTwistJointSW::setup(real_t p_timestep) { m_appliedImpulse = real_t(0.); //set bias, sign, clear accumulator @@ -237,7 +237,7 @@ bool ConeTwistJointSW::setup(real_t p_step) { return true; } -void ConeTwistJointSW::solve(real_t timeStep) { +void ConeTwistJointSW::solve(real_t p_timestep) { Vector3 pivotAInW = A->get_transform().xform(m_rbAFrame.origin); Vector3 pivotBInW = B->get_transform().xform(m_rbBFrame.origin); @@ -261,7 +261,7 @@ void ConeTwistJointSW::solve(real_t timeStep) { rel_vel = normal.dot(vel); //positional error (zeroth order error) real_t depth = -(pivotAInW - pivotBInW).dot(normal); //this is the error projected on the normal - real_t impulse = depth * tau / timeStep * jacDiagABInv - rel_vel * jacDiagABInv; + real_t impulse = depth * tau / p_timestep * jacDiagABInv - rel_vel * jacDiagABInv; m_appliedImpulse += impulse; Vector3 impulse_vector = normal * impulse; A->apply_impulse(pivotAInW - A->get_transform().origin, impulse_vector); @@ -276,7 +276,7 @@ void ConeTwistJointSW::solve(real_t timeStep) { // solve swing limit if (m_solveSwingLimit) { - real_t amplitude = ((angVelB - angVelA).dot(m_swingAxis) * m_relaxationFactor * m_relaxationFactor + m_swingCorrection * (real_t(1.) / timeStep) * m_biasFactor); + real_t amplitude = ((angVelB - angVelA).dot(m_swingAxis) * m_relaxationFactor * m_relaxationFactor + m_swingCorrection * (real_t(1.) / p_timestep) * m_biasFactor); real_t impulseMag = amplitude * m_kSwing; // Clamp the accumulated impulse @@ -292,7 +292,7 @@ void ConeTwistJointSW::solve(real_t timeStep) { // solve twist limit if (m_solveTwistLimit) { - real_t amplitude = ((angVelB - angVelA).dot(m_twistAxis) * m_relaxationFactor * m_relaxationFactor + m_twistCorrection * (real_t(1.) / timeStep) * m_biasFactor); + real_t amplitude = ((angVelB - angVelA).dot(m_twistAxis) * m_relaxationFactor * m_relaxationFactor + m_twistCorrection * (real_t(1.) / p_timestep) * m_biasFactor); real_t impulseMag = amplitude * m_kTwist; // Clamp the accumulated impulse diff --git a/servers/physics/joints/cone_twist_joint_sw.h b/servers/physics/joints/cone_twist_joint_sw.h index 65d26d0ca7..0c722463be 100644 --- a/servers/physics/joints/cone_twist_joint_sw.h +++ b/servers/physics/joints/cone_twist_joint_sw.h @@ -3,7 +3,7 @@ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ @@ -104,8 +104,8 @@ public: public: virtual PhysicsServer::JointType get_type() const { return PhysicsServer::JOINT_CONE_TWIST; } - virtual bool setup(real_t p_step); - virtual void solve(real_t p_step); + virtual bool setup(real_t p_timestep); + virtual void solve(real_t p_timestep); ConeTwistJointSW(BodySW *rbA, BodySW *rbB, const Transform &rbAFrame, const Transform &rbBFrame); diff --git a/servers/physics/joints/generic_6dof_joint_sw.cpp b/servers/physics/joints/generic_6dof_joint_sw.cpp index e4349bda9a..70cc549e2d 100644 --- a/servers/physics/joints/generic_6dof_joint_sw.cpp +++ b/servers/physics/joints/generic_6dof_joint_sw.cpp @@ -3,7 +3,7 @@ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ @@ -298,7 +298,7 @@ bool Generic6DOFJointSW::testAngularLimitMotor(int axis_index) { return m_angularLimits[axis_index].needApplyTorques(); } -bool Generic6DOFJointSW::setup(real_t p_step) { +bool Generic6DOFJointSW::setup(real_t p_timestep) { // Clear accumulated impulses for the next simulation step m_linearLimits.m_accumulatedImpulse = Vector3(real_t(0.), real_t(0.), real_t(0.)); @@ -347,8 +347,8 @@ bool Generic6DOFJointSW::setup(real_t p_step) { return true; } -void Generic6DOFJointSW::solve(real_t timeStep) { - m_timeStep = timeStep; +void Generic6DOFJointSW::solve(real_t p_timestep) { + m_timeStep = p_timestep; //calculateTransforms(); diff --git a/servers/physics/joints/generic_6dof_joint_sw.h b/servers/physics/joints/generic_6dof_joint_sw.h index 4af0c93876..f6af0b1d6f 100644 --- a/servers/physics/joints/generic_6dof_joint_sw.h +++ b/servers/physics/joints/generic_6dof_joint_sw.h @@ -3,7 +3,7 @@ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ @@ -264,8 +264,8 @@ public: virtual PhysicsServer::JointType get_type() const { return PhysicsServer::JOINT_6DOF; } - virtual bool setup(real_t p_step); - virtual void solve(real_t p_step); + virtual bool setup(real_t p_timestep); + virtual void solve(real_t p_timestep); //! Calcs global transform of the offsets /*! diff --git a/servers/physics/joints/hinge_joint_sw.cpp b/servers/physics/joints/hinge_joint_sw.cpp index 3938427cea..fe20a55b60 100644 --- a/servers/physics/joints/hinge_joint_sw.cpp +++ b/servers/physics/joints/hinge_joint_sw.cpp @@ -3,7 +3,7 @@ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ diff --git a/servers/physics/joints/hinge_joint_sw.h b/servers/physics/joints/hinge_joint_sw.h index 5ebf0cb165..8e0f9a4da0 100644 --- a/servers/physics/joints/hinge_joint_sw.h +++ b/servers/physics/joints/hinge_joint_sw.h @@ -3,7 +3,7 @@ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ diff --git a/servers/physics/joints/jacobian_entry_sw.h b/servers/physics/joints/jacobian_entry_sw.h index 537a9a8f3d..79ce0e6157 100644 --- a/servers/physics/joints/jacobian_entry_sw.h +++ b/servers/physics/joints/jacobian_entry_sw.h @@ -3,7 +3,7 @@ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ diff --git a/servers/physics/joints/pin_joint_sw.cpp b/servers/physics/joints/pin_joint_sw.cpp index 0792ffeecd..779e086858 100644 --- a/servers/physics/joints/pin_joint_sw.cpp +++ b/servers/physics/joints/pin_joint_sw.cpp @@ -3,7 +3,7 @@ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ diff --git a/servers/physics/joints/pin_joint_sw.h b/servers/physics/joints/pin_joint_sw.h index 1d580b6c21..670c1ab61f 100644 --- a/servers/physics/joints/pin_joint_sw.h +++ b/servers/physics/joints/pin_joint_sw.h @@ -3,7 +3,7 @@ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ diff --git a/servers/physics/joints/slider_joint_sw.cpp b/servers/physics/joints/slider_joint_sw.cpp index 947f46e960..66585f2605 100644 --- a/servers/physics/joints/slider_joint_sw.cpp +++ b/servers/physics/joints/slider_joint_sw.cpp @@ -3,7 +3,7 @@ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ diff --git a/servers/physics/joints/slider_joint_sw.h b/servers/physics/joints/slider_joint_sw.h index 7818ee2a5c..5079c65707 100644 --- a/servers/physics/joints/slider_joint_sw.h +++ b/servers/physics/joints/slider_joint_sw.h @@ -3,7 +3,7 @@ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ diff --git a/servers/physics/joints_sw.h b/servers/physics/joints_sw.h index b25939d523..b15ae08049 100644 --- a/servers/physics/joints_sw.h +++ b/servers/physics/joints_sw.h @@ -3,7 +3,7 @@ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ diff --git a/servers/physics/physics_server_sw.cpp b/servers/physics/physics_server_sw.cpp index 151fc44476..8d6f7b3fd8 100644 --- a/servers/physics/physics_server_sw.cpp +++ b/servers/physics/physics_server_sw.cpp @@ -3,7 +3,7 @@ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ @@ -28,6 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "physics_server_sw.h" + #include "broad_phase_basic.h" #include "broad_phase_octree.h" #include "joints/cone_twist_joint_sw.h" @@ -1206,117 +1207,6 @@ bool PhysicsServerSW::generic_6dof_joint_get_flag(RID p_joint, Vector3::Axis p_a return generic_6dof_joint->get_flag(p_axis, p_flag); } -#if 0 -void PhysicsServerSW::joint_set_param(RID p_joint, JointParam p_param, real_t p_value) { - - JointSW *joint = joint_owner.get(p_joint); - ERR_FAIL_COND(!joint); - - switch(p_param) { - case JOINT_PARAM_BIAS: joint->set_bias(p_value); break; - case JOINT_PARAM_MAX_BIAS: joint->set_max_bias(p_value); break; - case JOINT_PARAM_MAX_FORCE: joint->set_max_force(p_value); break; - } - - -} - -real_t PhysicsServerSW::joint_get_param(RID p_joint,JointParam p_param) const { - - const JointSW *joint = joint_owner.get(p_joint); - ERR_FAIL_COND_V(!joint,-1); - - switch(p_param) { - case JOINT_PARAM_BIAS: return joint->get_bias(); break; - case JOINT_PARAM_MAX_BIAS: return joint->get_max_bias(); break; - case JOINT_PARAM_MAX_FORCE: return joint->get_max_force(); break; - } - - return 0; -} - - -RID PhysicsServerSW::pin_joint_create(const Vector3& p_pos,RID p_body_a,RID p_body_b) { - - BodySW *A=body_owner.get(p_body_a); - ERR_FAIL_COND_V(!A,RID()); - BodySW *B=NULL; - if (body_owner.owns(p_body_b)) { - B=body_owner.get(p_body_b); - ERR_FAIL_COND_V(!B,RID()); - } - - JointSW *joint = memnew( PinJointSW(p_pos,A,B) ); - RID self = joint_owner.make_rid(joint); - joint->set_self(self); - - return self; -} - -RID PhysicsServerSW::groove_joint_create(const Vector3& p_a_groove1,const Vector3& p_a_groove2, const Vector3& p_b_anchor, RID p_body_a,RID p_body_b) { - - - BodySW *A=body_owner.get(p_body_a); - ERR_FAIL_COND_V(!A,RID()); - - BodySW *B=body_owner.get(p_body_b); - ERR_FAIL_COND_V(!B,RID()); - - JointSW *joint = memnew( GrooveJointSW(p_a_groove1,p_a_groove2,p_b_anchor,A,B) ); - RID self = joint_owner.make_rid(joint); - joint->set_self(self); - return self; - - -} - -RID PhysicsServerSW::damped_spring_joint_create(const Vector3& p_anchor_a,const Vector3& p_anchor_b,RID p_body_a,RID p_body_b) { - - BodySW *A=body_owner.get(p_body_a); - ERR_FAIL_COND_V(!A,RID()); - - BodySW *B=body_owner.get(p_body_b); - ERR_FAIL_COND_V(!B,RID()); - - JointSW *joint = memnew( DampedSpringJointSW(p_anchor_a,p_anchor_b,A,B) ); - RID self = joint_owner.make_rid(joint); - joint->set_self(self); - return self; - -} - -void PhysicsServerSW::damped_string_joint_set_param(RID p_joint, DampedStringParam p_param, real_t p_value) { - - - JointSW *j = joint_owner.get(p_joint); - ERR_FAIL_COND(!j); - ERR_FAIL_COND(j->get_type()!=JOINT_DAMPED_SPRING); - - DampedSpringJointSW *dsj = static_cast<DampedSpringJointSW*>(j); - dsj->set_param(p_param,p_value); -} - -real_t PhysicsServerSW::damped_string_joint_get_param(RID p_joint, DampedStringParam p_param) const { - - JointSW *j = joint_owner.get(p_joint); - ERR_FAIL_COND_V(!j,0); - ERR_FAIL_COND_V(j->get_type()!=JOINT_DAMPED_SPRING,0); - - DampedSpringJointSW *dsj = static_cast<DampedSpringJointSW*>(j); - return dsj->get_param(p_param); -} - -PhysicsServer::JointType PhysicsServerSW::joint_get_type(RID p_joint) const { - - - JointSW *joint = joint_owner.get(p_joint); - ERR_FAIL_COND_V(!joint,JOINT_PIN); - - return joint->get_type(); -} - -#endif - void PhysicsServerSW::free(RID p_rid) { if (shape_owner.owns(p_rid)) { diff --git a/servers/physics/physics_server_sw.h b/servers/physics/physics_server_sw.h index bae2839b71..2e1fa7065a 100644 --- a/servers/physics/physics_server_sw.h +++ b/servers/physics/physics_server_sw.h @@ -3,7 +3,7 @@ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ @@ -127,7 +127,7 @@ public: virtual void area_set_param(RID p_area, AreaParameter p_param, const Variant &p_value); virtual void area_set_transform(RID p_area, const Transform &p_transform); - virtual Variant area_get_param(RID p_parea, AreaParameter p_param) const; + virtual Variant area_get_param(RID p_area, AreaParameter p_param) const; virtual Transform area_get_transform(RID p_area) const; virtual void area_set_ray_pickable(RID p_area, bool p_enable); @@ -264,18 +264,6 @@ public: virtual void joint_set_solver_priority(RID p_joint, int p_priority); virtual int joint_get_solver_priority(RID p_joint) const; -#if 0 - virtual void joint_set_param(RID p_joint, JointParam p_param, real_t p_value); - virtual real_t joint_get_param(RID p_joint,JointParam p_param) const; - - virtual RID pin_joint_create(const Vector3& p_pos,RID p_body_a,RID p_body_b=RID()); - virtual RID groove_joint_create(const Vector3& p_a_groove1,const Vector3& p_a_groove2, const Vector3& p_b_anchor, RID p_body_a,RID p_body_b); - virtual RID damped_spring_joint_create(const Vector3& p_anchor_a,const Vector3& p_anchor_b,RID p_body_a,RID p_body_b=RID()); - virtual void damped_string_joint_set_param(RID p_joint, DampedStringParam p_param, real_t p_value); - virtual real_t damped_string_joint_get_param(RID p_joint, DampedStringParam p_param) const; - - virtual JointType joint_get_type(RID p_joint) const; -#endif /* MISC */ virtual void free(RID p_rid); diff --git a/servers/physics/shape_sw.cpp b/servers/physics/shape_sw.cpp index b4004c8c94..f02ff03fcf 100644 --- a/servers/physics/shape_sw.cpp +++ b/servers/physics/shape_sw.cpp @@ -3,7 +3,7 @@ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ @@ -28,9 +28,11 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "shape_sw.h" + #include "geometry.h" #include "quick_hull.h" #include "sort.h" + #define _POINT_SNAP 0.001953125 #define _EDGE_IS_VALID_SUPPORT_THRESHOLD 0.0002 #define _FACE_IS_VALID_SUPPORT_THRESHOLD 0.9998 @@ -1473,119 +1475,6 @@ void ConcavePolygonShapeSW::_setup(PoolVector<Vector3> p_faces) { PoolVector<Vector3>::Read r = p_faces.read(); const Vector3 *facesr = r.ptr(); -#if 0 - Map<Vector3,int> point_map; - List<Face> face_list; - - - for(int i=0;i<src_face_count;i++) { - - Face3 faceaux; - - for(int j=0;j<3;j++) { - - faceaux.vertex[j]=facesr[i*3+j].snapped(_POINT_SNAP); - //faceaux.vertex[j]=facesr[i*3+j];//facesr[i*3+j].snapped(_POINT_SNAP); - } - - ERR_CONTINUE( faceaux.is_degenerate() ); - - Face face; - - for(int j=0;j<3;j++) { - - - Map<Vector3,int>::Element *E=point_map.find(faceaux.vertex[j]); - if (E) { - - face.indices[j]=E->value(); - } else { - - face.indices[j]=point_map.size(); - point_map.insert(faceaux.vertex[j],point_map.size()); - - } - } - - face_list.push_back(face); - } - - vertices.resize( point_map.size() ); - - PoolVector<Vector3>::Write vw = vertices.write(); - Vector3 *verticesw=vw.ptr(); - - AABB _aabb; - - for( Map<Vector3,int>::Element *E=point_map.front();E;E=E->next()) { - - if (E==point_map.front()) { - _aabb.pos=E->key(); - } else { - - _aabb.expand_to(E->key()); - } - verticesw[E->value()]=E->key(); - } - - point_map.clear(); // not needed anymore - - faces.resize(face_list.size()); - PoolVector<Face>::Write w = faces.write(); - Face *facesw=w.ptr(); - - int fc=0; - - for( List<Face>::Element *E=face_list.front();E;E=E->next()) { - - facesw[fc++]=E->get(); - } - - face_list.clear(); - - - PoolVector<_VolumeSW_BVH_Element> bvh_array; - bvh_array.resize( fc ); - - PoolVector<_VolumeSW_BVH_Element>::Write bvhw = bvh_array.write(); - _VolumeSW_BVH_Element *bvh_arrayw=bvhw.ptr(); - - - for(int i=0;i<fc;i++) { - - AABB face_aabb; - face_aabb.pos=verticesw[facesw[i].indices[0]]; - face_aabb.expand_to( verticesw[facesw[i].indices[1]] ); - face_aabb.expand_to( verticesw[facesw[i].indices[2]] ); - - bvh_arrayw[i].face_index=i; - bvh_arrayw[i].aabb=face_aabb; - bvh_arrayw[i].center=face_aabb.pos+face_aabb.size*0.5; - - } - - w=PoolVector<Face>::Write(); - vw=PoolVector<Vector3>::Write(); - - - int count=0; - _VolumeSW_BVH *bvh_tree=_volume_sw_build_bvh(bvh_arrayw,fc,count); - - ERR_FAIL_COND(count==0); - - bvhw=PoolVector<_VolumeSW_BVH_Element>::Write(); - - bvh.resize( count+1 ); - - PoolVector<BVH>::Write bvhw2 = bvh.write(); - BVH*bvh_arrayw2=bvhw2.ptr(); - - int idx=0; - _fill_bvh(bvh_tree,bvh_arrayw2,idx); - - set_aabb(_aabb); - -#else PoolVector<_VolumeSW_BVH_Element> bvh_array; bvh_array.resize(src_face_count); @@ -1638,8 +1527,6 @@ void ConcavePolygonShapeSW::_setup(PoolVector<Vector3> p_faces) { _fill_bvh(bvh_tree, bvh_arrayw2, idx); configure(_aabb); // this type of shape has no margin - -#endif } void ConcavePolygonShapeSW::set_data(const Variant &p_data) { diff --git a/servers/physics/shape_sw.h b/servers/physics/shape_sw.h index aa1975b655..151b84c054 100644 --- a/servers/physics/shape_sw.h +++ b/servers/physics/shape_sw.h @@ -3,7 +3,7 @@ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ @@ -385,7 +385,7 @@ public: virtual void project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const; virtual Vector3 get_support(const Vector3 &p_normal) const; - virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const; + virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_point, Vector3 &r_normal) const; virtual bool intersect_point(const Vector3 &p_point) const; virtual Vector3 get_closest_point_to(const Vector3 &p_point) const; diff --git a/servers/physics/space_sw.cpp b/servers/physics/space_sw.cpp index 094cfa4656..17e2df6c9e 100644 --- a/servers/physics/space_sw.cpp +++ b/servers/physics/space_sw.cpp @@ -3,7 +3,7 @@ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ @@ -28,6 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "space_sw.h" + #include "collision_solver_sw.h" #include "physics_server_sw.h" #include "project_settings.h" @@ -267,20 +268,13 @@ bool PhysicsDirectSpaceStateSW::cast_motion(const RID &p_shape, const Transform continue; } -//test initial overlap -#if 0 - if (CollisionSolverSW::solve_static(shape,p_xform,col_obj->get_shape(shape_idx),col_obj_xform,NULL,NULL,&sep_axis)) { - print_line("failed initial cast (collision at beginning)"); - return false; - } -#else + //test initial overlap sep_axis = p_motion.normalized(); if (!CollisionSolverSW::solve_distance(shape, p_xform, col_obj->get_shape(shape_idx), col_obj_xform, point_A, point_B, aabb, &sep_axis)) { //print_line("failed motion cast (no collision)"); return false; } -#endif //just do kinematic solving real_t low = 0; @@ -474,8 +468,7 @@ bool PhysicsDirectSpaceStateSW::rest_info(RID p_shape, const Transform &p_shape_ Vector3 PhysicsDirectSpaceStateSW::get_closest_point_to_object_volume(RID p_object, const Vector3 p_point) const { - CollisionObjectSW *obj = NULL; - obj = PhysicsServerSW::singleton->area_owner.getornull(p_object); + CollisionObjectSW *obj = PhysicsServerSW::singleton->area_owner.getornull(p_object); if (!obj) { obj = PhysicsServerSW::singleton->body_owner.getornull(p_object); } @@ -598,11 +591,8 @@ bool SpaceSW::test_body_motion(BodySW *p_body, const Transform &p_from, const Ve cbk.amount = 0; cbk.ptr = sr; - CollisionSolverSW::CallbackResult cbkres = NULL; - - PhysicsServerSW::CollCbkData *cbkptr = NULL; - cbkptr = &cbk; - cbkres = PhysicsServerSW::_shape_col_cbk; + PhysicsServerSW::CollCbkData *cbkptr = &cbk; + CollisionSolverSW::CallbackResult cbkres = PhysicsServerSW::_shape_col_cbk; bool collided = false; @@ -635,21 +625,6 @@ bool SpaceSW::test_body_motion(BodySW *p_body, const Transform &p_from, const Ve Vector3 a = sr[i * 2 + 0]; Vector3 b = sr[i * 2 + 1]; - -#if 0 - Vector3 rel = b-a; - real_t d = rel.length(); - if (d==0) - continue; - - Vector3 n = rel/d; - real_t traveled = n.dot(recover_motion); - a+=n*traveled; - - real_t d = a.distance_to(b); - if (d<margin) - continue; -#endif recover_motion += (b - a) * 0.4; } diff --git a/servers/physics/space_sw.h b/servers/physics/space_sw.h index dc7799d992..56f4d2f10d 100644 --- a/servers/physics/space_sw.h +++ b/servers/physics/space_sw.h @@ -3,7 +3,7 @@ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ diff --git a/servers/physics/step_sw.cpp b/servers/physics/step_sw.cpp index 5b5f5201db..79a55e0af1 100644 --- a/servers/physics/step_sw.cpp +++ b/servers/physics/step_sw.cpp @@ -3,7 +3,7 @@ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ diff --git a/servers/physics/step_sw.h b/servers/physics/step_sw.h index 893bcfa6ad..56acd8ac37 100644 --- a/servers/physics/step_sw.h +++ b/servers/physics/step_sw.h @@ -3,7 +3,7 @@ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ -/* http://www.godotengine.org */ +/* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ |