diff options
Diffstat (limited to 'servers/physics/space_sw.cpp')
-rw-r--r-- | servers/physics/space_sw.cpp | 318 |
1 files changed, 311 insertions, 7 deletions
diff --git a/servers/physics/space_sw.cpp b/servers/physics/space_sw.cpp index ad86a62280..ca3eea364a 100644 --- a/servers/physics/space_sw.cpp +++ b/servers/physics/space_sw.cpp @@ -32,7 +32,22 @@ #include "physics_server_sw.h"
-bool PhysicsDirectSpaceStateSW::intersect_ray(const Vector3& p_from, const Vector3& p_to,RayResult &r_result,const Set<RID>& p_exclude,uint32_t p_user_mask) {
+_FORCE_INLINE_ static bool _match_object_type_query(CollisionObjectSW *p_object, uint32_t p_layer_mask, uint32_t p_type_mask) {
+
+ if ((p_object->get_layer_mask()&p_layer_mask)==0)
+ return false;
+
+ if (p_object->get_type()==CollisionObjectSW::TYPE_AREA && !(p_type_mask&PhysicsDirectSpaceState::TYPE_MASK_AREA))
+ return false;
+
+ BodySW *body = static_cast<BodySW*>(p_object);
+
+ return (1<<body->get_mode())&p_type_mask;
+
+}
+
+
+bool PhysicsDirectSpaceStateSW::intersect_ray(const Vector3& p_from, const Vector3& p_to,RayResult &r_result,const Set<RID>& p_exclude,uint32_t p_layer_mask,uint32_t p_object_type_mask) {
ERR_FAIL_COND_V(space->locked,false);
@@ -58,8 +73,11 @@ bool PhysicsDirectSpaceStateSW::intersect_ray(const Vector3& p_from, const Vecto for(int i=0;i<amount;i++) {
- if (space->intersection_query_results[i]->get_type()==CollisionObjectSW::TYPE_AREA)
- continue; //ignore area
+ if (!_match_object_type_query(space->intersection_query_results[i],p_layer_mask,p_object_type_mask))
+ continue;
+
+ if (space->intersection_query_results[i]->get_type()==CollisionObjectSW::TYPE_AREA && !(static_cast<AreaSW*>(space->intersection_query_results[i])->is_ray_pickable()))
+ continue;
if (p_exclude.has( space->intersection_query_results[i]->get_self()))
continue;
@@ -76,6 +94,7 @@ bool PhysicsDirectSpaceStateSW::intersect_ray(const Vector3& p_from, const Vecto Vector3 shape_point,shape_normal;
+
if (shape->intersect_segment(local_from,local_to,shape_point,shape_normal)) {
Transform xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx);
@@ -114,7 +133,7 @@ bool PhysicsDirectSpaceStateSW::intersect_ray(const Vector3& p_from, const Vecto }
-int PhysicsDirectSpaceStateSW::intersect_shape(const RID& p_shape, const Transform& p_xform,ShapeResult *r_results,int p_result_max,const Set<RID>& p_exclude,uint32_t p_user_mask) {
+int PhysicsDirectSpaceStateSW::intersect_shape(const RID& p_shape, const Transform& p_xform,float p_margin,ShapeResult *r_results,int p_result_max,const Set<RID>& p_exclude,uint32_t p_layer_mask,uint32_t p_object_type_mask) {
if (p_result_max<=0)
return 0;
@@ -136,8 +155,10 @@ int PhysicsDirectSpaceStateSW::intersect_shape(const RID& p_shape, const Transfo if (cc>=p_result_max)
break;
- if (space->intersection_query_results[i]->get_type()==CollisionObjectSW::TYPE_AREA)
- continue; //ignore area
+ if (!_match_object_type_query(space->intersection_query_results[i],p_layer_mask,p_object_type_mask))
+ continue;
+
+ //area cant be picked by ray (default)
if (p_exclude.has( space->intersection_query_results[i]->get_self()))
continue;
@@ -146,7 +167,7 @@ int PhysicsDirectSpaceStateSW::intersect_shape(const RID& p_shape, const Transfo const CollisionObjectSW *col_obj=space->intersection_query_results[i];
int shape_idx=space->intersection_query_subindex_results[i];
- if (!CollisionSolverSW::solve_static(shape,p_xform,col_obj->get_shape(shape_idx),col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), NULL,NULL,NULL))
+ if (!CollisionSolverSW::solve_static(shape,p_xform,col_obj->get_shape(shape_idx),col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), NULL,NULL,NULL,p_margin,0))
continue;
r_results[cc].collider_id=col_obj->get_instance_id();
@@ -163,6 +184,283 @@ int PhysicsDirectSpaceStateSW::intersect_shape(const RID& p_shape, const Transfo }
+
+bool PhysicsDirectSpaceStateSW::cast_motion(const RID& p_shape, const Transform& p_xform,const Vector3& p_motion,float p_margin,float &p_closest_safe,float &p_closest_unsafe, const Set<RID>& p_exclude,uint32_t p_layer_mask,uint32_t p_object_type_mask,ShapeRestInfo *r_info) {
+
+
+
+ ShapeSW *shape = static_cast<PhysicsServerSW*>(PhysicsServer::get_singleton())->shape_owner.get(p_shape);
+ ERR_FAIL_COND_V(!shape,false);
+
+ AABB aabb = p_xform.xform(shape->get_aabb());
+ aabb=aabb.merge(AABB(aabb.pos+p_motion,aabb.size)); //motion
+ aabb=aabb.grow(p_margin);
+
+ //if (p_motion!=Vector3())
+ // print_line(p_motion);
+
+ int amount = space->broadphase->cull_aabb(aabb,space->intersection_query_results,SpaceSW::INTERSECTION_QUERY_MAX,space->intersection_query_subindex_results);
+
+ float best_safe=1;
+ float best_unsafe=1;
+
+ Transform xform_inv = p_xform.affine_inverse();
+ MotionShapeSW mshape;
+ mshape.shape=shape;
+ mshape.motion=xform_inv.basis.xform(p_motion);
+
+ bool best_first=true;
+
+ Vector3 closest_A,closest_B;
+
+ for(int i=0;i<amount;i++) {
+
+
+ if (!_match_object_type_query(space->intersection_query_results[i],p_layer_mask,p_object_type_mask))
+ continue;
+
+ if (p_exclude.has( space->intersection_query_results[i]->get_self()))
+ continue; //ignore excluded
+
+
+ const CollisionObjectSW *col_obj=space->intersection_query_results[i];
+ int shape_idx=space->intersection_query_subindex_results[i];
+
+ Vector3 point_A,point_B;
+ Vector3 sep_axis=p_motion.normalized();
+
+ Transform col_obj_xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx);
+ //test initial overlap, does it collide if going all the way?
+ if (CollisionSolverSW::solve_distance(&mshape,p_xform,col_obj->get_shape(shape_idx),col_obj_xform,point_A,point_B,aabb,&sep_axis)) {
+ //print_line("failed motion cast (no collision)");
+ continue;
+ }
+
+
+ //test initial overlap
+#if 0
+ if (CollisionSolverSW::solve_static(shape,p_xform,col_obj->get_shape(shape_idx),col_obj_xform,NULL,NULL,&sep_axis)) {
+ print_line("failed initial cast (collision at begining)");
+ return false;
+ }
+#else
+ sep_axis=p_motion.normalized();
+
+ if (!CollisionSolverSW::solve_distance(shape,p_xform,col_obj->get_shape(shape_idx),col_obj_xform,point_A,point_B,aabb,&sep_axis)) {
+ //print_line("failed motion cast (no collision)");
+ return false;
+ }
+#endif
+
+
+ //just do kinematic solving
+ float low=0;
+ float hi=1;
+ Vector3 mnormal=p_motion.normalized();
+
+ for(int i=0;i<8;i++) { //steps should be customizable..
+
+ Transform xfa = p_xform;
+ float ofs = (low+hi)*0.5;
+
+ Vector3 sep=mnormal; //important optimization for this to work fast enough
+
+ mshape.motion=xform_inv.basis.xform(p_motion*ofs);
+
+ Vector3 lA,lB;
+
+ bool collided = !CollisionSolverSW::solve_distance(&mshape,p_xform,col_obj->get_shape(shape_idx),col_obj_xform,lA,lB,aabb,&sep);
+
+ if (collided) {
+
+ //print_line(itos(i)+": "+rtos(ofs));
+ hi=ofs;
+ } else {
+
+ point_A=lA;
+ point_B=lB;
+ low=ofs;
+ }
+ }
+
+ if (low<best_safe) {
+ best_first=true; //force reset
+ best_safe=low;
+ best_unsafe=hi;
+ }
+
+ if (r_info && (best_first || (point_A.distance_squared_to(point_B) < closest_A.distance_squared_to(closest_B) && low<=best_safe))) {
+ closest_A=point_A;
+ closest_B=point_B;
+ r_info->collider_id=col_obj->get_instance_id();
+ r_info->rid=col_obj->get_self();
+ r_info->shape=shape_idx;
+ r_info->point=closest_B;
+ r_info->normal=(closest_A-closest_B).normalized();
+ best_first=false;
+ if (col_obj->get_type()==CollisionObjectSW::TYPE_BODY) {
+ const BodySW *body=static_cast<const BodySW*>(col_obj);
+ r_info->linear_velocity= body->get_linear_velocity() + (body->get_angular_velocity()).cross(body->get_transform().origin - closest_B);
+ }
+
+ }
+
+
+ }
+
+ p_closest_safe=best_safe;
+ p_closest_unsafe=best_unsafe;
+
+ return true;
+}
+
+bool PhysicsDirectSpaceStateSW::collide_shape(RID p_shape, const Transform& p_shape_xform,float p_margin,Vector3 *r_results,int p_result_max,int &r_result_count, const Set<RID>& p_exclude,uint32_t p_layer_mask,uint32_t p_object_type_mask){
+
+ if (p_result_max<=0)
+ return 0;
+
+ ShapeSW *shape = static_cast<PhysicsServerSW*>(PhysicsServer::get_singleton())->shape_owner.get(p_shape);
+ ERR_FAIL_COND_V(!shape,0);
+
+ AABB aabb = p_shape_xform.xform(shape->get_aabb());
+ aabb=aabb.grow(p_margin);
+
+ int amount = space->broadphase->cull_aabb(aabb,space->intersection_query_results,SpaceSW::INTERSECTION_QUERY_MAX,space->intersection_query_subindex_results);
+
+ bool collided=false;
+ int cc=0;
+ r_result_count=0;
+
+ PhysicsServerSW::CollCbkData cbk;
+ cbk.max=p_result_max;
+ cbk.amount=0;
+ cbk.ptr=r_results;
+ CollisionSolverSW::CallbackResult cbkres=NULL;
+
+ PhysicsServerSW::CollCbkData *cbkptr=NULL;
+ if (p_result_max>0) {
+ cbkptr=&cbk;
+ cbkres=PhysicsServerSW::_shape_col_cbk;
+ }
+
+
+ for(int i=0;i<amount;i++) {
+
+ if (!_match_object_type_query(space->intersection_query_results[i],p_layer_mask,p_object_type_mask))
+ continue;
+
+ const CollisionObjectSW *col_obj=space->intersection_query_results[i];
+ int shape_idx=space->intersection_query_subindex_results[i];
+
+ if (p_exclude.has( col_obj->get_self() )) {
+ continue;
+ }
+
+ //print_line("AGAINST: "+itos(col_obj->get_self().get_id())+":"+itos(shape_idx));
+ //print_line("THE ABBB: "+(col_obj->get_transform() * col_obj->get_shape_transform(shape_idx)).xform(col_obj->get_shape(shape_idx)->get_aabb()));
+
+ if (CollisionSolverSW::solve_static(shape,p_shape_xform,col_obj->get_shape(shape_idx),col_obj->get_transform() * col_obj->get_shape_transform(shape_idx),cbkres,cbkptr,NULL,p_margin)) {
+ collided=true;
+ }
+
+ }
+
+ r_result_count=cbk.amount;
+
+ return collided;
+
+}
+
+
+struct _RestCallbackData {
+
+ const CollisionObjectSW *object;
+ const CollisionObjectSW *best_object;
+ int shape;
+ int best_shape;
+ Vector3 best_contact;
+ Vector3 best_normal;
+ float best_len;
+};
+
+static void _rest_cbk_result(const Vector3& p_point_A,const Vector3& p_point_B,void *p_userdata) {
+
+
+ _RestCallbackData *rd=(_RestCallbackData*)p_userdata;
+
+ Vector3 contact_rel = p_point_B - p_point_A;
+ float len = contact_rel.length();
+ if (len <= rd->best_len)
+ return;
+
+ rd->best_len=len;
+ rd->best_contact=p_point_B;
+ rd->best_normal=contact_rel/len;
+ rd->best_object=rd->object;
+ rd->best_shape=rd->shape;
+
+}
+bool PhysicsDirectSpaceStateSW::rest_info(RID p_shape, const Transform& p_shape_xform,float p_margin,ShapeRestInfo *r_info, const Set<RID>& p_exclude,uint32_t p_layer_mask,uint32_t p_object_type_mask) {
+
+
+ ShapeSW *shape = static_cast<PhysicsServerSW*>(PhysicsServer::get_singleton())->shape_owner.get(p_shape);
+ ERR_FAIL_COND_V(!shape,0);
+
+ AABB aabb = p_shape_xform.xform(shape->get_aabb());
+ aabb=aabb.grow(p_margin);
+
+ int amount = space->broadphase->cull_aabb(aabb,space->intersection_query_results,SpaceSW::INTERSECTION_QUERY_MAX,space->intersection_query_subindex_results);
+
+ _RestCallbackData rcd;
+ rcd.best_len=0;
+ rcd.best_object=NULL;
+ rcd.best_shape=0;
+
+ for(int i=0;i<amount;i++) {
+
+
+ if (!_match_object_type_query(space->intersection_query_results[i],p_layer_mask,p_object_type_mask))
+ continue;
+
+ const CollisionObjectSW *col_obj=space->intersection_query_results[i];
+ int shape_idx=space->intersection_query_subindex_results[i];
+
+ if (p_exclude.has( col_obj->get_self() ))
+ continue;
+
+ rcd.object=col_obj;
+ rcd.shape=shape_idx;
+ bool sc = CollisionSolverSW::solve_static(shape,p_shape_xform,col_obj->get_shape(shape_idx),col_obj->get_transform() * col_obj->get_shape_transform(shape_idx),_rest_cbk_result,&rcd,NULL,p_margin);
+ if (!sc)
+ continue;
+
+
+ }
+
+ if (rcd.best_len==0)
+ return false;
+
+ r_info->collider_id=rcd.best_object->get_instance_id();
+ r_info->shape=rcd.best_shape;
+ r_info->normal=rcd.best_normal;
+ r_info->point=rcd.best_contact;
+ r_info->rid=rcd.best_object->get_self();
+ if (rcd.best_object->get_type()==CollisionObjectSW::TYPE_BODY) {
+
+ const BodySW *body = static_cast<const BodySW*>(rcd.best_object);
+ Vector3 rel_vec = r_info->point-body->get_transform().get_origin();
+ r_info->linear_velocity = body->get_linear_velocity() +
+ (body->get_angular_velocity()).cross(body->get_transform().origin-rcd.best_contact);// * mPos);
+
+
+ } else {
+ r_info->linear_velocity=Vector3();
+ }
+
+ return true;
+}
+
+
PhysicsDirectSpaceStateSW::PhysicsDirectSpaceStateSW() {
@@ -194,6 +492,8 @@ void* SpaceSW::_broadphase_pair(CollisionObjectSW *A,int p_subindex_A,CollisionO SpaceSW *self = (SpaceSW*)p_self;
+ self->collision_pairs++;
+
if (type_A==CollisionObjectSW::TYPE_AREA) {
@@ -221,6 +521,7 @@ void SpaceSW::_broadphase_unpair(CollisionObjectSW *A,int p_subindex_A,Collision SpaceSW *self = (SpaceSW*)p_self;
+ self->collision_pairs--;
ConstraintSW *c = (ConstraintSW*)p_data;
memdelete(c);
}
@@ -398,6 +699,9 @@ PhysicsDirectSpaceStateSW *SpaceSW::get_direct_state() { SpaceSW::SpaceSW() {
+ collision_pairs=0;
+ active_objects=0;
+ island_count=0;
locked=false;
contact_recycle_radius=0.01;
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