diff options
Diffstat (limited to 'servers/physics/space_sw.cpp')
-rw-r--r-- | servers/physics/space_sw.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/physics/space_sw.cpp b/servers/physics/space_sw.cpp index b2ab7bec16..731749b8ce 100644 --- a/servers/physics/space_sw.cpp +++ b/servers/physics/space_sw.cpp @@ -31,8 +31,8 @@ #include "space_sw.h" #include "collision_solver_sw.h" +#include "core/project_settings.h" #include "physics_server_sw.h" -#include "project_settings.h" _FORCE_INLINE_ static bool _can_collide_with(CollisionObjectSW *p_object, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) { @@ -105,7 +105,7 @@ bool PhysicsDirectSpaceStateSW::intersect_ray(const Vector3 &p_from, const Vecto int amount = space->broadphase->cull_segment(begin, end, space->intersection_query_results, SpaceSW::INTERSECTION_QUERY_MAX, space->intersection_query_subindex_results); - //todo, create another array tha references results, compute AABBs and check closest point to ray origin, sort, and stop evaluating results when beyond first collision + //todo, create another array that references results, compute AABBs and check closest point to ray origin, sort, and stop evaluating results when beyond first collision bool collided = false; Vector3 res_point, res_normal; |