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-rw-r--r--servers/physics/shape_sw.h233
1 files changed, 106 insertions, 127 deletions
diff --git a/servers/physics/shape_sw.h b/servers/physics/shape_sw.h
index 55daa5856d..442cbc39eb 100644
--- a/servers/physics/shape_sw.h
+++ b/servers/physics/shape_sw.h
@@ -29,9 +29,9 @@
#ifndef SHAPE_SW_H
#define SHAPE_SW_H
-#include "servers/physics_server.h"
#include "bsp_tree.h"
#include "geometry.h"
+#include "servers/physics_server.h"
/*
SHAPE_LINE, ///< plane:"plane"
@@ -46,16 +46,14 @@ SHAPE_CUSTOM, ///< Server-Implementation based custom shape, calling shape_creat
class ShapeSW;
-class ShapeOwnerSW : public RID_Data {
+class ShapeOwnerSW : public RID_Data {
public:
-
- virtual void _shape_changed()=0;
- virtual void remove_shape(ShapeSW *p_shape)=0;
+ virtual void _shape_changed() = 0;
+ virtual void remove_shape(ShapeSW *p_shape) = 0;
virtual ~ShapeOwnerSW() {}
};
-
class ShapeSW : public RID_Data {
RID self;
@@ -63,60 +61,58 @@ class ShapeSW : public RID_Data {
bool configured;
real_t custom_bias;
- Map<ShapeOwnerSW*,int> owners;
+ Map<ShapeOwnerSW *, int> owners;
+
protected:
+ void configure(const Rect3 &p_aabb);
- void configure(const Rect3& p_aabb);
public:
-
enum {
- MAX_SUPPORTS=8
+ MAX_SUPPORTS = 8
};
- virtual real_t get_area() const { return aabb.get_area();}
+ virtual real_t get_area() const { return aabb.get_area(); }
- _FORCE_INLINE_ void set_self(const RID& p_self) { self=p_self; }
- _FORCE_INLINE_ RID get_self() const {return self; }
+ _FORCE_INLINE_ void set_self(const RID &p_self) { self = p_self; }
+ _FORCE_INLINE_ RID get_self() const { return self; }
- virtual PhysicsServer::ShapeType get_type() const=0;
+ virtual PhysicsServer::ShapeType get_type() const = 0;
_FORCE_INLINE_ Rect3 get_aabb() const { return aabb; }
_FORCE_INLINE_ bool is_configured() const { return configured; }
virtual bool is_concave() const { return false; }
- virtual void project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const=0;
- virtual Vector3 get_support(const Vector3& p_normal) const;
- virtual void get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const=0;
+ virtual void project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const = 0;
+ virtual Vector3 get_support(const Vector3 &p_normal) const;
+ virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount) const = 0;
- virtual bool intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_point, Vector3 &r_normal) const=0;
- virtual Vector3 get_moment_of_inertia(real_t p_mass) const=0;
+ virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_point, Vector3 &r_normal) const = 0;
+ virtual Vector3 get_moment_of_inertia(real_t p_mass) const = 0;
- virtual void set_data(const Variant& p_data)=0;
- virtual Variant get_data() const=0;
+ virtual void set_data(const Variant &p_data) = 0;
+ virtual Variant get_data() const = 0;
- _FORCE_INLINE_ void set_custom_bias(real_t p_bias) { custom_bias=p_bias; }
+ _FORCE_INLINE_ void set_custom_bias(real_t p_bias) { custom_bias = p_bias; }
_FORCE_INLINE_ real_t get_custom_bias() const { return custom_bias; }
void add_owner(ShapeOwnerSW *p_owner);
void remove_owner(ShapeOwnerSW *p_owner);
bool is_owner(ShapeOwnerSW *p_owner) const;
- const Map<ShapeOwnerSW*,int>& get_owners() const;
+ const Map<ShapeOwnerSW *, int> &get_owners() const;
ShapeSW();
virtual ~ShapeSW();
};
-
class ConcaveShapeSW : public ShapeSW {
public:
-
virtual bool is_concave() const { return true; }
- typedef void (*Callback)(void* p_userdata,ShapeSW *p_convex);
- virtual void get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const { r_amount=0; }
+ typedef void (*Callback)(void *p_userdata, ShapeSW *p_convex);
+ virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount) const { r_amount = 0; }
- virtual void cull(const Rect3& p_local_aabb,Callback p_callback,void* p_userdata) const=0;
+ virtual void cull(const Rect3 &p_local_aabb, Callback p_callback, void *p_userdata) const = 0;
ConcaveShapeSW() {}
};
@@ -125,22 +121,22 @@ class PlaneShapeSW : public ShapeSW {
Plane plane;
- void _setup(const Plane& p_plane);
-public:
+ void _setup(const Plane &p_plane);
+public:
Plane get_plane() const;
virtual real_t get_area() const { return Math_INF; }
virtual PhysicsServer::ShapeType get_type() const { return PhysicsServer::SHAPE_PLANE; }
- virtual void project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const;
- virtual Vector3 get_support(const Vector3& p_normal) const;
- virtual void get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const { r_amount=0; }
+ virtual void project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const;
+ virtual Vector3 get_support(const Vector3 &p_normal) const;
+ virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount) const { r_amount = 0; }
- virtual bool intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const;
+ virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const;
virtual Vector3 get_moment_of_inertia(real_t p_mass) const;
- virtual void set_data(const Variant& p_data);
+ virtual void set_data(const Variant &p_data);
virtual Variant get_data() const;
PlaneShapeSW();
@@ -151,21 +147,21 @@ class RayShapeSW : public ShapeSW {
real_t length;
void _setup(real_t p_length);
-public:
+public:
real_t get_length() const;
virtual real_t get_area() const { return 0.0; }
virtual PhysicsServer::ShapeType get_type() const { return PhysicsServer::SHAPE_RAY; }
- virtual void project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const;
- virtual Vector3 get_support(const Vector3& p_normal) const;
- virtual void get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const;
+ virtual void project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const;
+ virtual Vector3 get_support(const Vector3 &p_normal) const;
+ virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount) const;
- virtual bool intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const;
+ virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const;
virtual Vector3 get_moment_of_inertia(real_t p_mass) const;
- virtual void set_data(const Variant& p_data);
+ virtual void set_data(const Variant &p_data);
virtual Variant get_data() const;
RayShapeSW();
@@ -176,22 +172,22 @@ class SphereShapeSW : public ShapeSW {
real_t radius;
void _setup(real_t p_radius);
-public:
+public:
real_t get_radius() const;
- virtual real_t get_area() const { return 4.0/3.0 * Math_PI * radius * radius * radius; }
+ virtual real_t get_area() const { return 4.0 / 3.0 * Math_PI * radius * radius * radius; }
virtual PhysicsServer::ShapeType get_type() const { return PhysicsServer::SHAPE_SPHERE; }
- virtual void project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const;
- virtual Vector3 get_support(const Vector3& p_normal) const;
- virtual void get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const;
- virtual bool intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const;
+ virtual void project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const;
+ virtual Vector3 get_support(const Vector3 &p_normal) const;
+ virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount) const;
+ virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const;
virtual Vector3 get_moment_of_inertia(real_t p_mass) const;
- virtual void set_data(const Variant& p_data);
+ virtual void set_data(const Variant &p_data);
virtual Variant get_data() const;
SphereShapeSW();
@@ -200,22 +196,22 @@ public:
class BoxShapeSW : public ShapeSW {
Vector3 half_extents;
- void _setup(const Vector3& p_half_extents);
-public:
+ void _setup(const Vector3 &p_half_extents);
+public:
_FORCE_INLINE_ Vector3 get_half_extents() const { return half_extents; }
- virtual real_t get_area() const { return 8 * half_extents.x * half_extents.y * half_extents.z; }
+ virtual real_t get_area() const { return 8 * half_extents.x * half_extents.y * half_extents.z; }
virtual PhysicsServer::ShapeType get_type() const { return PhysicsServer::SHAPE_BOX; }
- virtual void project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const;
- virtual Vector3 get_support(const Vector3& p_normal) const;
- virtual void get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const;
- virtual bool intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const;
+ virtual void project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const;
+ virtual Vector3 get_support(const Vector3 &p_normal) const;
+ virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount) const;
+ virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const;
virtual Vector3 get_moment_of_inertia(real_t p_mass) const;
- virtual void set_data(const Variant& p_data);
+ virtual void set_data(const Variant &p_data);
virtual Variant get_data() const;
BoxShapeSW();
@@ -226,25 +222,24 @@ class CapsuleShapeSW : public ShapeSW {
real_t height;
real_t radius;
+ void _setup(real_t p_height, real_t p_radius);
- void _setup(real_t p_height,real_t p_radius);
public:
-
_FORCE_INLINE_ real_t get_height() const { return height; }
_FORCE_INLINE_ real_t get_radius() const { return radius; }
- virtual real_t get_area() { return 4.0/3.0 * Math_PI * radius * radius * radius + height * Math_PI * radius * radius; }
+ virtual real_t get_area() { return 4.0 / 3.0 * Math_PI * radius * radius * radius + height * Math_PI * radius * radius; }
virtual PhysicsServer::ShapeType get_type() const { return PhysicsServer::SHAPE_CAPSULE; }
- virtual void project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const;
- virtual Vector3 get_support(const Vector3& p_normal) const;
- virtual void get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const;
- virtual bool intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const;
+ virtual void project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const;
+ virtual Vector3 get_support(const Vector3 &p_normal) const;
+ virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount) const;
+ virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const;
virtual Vector3 get_moment_of_inertia(real_t p_mass) const;
- virtual void set_data(const Variant& p_data);
+ virtual void set_data(const Variant &p_data);
virtual Variant get_data() const;
CapsuleShapeSW();
@@ -254,28 +249,26 @@ struct ConvexPolygonShapeSW : public ShapeSW {
Geometry::MeshData mesh;
- void _setup(const Vector<Vector3>& p_vertices);
-public:
+ void _setup(const Vector<Vector3> &p_vertices);
- const Geometry::MeshData& get_mesh() const { return mesh; }
+public:
+ const Geometry::MeshData &get_mesh() const { return mesh; }
virtual PhysicsServer::ShapeType get_type() const { return PhysicsServer::SHAPE_CONVEX_POLYGON; }
- virtual void project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const;
- virtual Vector3 get_support(const Vector3& p_normal) const;
- virtual void get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const;
- virtual bool intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const;
+ virtual void project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const;
+ virtual Vector3 get_support(const Vector3 &p_normal) const;
+ virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount) const;
+ virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const;
virtual Vector3 get_moment_of_inertia(real_t p_mass) const;
- virtual void set_data(const Variant& p_data);
+ virtual void set_data(const Variant &p_data);
virtual Variant get_data() const;
ConvexPolygonShapeSW();
-
};
-
struct _VolumeSW_BVH;
struct FaceShapeSW;
@@ -326,39 +319,35 @@ struct ConcavePolygonShapeSW : public ConcaveShapeSW {
Vector3 normal;
real_t min_d;
int collisions;
-
};
- void _cull_segment(int p_idx,_SegmentCullParams *p_params) const;
- void _cull(int p_idx,_CullParams *p_params) const;
-
- void _fill_bvh(_VolumeSW_BVH* p_bvh_tree,BVH* p_bvh_array,int& p_idx);
+ void _cull_segment(int p_idx, _SegmentCullParams *p_params) const;
+ void _cull(int p_idx, _CullParams *p_params) const;
+ void _fill_bvh(_VolumeSW_BVH *p_bvh_tree, BVH *p_bvh_array, int &p_idx);
void _setup(PoolVector<Vector3> p_faces);
-public:
+public:
PoolVector<Vector3> get_faces() const;
virtual PhysicsServer::ShapeType get_type() const { return PhysicsServer::SHAPE_CONCAVE_POLYGON; }
- virtual void project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const;
- virtual Vector3 get_support(const Vector3& p_normal) const;
+ virtual void project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const;
+ virtual Vector3 get_support(const Vector3 &p_normal) const;
- virtual bool intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const;
+ virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const;
- virtual void cull(const Rect3& p_local_aabb,Callback p_callback,void* p_userdata) const;
+ virtual void cull(const Rect3 &p_local_aabb, Callback p_callback, void *p_userdata) const;
virtual Vector3 get_moment_of_inertia(real_t p_mass) const;
- virtual void set_data(const Variant& p_data);
+ virtual void set_data(const Variant &p_data);
virtual Variant get_data() const;
ConcavePolygonShapeSW();
-
};
-
struct HeightMapShapeSW : public ConcaveShapeSW {
PoolVector<real_t> heights;
@@ -369,9 +358,9 @@ struct HeightMapShapeSW : public ConcaveShapeSW {
//void _cull_segment(int p_idx,_SegmentCullParams *p_params) const;
//void _cull(int p_idx,_CullParams *p_params) const;
- void _setup(PoolVector<real_t> p_heights,int p_width,int p_depth,real_t p_cell_size);
-public:
+ void _setup(PoolVector<real_t> p_heights, int p_width, int p_depth, real_t p_cell_size);
+public:
PoolVector<real_t> get_heights() const;
int get_width() const;
int get_depth() const;
@@ -379,19 +368,18 @@ public:
virtual PhysicsServer::ShapeType get_type() const { return PhysicsServer::SHAPE_HEIGHTMAP; }
- virtual void project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const;
- virtual Vector3 get_support(const Vector3& p_normal) const;
- virtual bool intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const;
+ virtual void project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const;
+ virtual Vector3 get_support(const Vector3 &p_normal) const;
+ virtual bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const;
- virtual void cull(const Rect3& p_local_aabb,Callback p_callback,void* p_userdata) const;
+ virtual void cull(const Rect3 &p_local_aabb, Callback p_callback, void *p_userdata) const;
virtual Vector3 get_moment_of_inertia(real_t p_mass) const;
- virtual void set_data(const Variant& p_data);
+ virtual void set_data(const Variant &p_data);
virtual Variant get_data() const;
HeightMapShapeSW();
-
};
//used internally
@@ -402,22 +390,21 @@ struct FaceShapeSW : public ShapeSW {
virtual PhysicsServer::ShapeType get_type() const { return PhysicsServer::SHAPE_CONCAVE_POLYGON; }
- const Vector3& get_vertex(int p_idx) const { return vertex[p_idx]; }
+ const Vector3 &get_vertex(int p_idx) const { return vertex[p_idx]; }
- void project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const;
- Vector3 get_support(const Vector3& p_normal) const;
- virtual void get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const;
- bool intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const;
+ void project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const;
+ Vector3 get_support(const Vector3 &p_normal) const;
+ virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount) const;
+ bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const;
Vector3 get_moment_of_inertia(real_t p_mass) const;
- virtual void set_data(const Variant& p_data) {}
+ virtual void set_data(const Variant &p_data) {}
virtual Variant get_data() const { return Variant(); }
FaceShapeSW();
};
-
struct MotionShapeSW : public ShapeSW {
ShapeSW *shape;
@@ -425,56 +412,48 @@ struct MotionShapeSW : public ShapeSW {
virtual PhysicsServer::ShapeType get_type() const { return PhysicsServer::SHAPE_CONVEX_POLYGON; }
-
- void project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const {
+ void project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const {
Vector3 cast = p_transform.basis.xform(motion);
- real_t mina,maxa;
- real_t minb,maxb;
+ real_t mina, maxa;
+ real_t minb, maxb;
Transform ofsb = p_transform;
- ofsb.origin+=cast;
- shape->project_range(p_normal,p_transform,mina,maxa);
- shape->project_range(p_normal,ofsb,minb,maxb);
- r_min=MIN(mina,minb);
- r_max=MAX(maxa,maxb);
+ ofsb.origin += cast;
+ shape->project_range(p_normal, p_transform, mina, maxa);
+ shape->project_range(p_normal, ofsb, minb, maxb);
+ r_min = MIN(mina, minb);
+ r_max = MAX(maxa, maxb);
}
- Vector3 get_support(const Vector3& p_normal) const {
+ Vector3 get_support(const Vector3 &p_normal) const {
Vector3 support = shape->get_support(p_normal);
- if (p_normal.dot(motion)>0) {
- support+=motion;
+ if (p_normal.dot(motion) > 0) {
+ support += motion;
}
return support;
}
- virtual void get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const { r_amount=0; }
- bool intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const { return false; }
+ virtual void get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount) const { r_amount = 0; }
+ bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const { return false; }
Vector3 get_moment_of_inertia(real_t p_mass) const { return Vector3(); }
- virtual void set_data(const Variant& p_data) {}
+ virtual void set_data(const Variant &p_data) {}
virtual Variant get_data() const { return Variant(); }
- MotionShapeSW() { configure(Rect3()); }
+ MotionShapeSW() { configure(Rect3()); }
};
-
-
-
struct _ShapeTestConvexBSPSW {
const BSP_Tree *bsp;
const ShapeSW *shape;
Transform transform;
- _FORCE_INLINE_ void project_range(const Vector3& p_normal, real_t& r_min, real_t& r_max) const {
+ _FORCE_INLINE_ void project_range(const Vector3 &p_normal, real_t &r_min, real_t &r_max) const {
- shape->project_range(p_normal,transform,r_min,r_max);
+ shape->project_range(p_normal, transform, r_min, r_max);
}
-
};
-
-
-
#endif // SHAPESW_H