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-rw-r--r--servers/physics/shape_sw.h845
1 files changed, 443 insertions, 402 deletions
diff --git a/servers/physics/shape_sw.h b/servers/physics/shape_sw.h
index 890d6d8741..cdb21556b8 100644
--- a/servers/physics/shape_sw.h
+++ b/servers/physics/shape_sw.h
@@ -26,405 +26,446 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef SHAPE_SW_H
-#define SHAPE_SW_H
-
-#include "servers/physics_server.h"
-#include "bsp_tree.h"
-#include "geometry.h"
-/*
-
-SHAPE_LINE, ///< plane:"plane"
-SHAPE_SEGMENT, ///< float:"length"
-SHAPE_CIRCLE, ///< float:"radius"
-SHAPE_RECTANGLE, ///< vec3:"extents"
-SHAPE_CONVEX_POLYGON, ///< array of planes:"planes"
-SHAPE_CONCAVE_POLYGON, ///< Vector3 array:"triangles" , or Dictionary with "indices" (int array) and "triangles" (Vector3 array)
-SHAPE_CUSTOM, ///< Server-Implementation based custom shape, calling shape_create() with this value will result in an error
-
-*/
-
-class ShapeSW;
-
-class ShapeOwnerSW {
-public:
-
- virtual void _shape_changed()=0;
- virtual void remove_shape(ShapeSW *p_shape)=0;
-
- virtual ~ShapeOwnerSW() {}
-};
-
-
-class ShapeSW {
-
- RID self;
- AABB aabb;
- bool configured;
- real_t custom_bias;
-
- Map<ShapeOwnerSW*,int> owners;
-protected:
-
- void configure(const AABB& p_aabb);
-public:
-
- enum {
- MAX_SUPPORTS=8
- };
-
- _FORCE_INLINE_ void set_self(const RID& p_self) { self=p_self; }
- _FORCE_INLINE_ RID get_self() const {return self; }
-
- virtual PhysicsServer::ShapeType get_type() const=0;
-
- _FORCE_INLINE_ AABB get_aabb() const { return aabb; }
- _FORCE_INLINE_ bool is_configured() const { return configured; }
-
- virtual bool is_concave() const { return false; }
-
- virtual void project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const=0;
- virtual Vector3 get_support(const Vector3& p_normal) const;
- virtual void get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const=0;
-
- virtual bool intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_point, Vector3 &r_normal) const=0;
- virtual Vector3 get_moment_of_inertia(float p_mass) const=0;
-
- virtual void set_data(const Variant& p_data)=0;
- virtual Variant get_data() const=0;
-
- _FORCE_INLINE_ void set_custom_bias(real_t p_bias) { custom_bias=p_bias; }
- _FORCE_INLINE_ real_t get_custom_bias() const { return custom_bias; }
-
- void add_owner(ShapeOwnerSW *p_owner);
- void remove_owner(ShapeOwnerSW *p_owner);
- bool is_owner(ShapeOwnerSW *p_owner) const;
- const Map<ShapeOwnerSW*,int>& get_owners() const;
-
- ShapeSW();
- virtual ~ShapeSW();
-};
-
-
-class ConcaveShapeSW : public ShapeSW {
-
-public:
-
- virtual bool is_concave() const { return true; }
- typedef void (*Callback)(void* p_userdata,ShapeSW *p_convex);
- virtual void get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const { r_amount=0; }
-
- virtual void cull(const AABB& p_local_aabb,Callback p_callback,void* p_userdata) const=0;
-
- ConcaveShapeSW() {}
-};
-
-class PlaneShapeSW : public ShapeSW {
-
- Plane plane;
-
- void _setup(const Plane& p_plane);
-public:
-
- Plane get_plane() const;
-
- virtual PhysicsServer::ShapeType get_type() const { return PhysicsServer::SHAPE_PLANE; }
- virtual void project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const;
- virtual Vector3 get_support(const Vector3& p_normal) const;
- virtual void get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const { r_amount=0; }
-
- virtual bool intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const;
-
- virtual Vector3 get_moment_of_inertia(float p_mass) const;
-
- virtual void set_data(const Variant& p_data);
- virtual Variant get_data() const;
-
- PlaneShapeSW();
-};
-
-class RayShapeSW : public ShapeSW {
-
- float length;
-
- void _setup(float p_length);
-public:
-
- float get_length() const;
-
- virtual PhysicsServer::ShapeType get_type() const { return PhysicsServer::SHAPE_RAY; }
- virtual void project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const;
- virtual Vector3 get_support(const Vector3& p_normal) const;
- virtual void get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const;
-
- virtual bool intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const;
-
- virtual Vector3 get_moment_of_inertia(float p_mass) const;
-
- virtual void set_data(const Variant& p_data);
- virtual Variant get_data() const;
-
- RayShapeSW();
-};
-
-class SphereShapeSW : public ShapeSW {
-
- real_t radius;
-
- void _setup(real_t p_radius);
-public:
-
- real_t get_radius() const;
-
- virtual PhysicsServer::ShapeType get_type() const { return PhysicsServer::SHAPE_SPHERE; }
-
- virtual void project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const;
- virtual Vector3 get_support(const Vector3& p_normal) const;
- virtual void get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const;
- virtual bool intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const;
-
- virtual Vector3 get_moment_of_inertia(float p_mass) const;
-
- virtual void set_data(const Variant& p_data);
- virtual Variant get_data() const;
-
- SphereShapeSW();
-};
-
-class BoxShapeSW : public ShapeSW {
-
- Vector3 half_extents;
- void _setup(const Vector3& p_half_extents);
-public:
-
- _FORCE_INLINE_ Vector3 get_half_extents() const { return half_extents; }
-
- virtual PhysicsServer::ShapeType get_type() const { return PhysicsServer::SHAPE_BOX; }
-
- virtual void project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const;
- virtual Vector3 get_support(const Vector3& p_normal) const;
- virtual void get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const;
- virtual bool intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const;
-
- virtual Vector3 get_moment_of_inertia(float p_mass) const;
-
- virtual void set_data(const Variant& p_data);
- virtual Variant get_data() const;
-
- BoxShapeSW();
-};
-
-class CapsuleShapeSW : public ShapeSW {
-
- real_t height;
- real_t radius;
-
-
- void _setup(real_t p_height,real_t p_radius);
-public:
-
- _FORCE_INLINE_ real_t get_height() const { return height; }
- _FORCE_INLINE_ real_t get_radius() const { return radius; }
-
- virtual PhysicsServer::ShapeType get_type() const { return PhysicsServer::SHAPE_CAPSULE; }
-
- virtual void project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const;
- virtual Vector3 get_support(const Vector3& p_normal) const;
- virtual void get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const;
- virtual bool intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const;
-
- virtual Vector3 get_moment_of_inertia(float p_mass) const;
-
- virtual void set_data(const Variant& p_data);
- virtual Variant get_data() const;
-
- CapsuleShapeSW();
-};
-
-struct ConvexPolygonShapeSW : public ShapeSW {
-
- Geometry::MeshData mesh;
-
- void _setup(const Vector<Vector3>& p_vertices);
-public:
-
- const Geometry::MeshData& get_mesh() const { return mesh; }
-
- virtual PhysicsServer::ShapeType get_type() const { return PhysicsServer::SHAPE_CONVEX_POLYGON; }
-
- virtual void project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const;
- virtual Vector3 get_support(const Vector3& p_normal) const;
- virtual void get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const;
- virtual bool intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const;
-
- virtual Vector3 get_moment_of_inertia(float p_mass) const;
-
- virtual void set_data(const Variant& p_data);
- virtual Variant get_data() const;
-
- ConvexPolygonShapeSW();
-
-};
-
-
-struct _VolumeSW_BVH;
-struct FaceShapeSW;
-
-struct ConcavePolygonShapeSW : public ConcaveShapeSW {
- // always a trimesh
-
- struct Face {
-
- Vector3 normal;
- int indices[3];
- };
-
- DVector<Face> faces;
- DVector<Vector3> vertices;
-
- struct BVH {
-
- AABB aabb;
- int left;
- int right;
-
- int face_index;
- };
-
- DVector<BVH> bvh;
-
- struct _CullParams {
-
- AABB aabb;
- Callback callback;
- void *userdata;
- const Face *faces;
- const Vector3 *vertices;
- const BVH *bvh;
- FaceShapeSW *face;
- };
-
- struct _SegmentCullParams {
-
- Vector3 from;
- Vector3 to;
- const Face *faces;
- const Vector3 *vertices;
- const BVH *bvh;
-
- Vector3 result;
- Vector3 normal;
- real_t min_d;
- int collisions;
-
- };
-
- void _cull_segment(int p_idx,_SegmentCullParams *p_params) const;
- void _cull(int p_idx,_CullParams *p_params) const;
-
- void _fill_bvh(_VolumeSW_BVH* p_bvh_tree,BVH* p_bvh_array,int& p_idx);
-
-
- void _setup(DVector<Vector3> p_faces);
-public:
-
- DVector<Vector3> get_faces() const;
-
- virtual PhysicsServer::ShapeType get_type() const { return PhysicsServer::SHAPE_CONCAVE_POLYGON; }
-
- virtual void project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const;
- virtual Vector3 get_support(const Vector3& p_normal) const;
-
- virtual bool intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const;
-
- virtual void cull(const AABB& p_local_aabb,Callback p_callback,void* p_userdata) const;
-
- virtual Vector3 get_moment_of_inertia(float p_mass) const;
-
- virtual void set_data(const Variant& p_data);
- virtual Variant get_data() const;
-
- ConcavePolygonShapeSW();
-
-};
-
-
-struct HeightMapShapeSW : public ConcaveShapeSW {
-
- DVector<real_t> heights;
- int width;
- int depth;
- float cell_size;
-
-// void _cull_segment(int p_idx,_SegmentCullParams *p_params) const;
-// void _cull(int p_idx,_CullParams *p_params) const;
-
- void _setup(DVector<float> p_heights,int p_width,int p_depth,float p_cell_size);
-public:
-
- DVector<real_t> get_heights() const;
- int get_width() const;
- int get_depth() const;
- float get_cell_size() const;
-
- virtual PhysicsServer::ShapeType get_type() const { return PhysicsServer::SHAPE_HEIGHTMAP; }
-
- virtual void project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const;
- virtual Vector3 get_support(const Vector3& p_normal) const;
- virtual bool intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const;
-
- virtual void cull(const AABB& p_local_aabb,Callback p_callback,void* p_userdata) const;
-
- virtual Vector3 get_moment_of_inertia(float p_mass) const;
-
- virtual void set_data(const Variant& p_data);
- virtual Variant get_data() const;
-
- HeightMapShapeSW();
-
-};
-
-//used internally
-struct FaceShapeSW : public ShapeSW {
-
- Vector3 normal; //cache
- Vector3 vertex[3];
-
- virtual PhysicsServer::ShapeType get_type() const { return PhysicsServer::SHAPE_CONCAVE_POLYGON; }
-
- const Vector3& get_vertex(int p_idx) const { return vertex[p_idx]; }
-
- void project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const;
- Vector3 get_support(const Vector3& p_normal) const;
- virtual void get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const;
- bool intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const;
-
- Vector3 get_moment_of_inertia(float p_mass) const;
-
- virtual void set_data(const Variant& p_data) {}
- virtual Variant get_data() const { return Variant(); }
-
- FaceShapeSW();
-};
-
-
-
-
-
-struct _ShapeTestConvexBSPSW {
-
- const BSP_Tree *bsp;
- const ShapeSW *shape;
- Transform transform;
-
- _FORCE_INLINE_ void project_range(const Vector3& p_normal, real_t& r_min, real_t& r_max) const {
-
- shape->project_range(p_normal,transform,r_min,r_max);
- }
-
-};
-
-
-
-
-#endif // SHAPESW_H
+#ifndef SHAPE_SW_H
+#define SHAPE_SW_H
+
+#include "servers/physics_server.h"
+#include "bsp_tree.h"
+#include "geometry.h"
+/*
+
+SHAPE_LINE, ///< plane:"plane"
+SHAPE_SEGMENT, ///< float:"length"
+SHAPE_CIRCLE, ///< float:"radius"
+SHAPE_RECTANGLE, ///< vec3:"extents"
+SHAPE_CONVEX_POLYGON, ///< array of planes:"planes"
+SHAPE_CONCAVE_POLYGON, ///< Vector3 array:"triangles" , or Dictionary with "indices" (int array) and "triangles" (Vector3 array)
+SHAPE_CUSTOM, ///< Server-Implementation based custom shape, calling shape_create() with this value will result in an error
+
+*/
+
+class ShapeSW;
+
+class ShapeOwnerSW {
+public:
+
+ virtual void _shape_changed()=0;
+ virtual void remove_shape(ShapeSW *p_shape)=0;
+
+ virtual ~ShapeOwnerSW() {}
+};
+
+
+class ShapeSW {
+
+ RID self;
+ AABB aabb;
+ bool configured;
+ real_t custom_bias;
+
+ Map<ShapeOwnerSW*,int> owners;
+protected:
+
+ void configure(const AABB& p_aabb);
+public:
+
+ enum {
+ MAX_SUPPORTS=8
+ };
+
+ _FORCE_INLINE_ void set_self(const RID& p_self) { self=p_self; }
+ _FORCE_INLINE_ RID get_self() const {return self; }
+
+ virtual PhysicsServer::ShapeType get_type() const=0;
+
+ _FORCE_INLINE_ AABB get_aabb() const { return aabb; }
+ _FORCE_INLINE_ bool is_configured() const { return configured; }
+
+ virtual bool is_concave() const { return false; }
+
+ virtual void project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const=0;
+ virtual Vector3 get_support(const Vector3& p_normal) const;
+ virtual void get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const=0;
+
+ virtual bool intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_point, Vector3 &r_normal) const=0;
+ virtual Vector3 get_moment_of_inertia(float p_mass) const=0;
+
+ virtual void set_data(const Variant& p_data)=0;
+ virtual Variant get_data() const=0;
+
+ _FORCE_INLINE_ void set_custom_bias(real_t p_bias) { custom_bias=p_bias; }
+ _FORCE_INLINE_ real_t get_custom_bias() const { return custom_bias; }
+
+ void add_owner(ShapeOwnerSW *p_owner);
+ void remove_owner(ShapeOwnerSW *p_owner);
+ bool is_owner(ShapeOwnerSW *p_owner) const;
+ const Map<ShapeOwnerSW*,int>& get_owners() const;
+
+ ShapeSW();
+ virtual ~ShapeSW();
+};
+
+
+class ConcaveShapeSW : public ShapeSW {
+
+public:
+
+ virtual bool is_concave() const { return true; }
+ typedef void (*Callback)(void* p_userdata,ShapeSW *p_convex);
+ virtual void get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const { r_amount=0; }
+
+ virtual void cull(const AABB& p_local_aabb,Callback p_callback,void* p_userdata) const=0;
+
+ ConcaveShapeSW() {}
+};
+
+class PlaneShapeSW : public ShapeSW {
+
+ Plane plane;
+
+ void _setup(const Plane& p_plane);
+public:
+
+ Plane get_plane() const;
+
+ virtual PhysicsServer::ShapeType get_type() const { return PhysicsServer::SHAPE_PLANE; }
+ virtual void project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const;
+ virtual Vector3 get_support(const Vector3& p_normal) const;
+ virtual void get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const { r_amount=0; }
+
+ virtual bool intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const;
+
+ virtual Vector3 get_moment_of_inertia(float p_mass) const;
+
+ virtual void set_data(const Variant& p_data);
+ virtual Variant get_data() const;
+
+ PlaneShapeSW();
+};
+
+class RayShapeSW : public ShapeSW {
+
+ float length;
+
+ void _setup(float p_length);
+public:
+
+ float get_length() const;
+
+ virtual PhysicsServer::ShapeType get_type() const { return PhysicsServer::SHAPE_RAY; }
+ virtual void project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const;
+ virtual Vector3 get_support(const Vector3& p_normal) const;
+ virtual void get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const;
+
+ virtual bool intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const;
+
+ virtual Vector3 get_moment_of_inertia(float p_mass) const;
+
+ virtual void set_data(const Variant& p_data);
+ virtual Variant get_data() const;
+
+ RayShapeSW();
+};
+
+class SphereShapeSW : public ShapeSW {
+
+ real_t radius;
+
+ void _setup(real_t p_radius);
+public:
+
+ real_t get_radius() const;
+
+ virtual PhysicsServer::ShapeType get_type() const { return PhysicsServer::SHAPE_SPHERE; }
+
+ virtual void project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const;
+ virtual Vector3 get_support(const Vector3& p_normal) const;
+ virtual void get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const;
+ virtual bool intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const;
+
+ virtual Vector3 get_moment_of_inertia(float p_mass) const;
+
+ virtual void set_data(const Variant& p_data);
+ virtual Variant get_data() const;
+
+ SphereShapeSW();
+};
+
+class BoxShapeSW : public ShapeSW {
+
+ Vector3 half_extents;
+ void _setup(const Vector3& p_half_extents);
+public:
+
+ _FORCE_INLINE_ Vector3 get_half_extents() const { return half_extents; }
+
+ virtual PhysicsServer::ShapeType get_type() const { return PhysicsServer::SHAPE_BOX; }
+
+ virtual void project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const;
+ virtual Vector3 get_support(const Vector3& p_normal) const;
+ virtual void get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const;
+ virtual bool intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const;
+
+ virtual Vector3 get_moment_of_inertia(float p_mass) const;
+
+ virtual void set_data(const Variant& p_data);
+ virtual Variant get_data() const;
+
+ BoxShapeSW();
+};
+
+class CapsuleShapeSW : public ShapeSW {
+
+ real_t height;
+ real_t radius;
+
+
+ void _setup(real_t p_height,real_t p_radius);
+public:
+
+ _FORCE_INLINE_ real_t get_height() const { return height; }
+ _FORCE_INLINE_ real_t get_radius() const { return radius; }
+
+ virtual PhysicsServer::ShapeType get_type() const { return PhysicsServer::SHAPE_CAPSULE; }
+
+ virtual void project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const;
+ virtual Vector3 get_support(const Vector3& p_normal) const;
+ virtual void get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const;
+ virtual bool intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const;
+
+ virtual Vector3 get_moment_of_inertia(float p_mass) const;
+
+ virtual void set_data(const Variant& p_data);
+ virtual Variant get_data() const;
+
+ CapsuleShapeSW();
+};
+
+struct ConvexPolygonShapeSW : public ShapeSW {
+
+ Geometry::MeshData mesh;
+
+ void _setup(const Vector<Vector3>& p_vertices);
+public:
+
+ const Geometry::MeshData& get_mesh() const { return mesh; }
+
+ virtual PhysicsServer::ShapeType get_type() const { return PhysicsServer::SHAPE_CONVEX_POLYGON; }
+
+ virtual void project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const;
+ virtual Vector3 get_support(const Vector3& p_normal) const;
+ virtual void get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const;
+ virtual bool intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const;
+
+ virtual Vector3 get_moment_of_inertia(float p_mass) const;
+
+ virtual void set_data(const Variant& p_data);
+ virtual Variant get_data() const;
+
+ ConvexPolygonShapeSW();
+
+};
+
+
+struct _VolumeSW_BVH;
+struct FaceShapeSW;
+
+struct ConcavePolygonShapeSW : public ConcaveShapeSW {
+ // always a trimesh
+
+ struct Face {
+
+ Vector3 normal;
+ int indices[3];
+ };
+
+ DVector<Face> faces;
+ DVector<Vector3> vertices;
+
+ struct BVH {
+
+ AABB aabb;
+ int left;
+ int right;
+
+ int face_index;
+ };
+
+ DVector<BVH> bvh;
+
+ struct _CullParams {
+
+ AABB aabb;
+ Callback callback;
+ void *userdata;
+ const Face *faces;
+ const Vector3 *vertices;
+ const BVH *bvh;
+ FaceShapeSW *face;
+ };
+
+ struct _SegmentCullParams {
+
+ Vector3 from;
+ Vector3 to;
+ const Face *faces;
+ const Vector3 *vertices;
+ const BVH *bvh;
+ Vector3 dir;
+
+ Vector3 result;
+ Vector3 normal;
+ real_t min_d;
+ int collisions;
+
+ };
+
+ void _cull_segment(int p_idx,_SegmentCullParams *p_params) const;
+ void _cull(int p_idx,_CullParams *p_params) const;
+
+ void _fill_bvh(_VolumeSW_BVH* p_bvh_tree,BVH* p_bvh_array,int& p_idx);
+
+
+ void _setup(DVector<Vector3> p_faces);
+public:
+
+ DVector<Vector3> get_faces() const;
+
+ virtual PhysicsServer::ShapeType get_type() const { return PhysicsServer::SHAPE_CONCAVE_POLYGON; }
+
+ virtual void project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const;
+ virtual Vector3 get_support(const Vector3& p_normal) const;
+
+ virtual bool intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const;
+
+ virtual void cull(const AABB& p_local_aabb,Callback p_callback,void* p_userdata) const;
+
+ virtual Vector3 get_moment_of_inertia(float p_mass) const;
+
+ virtual void set_data(const Variant& p_data);
+ virtual Variant get_data() const;
+
+ ConcavePolygonShapeSW();
+
+};
+
+
+struct HeightMapShapeSW : public ConcaveShapeSW {
+
+ DVector<real_t> heights;
+ int width;
+ int depth;
+ float cell_size;
+
+// void _cull_segment(int p_idx,_SegmentCullParams *p_params) const;
+// void _cull(int p_idx,_CullParams *p_params) const;
+
+ void _setup(DVector<float> p_heights,int p_width,int p_depth,float p_cell_size);
+public:
+
+ DVector<real_t> get_heights() const;
+ int get_width() const;
+ int get_depth() const;
+ float get_cell_size() const;
+
+ virtual PhysicsServer::ShapeType get_type() const { return PhysicsServer::SHAPE_HEIGHTMAP; }
+
+ virtual void project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const;
+ virtual Vector3 get_support(const Vector3& p_normal) const;
+ virtual bool intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const;
+
+ virtual void cull(const AABB& p_local_aabb,Callback p_callback,void* p_userdata) const;
+
+ virtual Vector3 get_moment_of_inertia(float p_mass) const;
+
+ virtual void set_data(const Variant& p_data);
+ virtual Variant get_data() const;
+
+ HeightMapShapeSW();
+
+};
+
+//used internally
+struct FaceShapeSW : public ShapeSW {
+
+ Vector3 normal; //cache
+ Vector3 vertex[3];
+
+ virtual PhysicsServer::ShapeType get_type() const { return PhysicsServer::SHAPE_CONCAVE_POLYGON; }
+
+ const Vector3& get_vertex(int p_idx) const { return vertex[p_idx]; }
+
+ void project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const;
+ Vector3 get_support(const Vector3& p_normal) const;
+ virtual void get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const;
+ bool intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const;
+
+ Vector3 get_moment_of_inertia(float p_mass) const;
+
+ virtual void set_data(const Variant& p_data) {}
+ virtual Variant get_data() const { return Variant(); }
+
+ FaceShapeSW();
+};
+
+
+struct MotionShapeSW : public ShapeSW {
+
+ ShapeSW *shape;
+ Vector3 motion;
+
+ virtual PhysicsServer::ShapeType get_type() const { return PhysicsServer::SHAPE_CONVEX_POLYGON; }
+
+
+ void project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const {
+
+ Vector3 cast = p_transform.basis.xform(motion);
+ real_t mina,maxa;
+ real_t minb,maxb;
+ Transform ofsb = p_transform;
+ ofsb.origin+=cast;
+ shape->project_range(p_normal,p_transform,mina,maxa);
+ shape->project_range(p_normal,ofsb,minb,maxb);
+ r_min=MIN(mina,minb);
+ r_max=MAX(maxa,maxb);
+ }
+
+ Vector3 get_support(const Vector3& p_normal) const {
+
+ Vector3 support = shape->get_support(p_normal);
+ if (p_normal.dot(motion)>0) {
+ support+=motion;
+ }
+ return support;
+ }
+ virtual void get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const {}
+ bool intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const { return false; }
+
+ Vector3 get_moment_of_inertia(float p_mass) const { return Vector3(); }
+
+ virtual void set_data(const Variant& p_data) {}
+ virtual Variant get_data() const { return Variant(); }
+
+ MotionShapeSW() { configure(AABB()); }
+};
+
+
+
+
+struct _ShapeTestConvexBSPSW {
+
+ const BSP_Tree *bsp;
+ const ShapeSW *shape;
+ Transform transform;
+
+ _FORCE_INLINE_ void project_range(const Vector3& p_normal, real_t& r_min, real_t& r_max) const {
+
+ shape->project_range(p_normal,transform,r_min,r_max);
+ }
+
+};
+
+
+
+
+#endif // SHAPESW_H