diff options
Diffstat (limited to 'servers/physics/shape_sw.h')
-rw-r--r-- | servers/physics/shape_sw.h | 845 |
1 files changed, 443 insertions, 402 deletions
diff --git a/servers/physics/shape_sw.h b/servers/physics/shape_sw.h index 890d6d8741..cdb21556b8 100644 --- a/servers/physics/shape_sw.h +++ b/servers/physics/shape_sw.h @@ -26,405 +26,446 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef SHAPE_SW_H
-#define SHAPE_SW_H
-
-#include "servers/physics_server.h"
-#include "bsp_tree.h"
-#include "geometry.h"
-/*
-
-SHAPE_LINE, ///< plane:"plane"
-SHAPE_SEGMENT, ///< float:"length"
-SHAPE_CIRCLE, ///< float:"radius"
-SHAPE_RECTANGLE, ///< vec3:"extents"
-SHAPE_CONVEX_POLYGON, ///< array of planes:"planes"
-SHAPE_CONCAVE_POLYGON, ///< Vector3 array:"triangles" , or Dictionary with "indices" (int array) and "triangles" (Vector3 array)
-SHAPE_CUSTOM, ///< Server-Implementation based custom shape, calling shape_create() with this value will result in an error
-
-*/
-
-class ShapeSW;
-
-class ShapeOwnerSW {
-public:
-
- virtual void _shape_changed()=0;
- virtual void remove_shape(ShapeSW *p_shape)=0;
-
- virtual ~ShapeOwnerSW() {}
-};
-
-
-class ShapeSW {
-
- RID self;
- AABB aabb;
- bool configured;
- real_t custom_bias;
-
- Map<ShapeOwnerSW*,int> owners;
-protected:
-
- void configure(const AABB& p_aabb);
-public:
-
- enum {
- MAX_SUPPORTS=8
- };
-
- _FORCE_INLINE_ void set_self(const RID& p_self) { self=p_self; }
- _FORCE_INLINE_ RID get_self() const {return self; }
-
- virtual PhysicsServer::ShapeType get_type() const=0;
-
- _FORCE_INLINE_ AABB get_aabb() const { return aabb; }
- _FORCE_INLINE_ bool is_configured() const { return configured; }
-
- virtual bool is_concave() const { return false; }
-
- virtual void project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const=0;
- virtual Vector3 get_support(const Vector3& p_normal) const;
- virtual void get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const=0;
-
- virtual bool intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_point, Vector3 &r_normal) const=0;
- virtual Vector3 get_moment_of_inertia(float p_mass) const=0;
-
- virtual void set_data(const Variant& p_data)=0;
- virtual Variant get_data() const=0;
-
- _FORCE_INLINE_ void set_custom_bias(real_t p_bias) { custom_bias=p_bias; }
- _FORCE_INLINE_ real_t get_custom_bias() const { return custom_bias; }
-
- void add_owner(ShapeOwnerSW *p_owner);
- void remove_owner(ShapeOwnerSW *p_owner);
- bool is_owner(ShapeOwnerSW *p_owner) const;
- const Map<ShapeOwnerSW*,int>& get_owners() const;
-
- ShapeSW();
- virtual ~ShapeSW();
-};
-
-
-class ConcaveShapeSW : public ShapeSW {
-
-public:
-
- virtual bool is_concave() const { return true; }
- typedef void (*Callback)(void* p_userdata,ShapeSW *p_convex);
- virtual void get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const { r_amount=0; }
-
- virtual void cull(const AABB& p_local_aabb,Callback p_callback,void* p_userdata) const=0;
-
- ConcaveShapeSW() {}
-};
-
-class PlaneShapeSW : public ShapeSW {
-
- Plane plane;
-
- void _setup(const Plane& p_plane);
-public:
-
- Plane get_plane() const;
-
- virtual PhysicsServer::ShapeType get_type() const { return PhysicsServer::SHAPE_PLANE; }
- virtual void project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const;
- virtual Vector3 get_support(const Vector3& p_normal) const;
- virtual void get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const { r_amount=0; }
-
- virtual bool intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const;
-
- virtual Vector3 get_moment_of_inertia(float p_mass) const;
-
- virtual void set_data(const Variant& p_data);
- virtual Variant get_data() const;
-
- PlaneShapeSW();
-};
-
-class RayShapeSW : public ShapeSW {
-
- float length;
-
- void _setup(float p_length);
-public:
-
- float get_length() const;
-
- virtual PhysicsServer::ShapeType get_type() const { return PhysicsServer::SHAPE_RAY; }
- virtual void project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const;
- virtual Vector3 get_support(const Vector3& p_normal) const;
- virtual void get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const;
-
- virtual bool intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const;
-
- virtual Vector3 get_moment_of_inertia(float p_mass) const;
-
- virtual void set_data(const Variant& p_data);
- virtual Variant get_data() const;
-
- RayShapeSW();
-};
-
-class SphereShapeSW : public ShapeSW {
-
- real_t radius;
-
- void _setup(real_t p_radius);
-public:
-
- real_t get_radius() const;
-
- virtual PhysicsServer::ShapeType get_type() const { return PhysicsServer::SHAPE_SPHERE; }
-
- virtual void project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const;
- virtual Vector3 get_support(const Vector3& p_normal) const;
- virtual void get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const;
- virtual bool intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const;
-
- virtual Vector3 get_moment_of_inertia(float p_mass) const;
-
- virtual void set_data(const Variant& p_data);
- virtual Variant get_data() const;
-
- SphereShapeSW();
-};
-
-class BoxShapeSW : public ShapeSW {
-
- Vector3 half_extents;
- void _setup(const Vector3& p_half_extents);
-public:
-
- _FORCE_INLINE_ Vector3 get_half_extents() const { return half_extents; }
-
- virtual PhysicsServer::ShapeType get_type() const { return PhysicsServer::SHAPE_BOX; }
-
- virtual void project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const;
- virtual Vector3 get_support(const Vector3& p_normal) const;
- virtual void get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const;
- virtual bool intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const;
-
- virtual Vector3 get_moment_of_inertia(float p_mass) const;
-
- virtual void set_data(const Variant& p_data);
- virtual Variant get_data() const;
-
- BoxShapeSW();
-};
-
-class CapsuleShapeSW : public ShapeSW {
-
- real_t height;
- real_t radius;
-
-
- void _setup(real_t p_height,real_t p_radius);
-public:
-
- _FORCE_INLINE_ real_t get_height() const { return height; }
- _FORCE_INLINE_ real_t get_radius() const { return radius; }
-
- virtual PhysicsServer::ShapeType get_type() const { return PhysicsServer::SHAPE_CAPSULE; }
-
- virtual void project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const;
- virtual Vector3 get_support(const Vector3& p_normal) const;
- virtual void get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const;
- virtual bool intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const;
-
- virtual Vector3 get_moment_of_inertia(float p_mass) const;
-
- virtual void set_data(const Variant& p_data);
- virtual Variant get_data() const;
-
- CapsuleShapeSW();
-};
-
-struct ConvexPolygonShapeSW : public ShapeSW {
-
- Geometry::MeshData mesh;
-
- void _setup(const Vector<Vector3>& p_vertices);
-public:
-
- const Geometry::MeshData& get_mesh() const { return mesh; }
-
- virtual PhysicsServer::ShapeType get_type() const { return PhysicsServer::SHAPE_CONVEX_POLYGON; }
-
- virtual void project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const;
- virtual Vector3 get_support(const Vector3& p_normal) const;
- virtual void get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const;
- virtual bool intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const;
-
- virtual Vector3 get_moment_of_inertia(float p_mass) const;
-
- virtual void set_data(const Variant& p_data);
- virtual Variant get_data() const;
-
- ConvexPolygonShapeSW();
-
-};
-
-
-struct _VolumeSW_BVH;
-struct FaceShapeSW;
-
-struct ConcavePolygonShapeSW : public ConcaveShapeSW {
- // always a trimesh
-
- struct Face {
-
- Vector3 normal;
- int indices[3];
- };
-
- DVector<Face> faces;
- DVector<Vector3> vertices;
-
- struct BVH {
-
- AABB aabb;
- int left;
- int right;
-
- int face_index;
- };
-
- DVector<BVH> bvh;
-
- struct _CullParams {
-
- AABB aabb;
- Callback callback;
- void *userdata;
- const Face *faces;
- const Vector3 *vertices;
- const BVH *bvh;
- FaceShapeSW *face;
- };
-
- struct _SegmentCullParams {
-
- Vector3 from;
- Vector3 to;
- const Face *faces;
- const Vector3 *vertices;
- const BVH *bvh;
-
- Vector3 result;
- Vector3 normal;
- real_t min_d;
- int collisions;
-
- };
-
- void _cull_segment(int p_idx,_SegmentCullParams *p_params) const;
- void _cull(int p_idx,_CullParams *p_params) const;
-
- void _fill_bvh(_VolumeSW_BVH* p_bvh_tree,BVH* p_bvh_array,int& p_idx);
-
-
- void _setup(DVector<Vector3> p_faces);
-public:
-
- DVector<Vector3> get_faces() const;
-
- virtual PhysicsServer::ShapeType get_type() const { return PhysicsServer::SHAPE_CONCAVE_POLYGON; }
-
- virtual void project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const;
- virtual Vector3 get_support(const Vector3& p_normal) const;
-
- virtual bool intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const;
-
- virtual void cull(const AABB& p_local_aabb,Callback p_callback,void* p_userdata) const;
-
- virtual Vector3 get_moment_of_inertia(float p_mass) const;
-
- virtual void set_data(const Variant& p_data);
- virtual Variant get_data() const;
-
- ConcavePolygonShapeSW();
-
-};
-
-
-struct HeightMapShapeSW : public ConcaveShapeSW {
-
- DVector<real_t> heights;
- int width;
- int depth;
- float cell_size;
-
-// void _cull_segment(int p_idx,_SegmentCullParams *p_params) const;
-// void _cull(int p_idx,_CullParams *p_params) const;
-
- void _setup(DVector<float> p_heights,int p_width,int p_depth,float p_cell_size);
-public:
-
- DVector<real_t> get_heights() const;
- int get_width() const;
- int get_depth() const;
- float get_cell_size() const;
-
- virtual PhysicsServer::ShapeType get_type() const { return PhysicsServer::SHAPE_HEIGHTMAP; }
-
- virtual void project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const;
- virtual Vector3 get_support(const Vector3& p_normal) const;
- virtual bool intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const;
-
- virtual void cull(const AABB& p_local_aabb,Callback p_callback,void* p_userdata) const;
-
- virtual Vector3 get_moment_of_inertia(float p_mass) const;
-
- virtual void set_data(const Variant& p_data);
- virtual Variant get_data() const;
-
- HeightMapShapeSW();
-
-};
-
-//used internally
-struct FaceShapeSW : public ShapeSW {
-
- Vector3 normal; //cache
- Vector3 vertex[3];
-
- virtual PhysicsServer::ShapeType get_type() const { return PhysicsServer::SHAPE_CONCAVE_POLYGON; }
-
- const Vector3& get_vertex(int p_idx) const { return vertex[p_idx]; }
-
- void project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const;
- Vector3 get_support(const Vector3& p_normal) const;
- virtual void get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const;
- bool intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const;
-
- Vector3 get_moment_of_inertia(float p_mass) const;
-
- virtual void set_data(const Variant& p_data) {}
- virtual Variant get_data() const { return Variant(); }
-
- FaceShapeSW();
-};
-
-
-
-
-
-struct _ShapeTestConvexBSPSW {
-
- const BSP_Tree *bsp;
- const ShapeSW *shape;
- Transform transform;
-
- _FORCE_INLINE_ void project_range(const Vector3& p_normal, real_t& r_min, real_t& r_max) const {
-
- shape->project_range(p_normal,transform,r_min,r_max);
- }
-
-};
-
-
-
-
-#endif // SHAPESW_H
+#ifndef SHAPE_SW_H +#define SHAPE_SW_H + +#include "servers/physics_server.h" +#include "bsp_tree.h" +#include "geometry.h" +/* + +SHAPE_LINE, ///< plane:"plane" +SHAPE_SEGMENT, ///< float:"length" +SHAPE_CIRCLE, ///< float:"radius" +SHAPE_RECTANGLE, ///< vec3:"extents" +SHAPE_CONVEX_POLYGON, ///< array of planes:"planes" +SHAPE_CONCAVE_POLYGON, ///< Vector3 array:"triangles" , or Dictionary with "indices" (int array) and "triangles" (Vector3 array) +SHAPE_CUSTOM, ///< Server-Implementation based custom shape, calling shape_create() with this value will result in an error + +*/ + +class ShapeSW; + +class ShapeOwnerSW { +public: + + virtual void _shape_changed()=0; + virtual void remove_shape(ShapeSW *p_shape)=0; + + virtual ~ShapeOwnerSW() {} +}; + + +class ShapeSW { + + RID self; + AABB aabb; + bool configured; + real_t custom_bias; + + Map<ShapeOwnerSW*,int> owners; +protected: + + void configure(const AABB& p_aabb); +public: + + enum { + MAX_SUPPORTS=8 + }; + + _FORCE_INLINE_ void set_self(const RID& p_self) { self=p_self; } + _FORCE_INLINE_ RID get_self() const {return self; } + + virtual PhysicsServer::ShapeType get_type() const=0; + + _FORCE_INLINE_ AABB get_aabb() const { return aabb; } + _FORCE_INLINE_ bool is_configured() const { return configured; } + + virtual bool is_concave() const { return false; } + + virtual void project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const=0; + virtual Vector3 get_support(const Vector3& p_normal) const; + virtual void get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const=0; + + virtual bool intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_point, Vector3 &r_normal) const=0; + virtual Vector3 get_moment_of_inertia(float p_mass) const=0; + + virtual void set_data(const Variant& p_data)=0; + virtual Variant get_data() const=0; + + _FORCE_INLINE_ void set_custom_bias(real_t p_bias) { custom_bias=p_bias; } + _FORCE_INLINE_ real_t get_custom_bias() const { return custom_bias; } + + void add_owner(ShapeOwnerSW *p_owner); + void remove_owner(ShapeOwnerSW *p_owner); + bool is_owner(ShapeOwnerSW *p_owner) const; + const Map<ShapeOwnerSW*,int>& get_owners() const; + + ShapeSW(); + virtual ~ShapeSW(); +}; + + +class ConcaveShapeSW : public ShapeSW { + +public: + + virtual bool is_concave() const { return true; } + typedef void (*Callback)(void* p_userdata,ShapeSW *p_convex); + virtual void get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const { r_amount=0; } + + virtual void cull(const AABB& p_local_aabb,Callback p_callback,void* p_userdata) const=0; + + ConcaveShapeSW() {} +}; + +class PlaneShapeSW : public ShapeSW { + + Plane plane; + + void _setup(const Plane& p_plane); +public: + + Plane get_plane() const; + + virtual PhysicsServer::ShapeType get_type() const { return PhysicsServer::SHAPE_PLANE; } + virtual void project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const; + virtual Vector3 get_support(const Vector3& p_normal) const; + virtual void get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const { r_amount=0; } + + virtual bool intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const; + + virtual Vector3 get_moment_of_inertia(float p_mass) const; + + virtual void set_data(const Variant& p_data); + virtual Variant get_data() const; + + PlaneShapeSW(); +}; + +class RayShapeSW : public ShapeSW { + + float length; + + void _setup(float p_length); +public: + + float get_length() const; + + virtual PhysicsServer::ShapeType get_type() const { return PhysicsServer::SHAPE_RAY; } + virtual void project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const; + virtual Vector3 get_support(const Vector3& p_normal) const; + virtual void get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const; + + virtual bool intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const; + + virtual Vector3 get_moment_of_inertia(float p_mass) const; + + virtual void set_data(const Variant& p_data); + virtual Variant get_data() const; + + RayShapeSW(); +}; + +class SphereShapeSW : public ShapeSW { + + real_t radius; + + void _setup(real_t p_radius); +public: + + real_t get_radius() const; + + virtual PhysicsServer::ShapeType get_type() const { return PhysicsServer::SHAPE_SPHERE; } + + virtual void project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const; + virtual Vector3 get_support(const Vector3& p_normal) const; + virtual void get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const; + virtual bool intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const; + + virtual Vector3 get_moment_of_inertia(float p_mass) const; + + virtual void set_data(const Variant& p_data); + virtual Variant get_data() const; + + SphereShapeSW(); +}; + +class BoxShapeSW : public ShapeSW { + + Vector3 half_extents; + void _setup(const Vector3& p_half_extents); +public: + + _FORCE_INLINE_ Vector3 get_half_extents() const { return half_extents; } + + virtual PhysicsServer::ShapeType get_type() const { return PhysicsServer::SHAPE_BOX; } + + virtual void project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const; + virtual Vector3 get_support(const Vector3& p_normal) const; + virtual void get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const; + virtual bool intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const; + + virtual Vector3 get_moment_of_inertia(float p_mass) const; + + virtual void set_data(const Variant& p_data); + virtual Variant get_data() const; + + BoxShapeSW(); +}; + +class CapsuleShapeSW : public ShapeSW { + + real_t height; + real_t radius; + + + void _setup(real_t p_height,real_t p_radius); +public: + + _FORCE_INLINE_ real_t get_height() const { return height; } + _FORCE_INLINE_ real_t get_radius() const { return radius; } + + virtual PhysicsServer::ShapeType get_type() const { return PhysicsServer::SHAPE_CAPSULE; } + + virtual void project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const; + virtual Vector3 get_support(const Vector3& p_normal) const; + virtual void get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const; + virtual bool intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const; + + virtual Vector3 get_moment_of_inertia(float p_mass) const; + + virtual void set_data(const Variant& p_data); + virtual Variant get_data() const; + + CapsuleShapeSW(); +}; + +struct ConvexPolygonShapeSW : public ShapeSW { + + Geometry::MeshData mesh; + + void _setup(const Vector<Vector3>& p_vertices); +public: + + const Geometry::MeshData& get_mesh() const { return mesh; } + + virtual PhysicsServer::ShapeType get_type() const { return PhysicsServer::SHAPE_CONVEX_POLYGON; } + + virtual void project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const; + virtual Vector3 get_support(const Vector3& p_normal) const; + virtual void get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const; + virtual bool intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const; + + virtual Vector3 get_moment_of_inertia(float p_mass) const; + + virtual void set_data(const Variant& p_data); + virtual Variant get_data() const; + + ConvexPolygonShapeSW(); + +}; + + +struct _VolumeSW_BVH; +struct FaceShapeSW; + +struct ConcavePolygonShapeSW : public ConcaveShapeSW { + // always a trimesh + + struct Face { + + Vector3 normal; + int indices[3]; + }; + + DVector<Face> faces; + DVector<Vector3> vertices; + + struct BVH { + + AABB aabb; + int left; + int right; + + int face_index; + }; + + DVector<BVH> bvh; + + struct _CullParams { + + AABB aabb; + Callback callback; + void *userdata; + const Face *faces; + const Vector3 *vertices; + const BVH *bvh; + FaceShapeSW *face; + }; + + struct _SegmentCullParams { + + Vector3 from; + Vector3 to; + const Face *faces; + const Vector3 *vertices; + const BVH *bvh; + Vector3 dir; + + Vector3 result; + Vector3 normal; + real_t min_d; + int collisions; + + }; + + void _cull_segment(int p_idx,_SegmentCullParams *p_params) const; + void _cull(int p_idx,_CullParams *p_params) const; + + void _fill_bvh(_VolumeSW_BVH* p_bvh_tree,BVH* p_bvh_array,int& p_idx); + + + void _setup(DVector<Vector3> p_faces); +public: + + DVector<Vector3> get_faces() const; + + virtual PhysicsServer::ShapeType get_type() const { return PhysicsServer::SHAPE_CONCAVE_POLYGON; } + + virtual void project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const; + virtual Vector3 get_support(const Vector3& p_normal) const; + + virtual bool intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const; + + virtual void cull(const AABB& p_local_aabb,Callback p_callback,void* p_userdata) const; + + virtual Vector3 get_moment_of_inertia(float p_mass) const; + + virtual void set_data(const Variant& p_data); + virtual Variant get_data() const; + + ConcavePolygonShapeSW(); + +}; + + +struct HeightMapShapeSW : public ConcaveShapeSW { + + DVector<real_t> heights; + int width; + int depth; + float cell_size; + +// void _cull_segment(int p_idx,_SegmentCullParams *p_params) const; +// void _cull(int p_idx,_CullParams *p_params) const; + + void _setup(DVector<float> p_heights,int p_width,int p_depth,float p_cell_size); +public: + + DVector<real_t> get_heights() const; + int get_width() const; + int get_depth() const; + float get_cell_size() const; + + virtual PhysicsServer::ShapeType get_type() const { return PhysicsServer::SHAPE_HEIGHTMAP; } + + virtual void project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const; + virtual Vector3 get_support(const Vector3& p_normal) const; + virtual bool intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const; + + virtual void cull(const AABB& p_local_aabb,Callback p_callback,void* p_userdata) const; + + virtual Vector3 get_moment_of_inertia(float p_mass) const; + + virtual void set_data(const Variant& p_data); + virtual Variant get_data() const; + + HeightMapShapeSW(); + +}; + +//used internally +struct FaceShapeSW : public ShapeSW { + + Vector3 normal; //cache + Vector3 vertex[3]; + + virtual PhysicsServer::ShapeType get_type() const { return PhysicsServer::SHAPE_CONCAVE_POLYGON; } + + const Vector3& get_vertex(int p_idx) const { return vertex[p_idx]; } + + void project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const; + Vector3 get_support(const Vector3& p_normal) const; + virtual void get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const; + bool intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const; + + Vector3 get_moment_of_inertia(float p_mass) const; + + virtual void set_data(const Variant& p_data) {} + virtual Variant get_data() const { return Variant(); } + + FaceShapeSW(); +}; + + +struct MotionShapeSW : public ShapeSW { + + ShapeSW *shape; + Vector3 motion; + + virtual PhysicsServer::ShapeType get_type() const { return PhysicsServer::SHAPE_CONVEX_POLYGON; } + + + void project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const { + + Vector3 cast = p_transform.basis.xform(motion); + real_t mina,maxa; + real_t minb,maxb; + Transform ofsb = p_transform; + ofsb.origin+=cast; + shape->project_range(p_normal,p_transform,mina,maxa); + shape->project_range(p_normal,ofsb,minb,maxb); + r_min=MIN(mina,minb); + r_max=MAX(maxa,maxb); + } + + Vector3 get_support(const Vector3& p_normal) const { + + Vector3 support = shape->get_support(p_normal); + if (p_normal.dot(motion)>0) { + support+=motion; + } + return support; + } + virtual void get_supports(const Vector3& p_normal,int p_max,Vector3 *r_supports,int & r_amount) const {} + bool intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const { return false; } + + Vector3 get_moment_of_inertia(float p_mass) const { return Vector3(); } + + virtual void set_data(const Variant& p_data) {} + virtual Variant get_data() const { return Variant(); } + + MotionShapeSW() { configure(AABB()); } +}; + + + + +struct _ShapeTestConvexBSPSW { + + const BSP_Tree *bsp; + const ShapeSW *shape; + Transform transform; + + _FORCE_INLINE_ void project_range(const Vector3& p_normal, real_t& r_min, real_t& r_max) const { + + shape->project_range(p_normal,transform,r_min,r_max); + } + +}; + + + + +#endif // SHAPESW_H |