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-rw-r--r--servers/physics/shape_sw.cpp119
1 files changed, 3 insertions, 116 deletions
diff --git a/servers/physics/shape_sw.cpp b/servers/physics/shape_sw.cpp
index b4004c8c94..f02ff03fcf 100644
--- a/servers/physics/shape_sw.cpp
+++ b/servers/physics/shape_sw.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -28,9 +28,11 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "shape_sw.h"
+
#include "geometry.h"
#include "quick_hull.h"
#include "sort.h"
+
#define _POINT_SNAP 0.001953125
#define _EDGE_IS_VALID_SUPPORT_THRESHOLD 0.0002
#define _FACE_IS_VALID_SUPPORT_THRESHOLD 0.9998
@@ -1473,119 +1475,6 @@ void ConcavePolygonShapeSW::_setup(PoolVector<Vector3> p_faces) {
PoolVector<Vector3>::Read r = p_faces.read();
const Vector3 *facesr = r.ptr();
-#if 0
- Map<Vector3,int> point_map;
- List<Face> face_list;
-
-
- for(int i=0;i<src_face_count;i++) {
-
- Face3 faceaux;
-
- for(int j=0;j<3;j++) {
-
- faceaux.vertex[j]=facesr[i*3+j].snapped(_POINT_SNAP);
- //faceaux.vertex[j]=facesr[i*3+j];//facesr[i*3+j].snapped(_POINT_SNAP);
- }
-
- ERR_CONTINUE( faceaux.is_degenerate() );
-
- Face face;
-
- for(int j=0;j<3;j++) {
-
-
- Map<Vector3,int>::Element *E=point_map.find(faceaux.vertex[j]);
- if (E) {
-
- face.indices[j]=E->value();
- } else {
-
- face.indices[j]=point_map.size();
- point_map.insert(faceaux.vertex[j],point_map.size());
-
- }
- }
-
- face_list.push_back(face);
- }
-
- vertices.resize( point_map.size() );
-
- PoolVector<Vector3>::Write vw = vertices.write();
- Vector3 *verticesw=vw.ptr();
-
- AABB _aabb;
-
- for( Map<Vector3,int>::Element *E=point_map.front();E;E=E->next()) {
-
- if (E==point_map.front()) {
- _aabb.pos=E->key();
- } else {
-
- _aabb.expand_to(E->key());
- }
- verticesw[E->value()]=E->key();
- }
-
- point_map.clear(); // not needed anymore
-
- faces.resize(face_list.size());
- PoolVector<Face>::Write w = faces.write();
- Face *facesw=w.ptr();
-
- int fc=0;
-
- for( List<Face>::Element *E=face_list.front();E;E=E->next()) {
-
- facesw[fc++]=E->get();
- }
-
- face_list.clear();
-
-
- PoolVector<_VolumeSW_BVH_Element> bvh_array;
- bvh_array.resize( fc );
-
- PoolVector<_VolumeSW_BVH_Element>::Write bvhw = bvh_array.write();
- _VolumeSW_BVH_Element *bvh_arrayw=bvhw.ptr();
-
-
- for(int i=0;i<fc;i++) {
-
- AABB face_aabb;
- face_aabb.pos=verticesw[facesw[i].indices[0]];
- face_aabb.expand_to( verticesw[facesw[i].indices[1]] );
- face_aabb.expand_to( verticesw[facesw[i].indices[2]] );
-
- bvh_arrayw[i].face_index=i;
- bvh_arrayw[i].aabb=face_aabb;
- bvh_arrayw[i].center=face_aabb.pos+face_aabb.size*0.5;
-
- }
-
- w=PoolVector<Face>::Write();
- vw=PoolVector<Vector3>::Write();
-
-
- int count=0;
- _VolumeSW_BVH *bvh_tree=_volume_sw_build_bvh(bvh_arrayw,fc,count);
-
- ERR_FAIL_COND(count==0);
-
- bvhw=PoolVector<_VolumeSW_BVH_Element>::Write();
-
- bvh.resize( count+1 );
-
- PoolVector<BVH>::Write bvhw2 = bvh.write();
- BVH*bvh_arrayw2=bvhw2.ptr();
-
- int idx=0;
- _fill_bvh(bvh_tree,bvh_arrayw2,idx);
-
- set_aabb(_aabb);
-
-#else
PoolVector<_VolumeSW_BVH_Element> bvh_array;
bvh_array.resize(src_face_count);
@@ -1638,8 +1527,6 @@ void ConcavePolygonShapeSW::_setup(PoolVector<Vector3> p_faces) {
_fill_bvh(bvh_tree, bvh_arrayw2, idx);
configure(_aabb); // this type of shape has no margin
-
-#endif
}
void ConcavePolygonShapeSW::set_data(const Variant &p_data) {