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Diffstat (limited to 'servers/physics/shape_sw.cpp')
-rw-r--r-- | servers/physics/shape_sw.cpp | 1655 |
1 files changed, 0 insertions, 1655 deletions
diff --git a/servers/physics/shape_sw.cpp b/servers/physics/shape_sw.cpp deleted file mode 100644 index 4a6ed6be58..0000000000 --- a/servers/physics/shape_sw.cpp +++ /dev/null @@ -1,1655 +0,0 @@ -/*************************************************************************/ -/* shape_sw.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "shape_sw.h" - -#include "core/math/geometry.h" -#include "core/math/quick_hull.h" -#include "core/sort_array.h" - -#define _POINT_SNAP 0.001953125 -#define _EDGE_IS_VALID_SUPPORT_THRESHOLD 0.0002 -#define _FACE_IS_VALID_SUPPORT_THRESHOLD 0.9998 - -void ShapeSW::configure(const AABB &p_aabb) { - aabb = p_aabb; - configured = true; - for (Map<ShapeOwnerSW *, int>::Element *E = owners.front(); E; E = E->next()) { - ShapeOwnerSW *co = (ShapeOwnerSW *)E->key(); - co->_shape_changed(); - } -} - -Vector3 ShapeSW::get_support(const Vector3 &p_normal) const { - - Vector3 res; - int amnt; - get_supports(p_normal, 1, &res, amnt); - return res; -} - -void ShapeSW::add_owner(ShapeOwnerSW *p_owner) { - - Map<ShapeOwnerSW *, int>::Element *E = owners.find(p_owner); - if (E) { - E->get()++; - } else { - owners[p_owner] = 1; - } -} - -void ShapeSW::remove_owner(ShapeOwnerSW *p_owner) { - - Map<ShapeOwnerSW *, int>::Element *E = owners.find(p_owner); - ERR_FAIL_COND(!E); - E->get()--; - if (E->get() == 0) { - owners.erase(E); - } -} - -bool ShapeSW::is_owner(ShapeOwnerSW *p_owner) const { - - return owners.has(p_owner); -} - -const Map<ShapeOwnerSW *, int> &ShapeSW::get_owners() const { - return owners; -} - -ShapeSW::ShapeSW() { - - custom_bias = 0; - configured = false; -} - -ShapeSW::~ShapeSW() { - - ERR_FAIL_COND(owners.size()); -} - -Plane PlaneShapeSW::get_plane() const { - - return plane; -} - -void PlaneShapeSW::project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const { - - // gibberish, a plane is infinity - r_min = -1e7; - r_max = 1e7; -} - -Vector3 PlaneShapeSW::get_support(const Vector3 &p_normal) const { - - return p_normal * 1e15; -} - -bool PlaneShapeSW::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const { - - bool inters = plane.intersects_segment(p_begin, p_end, &r_result); - if (inters) - r_normal = plane.normal; - return inters; -} - -bool PlaneShapeSW::intersect_point(const Vector3 &p_point) const { - - return plane.distance_to(p_point) < 0; -} - -Vector3 PlaneShapeSW::get_closest_point_to(const Vector3 &p_point) const { - - if (plane.is_point_over(p_point)) { - return plane.project(p_point); - } else { - return p_point; - } -} - -Vector3 PlaneShapeSW::get_moment_of_inertia(real_t p_mass) const { - - return Vector3(); //wtf -} - -void PlaneShapeSW::_setup(const Plane &p_plane) { - - plane = p_plane; - configure(AABB(Vector3(-1e4, -1e4, -1e4), Vector3(1e4 * 2, 1e4 * 2, 1e4 * 2))); -} - -void PlaneShapeSW::set_data(const Variant &p_data) { - - _setup(p_data); -} - -Variant PlaneShapeSW::get_data() const { - - return plane; -} - -PlaneShapeSW::PlaneShapeSW() { -} - -// - -real_t RayShapeSW::get_length() const { - - return length; -} - -bool RayShapeSW::get_slips_on_slope() const { - return slips_on_slope; -} - -void RayShapeSW::project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const { - - // don't think this will be even used - r_min = 0; - r_max = 1; -} - -Vector3 RayShapeSW::get_support(const Vector3 &p_normal) const { - - if (p_normal.z > 0) - return Vector3(0, 0, length); - else - return Vector3(0, 0, 0); -} - -void RayShapeSW::get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount) const { - - if (Math::abs(p_normal.z) < _EDGE_IS_VALID_SUPPORT_THRESHOLD) { - - r_amount = 2; - r_supports[0] = Vector3(0, 0, 0); - r_supports[1] = Vector3(0, 0, length); - } else if (p_normal.z > 0) { - r_amount = 1; - *r_supports = Vector3(0, 0, length); - } else { - r_amount = 1; - *r_supports = Vector3(0, 0, 0); - } -} - -bool RayShapeSW::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const { - - return false; //simply not possible -} - -bool RayShapeSW::intersect_point(const Vector3 &p_point) const { - - return false; //simply not possible -} - -Vector3 RayShapeSW::get_closest_point_to(const Vector3 &p_point) const { - - Vector3 s[2] = { - Vector3(0, 0, 0), - Vector3(0, 0, length) - }; - - return Geometry::get_closest_point_to_segment(p_point, s); -} - -Vector3 RayShapeSW::get_moment_of_inertia(real_t p_mass) const { - - return Vector3(); -} - -void RayShapeSW::_setup(real_t p_length, bool p_slips_on_slope) { - - length = p_length; - slips_on_slope = p_slips_on_slope; - configure(AABB(Vector3(0, 0, 0), Vector3(0.1, 0.1, length))); -} - -void RayShapeSW::set_data(const Variant &p_data) { - - Dictionary d = p_data; - _setup(d["length"], d["slips_on_slope"]); -} - -Variant RayShapeSW::get_data() const { - - Dictionary d; - d["length"] = length; - d["slips_on_slope"] = slips_on_slope; - return d; -} - -RayShapeSW::RayShapeSW() { - - length = 1; - slips_on_slope = false; -} - -/********** SPHERE *************/ - -real_t SphereShapeSW::get_radius() const { - - return radius; -} - -void SphereShapeSW::project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const { - - real_t d = p_normal.dot(p_transform.origin); - - // figure out scale at point - Vector3 local_normal = p_transform.basis.xform_inv(p_normal); - real_t scale = local_normal.length(); - - r_min = d - (radius)*scale; - r_max = d + (radius)*scale; -} - -Vector3 SphereShapeSW::get_support(const Vector3 &p_normal) const { - - return p_normal * radius; -} - -void SphereShapeSW::get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount) const { - - *r_supports = p_normal * radius; - r_amount = 1; -} - -bool SphereShapeSW::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const { - - return Geometry::segment_intersects_sphere(p_begin, p_end, Vector3(), radius, &r_result, &r_normal); -} - -bool SphereShapeSW::intersect_point(const Vector3 &p_point) const { - - return p_point.length() < radius; -} - -Vector3 SphereShapeSW::get_closest_point_to(const Vector3 &p_point) const { - - Vector3 p = p_point; - float l = p.length(); - if (l < radius) - return p_point; - return (p / l) * radius; -} - -Vector3 SphereShapeSW::get_moment_of_inertia(real_t p_mass) const { - - real_t s = 0.4 * p_mass * radius * radius; - return Vector3(s, s, s); -} - -void SphereShapeSW::_setup(real_t p_radius) { - - radius = p_radius; - configure(AABB(Vector3(-radius, -radius, -radius), Vector3(radius * 2.0, radius * 2.0, radius * 2.0))); -} - -void SphereShapeSW::set_data(const Variant &p_data) { - - _setup(p_data); -} - -Variant SphereShapeSW::get_data() const { - - return radius; -} - -SphereShapeSW::SphereShapeSW() { - - radius = 0; -} - -/********** BOX *************/ - -void BoxShapeSW::project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const { - - // no matter the angle, the box is mirrored anyway - Vector3 local_normal = p_transform.basis.xform_inv(p_normal); - - real_t length = local_normal.abs().dot(half_extents); - real_t distance = p_normal.dot(p_transform.origin); - - r_min = distance - length; - r_max = distance + length; -} - -Vector3 BoxShapeSW::get_support(const Vector3 &p_normal) const { - - Vector3 point( - (p_normal.x < 0) ? -half_extents.x : half_extents.x, - (p_normal.y < 0) ? -half_extents.y : half_extents.y, - (p_normal.z < 0) ? -half_extents.z : half_extents.z); - - return point; -} - -void BoxShapeSW::get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount) const { - - static const int next[3] = { 1, 2, 0 }; - static const int next2[3] = { 2, 0, 1 }; - - for (int i = 0; i < 3; i++) { - - Vector3 axis; - axis[i] = 1.0; - real_t dot = p_normal.dot(axis); - if (Math::abs(dot) > _FACE_IS_VALID_SUPPORT_THRESHOLD) { - - //Vector3 axis_b; - - bool neg = dot < 0; - r_amount = 4; - - Vector3 point; - point[i] = half_extents[i]; - - int i_n = next[i]; - int i_n2 = next2[i]; - - static const real_t sign[4][2] = { - - { -1.0, 1.0 }, - { 1.0, 1.0 }, - { 1.0, -1.0 }, - { -1.0, -1.0 }, - }; - - for (int j = 0; j < 4; j++) { - - point[i_n] = sign[j][0] * half_extents[i_n]; - point[i_n2] = sign[j][1] * half_extents[i_n2]; - r_supports[j] = neg ? -point : point; - } - - if (neg) { - SWAP(r_supports[1], r_supports[2]); - SWAP(r_supports[0], r_supports[3]); - } - - return; - } - - r_amount = 0; - } - - for (int i = 0; i < 3; i++) { - - Vector3 axis; - axis[i] = 1.0; - - if (Math::abs(p_normal.dot(axis)) < _EDGE_IS_VALID_SUPPORT_THRESHOLD) { - - r_amount = 2; - - int i_n = next[i]; - int i_n2 = next2[i]; - - Vector3 point = half_extents; - - if (p_normal[i_n] < 0) { - point[i_n] = -point[i_n]; - } - if (p_normal[i_n2] < 0) { - point[i_n2] = -point[i_n2]; - } - - r_supports[0] = point; - point[i] = -point[i]; - r_supports[1] = point; - return; - } - } - /* USE POINT */ - - Vector3 point( - (p_normal.x < 0) ? -half_extents.x : half_extents.x, - (p_normal.y < 0) ? -half_extents.y : half_extents.y, - (p_normal.z < 0) ? -half_extents.z : half_extents.z); - - r_amount = 1; - r_supports[0] = point; -} - -bool BoxShapeSW::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const { - - AABB aabb(-half_extents, half_extents * 2.0); - - return aabb.intersects_segment(p_begin, p_end, &r_result, &r_normal); -} - -bool BoxShapeSW::intersect_point(const Vector3 &p_point) const { - - return (Math::abs(p_point.x) < half_extents.x && Math::abs(p_point.y) < half_extents.y && Math::abs(p_point.z) < half_extents.z); -} - -Vector3 BoxShapeSW::get_closest_point_to(const Vector3 &p_point) const { - - int outside = 0; - Vector3 min_point; - - for (int i = 0; i < 3; i++) { - - if (Math::abs(p_point[i]) > half_extents[i]) { - outside++; - if (outside == 1) { - //use plane if only one side matches - Vector3 n; - n[i] = SGN(p_point[i]); - - Plane p(n, half_extents[i]); - min_point = p.project(p_point); - } - } - } - - if (!outside) - return p_point; //it's inside, don't do anything else - - if (outside == 1) //if only above one plane, this plane clearly wins - return min_point; - - //check segments - float min_distance = 1e20; - Vector3 closest_vertex = half_extents * p_point.sign(); - Vector3 s[2] = { - closest_vertex, - closest_vertex - }; - - for (int i = 0; i < 3; i++) { - - s[1] = closest_vertex; - s[1][i] = -s[1][i]; //edge - - Vector3 closest_edge = Geometry::get_closest_point_to_segment(p_point, s); - - float d = p_point.distance_to(closest_edge); - if (d < min_distance) { - min_point = closest_edge; - min_distance = d; - } - } - - return min_point; -} - -Vector3 BoxShapeSW::get_moment_of_inertia(real_t p_mass) const { - - real_t lx = half_extents.x; - real_t ly = half_extents.y; - real_t lz = half_extents.z; - - return Vector3((p_mass / 3.0) * (ly * ly + lz * lz), (p_mass / 3.0) * (lx * lx + lz * lz), (p_mass / 3.0) * (lx * lx + ly * ly)); -} - -void BoxShapeSW::_setup(const Vector3 &p_half_extents) { - - half_extents = p_half_extents.abs(); - - configure(AABB(-half_extents, half_extents * 2)); -} - -void BoxShapeSW::set_data(const Variant &p_data) { - - _setup(p_data); -} - -Variant BoxShapeSW::get_data() const { - - return half_extents; -} - -BoxShapeSW::BoxShapeSW() { -} - -/********** CAPSULE *************/ - -void CapsuleShapeSW::project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const { - - Vector3 n = p_transform.basis.xform_inv(p_normal).normalized(); - real_t h = (n.z > 0) ? height : -height; - - n *= radius; - n.z += h * 0.5; - - r_max = p_normal.dot(p_transform.xform(n)); - r_min = p_normal.dot(p_transform.xform(-n)); -} - -Vector3 CapsuleShapeSW::get_support(const Vector3 &p_normal) const { - - Vector3 n = p_normal; - - real_t h = (n.z > 0) ? height : -height; - - n *= radius; - n.z += h * 0.5; - return n; -} - -void CapsuleShapeSW::get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount) const { - - Vector3 n = p_normal; - - real_t d = n.z; - - if (Math::abs(d) < _EDGE_IS_VALID_SUPPORT_THRESHOLD) { - - // make it flat - n.z = 0.0; - n.normalize(); - n *= radius; - - r_amount = 2; - r_supports[0] = n; - r_supports[0].z += height * 0.5; - r_supports[1] = n; - r_supports[1].z -= height * 0.5; - - } else { - - real_t h = (d > 0) ? height : -height; - - n *= radius; - n.z += h * 0.5; - r_amount = 1; - *r_supports = n; - } -} - -bool CapsuleShapeSW::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const { - - Vector3 norm = (p_end - p_begin).normalized(); - real_t min_d = 1e20; - - Vector3 res, n; - bool collision = false; - - Vector3 auxres, auxn; - bool collided; - - // test against cylinder and spheres :-| - - collided = Geometry::segment_intersects_cylinder(p_begin, p_end, height, radius, &auxres, &auxn); - - if (collided) { - real_t d = norm.dot(auxres); - if (d < min_d) { - min_d = d; - res = auxres; - n = auxn; - collision = true; - } - } - - collided = Geometry::segment_intersects_sphere(p_begin, p_end, Vector3(0, 0, height * 0.5), radius, &auxres, &auxn); - - if (collided) { - real_t d = norm.dot(auxres); - if (d < min_d) { - min_d = d; - res = auxres; - n = auxn; - collision = true; - } - } - - collided = Geometry::segment_intersects_sphere(p_begin, p_end, Vector3(0, 0, height * -0.5), radius, &auxres, &auxn); - - if (collided) { - real_t d = norm.dot(auxres); - - if (d < min_d) { - min_d = d; - res = auxres; - n = auxn; - collision = true; - } - } - - if (collision) { - - r_result = res; - r_normal = n; - } - return collision; -} - -bool CapsuleShapeSW::intersect_point(const Vector3 &p_point) const { - - if (Math::abs(p_point.z) < height * 0.5) { - return Vector3(p_point.x, p_point.y, 0).length() < radius; - } else { - Vector3 p = p_point; - p.z = Math::abs(p.z) - height * 0.5; - return p.length() < radius; - } -} - -Vector3 CapsuleShapeSW::get_closest_point_to(const Vector3 &p_point) const { - - Vector3 s[2] = { - Vector3(0, 0, -height * 0.5), - Vector3(0, 0, height * 0.5), - }; - - Vector3 p = Geometry::get_closest_point_to_segment(p_point, s); - - if (p.distance_to(p_point) < radius) - return p_point; - - return p + (p_point - p).normalized() * radius; -} - -Vector3 CapsuleShapeSW::get_moment_of_inertia(real_t p_mass) const { - - // use bad AABB approximation - Vector3 extents = get_aabb().size * 0.5; - - return Vector3( - (p_mass / 3.0) * (extents.y * extents.y + extents.z * extents.z), - (p_mass / 3.0) * (extents.x * extents.x + extents.z * extents.z), - (p_mass / 3.0) * (extents.y * extents.y + extents.y * extents.y)); -} - -void CapsuleShapeSW::_setup(real_t p_height, real_t p_radius) { - - height = p_height; - radius = p_radius; - configure(AABB(Vector3(-radius, -radius, -height * 0.5 - radius), Vector3(radius * 2, radius * 2, height + radius * 2.0))); -} - -void CapsuleShapeSW::set_data(const Variant &p_data) { - - Dictionary d = p_data; - ERR_FAIL_COND(!d.has("radius")); - ERR_FAIL_COND(!d.has("height")); - _setup(d["height"], d["radius"]); -} - -Variant CapsuleShapeSW::get_data() const { - - Dictionary d; - d["radius"] = radius; - d["height"] = height; - return d; -} - -CapsuleShapeSW::CapsuleShapeSW() { - - height = radius = 0; -} - -/********** CONVEX POLYGON *************/ - -void ConvexPolygonShapeSW::project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const { - - int vertex_count = mesh.vertices.size(); - if (vertex_count == 0) - return; - - const Vector3 *vrts = &mesh.vertices[0]; - - for (int i = 0; i < vertex_count; i++) { - - real_t d = p_normal.dot(p_transform.xform(vrts[i])); - - if (i == 0 || d > r_max) - r_max = d; - if (i == 0 || d < r_min) - r_min = d; - } -} - -Vector3 ConvexPolygonShapeSW::get_support(const Vector3 &p_normal) const { - - Vector3 n = p_normal; - - int vert_support_idx = -1; - real_t support_max = 0; - - int vertex_count = mesh.vertices.size(); - if (vertex_count == 0) - return Vector3(); - - const Vector3 *vrts = &mesh.vertices[0]; - - for (int i = 0; i < vertex_count; i++) { - - real_t d = n.dot(vrts[i]); - - if (i == 0 || d > support_max) { - support_max = d; - vert_support_idx = i; - } - } - - return vrts[vert_support_idx]; -} - -void ConvexPolygonShapeSW::get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount) const { - - const Geometry::MeshData::Face *faces = mesh.faces.ptr(); - int fc = mesh.faces.size(); - - const Geometry::MeshData::Edge *edges = mesh.edges.ptr(); - int ec = mesh.edges.size(); - - const Vector3 *vertices = mesh.vertices.ptr(); - int vc = mesh.vertices.size(); - - //find vertex first - real_t max = 0; - int vtx = 0; - - for (int i = 0; i < vc; i++) { - - real_t d = p_normal.dot(vertices[i]); - - if (i == 0 || d > max) { - max = d; - vtx = i; - } - } - - for (int i = 0; i < fc; i++) { - - if (faces[i].plane.normal.dot(p_normal) > _FACE_IS_VALID_SUPPORT_THRESHOLD) { - - int ic = faces[i].indices.size(); - const int *ind = faces[i].indices.ptr(); - - bool valid = false; - for (int j = 0; j < ic; j++) { - if (ind[j] == vtx) { - valid = true; - break; - } - } - - if (!valid) - continue; - - int m = MIN(p_max, ic); - for (int j = 0; j < m; j++) { - - r_supports[j] = vertices[ind[j]]; - } - r_amount = m; - return; - } - } - - for (int i = 0; i < ec; i++) { - - real_t dot = (vertices[edges[i].a] - vertices[edges[i].b]).normalized().dot(p_normal); - dot = ABS(dot); - if (dot < _EDGE_IS_VALID_SUPPORT_THRESHOLD && (edges[i].a == vtx || edges[i].b == vtx)) { - - r_amount = 2; - r_supports[0] = vertices[edges[i].a]; - r_supports[1] = vertices[edges[i].b]; - return; - } - } - - r_supports[0] = vertices[vtx]; - r_amount = 1; -} - -bool ConvexPolygonShapeSW::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const { - - const Geometry::MeshData::Face *faces = mesh.faces.ptr(); - int fc = mesh.faces.size(); - - const Vector3 *vertices = mesh.vertices.ptr(); - - Vector3 n = p_end - p_begin; - real_t min = 1e20; - bool col = false; - - for (int i = 0; i < fc; i++) { - - if (faces[i].plane.normal.dot(n) > 0) - continue; //opposing face - - int ic = faces[i].indices.size(); - const int *ind = faces[i].indices.ptr(); - - for (int j = 1; j < ic - 1; j++) { - - Face3 f(vertices[ind[0]], vertices[ind[j]], vertices[ind[j + 1]]); - Vector3 result; - if (f.intersects_segment(p_begin, p_end, &result)) { - real_t d = n.dot(result); - if (d < min) { - min = d; - r_result = result; - r_normal = faces[i].plane.normal; - col = true; - } - - break; - } - } - } - - return col; -} - -bool ConvexPolygonShapeSW::intersect_point(const Vector3 &p_point) const { - - const Geometry::MeshData::Face *faces = mesh.faces.ptr(); - int fc = mesh.faces.size(); - - for (int i = 0; i < fc; i++) { - - if (faces[i].plane.distance_to(p_point) >= 0) - return false; - } - - return true; -} - -Vector3 ConvexPolygonShapeSW::get_closest_point_to(const Vector3 &p_point) const { - - const Geometry::MeshData::Face *faces = mesh.faces.ptr(); - int fc = mesh.faces.size(); - const Vector3 *vertices = mesh.vertices.ptr(); - - bool all_inside = true; - for (int i = 0; i < fc; i++) { - - if (!faces[i].plane.is_point_over(p_point)) - continue; - - all_inside = false; - bool is_inside = true; - int ic = faces[i].indices.size(); - const int *indices = faces[i].indices.ptr(); - - for (int j = 0; j < ic; j++) { - - Vector3 a = vertices[indices[j]]; - Vector3 b = vertices[indices[(j + 1) % ic]]; - Vector3 n = (a - b).cross(faces[i].plane.normal).normalized(); - if (Plane(a, n).is_point_over(p_point)) { - is_inside = false; - break; - } - } - - if (is_inside) { - return faces[i].plane.project(p_point); - } - } - - if (all_inside) { - return p_point; - } - - float min_distance = 1e20; - Vector3 min_point; - - //check edges - const Geometry::MeshData::Edge *edges = mesh.edges.ptr(); - int ec = mesh.edges.size(); - for (int i = 0; i < ec; i++) { - - Vector3 s[2] = { - vertices[edges[i].a], - vertices[edges[i].b] - }; - - Vector3 closest = Geometry::get_closest_point_to_segment(p_point, s); - float d = closest.distance_to(p_point); - if (d < min_distance) { - min_distance = d; - min_point = closest; - } - } - - return min_point; -} - -Vector3 ConvexPolygonShapeSW::get_moment_of_inertia(real_t p_mass) const { - - // use bad AABB approximation - Vector3 extents = get_aabb().size * 0.5; - - return Vector3( - (p_mass / 3.0) * (extents.y * extents.y + extents.z * extents.z), - (p_mass / 3.0) * (extents.x * extents.x + extents.z * extents.z), - (p_mass / 3.0) * (extents.y * extents.y + extents.y * extents.y)); -} - -void ConvexPolygonShapeSW::_setup(const Vector<Vector3> &p_vertices) { - - Error err = QuickHull::build(p_vertices, mesh); - if (err != OK) - ERR_PRINT("Failed to build QuickHull"); - - AABB _aabb; - - for (int i = 0; i < mesh.vertices.size(); i++) { - - if (i == 0) - _aabb.position = mesh.vertices[i]; - else - _aabb.expand_to(mesh.vertices[i]); - } - - configure(_aabb); -} - -void ConvexPolygonShapeSW::set_data(const Variant &p_data) { - - _setup(p_data); -} - -Variant ConvexPolygonShapeSW::get_data() const { - - return mesh.vertices; -} - -ConvexPolygonShapeSW::ConvexPolygonShapeSW() { -} - -/********** FACE POLYGON *************/ - -void FaceShapeSW::project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const { - - for (int i = 0; i < 3; i++) { - - Vector3 v = p_transform.xform(vertex[i]); - real_t d = p_normal.dot(v); - - if (i == 0 || d > r_max) - r_max = d; - - if (i == 0 || d < r_min) - r_min = d; - } -} - -Vector3 FaceShapeSW::get_support(const Vector3 &p_normal) const { - - int vert_support_idx = -1; - real_t support_max = 0; - - for (int i = 0; i < 3; i++) { - - real_t d = p_normal.dot(vertex[i]); - - if (i == 0 || d > support_max) { - support_max = d; - vert_support_idx = i; - } - } - - return vertex[vert_support_idx]; -} - -void FaceShapeSW::get_supports(const Vector3 &p_normal, int p_max, Vector3 *r_supports, int &r_amount) const { - - Vector3 n = p_normal; - - /** TEST FACE AS SUPPORT **/ - if (normal.dot(n) > _FACE_IS_VALID_SUPPORT_THRESHOLD) { - - r_amount = 3; - for (int i = 0; i < 3; i++) { - - r_supports[i] = vertex[i]; - } - return; - } - - /** FIND SUPPORT VERTEX **/ - - int vert_support_idx = -1; - real_t support_max = 0; - - for (int i = 0; i < 3; i++) { - - real_t d = n.dot(vertex[i]); - - if (i == 0 || d > support_max) { - support_max = d; - vert_support_idx = i; - } - } - - /** TEST EDGES AS SUPPORT **/ - - for (int i = 0; i < 3; i++) { - - int nx = (i + 1) % 3; - if (i != vert_support_idx && nx != vert_support_idx) - continue; - - // check if edge is valid as a support - real_t dot = (vertex[i] - vertex[nx]).normalized().dot(n); - dot = ABS(dot); - if (dot < _EDGE_IS_VALID_SUPPORT_THRESHOLD) { - - r_amount = 2; - r_supports[0] = vertex[i]; - r_supports[1] = vertex[nx]; - return; - } - } - - r_amount = 1; - r_supports[0] = vertex[vert_support_idx]; -} - -bool FaceShapeSW::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const { - - bool c = Geometry::segment_intersects_triangle(p_begin, p_end, vertex[0], vertex[1], vertex[2], &r_result); - if (c) { - r_normal = Plane(vertex[0], vertex[1], vertex[2]).normal; - if (r_normal.dot(p_end - p_begin) > 0) { - r_normal = -r_normal; - } - } - - return c; -} - -bool FaceShapeSW::intersect_point(const Vector3 &p_point) const { - - return false; //face is flat -} - -Vector3 FaceShapeSW::get_closest_point_to(const Vector3 &p_point) const { - - return Face3(vertex[0], vertex[1], vertex[2]).get_closest_point_to(p_point); -} - -Vector3 FaceShapeSW::get_moment_of_inertia(real_t p_mass) const { - - return Vector3(); // Sorry, but i don't think anyone cares, FaceShape! -} - -FaceShapeSW::FaceShapeSW() { - - configure(AABB()); -} - -Vector<Vector3> ConcavePolygonShapeSW::get_faces() const { - - Vector<Vector3> rfaces; - rfaces.resize(faces.size() * 3); - - for (int i = 0; i < faces.size(); i++) { - - Face f = faces.get(i); - - for (int j = 0; j < 3; j++) { - - rfaces.set(i * 3 + j, vertices.get(f.indices[j])); - } - } - - return rfaces; -} - -void ConcavePolygonShapeSW::project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const { - - int count = vertices.size(); - if (count == 0) { - r_min = 0; - r_max = 0; - return; - } - const Vector3 *vptr = vertices.ptr(); - - for (int i = 0; i < count; i++) { - - real_t d = p_normal.dot(p_transform.xform(vptr[i])); - - if (i == 0 || d > r_max) - r_max = d; - if (i == 0 || d < r_min) - r_min = d; - } -} - -Vector3 ConcavePolygonShapeSW::get_support(const Vector3 &p_normal) const { - - int count = vertices.size(); - if (count == 0) - return Vector3(); - - const Vector3 *vptr = vertices.ptr(); - - Vector3 n = p_normal; - - int vert_support_idx = -1; - real_t support_max = 0; - - for (int i = 0; i < count; i++) { - - real_t d = n.dot(vptr[i]); - - if (i == 0 || d > support_max) { - support_max = d; - vert_support_idx = i; - } - } - - return vptr[vert_support_idx]; -} - -void ConcavePolygonShapeSW::_cull_segment(int p_idx, _SegmentCullParams *p_params) const { - - const BVH *bvh = &p_params->bvh[p_idx]; - - /* - if (p_params->dir.dot(bvh->aabb.get_support(-p_params->dir))>p_params->min_d) - return; //test against whole AABB, which isn't very costly - */ - - //printf("addr: %p\n",bvh); - if (!bvh->aabb.intersects_segment(p_params->from, p_params->to)) { - - return; - } - - if (bvh->face_index >= 0) { - - Vector3 res; - Vector3 vertices[3] = { - p_params->vertices[p_params->faces[bvh->face_index].indices[0]], - p_params->vertices[p_params->faces[bvh->face_index].indices[1]], - p_params->vertices[p_params->faces[bvh->face_index].indices[2]] - }; - - if (Geometry::segment_intersects_triangle( - p_params->from, - p_params->to, - vertices[0], - vertices[1], - vertices[2], - &res)) { - - real_t d = p_params->dir.dot(res) - p_params->dir.dot(p_params->from); - //TODO, seems segmen/triangle intersection is broken :( - if (d > 0 && d < p_params->min_d) { - - p_params->min_d = d; - p_params->result = res; - p_params->normal = Plane(vertices[0], vertices[1], vertices[2]).normal; - p_params->collisions++; - } - } - - } else { - - if (bvh->left >= 0) - _cull_segment(bvh->left, p_params); - if (bvh->right >= 0) - _cull_segment(bvh->right, p_params); - } -} - -bool ConcavePolygonShapeSW::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_result, Vector3 &r_normal) const { - - if (faces.size() == 0) - return false; - - // unlock data - const Face *fr = faces.ptr(); - const Vector3 *vr = vertices.ptr(); - const BVH *br = bvh.ptr(); - - _SegmentCullParams params; - params.from = p_begin; - params.to = p_end; - params.collisions = 0; - params.dir = (p_end - p_begin).normalized(); - - params.faces = fr; - params.vertices = vr; - params.bvh = br; - - params.min_d = 1e20; - // cull - _cull_segment(0, ¶ms); - - if (params.collisions > 0) { - - r_result = params.result; - r_normal = params.normal; - return true; - } else { - - return false; - } -} - -bool ConcavePolygonShapeSW::intersect_point(const Vector3 &p_point) const { - - return false; //face is flat -} - -Vector3 ConcavePolygonShapeSW::get_closest_point_to(const Vector3 &p_point) const { - - return Vector3(); -} - -void ConcavePolygonShapeSW::_cull(int p_idx, _CullParams *p_params) const { - - const BVH *bvh = &p_params->bvh[p_idx]; - - if (!p_params->aabb.intersects(bvh->aabb)) - return; - - if (bvh->face_index >= 0) { - - const Face *f = &p_params->faces[bvh->face_index]; - FaceShapeSW *face = p_params->face; - face->normal = f->normal; - face->vertex[0] = p_params->vertices[f->indices[0]]; - face->vertex[1] = p_params->vertices[f->indices[1]]; - face->vertex[2] = p_params->vertices[f->indices[2]]; - p_params->callback(p_params->userdata, face); - - } else { - - if (bvh->left >= 0) { - - _cull(bvh->left, p_params); - } - - if (bvh->right >= 0) { - - _cull(bvh->right, p_params); - } - } -} - -void ConcavePolygonShapeSW::cull(const AABB &p_local_aabb, Callback p_callback, void *p_userdata) const { - - // make matrix local to concave - if (faces.size() == 0) - return; - - AABB local_aabb = p_local_aabb; - - // unlock data - const Face *fr = faces.ptr(); - const Vector3 *vr = vertices.ptr(); - const BVH *br = bvh.ptr(); - - FaceShapeSW face; // use this to send in the callback - - _CullParams params; - params.aabb = local_aabb; - params.face = &face; - params.faces = fr; - params.vertices = vr; - params.bvh = br; - params.callback = p_callback; - params.userdata = p_userdata; - - // cull - _cull(0, ¶ms); -} - -Vector3 ConcavePolygonShapeSW::get_moment_of_inertia(real_t p_mass) const { - - // use bad AABB approximation - Vector3 extents = get_aabb().size * 0.5; - - return Vector3( - (p_mass / 3.0) * (extents.y * extents.y + extents.z * extents.z), - (p_mass / 3.0) * (extents.x * extents.x + extents.z * extents.z), - (p_mass / 3.0) * (extents.y * extents.y + extents.y * extents.y)); -} - -struct _VolumeSW_BVH_Element { - - AABB aabb; - Vector3 center; - int face_index; -}; - -struct _VolumeSW_BVH_CompareX { - - _FORCE_INLINE_ bool operator()(const _VolumeSW_BVH_Element &a, const _VolumeSW_BVH_Element &b) const { - - return a.center.x < b.center.x; - } -}; - -struct _VolumeSW_BVH_CompareY { - - _FORCE_INLINE_ bool operator()(const _VolumeSW_BVH_Element &a, const _VolumeSW_BVH_Element &b) const { - - return a.center.y < b.center.y; - } -}; - -struct _VolumeSW_BVH_CompareZ { - - _FORCE_INLINE_ bool operator()(const _VolumeSW_BVH_Element &a, const _VolumeSW_BVH_Element &b) const { - - return a.center.z < b.center.z; - } -}; - -struct _VolumeSW_BVH { - - AABB aabb; - _VolumeSW_BVH *left; - _VolumeSW_BVH *right; - - int face_index; -}; - -_VolumeSW_BVH *_volume_sw_build_bvh(_VolumeSW_BVH_Element *p_elements, int p_size, int &count) { - - _VolumeSW_BVH *bvh = memnew(_VolumeSW_BVH); - - if (p_size == 1) { - //leaf - bvh->aabb = p_elements[0].aabb; - bvh->left = NULL; - bvh->right = NULL; - bvh->face_index = p_elements->face_index; - count++; - return bvh; - } else { - - bvh->face_index = -1; - } - - AABB aabb; - for (int i = 0; i < p_size; i++) { - - if (i == 0) - aabb = p_elements[i].aabb; - else - aabb.merge_with(p_elements[i].aabb); - } - bvh->aabb = aabb; - switch (aabb.get_longest_axis_index()) { - - case 0: { - - SortArray<_VolumeSW_BVH_Element, _VolumeSW_BVH_CompareX> sort_x; - sort_x.sort(p_elements, p_size); - - } break; - case 1: { - - SortArray<_VolumeSW_BVH_Element, _VolumeSW_BVH_CompareY> sort_y; - sort_y.sort(p_elements, p_size); - } break; - case 2: { - - SortArray<_VolumeSW_BVH_Element, _VolumeSW_BVH_CompareZ> sort_z; - sort_z.sort(p_elements, p_size); - } break; - } - - int split = p_size / 2; - bvh->left = _volume_sw_build_bvh(p_elements, split, count); - bvh->right = _volume_sw_build_bvh(&p_elements[split], p_size - split, count); - - //printf("branch at %p - %i: %i\n",bvh,count,bvh->face_index); - count++; - return bvh; -} - -void ConcavePolygonShapeSW::_fill_bvh(_VolumeSW_BVH *p_bvh_tree, BVH *p_bvh_array, int &p_idx) { - - int idx = p_idx; - - p_bvh_array[idx].aabb = p_bvh_tree->aabb; - p_bvh_array[idx].face_index = p_bvh_tree->face_index; - //printf("%p - %i: %i(%p) -- %p:%p\n",%p_bvh_array[idx],p_idx,p_bvh_array[i]->face_index,&p_bvh_tree->face_index,p_bvh_tree->left,p_bvh_tree->right); - - if (p_bvh_tree->left) { - p_bvh_array[idx].left = ++p_idx; - _fill_bvh(p_bvh_tree->left, p_bvh_array, p_idx); - - } else { - - p_bvh_array[p_idx].left = -1; - } - - if (p_bvh_tree->right) { - p_bvh_array[idx].right = ++p_idx; - _fill_bvh(p_bvh_tree->right, p_bvh_array, p_idx); - - } else { - - p_bvh_array[p_idx].right = -1; - } - - memdelete(p_bvh_tree); -} - -void ConcavePolygonShapeSW::_setup(Vector<Vector3> p_faces) { - - int src_face_count = p_faces.size(); - if (src_face_count == 0) { - configure(AABB()); - return; - } - ERR_FAIL_COND(src_face_count % 3); - src_face_count /= 3; - - const Vector3 *facesr = p_faces.ptr(); - - Vector<_VolumeSW_BVH_Element> bvh_array; - bvh_array.resize(src_face_count); - - _VolumeSW_BVH_Element *bvh_arrayw = bvh_array.ptrw(); - - faces.resize(src_face_count); - Face *facesw = faces.ptrw(); - - vertices.resize(src_face_count * 3); - - Vector3 *verticesw = vertices.ptrw(); - - AABB _aabb; - - for (int i = 0; i < src_face_count; i++) { - - Face3 face(facesr[i * 3 + 0], facesr[i * 3 + 1], facesr[i * 3 + 2]); - - bvh_arrayw[i].aabb = face.get_aabb(); - bvh_arrayw[i].center = bvh_arrayw[i].aabb.position + bvh_arrayw[i].aabb.size * 0.5; - bvh_arrayw[i].face_index = i; - facesw[i].indices[0] = i * 3 + 0; - facesw[i].indices[1] = i * 3 + 1; - facesw[i].indices[2] = i * 3 + 2; - facesw[i].normal = face.get_plane().normal; - verticesw[i * 3 + 0] = face.vertex[0]; - verticesw[i * 3 + 1] = face.vertex[1]; - verticesw[i * 3 + 2] = face.vertex[2]; - if (i == 0) - _aabb = bvh_arrayw[i].aabb; - else - _aabb.merge_with(bvh_arrayw[i].aabb); - } - - int count = 0; - _VolumeSW_BVH *bvh_tree = _volume_sw_build_bvh(bvh_arrayw, src_face_count, count); - - bvh.resize(count + 1); - - BVH *bvh_arrayw2 = bvh.ptrw(); - - int idx = 0; - _fill_bvh(bvh_tree, bvh_arrayw2, idx); - - configure(_aabb); // this type of shape has no margin -} - -void ConcavePolygonShapeSW::set_data(const Variant &p_data) { - - _setup(p_data); -} - -Variant ConcavePolygonShapeSW::get_data() const { - - return get_faces(); -} - -ConcavePolygonShapeSW::ConcavePolygonShapeSW() { -} - -/* HEIGHT MAP SHAPE */ - -Vector<real_t> HeightMapShapeSW::get_heights() const { - - return heights; -} -int HeightMapShapeSW::get_width() const { - - return width; -} -int HeightMapShapeSW::get_depth() const { - - return depth; -} -real_t HeightMapShapeSW::get_cell_size() const { - - return cell_size; -} - -void HeightMapShapeSW::project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const { - - //not very useful, but not very used either - p_transform.xform(get_aabb()).project_range_in_plane(Plane(p_normal, 0), r_min, r_max); -} - -Vector3 HeightMapShapeSW::get_support(const Vector3 &p_normal) const { - - //not very useful, but not very used either - return get_aabb().get_support(p_normal); -} - -bool HeightMapShapeSW::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_point, Vector3 &r_normal) const { - - return false; -} - -bool HeightMapShapeSW::intersect_point(const Vector3 &p_point) const { - return false; -} - -Vector3 HeightMapShapeSW::get_closest_point_to(const Vector3 &p_point) const { - - return Vector3(); -} - -void HeightMapShapeSW::cull(const AABB &p_local_aabb, Callback p_callback, void *p_userdata) const { -} - -Vector3 HeightMapShapeSW::get_moment_of_inertia(real_t p_mass) const { - - // use bad AABB approximation - Vector3 extents = get_aabb().size * 0.5; - - return Vector3( - (p_mass / 3.0) * (extents.y * extents.y + extents.z * extents.z), - (p_mass / 3.0) * (extents.x * extents.x + extents.z * extents.z), - (p_mass / 3.0) * (extents.y * extents.y + extents.y * extents.y)); -} - -void HeightMapShapeSW::_setup(Vector<real_t> p_heights, int p_width, int p_depth, real_t p_cell_size) { - - heights = p_heights; - width = p_width; - depth = p_depth; - cell_size = p_cell_size; - - const real_t *r = heights.ptr(); - - AABB aabb; - - for (int i = 0; i < depth; i++) { - - for (int j = 0; j < width; j++) { - - real_t h = r[i * width + j]; - - Vector3 pos(j * cell_size, h, i * cell_size); - if (i == 0 || j == 0) - aabb.position = pos; - else - aabb.expand_to(pos); - } - } - - configure(aabb); -} - -void HeightMapShapeSW::set_data(const Variant &p_data) { - - ERR_FAIL_COND(p_data.get_type() != Variant::DICTIONARY); - Dictionary d = p_data; - ERR_FAIL_COND(!d.has("width")); - ERR_FAIL_COND(!d.has("depth")); - ERR_FAIL_COND(!d.has("cell_size")); - ERR_FAIL_COND(!d.has("heights")); - - int width = d["width"]; - int depth = d["depth"]; - real_t cell_size = d["cell_size"]; - Vector<real_t> heights = d["heights"]; - - ERR_FAIL_COND(width <= 0); - ERR_FAIL_COND(depth <= 0); - ERR_FAIL_COND(cell_size <= CMP_EPSILON); - ERR_FAIL_COND(heights.size() != (width * depth)); - _setup(heights, width, depth, cell_size); -} - -Variant HeightMapShapeSW::get_data() const { - - ERR_FAIL_V(Variant()); -} - -HeightMapShapeSW::HeightMapShapeSW() { - - width = 0; - depth = 0; - cell_size = 0; -} |