diff options
Diffstat (limited to 'servers/physics/physics_server_sw.h')
-rw-r--r-- | servers/physics/physics_server_sw.h | 71 |
1 files changed, 71 insertions, 0 deletions
diff --git a/servers/physics/physics_server_sw.h b/servers/physics/physics_server_sw.h index 3f56ba26d0..1c5754124d 100644 --- a/servers/physics/physics_server_sw.h +++ b/servers/physics/physics_server_sw.h @@ -200,6 +200,11 @@ public: virtual void body_set_applied_torque(RID p_body, const Vector3 &p_torque); virtual Vector3 body_get_applied_torque(RID p_body) const; + virtual void body_add_central_force(RID p_body, const Vector3 &p_force); + virtual void body_add_force(RID p_body, const Vector3 &p_force, const Vector3 &p_pos); + virtual void body_add_torque(RID p_body, const Vector3 &p_torque); + + virtual void body_apply_central_impulse(RID p_body, const Vector3 &p_impulse); virtual void body_apply_impulse(RID p_body, const Vector3 &p_pos, const Vector3 &p_impulse); virtual void body_apply_torque_impulse(RID p_body, const Vector3 &p_impulse); virtual void body_set_axis_velocity(RID p_body, const Vector3 &p_axis_velocity); @@ -230,6 +235,72 @@ public: // this function only works on physics process, errors and returns null otherwise virtual PhysicsDirectBodyState *body_get_direct_state(RID p_body); + /* SOFT BODY */ + + virtual RID soft_body_create(bool p_init_sleeping = false) { return RID(); } + + virtual void soft_body_update_visual_server(RID p_body, class SoftBodyVisualServerHandler *p_visual_server_handler) {} + + virtual void soft_body_set_space(RID p_body, RID p_space) {} + virtual RID soft_body_get_space(RID p_body) const { return RID(); } + + virtual void soft_body_set_collision_layer(RID p_body, uint32_t p_layer) {} + virtual uint32_t soft_body_get_collision_layer(RID p_body) const { return 0; } + + virtual void soft_body_set_collision_mask(RID p_body, uint32_t p_mask) {} + virtual uint32_t soft_body_get_collision_mask(RID p_body) const { return 0; } + + virtual void soft_body_add_collision_exception(RID p_body, RID p_body_b) {} + virtual void soft_body_remove_collision_exception(RID p_body, RID p_body_b) {} + virtual void soft_body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions) {} + + virtual void soft_body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) {} + virtual Variant soft_body_get_state(RID p_body, BodyState p_state) const { return Variant(); } + + virtual void soft_body_set_transform(RID p_body, const Transform &p_transform) {} + virtual Vector3 soft_body_get_vertex_position(RID p_body, int vertex_index) const { return Vector3(); } + + virtual void soft_body_set_ray_pickable(RID p_body, bool p_enable) {} + virtual bool soft_body_is_ray_pickable(RID p_body) const { return false; } + + virtual void soft_body_set_simulation_precision(RID p_body, int p_simulation_precision) {} + virtual int soft_body_get_simulation_precision(RID p_body) { return 0; } + + virtual void soft_body_set_total_mass(RID p_body, real_t p_total_mass) {} + virtual real_t soft_body_get_total_mass(RID p_body) { return 0.; } + + virtual void soft_body_set_linear_stiffness(RID p_body, real_t p_stiffness) {} + virtual real_t soft_body_get_linear_stiffness(RID p_body) { return 0.; } + + virtual void soft_body_set_areaAngular_stiffness(RID p_body, real_t p_stiffness) {} + virtual real_t soft_body_get_areaAngular_stiffness(RID p_body) { return 0.; } + + virtual void soft_body_set_volume_stiffness(RID p_body, real_t p_stiffness) {} + virtual real_t soft_body_get_volume_stiffness(RID p_body) { return 0.; } + + virtual void soft_body_set_pressure_coefficient(RID p_body, real_t p_pressure_coefficient) {} + virtual real_t soft_body_get_pressure_coefficient(RID p_body) { return 0.; } + + virtual void soft_body_set_pose_matching_coefficient(RID p_body, real_t p_pose_matching_coefficient) {} + virtual real_t soft_body_get_pose_matching_coefficient(RID p_body) { return 0.; } + + virtual void soft_body_set_damping_coefficient(RID p_body, real_t p_damping_coefficient) {} + virtual real_t soft_body_get_damping_coefficient(RID p_body) { return 0.; } + + virtual void soft_body_set_drag_coefficient(RID p_body, real_t p_drag_coefficient) {} + virtual real_t soft_body_get_drag_coefficient(RID p_body) { return 0.; } + + virtual void soft_body_set_mesh(RID p_body, const REF &p_mesh) {} + + virtual void soft_body_move_point(RID p_body, int p_point_index, const Vector3 &p_global_position) {} + virtual Vector3 soft_body_get_point_global_position(RID p_body, int p_point_index) { return Vector3(); } + + virtual Vector3 soft_body_get_point_offset(RID p_body, int p_point_index) const { return Vector3(); } + + virtual void soft_body_remove_all_pinned_points(RID p_body) {} + virtual void soft_body_pin_point(RID p_body, int p_point_index, bool p_pin) {} + virtual bool soft_body_is_point_pinned(RID p_body, int p_point_index) { return 0; } + /* JOINT API */ virtual RID joint_create_pin(RID p_body_A, const Vector3 &p_local_A, RID p_body_B, const Vector3 &p_local_B); |