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Diffstat (limited to 'servers/physics/physics_server_sw.h')
-rw-r--r-- | servers/physics/physics_server_sw.h | 382 |
1 files changed, 0 insertions, 382 deletions
diff --git a/servers/physics/physics_server_sw.h b/servers/physics/physics_server_sw.h deleted file mode 100644 index 459c7688f0..0000000000 --- a/servers/physics/physics_server_sw.h +++ /dev/null @@ -1,382 +0,0 @@ -/*************************************************************************/ -/* physics_server_sw.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef PHYSICS_SERVER_SW -#define PHYSICS_SERVER_SW - -#include "core/rid_owner.h" -#include "joints_sw.h" -#include "servers/physics_server.h" -#include "shape_sw.h" -#include "space_sw.h" -#include "step_sw.h" - -class PhysicsServerSW : public PhysicsServer { - - GDCLASS(PhysicsServerSW, PhysicsServer); - - friend class PhysicsDirectSpaceStateSW; - bool active; - int iterations; - bool doing_sync; - real_t last_step; - - int island_count; - int active_objects; - int collision_pairs; - - bool flushing_queries; - - StepSW *stepper; - Set<const SpaceSW *> active_spaces; - - PhysicsDirectBodyStateSW *direct_state; - - mutable RID_PtrOwner<ShapeSW> shape_owner; - mutable RID_PtrOwner<SpaceSW> space_owner; - mutable RID_PtrOwner<AreaSW> area_owner; - mutable RID_PtrOwner<BodySW> body_owner; - mutable RID_PtrOwner<JointSW> joint_owner; - - //void _clear_query(QuerySW *p_query); - friend class CollisionObjectSW; - SelfList<CollisionObjectSW>::List pending_shape_update_list; - void _update_shapes(); - -public: - static PhysicsServerSW *singleton; - - struct CollCbkData { - - int max; - int amount; - Vector3 *ptr; - }; - - static void _shape_col_cbk(const Vector3 &p_point_A, const Vector3 &p_point_B, void *p_userdata); - - virtual RID shape_create(ShapeType p_shape); - virtual void shape_set_data(RID p_shape, const Variant &p_data); - virtual void shape_set_custom_solver_bias(RID p_shape, real_t p_bias); - - virtual ShapeType shape_get_type(RID p_shape) const; - virtual Variant shape_get_data(RID p_shape) const; - - virtual void shape_set_margin(RID p_shape, real_t p_margin); - virtual real_t shape_get_margin(RID p_shape) const; - - virtual real_t shape_get_custom_solver_bias(RID p_shape) const; - - /* SPACE API */ - - virtual RID space_create(); - virtual void space_set_active(RID p_space, bool p_active); - virtual bool space_is_active(RID p_space) const; - - virtual void space_set_param(RID p_space, SpaceParameter p_param, real_t p_value); - virtual real_t space_get_param(RID p_space, SpaceParameter p_param) const; - - // this function only works on physics process, errors and returns null otherwise - virtual PhysicsDirectSpaceState *space_get_direct_state(RID p_space); - - virtual void space_set_debug_contacts(RID p_space, int p_max_contacts); - virtual Vector<Vector3> space_get_contacts(RID p_space) const; - virtual int space_get_contact_count(RID p_space) const; - - /* AREA API */ - - virtual RID area_create(); - - virtual void area_set_space_override_mode(RID p_area, AreaSpaceOverrideMode p_mode); - virtual AreaSpaceOverrideMode area_get_space_override_mode(RID p_area) const; - - virtual void area_set_space(RID p_area, RID p_space); - virtual RID area_get_space(RID p_area) const; - - virtual void area_add_shape(RID p_area, RID p_shape, const Transform &p_transform = Transform(), bool p_disabled = false); - virtual void area_set_shape(RID p_area, int p_shape_idx, RID p_shape); - virtual void area_set_shape_transform(RID p_area, int p_shape_idx, const Transform &p_transform); - - virtual int area_get_shape_count(RID p_area) const; - virtual RID area_get_shape(RID p_area, int p_shape_idx) const; - virtual Transform area_get_shape_transform(RID p_area, int p_shape_idx) const; - - virtual void area_remove_shape(RID p_area, int p_shape_idx); - virtual void area_clear_shapes(RID p_area); - - virtual void area_set_shape_disabled(RID p_area, int p_shape_idx, bool p_disabled); - - virtual void area_attach_object_instance_id(RID p_area, ObjectID p_id); - virtual ObjectID area_get_object_instance_id(RID p_area) const; - - virtual void area_set_param(RID p_area, AreaParameter p_param, const Variant &p_value); - virtual void area_set_transform(RID p_area, const Transform &p_transform); - - virtual Variant area_get_param(RID p_area, AreaParameter p_param) const; - virtual Transform area_get_transform(RID p_area) const; - - virtual void area_set_ray_pickable(RID p_area, bool p_enable); - virtual bool area_is_ray_pickable(RID p_area) const; - - virtual void area_set_collision_mask(RID p_area, uint32_t p_mask); - virtual void area_set_collision_layer(RID p_area, uint32_t p_layer); - - virtual void area_set_monitorable(RID p_area, bool p_monitorable); - - virtual void area_set_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method); - virtual void area_set_area_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method); - - /* BODY API */ - - // create a body of a given type - virtual RID body_create(BodyMode p_mode = BODY_MODE_RIGID, bool p_init_sleeping = false); - - virtual void body_set_space(RID p_body, RID p_space); - virtual RID body_get_space(RID p_body) const; - - virtual void body_set_mode(RID p_body, BodyMode p_mode); - virtual BodyMode body_get_mode(RID p_body) const; - - virtual void body_add_shape(RID p_body, RID p_shape, const Transform &p_transform = Transform(), bool p_disabled = false); - virtual void body_set_shape(RID p_body, int p_shape_idx, RID p_shape); - virtual void body_set_shape_transform(RID p_body, int p_shape_idx, const Transform &p_transform); - - virtual int body_get_shape_count(RID p_body) const; - virtual RID body_get_shape(RID p_body, int p_shape_idx) const; - virtual Transform body_get_shape_transform(RID p_body, int p_shape_idx) const; - - virtual void body_set_shape_disabled(RID p_body, int p_shape_idx, bool p_disabled); - - virtual void body_remove_shape(RID p_body, int p_shape_idx); - virtual void body_clear_shapes(RID p_body); - - virtual void body_attach_object_instance_id(RID p_body, ObjectID p_id); - virtual ObjectID body_get_object_instance_id(RID p_body) const; - - virtual void body_set_enable_continuous_collision_detection(RID p_body, bool p_enable); - virtual bool body_is_continuous_collision_detection_enabled(RID p_body) const; - - virtual void body_set_collision_layer(RID p_body, uint32_t p_layer); - virtual uint32_t body_get_collision_layer(RID p_body) const; - - virtual void body_set_collision_mask(RID p_body, uint32_t p_mask); - virtual uint32_t body_get_collision_mask(RID p_body) const; - - virtual void body_set_user_flags(RID p_body, uint32_t p_flags); - virtual uint32_t body_get_user_flags(RID p_body) const; - - virtual void body_set_param(RID p_body, BodyParameter p_param, real_t p_value); - virtual real_t body_get_param(RID p_body, BodyParameter p_param) const; - - virtual void body_set_kinematic_safe_margin(RID p_body, real_t p_margin); - virtual real_t body_get_kinematic_safe_margin(RID p_body) const; - - virtual void body_set_state(RID p_body, BodyState p_state, const Variant &p_variant); - virtual Variant body_get_state(RID p_body, BodyState p_state) const; - - virtual void body_set_applied_force(RID p_body, const Vector3 &p_force); - virtual Vector3 body_get_applied_force(RID p_body) const; - - virtual void body_set_applied_torque(RID p_body, const Vector3 &p_torque); - virtual Vector3 body_get_applied_torque(RID p_body) const; - - virtual void body_add_central_force(RID p_body, const Vector3 &p_force); - virtual void body_add_force(RID p_body, const Vector3 &p_force, const Vector3 &p_pos); - virtual void body_add_torque(RID p_body, const Vector3 &p_torque); - - virtual void body_apply_central_impulse(RID p_body, const Vector3 &p_impulse); - virtual void body_apply_impulse(RID p_body, const Vector3 &p_pos, const Vector3 &p_impulse); - virtual void body_apply_torque_impulse(RID p_body, const Vector3 &p_impulse); - virtual void body_set_axis_velocity(RID p_body, const Vector3 &p_axis_velocity); - - virtual void body_set_axis_lock(RID p_body, BodyAxis p_axis, bool p_lock); - virtual bool body_is_axis_locked(RID p_body, BodyAxis p_axis) const; - - virtual void body_add_collision_exception(RID p_body, RID p_body_b); - virtual void body_remove_collision_exception(RID p_body, RID p_body_b); - virtual void body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions); - - virtual void body_set_contacts_reported_depth_threshold(RID p_body, real_t p_threshold); - virtual real_t body_get_contacts_reported_depth_threshold(RID p_body) const; - - virtual void body_set_omit_force_integration(RID p_body, bool p_omit); - virtual bool body_is_omitting_force_integration(RID p_body) const; - - virtual void body_set_max_contacts_reported(RID p_body, int p_contacts); - virtual int body_get_max_contacts_reported(RID p_body) const; - - virtual void body_set_force_integration_callback(RID p_body, Object *p_receiver, const StringName &p_method, const Variant &p_udata = Variant()); - - virtual void body_set_ray_pickable(RID p_body, bool p_enable); - virtual bool body_is_ray_pickable(RID p_body) const; - - virtual bool body_test_motion(RID p_body, const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia, MotionResult *r_result = NULL, bool p_exclude_raycast_shapes = true); - virtual int body_test_ray_separation(RID p_body, const Transform &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, SeparationResult *r_results, int p_result_max, float p_margin = 0.001); - - // this function only works on physics process, errors and returns null otherwise - virtual PhysicsDirectBodyState *body_get_direct_state(RID p_body); - - /* SOFT BODY */ - - virtual RID soft_body_create(bool p_init_sleeping = false) { return RID(); } - - virtual void soft_body_update_visual_server(RID p_body, class SoftBodyVisualServerHandler *p_visual_server_handler) {} - - virtual void soft_body_set_space(RID p_body, RID p_space) {} - virtual RID soft_body_get_space(RID p_body) const { return RID(); } - - virtual void soft_body_set_collision_layer(RID p_body, uint32_t p_layer) {} - virtual uint32_t soft_body_get_collision_layer(RID p_body) const { return 0; } - - virtual void soft_body_set_collision_mask(RID p_body, uint32_t p_mask) {} - virtual uint32_t soft_body_get_collision_mask(RID p_body) const { return 0; } - - virtual void soft_body_add_collision_exception(RID p_body, RID p_body_b) {} - virtual void soft_body_remove_collision_exception(RID p_body, RID p_body_b) {} - virtual void soft_body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions) {} - - virtual void soft_body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) {} - virtual Variant soft_body_get_state(RID p_body, BodyState p_state) const { return Variant(); } - - virtual void soft_body_set_transform(RID p_body, const Transform &p_transform) {} - virtual Vector3 soft_body_get_vertex_position(RID p_body, int vertex_index) const { return Vector3(); } - - virtual void soft_body_set_ray_pickable(RID p_body, bool p_enable) {} - virtual bool soft_body_is_ray_pickable(RID p_body) const { return false; } - - virtual void soft_body_set_simulation_precision(RID p_body, int p_simulation_precision) {} - virtual int soft_body_get_simulation_precision(RID p_body) { return 0; } - - virtual void soft_body_set_total_mass(RID p_body, real_t p_total_mass) {} - virtual real_t soft_body_get_total_mass(RID p_body) { return 0.; } - - virtual void soft_body_set_linear_stiffness(RID p_body, real_t p_stiffness) {} - virtual real_t soft_body_get_linear_stiffness(RID p_body) { return 0.; } - - virtual void soft_body_set_areaAngular_stiffness(RID p_body, real_t p_stiffness) {} - virtual real_t soft_body_get_areaAngular_stiffness(RID p_body) { return 0.; } - - virtual void soft_body_set_volume_stiffness(RID p_body, real_t p_stiffness) {} - virtual real_t soft_body_get_volume_stiffness(RID p_body) { return 0.; } - - virtual void soft_body_set_pressure_coefficient(RID p_body, real_t p_pressure_coefficient) {} - virtual real_t soft_body_get_pressure_coefficient(RID p_body) { return 0.; } - - virtual void soft_body_set_pose_matching_coefficient(RID p_body, real_t p_pose_matching_coefficient) {} - virtual real_t soft_body_get_pose_matching_coefficient(RID p_body) { return 0.; } - - virtual void soft_body_set_damping_coefficient(RID p_body, real_t p_damping_coefficient) {} - virtual real_t soft_body_get_damping_coefficient(RID p_body) { return 0.; } - - virtual void soft_body_set_drag_coefficient(RID p_body, real_t p_drag_coefficient) {} - virtual real_t soft_body_get_drag_coefficient(RID p_body) { return 0.; } - - virtual void soft_body_set_mesh(RID p_body, const REF &p_mesh) {} - - virtual void soft_body_move_point(RID p_body, int p_point_index, const Vector3 &p_global_position) {} - virtual Vector3 soft_body_get_point_global_position(RID p_body, int p_point_index) { return Vector3(); } - - virtual Vector3 soft_body_get_point_offset(RID p_body, int p_point_index) const { return Vector3(); } - - virtual void soft_body_remove_all_pinned_points(RID p_body) {} - virtual void soft_body_pin_point(RID p_body, int p_point_index, bool p_pin) {} - virtual bool soft_body_is_point_pinned(RID p_body, int p_point_index) { return 0; } - - /* JOINT API */ - - virtual RID joint_create_pin(RID p_body_A, const Vector3 &p_local_A, RID p_body_B, const Vector3 &p_local_B); - - virtual void pin_joint_set_param(RID p_joint, PinJointParam p_param, real_t p_value); - virtual real_t pin_joint_get_param(RID p_joint, PinJointParam p_param) const; - - virtual void pin_joint_set_local_a(RID p_joint, const Vector3 &p_A); - virtual Vector3 pin_joint_get_local_a(RID p_joint) const; - - virtual void pin_joint_set_local_b(RID p_joint, const Vector3 &p_B); - virtual Vector3 pin_joint_get_local_b(RID p_joint) const; - - virtual RID joint_create_hinge(RID p_body_A, const Transform &p_frame_A, RID p_body_B, const Transform &p_frame_B); - virtual RID joint_create_hinge_simple(RID p_body_A, const Vector3 &p_pivot_A, const Vector3 &p_axis_A, RID p_body_B, const Vector3 &p_pivot_B, const Vector3 &p_axis_B); - - virtual void hinge_joint_set_param(RID p_joint, HingeJointParam p_param, real_t p_value); - virtual real_t hinge_joint_get_param(RID p_joint, HingeJointParam p_param) const; - - virtual void hinge_joint_set_flag(RID p_joint, HingeJointFlag p_flag, bool p_value); - virtual bool hinge_joint_get_flag(RID p_joint, HingeJointFlag p_flag) const; - - virtual RID joint_create_slider(RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B); //reference frame is A - - virtual void slider_joint_set_param(RID p_joint, SliderJointParam p_param, real_t p_value); - virtual real_t slider_joint_get_param(RID p_joint, SliderJointParam p_param) const; - - virtual RID joint_create_cone_twist(RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B); //reference frame is A - - virtual void cone_twist_joint_set_param(RID p_joint, ConeTwistJointParam p_param, real_t p_value); - virtual real_t cone_twist_joint_get_param(RID p_joint, ConeTwistJointParam p_param) const; - - virtual RID joint_create_generic_6dof(RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B); //reference frame is A - - virtual void generic_6dof_joint_set_param(RID p_joint, Vector3::Axis, G6DOFJointAxisParam p_param, real_t p_value); - virtual real_t generic_6dof_joint_get_param(RID p_joint, Vector3::Axis, G6DOFJointAxisParam p_param); - - virtual void generic_6dof_joint_set_flag(RID p_joint, Vector3::Axis, G6DOFJointAxisFlag p_flag, bool p_enable); - virtual bool generic_6dof_joint_get_flag(RID p_joint, Vector3::Axis, G6DOFJointAxisFlag p_flag); - - virtual void generic_6dof_joint_set_precision(RID p_joint, int precision) {} - virtual int generic_6dof_joint_get_precision(RID p_joint) { return 0; } - - virtual JointType joint_get_type(RID p_joint) const; - - virtual void joint_set_solver_priority(RID p_joint, int p_priority); - virtual int joint_get_solver_priority(RID p_joint) const; - - virtual void joint_disable_collisions_between_bodies(RID p_joint, const bool p_disable); - virtual bool joint_is_disabled_collisions_between_bodies(RID p_joint) const; - - /* MISC */ - - virtual void free(RID p_rid); - - virtual void set_active(bool p_active); - virtual void init(); - virtual void step(real_t p_step); - virtual void sync(); - virtual void flush_queries(); - virtual void finish(); - - virtual bool is_flushing_queries() const { return flushing_queries; } - - int get_process_info(ProcessInfo p_info); - - PhysicsServerSW(); - ~PhysicsServerSW(); -}; - -#endif |