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+/*************************************************************************/
+/* physics_server_sw.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef PHYSICS_SERVER_SW
+#define PHYSICS_SERVER_SW
+
+
+#include "servers/physics_server.h"
+#include "shape_sw.h"
+#include "space_sw.h"
+#include "step_sw.h"
+#include "joints_sw.h"
+
+
+class PhysicsServerSW : public PhysicsServer {
+
+ OBJ_TYPE( PhysicsServerSW, PhysicsServer );
+
+friend class PhysicsDirectSpaceStateSW;
+ bool active;
+ int iterations;
+ bool doing_sync;
+ real_t last_step;
+
+ StepSW *stepper;
+ Set<const SpaceSW*> active_spaces;
+
+ PhysicsDirectBodyStateSW *direct_state;
+
+ mutable RID_Owner<ShapeSW> shape_owner;
+ mutable RID_Owner<SpaceSW> space_owner;
+ mutable RID_Owner<AreaSW> area_owner;
+ mutable RID_Owner<BodySW> body_owner;
+ mutable RID_Owner<JointSW> joint_owner;
+
+// void _clear_query(QuerySW *p_query);
+public:
+
+ virtual RID shape_create(ShapeType p_shape);
+ virtual void shape_set_data(RID p_shape, const Variant& p_data);
+ virtual void shape_set_custom_solver_bias(RID p_shape, real_t p_bias);
+
+ virtual ShapeType shape_get_type(RID p_shape) const;
+ virtual Variant shape_get_data(RID p_shape) const;
+ virtual real_t shape_get_custom_solver_bias(RID p_shape) const;
+
+ /* SPACE API */
+
+ virtual RID space_create();
+ virtual void space_set_active(RID p_space,bool p_active);
+ virtual bool space_is_active(RID p_space) const;
+
+ virtual void space_set_param(RID p_space,SpaceParameter p_param, real_t p_value);
+ virtual real_t space_get_param(RID p_space,SpaceParameter p_param) const;
+
+ // this function only works on fixed process, errors and returns null otherwise
+ virtual PhysicsDirectSpaceState* space_get_direct_state(RID p_space);
+
+
+ /* AREA API */
+
+ virtual RID area_create();
+
+ virtual void area_set_space_override_mode(RID p_area, AreaSpaceOverrideMode p_mode);
+ virtual AreaSpaceOverrideMode area_get_space_override_mode(RID p_area) const;
+
+ virtual void area_set_space(RID p_area, RID p_space);
+ virtual RID area_get_space(RID p_area) const;
+
+ virtual void area_add_shape(RID p_area, RID p_shape, const Transform& p_transform=Transform());
+ virtual void area_set_shape(RID p_area, int p_shape_idx,RID p_shape);
+ virtual void area_set_shape_transform(RID p_area, int p_shape_idx, const Transform& p_transform);
+
+ virtual int area_get_shape_count(RID p_area) const;
+ virtual RID area_get_shape(RID p_area, int p_shape_idx) const;
+ virtual Transform area_get_shape_transform(RID p_area, int p_shape_idx) const;
+
+ virtual void area_remove_shape(RID p_area, int p_shape_idx);
+ virtual void area_clear_shapes(RID p_area);
+
+ virtual void area_attach_object_instance_ID(RID p_area,ObjectID p_ID);
+ virtual ObjectID area_get_object_instance_ID(RID p_area) const;
+
+ virtual void area_set_param(RID p_area,AreaParameter p_param,const Variant& p_value);
+ virtual void area_set_transform(RID p_area, const Transform& p_transform);
+
+ virtual Variant area_get_param(RID p_parea,AreaParameter p_param) const;
+ virtual Transform area_get_transform(RID p_area) const;
+
+ virtual void area_set_monitor_callback(RID p_area,Object *p_receiver,const StringName& p_method);
+
+
+ /* BODY API */
+
+ // create a body of a given type
+ virtual RID body_create(BodyMode p_mode=BODY_MODE_RIGID,bool p_init_sleeping=false);
+
+ virtual void body_set_space(RID p_body, RID p_space);
+ virtual RID body_get_space(RID p_body) const;
+
+ virtual void body_set_mode(RID p_body, BodyMode p_mode);
+ virtual BodyMode body_get_mode(RID p_body, BodyMode p_mode) const;
+
+ virtual void body_add_shape(RID p_body, RID p_shape, const Transform& p_transform=Transform());
+ virtual void body_set_shape(RID p_body, int p_shape_idx,RID p_shape);
+ virtual void body_set_shape_transform(RID p_body, int p_shape_idx, const Transform& p_transform);
+
+ virtual int body_get_shape_count(RID p_body) const;
+ virtual RID body_get_shape(RID p_body, int p_shape_idx) const;
+ virtual Transform body_get_shape_transform(RID p_body, int p_shape_idx) const;
+
+ virtual void body_set_shape_as_trigger(RID p_body, int p_shape_idx,bool p_enable);
+ virtual bool body_is_shape_set_as_trigger(RID p_body, int p_shape_idx) const;
+
+ virtual void body_remove_shape(RID p_body, int p_shape_idx);
+ virtual void body_clear_shapes(RID p_body);
+
+ virtual void body_attach_object_instance_ID(RID p_body,uint32_t p_ID);
+ virtual uint32_t body_get_object_instance_ID(RID p_body) const;
+
+ virtual void body_set_enable_continuous_collision_detection(RID p_body,bool p_enable);
+ virtual bool body_is_continuous_collision_detection_enabled(RID p_body) const;
+
+ virtual void body_set_user_flags(RID p_body, uint32_t p_flags);
+ virtual uint32_t body_get_user_flags(RID p_body, uint32_t p_flags) const;
+
+ virtual void body_set_param(RID p_body, BodyParameter p_param, float p_value);
+ virtual float body_get_param(RID p_body, BodyParameter p_param) const;
+
+ //advanced simulation
+ virtual void body_static_simulate_motion(RID p_body,const Transform& p_new_transform);
+
+ virtual void body_set_state(RID p_body, BodyState p_state, const Variant& p_variant);
+ virtual Variant body_get_state(RID p_body, BodyState p_state) const;
+
+ virtual void body_set_applied_force(RID p_body, const Vector3& p_force);
+ virtual Vector3 body_get_applied_force(RID p_body) const;
+
+ virtual void body_set_applied_torque(RID p_body, const Vector3& p_torque);
+ virtual Vector3 body_get_applied_torque(RID p_body) const;
+
+ virtual void body_apply_impulse(RID p_body, const Vector3& p_pos, const Vector3& p_impulse);
+ virtual void body_set_axis_velocity(RID p_body, const Vector3& p_axis_velocity);
+
+ virtual void body_add_collision_exception(RID p_body, RID p_body_b);
+ virtual void body_remove_collision_exception(RID p_body, RID p_body_b);
+ virtual void body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions);
+
+ virtual void body_set_contacts_reported_depth_treshold(RID p_body, float p_treshold);
+ virtual float body_get_contacts_reported_depth_treshold(RID p_body) const;
+
+ virtual void body_set_omit_force_integration(RID p_body,bool p_omit);
+ virtual bool body_is_omitting_force_integration(RID p_body) const;
+
+ virtual void body_set_max_contacts_reported(RID p_body, int p_contacts);
+ virtual int body_get_max_contacts_reported(RID p_body) const;
+
+ virtual void body_set_force_integration_callback(RID p_body,Object *p_receiver,const StringName& p_method,const Variant& p_udata=Variant());
+
+ /* JOINT API */
+#if 0
+ virtual void joint_set_param(RID p_joint, JointParam p_param, real_t p_value);
+ virtual real_t joint_get_param(RID p_joint,JointParam p_param) const;
+
+ virtual RID pin_joint_create(const Vector3& p_pos,RID p_body_a,RID p_body_b=RID());
+ virtual RID groove_joint_create(const Vector3& p_a_groove1,const Vector3& p_a_groove2, const Vector3& p_b_anchor, RID p_body_a,RID p_body_b);
+ virtual RID damped_spring_joint_create(const Vector3& p_anchor_a,const Vector3& p_anchor_b,RID p_body_a,RID p_body_b=RID());
+ virtual void damped_string_joint_set_param(RID p_joint, DampedStringParam p_param, real_t p_value);
+ virtual real_t damped_string_joint_get_param(RID p_joint, DampedStringParam p_param) const;
+
+ virtual JointType joint_get_type(RID p_joint) const;
+#endif
+ /* MISC */
+
+ virtual void free(RID p_rid);
+
+ virtual void set_active(bool p_active);
+ virtual void init();
+ virtual void step(float p_step);
+ virtual void sync();
+ virtual void flush_queries();
+ virtual void finish();
+
+ PhysicsServerSW();
+ ~PhysicsServerSW();
+
+};
+
+#endif
+