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Diffstat (limited to 'servers/physics/physics_server_sw.h')
-rw-r--r-- | servers/physics/physics_server_sw.h | 215 |
1 files changed, 215 insertions, 0 deletions
diff --git a/servers/physics/physics_server_sw.h b/servers/physics/physics_server_sw.h new file mode 100644 index 0000000000..2a46ba65fb --- /dev/null +++ b/servers/physics/physics_server_sw.h @@ -0,0 +1,215 @@ +/*************************************************************************/ +/* physics_server_sw.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef PHYSICS_SERVER_SW +#define PHYSICS_SERVER_SW + + +#include "servers/physics_server.h" +#include "shape_sw.h" +#include "space_sw.h" +#include "step_sw.h" +#include "joints_sw.h" + + +class PhysicsServerSW : public PhysicsServer { + + OBJ_TYPE( PhysicsServerSW, PhysicsServer ); + +friend class PhysicsDirectSpaceStateSW; + bool active; + int iterations; + bool doing_sync; + real_t last_step; + + StepSW *stepper; + Set<const SpaceSW*> active_spaces; + + PhysicsDirectBodyStateSW *direct_state; + + mutable RID_Owner<ShapeSW> shape_owner; + mutable RID_Owner<SpaceSW> space_owner; + mutable RID_Owner<AreaSW> area_owner; + mutable RID_Owner<BodySW> body_owner; + mutable RID_Owner<JointSW> joint_owner; + +// void _clear_query(QuerySW *p_query); +public: + + virtual RID shape_create(ShapeType p_shape); + virtual void shape_set_data(RID p_shape, const Variant& p_data); + virtual void shape_set_custom_solver_bias(RID p_shape, real_t p_bias); + + virtual ShapeType shape_get_type(RID p_shape) const; + virtual Variant shape_get_data(RID p_shape) const; + virtual real_t shape_get_custom_solver_bias(RID p_shape) const; + + /* SPACE API */ + + virtual RID space_create(); + virtual void space_set_active(RID p_space,bool p_active); + virtual bool space_is_active(RID p_space) const; + + virtual void space_set_param(RID p_space,SpaceParameter p_param, real_t p_value); + virtual real_t space_get_param(RID p_space,SpaceParameter p_param) const; + + // this function only works on fixed process, errors and returns null otherwise + virtual PhysicsDirectSpaceState* space_get_direct_state(RID p_space); + + + /* AREA API */ + + virtual RID area_create(); + + virtual void area_set_space_override_mode(RID p_area, AreaSpaceOverrideMode p_mode); + virtual AreaSpaceOverrideMode area_get_space_override_mode(RID p_area) const; + + virtual void area_set_space(RID p_area, RID p_space); + virtual RID area_get_space(RID p_area) const; + + virtual void area_add_shape(RID p_area, RID p_shape, const Transform& p_transform=Transform()); + virtual void area_set_shape(RID p_area, int p_shape_idx,RID p_shape); + virtual void area_set_shape_transform(RID p_area, int p_shape_idx, const Transform& p_transform); + + virtual int area_get_shape_count(RID p_area) const; + virtual RID area_get_shape(RID p_area, int p_shape_idx) const; + virtual Transform area_get_shape_transform(RID p_area, int p_shape_idx) const; + + virtual void area_remove_shape(RID p_area, int p_shape_idx); + virtual void area_clear_shapes(RID p_area); + + virtual void area_attach_object_instance_ID(RID p_area,ObjectID p_ID); + virtual ObjectID area_get_object_instance_ID(RID p_area) const; + + virtual void area_set_param(RID p_area,AreaParameter p_param,const Variant& p_value); + virtual void area_set_transform(RID p_area, const Transform& p_transform); + + virtual Variant area_get_param(RID p_parea,AreaParameter p_param) const; + virtual Transform area_get_transform(RID p_area) const; + + virtual void area_set_monitor_callback(RID p_area,Object *p_receiver,const StringName& p_method); + + + /* BODY API */ + + // create a body of a given type + virtual RID body_create(BodyMode p_mode=BODY_MODE_RIGID,bool p_init_sleeping=false); + + virtual void body_set_space(RID p_body, RID p_space); + virtual RID body_get_space(RID p_body) const; + + virtual void body_set_mode(RID p_body, BodyMode p_mode); + virtual BodyMode body_get_mode(RID p_body, BodyMode p_mode) const; + + virtual void body_add_shape(RID p_body, RID p_shape, const Transform& p_transform=Transform()); + virtual void body_set_shape(RID p_body, int p_shape_idx,RID p_shape); + virtual void body_set_shape_transform(RID p_body, int p_shape_idx, const Transform& p_transform); + + virtual int body_get_shape_count(RID p_body) const; + virtual RID body_get_shape(RID p_body, int p_shape_idx) const; + virtual Transform body_get_shape_transform(RID p_body, int p_shape_idx) const; + + virtual void body_set_shape_as_trigger(RID p_body, int p_shape_idx,bool p_enable); + virtual bool body_is_shape_set_as_trigger(RID p_body, int p_shape_idx) const; + + virtual void body_remove_shape(RID p_body, int p_shape_idx); + virtual void body_clear_shapes(RID p_body); + + virtual void body_attach_object_instance_ID(RID p_body,uint32_t p_ID); + virtual uint32_t body_get_object_instance_ID(RID p_body) const; + + virtual void body_set_enable_continuous_collision_detection(RID p_body,bool p_enable); + virtual bool body_is_continuous_collision_detection_enabled(RID p_body) const; + + virtual void body_set_user_flags(RID p_body, uint32_t p_flags); + virtual uint32_t body_get_user_flags(RID p_body, uint32_t p_flags) const; + + virtual void body_set_param(RID p_body, BodyParameter p_param, float p_value); + virtual float body_get_param(RID p_body, BodyParameter p_param) const; + + //advanced simulation + virtual void body_static_simulate_motion(RID p_body,const Transform& p_new_transform); + + virtual void body_set_state(RID p_body, BodyState p_state, const Variant& p_variant); + virtual Variant body_get_state(RID p_body, BodyState p_state) const; + + virtual void body_set_applied_force(RID p_body, const Vector3& p_force); + virtual Vector3 body_get_applied_force(RID p_body) const; + + virtual void body_set_applied_torque(RID p_body, const Vector3& p_torque); + virtual Vector3 body_get_applied_torque(RID p_body) const; + + virtual void body_apply_impulse(RID p_body, const Vector3& p_pos, const Vector3& p_impulse); + virtual void body_set_axis_velocity(RID p_body, const Vector3& p_axis_velocity); + + virtual void body_add_collision_exception(RID p_body, RID p_body_b); + virtual void body_remove_collision_exception(RID p_body, RID p_body_b); + virtual void body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions); + + virtual void body_set_contacts_reported_depth_treshold(RID p_body, float p_treshold); + virtual float body_get_contacts_reported_depth_treshold(RID p_body) const; + + virtual void body_set_omit_force_integration(RID p_body,bool p_omit); + virtual bool body_is_omitting_force_integration(RID p_body) const; + + virtual void body_set_max_contacts_reported(RID p_body, int p_contacts); + virtual int body_get_max_contacts_reported(RID p_body) const; + + virtual void body_set_force_integration_callback(RID p_body,Object *p_receiver,const StringName& p_method,const Variant& p_udata=Variant()); + + /* JOINT API */ +#if 0 + virtual void joint_set_param(RID p_joint, JointParam p_param, real_t p_value); + virtual real_t joint_get_param(RID p_joint,JointParam p_param) const; + + virtual RID pin_joint_create(const Vector3& p_pos,RID p_body_a,RID p_body_b=RID()); + virtual RID groove_joint_create(const Vector3& p_a_groove1,const Vector3& p_a_groove2, const Vector3& p_b_anchor, RID p_body_a,RID p_body_b); + virtual RID damped_spring_joint_create(const Vector3& p_anchor_a,const Vector3& p_anchor_b,RID p_body_a,RID p_body_b=RID()); + virtual void damped_string_joint_set_param(RID p_joint, DampedStringParam p_param, real_t p_value); + virtual real_t damped_string_joint_get_param(RID p_joint, DampedStringParam p_param) const; + + virtual JointType joint_get_type(RID p_joint) const; +#endif + /* MISC */ + + virtual void free(RID p_rid); + + virtual void set_active(bool p_active); + virtual void init(); + virtual void step(float p_step); + virtual void sync(); + virtual void flush_queries(); + virtual void finish(); + + PhysicsServerSW(); + ~PhysicsServerSW(); + +}; + +#endif + |