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-rw-r--r--servers/physics/joints/hinge_joint_sw.h46
1 files changed, 20 insertions, 26 deletions
diff --git a/servers/physics/joints/hinge_joint_sw.h b/servers/physics/joints/hinge_joint_sw.h
index 8469fd1ca0..013d9afdbf 100644
--- a/servers/physics/joints/hinge_joint_sw.h
+++ b/servers/physics/joints/hinge_joint_sw.h
@@ -34,9 +34,8 @@ Adapted to Godot from the Bullet library.
#ifndef HINGE_JOINT_SW_H
#define HINGE_JOINT_SW_H
-#include "servers/physics/joints_sw.h"
#include "servers/physics/joints/jacobian_entry_sw.h"
-
+#include "servers/physics/joints_sw.h"
/*
Bullet Continuous Collision Detection and Physics Library
@@ -53,8 +52,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-
-
class HingeJointSW : public JointSW {
union {
@@ -66,41 +63,39 @@ class HingeJointSW : public JointSW {
BodySW *_arr[2];
};
- JacobianEntrySW m_jac[3]; //3 orthogonal linear constraints
- JacobianEntrySW m_jacAng[3]; //2 orthogonal angular constraints+ 1 for limit/motor
+ JacobianEntrySW m_jac[3]; //3 orthogonal linear constraints
+ JacobianEntrySW m_jacAng[3]; //2 orthogonal angular constraints+ 1 for limit/motor
Transform m_rbAFrame; // constraint axii. Assumes z is hinge axis.
Transform m_rbBFrame;
- real_t m_motorTargetVelocity;
- real_t m_maxMotorImpulse;
+ real_t m_motorTargetVelocity;
+ real_t m_maxMotorImpulse;
- real_t m_limitSoftness;
- real_t m_biasFactor;
- real_t m_relaxationFactor;
+ real_t m_limitSoftness;
+ real_t m_biasFactor;
+ real_t m_relaxationFactor;
- real_t m_lowerLimit;
- real_t m_upperLimit;
+ real_t m_lowerLimit;
+ real_t m_upperLimit;
- real_t m_kHinge;
+ real_t m_kHinge;
- real_t m_limitSign;
- real_t m_correction;
+ real_t m_limitSign;
+ real_t m_correction;
- real_t m_accLimitImpulse;
+ real_t m_accLimitImpulse;
real_t tau;
- bool m_useLimit;
- bool m_angularOnly;
- bool m_enableAngularMotor;
- bool m_solveLimit;
+ bool m_useLimit;
+ bool m_angularOnly;
+ bool m_enableAngularMotor;
+ bool m_solveLimit;
real_t m_appliedImpulse;
-
public:
-
virtual PhysicsServer::JointType get_type() const { return PhysicsServer::JOINT_HINGE; }
virtual bool setup(real_t p_step);
@@ -114,9 +109,8 @@ public:
void set_flag(PhysicsServer::HingeJointFlag p_flag, bool p_value);
bool get_flag(PhysicsServer::HingeJointFlag p_flag) const;
- HingeJointSW(BodySW* rbA,BodySW* rbB, const Transform& frameA, const Transform& frameB);
- HingeJointSW(BodySW* rbA,BodySW* rbB, const Vector3& pivotInA,const Vector3& pivotInB, const Vector3& axisInA,const Vector3& axisInB);
-
+ HingeJointSW(BodySW *rbA, BodySW *rbB, const Transform &frameA, const Transform &frameB);
+ HingeJointSW(BodySW *rbA, BodySW *rbB, const Vector3 &pivotInA, const Vector3 &pivotInB, const Vector3 &axisInA, const Vector3 &axisInB);
};
#endif // HINGE_JOINT_SW_H