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Diffstat (limited to 'servers/physics/joints/hinge_joint_sw.cpp')
-rw-r--r-- | servers/physics/joints/hinge_joint_sw.cpp | 450 |
1 files changed, 0 insertions, 450 deletions
diff --git a/servers/physics/joints/hinge_joint_sw.cpp b/servers/physics/joints/hinge_joint_sw.cpp deleted file mode 100644 index 1ad3e738ba..0000000000 --- a/servers/physics/joints/hinge_joint_sw.cpp +++ /dev/null @@ -1,450 +0,0 @@ -/*************************************************************************/ -/* hinge_joint_sw.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -/* -Adapted to Godot from the Bullet library. -*/ - -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#include "hinge_joint_sw.h" - -static void plane_space(const Vector3 &n, Vector3 &p, Vector3 &q) { - - if (Math::abs(n.z) > Math_SQRT12) { - // choose p in y-z plane - real_t a = n[1] * n[1] + n[2] * n[2]; - real_t k = 1.0 / Math::sqrt(a); - p = Vector3(0, -n[2] * k, n[1] * k); - // set q = n x p - q = Vector3(a * k, -n[0] * p[2], n[0] * p[1]); - } else { - // choose p in x-y plane - real_t a = n.x * n.x + n.y * n.y; - real_t k = 1.0 / Math::sqrt(a); - p = Vector3(-n.y * k, n.x * k, 0); - // set q = n x p - q = Vector3(-n.z * p.y, n.z * p.x, a * k); - } -} - -HingeJointSW::HingeJointSW(BodySW *rbA, BodySW *rbB, const Transform &frameA, const Transform &frameB) : - JointSW(_arr, 2) { - - A = rbA; - B = rbB; - - m_rbAFrame = frameA; - m_rbBFrame = frameB; - // flip axis - m_rbBFrame.basis[0][2] *= real_t(-1.); - m_rbBFrame.basis[1][2] *= real_t(-1.); - m_rbBFrame.basis[2][2] *= real_t(-1.); - - //start with free - m_lowerLimit = Math_PI; - m_upperLimit = -Math_PI; - - m_useLimit = false; - m_biasFactor = 0.3f; - m_relaxationFactor = 1.0f; - m_limitSoftness = 0.9f; - m_solveLimit = false; - - tau = 0.3; - - m_angularOnly = false; - m_enableAngularMotor = false; - - A->add_constraint(this, 0); - B->add_constraint(this, 1); -} - -HingeJointSW::HingeJointSW(BodySW *rbA, BodySW *rbB, const Vector3 &pivotInA, const Vector3 &pivotInB, - const Vector3 &axisInA, const Vector3 &axisInB) : - JointSW(_arr, 2) { - - A = rbA; - B = rbB; - - m_rbAFrame.origin = pivotInA; - - // since no frame is given, assume this to be zero angle and just pick rb transform axis - Vector3 rbAxisA1 = rbA->get_transform().basis.get_axis(0); - - Vector3 rbAxisA2; - real_t projection = axisInA.dot(rbAxisA1); - if (projection >= 1.0f - CMP_EPSILON) { - rbAxisA1 = -rbA->get_transform().basis.get_axis(2); - rbAxisA2 = rbA->get_transform().basis.get_axis(1); - } else if (projection <= -1.0f + CMP_EPSILON) { - rbAxisA1 = rbA->get_transform().basis.get_axis(2); - rbAxisA2 = rbA->get_transform().basis.get_axis(1); - } else { - rbAxisA2 = axisInA.cross(rbAxisA1); - rbAxisA1 = rbAxisA2.cross(axisInA); - } - - m_rbAFrame.basis = Basis(rbAxisA1.x, rbAxisA2.x, axisInA.x, - rbAxisA1.y, rbAxisA2.y, axisInA.y, - rbAxisA1.z, rbAxisA2.z, axisInA.z); - - Quat rotationArc = Quat(axisInA, axisInB); - Vector3 rbAxisB1 = rotationArc.xform(rbAxisA1); - Vector3 rbAxisB2 = axisInB.cross(rbAxisB1); - - m_rbBFrame.origin = pivotInB; - m_rbBFrame.basis = Basis(rbAxisB1.x, rbAxisB2.x, -axisInB.x, - rbAxisB1.y, rbAxisB2.y, -axisInB.y, - rbAxisB1.z, rbAxisB2.z, -axisInB.z); - - //start with free - m_lowerLimit = Math_PI; - m_upperLimit = -Math_PI; - - m_useLimit = false; - m_biasFactor = 0.3f; - m_relaxationFactor = 1.0f; - m_limitSoftness = 0.9f; - m_solveLimit = false; - - tau = 0.3; - - m_angularOnly = false; - m_enableAngularMotor = false; - - A->add_constraint(this, 0); - B->add_constraint(this, 1); -} - -bool HingeJointSW::setup(real_t p_step) { - - m_appliedImpulse = real_t(0.); - - if (!m_angularOnly) { - Vector3 pivotAInW = A->get_transform().xform(m_rbAFrame.origin); - Vector3 pivotBInW = B->get_transform().xform(m_rbBFrame.origin); - Vector3 relPos = pivotBInW - pivotAInW; - - Vector3 normal[3]; - if (Math::is_zero_approx(relPos.length_squared())) { - normal[0] = Vector3(real_t(1.0), 0, 0); - } else { - normal[0] = relPos.normalized(); - } - - plane_space(normal[0], normal[1], normal[2]); - - for (int i = 0; i < 3; i++) { - memnew_placement(&m_jac[i], JacobianEntrySW( - A->get_principal_inertia_axes().transposed(), - B->get_principal_inertia_axes().transposed(), - pivotAInW - A->get_transform().origin - A->get_center_of_mass(), - pivotBInW - B->get_transform().origin - B->get_center_of_mass(), - normal[i], - A->get_inv_inertia(), - A->get_inv_mass(), - B->get_inv_inertia(), - B->get_inv_mass())); - } - } - - //calculate two perpendicular jointAxis, orthogonal to hingeAxis - //these two jointAxis require equal angular velocities for both bodies - - //this is unused for now, it's a todo - Vector3 jointAxis0local; - Vector3 jointAxis1local; - - plane_space(m_rbAFrame.basis.get_axis(2), jointAxis0local, jointAxis1local); - - Vector3 jointAxis0 = A->get_transform().basis.xform(jointAxis0local); - Vector3 jointAxis1 = A->get_transform().basis.xform(jointAxis1local); - Vector3 hingeAxisWorld = A->get_transform().basis.xform(m_rbAFrame.basis.get_axis(2)); - - memnew_placement(&m_jacAng[0], JacobianEntrySW(jointAxis0, - A->get_principal_inertia_axes().transposed(), - B->get_principal_inertia_axes().transposed(), - A->get_inv_inertia(), - B->get_inv_inertia())); - - memnew_placement(&m_jacAng[1], JacobianEntrySW(jointAxis1, - A->get_principal_inertia_axes().transposed(), - B->get_principal_inertia_axes().transposed(), - A->get_inv_inertia(), - B->get_inv_inertia())); - - memnew_placement(&m_jacAng[2], JacobianEntrySW(hingeAxisWorld, - A->get_principal_inertia_axes().transposed(), - B->get_principal_inertia_axes().transposed(), - A->get_inv_inertia(), - B->get_inv_inertia())); - - // Compute limit information - real_t hingeAngle = get_hinge_angle(); - - //set bias, sign, clear accumulator - m_correction = real_t(0.); - m_limitSign = real_t(0.); - m_solveLimit = false; - m_accLimitImpulse = real_t(0.); - - //if (m_lowerLimit < m_upperLimit) - if (m_useLimit && m_lowerLimit <= m_upperLimit) { - //if (hingeAngle <= m_lowerLimit*m_limitSoftness) - if (hingeAngle <= m_lowerLimit) { - m_correction = (m_lowerLimit - hingeAngle); - m_limitSign = 1.0f; - m_solveLimit = true; - } - //else if (hingeAngle >= m_upperLimit*m_limitSoftness) - else if (hingeAngle >= m_upperLimit) { - m_correction = m_upperLimit - hingeAngle; - m_limitSign = -1.0f; - m_solveLimit = true; - } - } - - //Compute K = J*W*J' for hinge axis - Vector3 axisA = A->get_transform().basis.xform(m_rbAFrame.basis.get_axis(2)); - m_kHinge = 1.0f / (A->compute_angular_impulse_denominator(axisA) + - B->compute_angular_impulse_denominator(axisA)); - - return true; -} - -void HingeJointSW::solve(real_t p_step) { - - Vector3 pivotAInW = A->get_transform().xform(m_rbAFrame.origin); - Vector3 pivotBInW = B->get_transform().xform(m_rbBFrame.origin); - - //real_t tau = real_t(0.3); - - //linear part - if (!m_angularOnly) { - Vector3 rel_pos1 = pivotAInW - A->get_transform().origin; - Vector3 rel_pos2 = pivotBInW - B->get_transform().origin; - - Vector3 vel1 = A->get_velocity_in_local_point(rel_pos1); - Vector3 vel2 = B->get_velocity_in_local_point(rel_pos2); - Vector3 vel = vel1 - vel2; - - for (int i = 0; i < 3; i++) { - const Vector3 &normal = m_jac[i].m_linearJointAxis; - real_t jacDiagABInv = real_t(1.) / m_jac[i].getDiagonal(); - - real_t rel_vel; - rel_vel = normal.dot(vel); - //positional error (zeroth order error) - real_t depth = -(pivotAInW - pivotBInW).dot(normal); //this is the error projected on the normal - real_t impulse = depth * tau / p_step * jacDiagABInv - rel_vel * jacDiagABInv; - m_appliedImpulse += impulse; - Vector3 impulse_vector = normal * impulse; - A->apply_impulse(pivotAInW - A->get_transform().origin, impulse_vector); - B->apply_impulse(pivotBInW - B->get_transform().origin, -impulse_vector); - } - } - - { - ///solve angular part - - // get axes in world space - Vector3 axisA = A->get_transform().basis.xform(m_rbAFrame.basis.get_axis(2)); - Vector3 axisB = B->get_transform().basis.xform(m_rbBFrame.basis.get_axis(2)); - - const Vector3 &angVelA = A->get_angular_velocity(); - const Vector3 &angVelB = B->get_angular_velocity(); - - Vector3 angVelAroundHingeAxisA = axisA * axisA.dot(angVelA); - Vector3 angVelAroundHingeAxisB = axisB * axisB.dot(angVelB); - - Vector3 angAorthog = angVelA - angVelAroundHingeAxisA; - Vector3 angBorthog = angVelB - angVelAroundHingeAxisB; - Vector3 velrelOrthog = angAorthog - angBorthog; - { - //solve orthogonal angular velocity correction - real_t relaxation = real_t(1.); - real_t len = velrelOrthog.length(); - if (len > real_t(0.00001)) { - Vector3 normal = velrelOrthog.normalized(); - real_t denom = A->compute_angular_impulse_denominator(normal) + - B->compute_angular_impulse_denominator(normal); - // scale for mass and relaxation - velrelOrthog *= (real_t(1.) / denom) * m_relaxationFactor; - } - - //solve angular positional correction - Vector3 angularError = -axisA.cross(axisB) * (real_t(1.) / p_step); - real_t len2 = angularError.length(); - if (len2 > real_t(0.00001)) { - Vector3 normal2 = angularError.normalized(); - real_t denom2 = A->compute_angular_impulse_denominator(normal2) + - B->compute_angular_impulse_denominator(normal2); - angularError *= (real_t(1.) / denom2) * relaxation; - } - - A->apply_torque_impulse(-velrelOrthog + angularError); - B->apply_torque_impulse(velrelOrthog - angularError); - - // solve limit - if (m_solveLimit) { - real_t amplitude = ((angVelB - angVelA).dot(axisA) * m_relaxationFactor + m_correction * (real_t(1.) / p_step) * m_biasFactor) * m_limitSign; - - real_t impulseMag = amplitude * m_kHinge; - - // Clamp the accumulated impulse - real_t temp = m_accLimitImpulse; - m_accLimitImpulse = MAX(m_accLimitImpulse + impulseMag, real_t(0)); - impulseMag = m_accLimitImpulse - temp; - - Vector3 impulse = axisA * impulseMag * m_limitSign; - A->apply_torque_impulse(impulse); - B->apply_torque_impulse(-impulse); - } - } - - //apply motor - if (m_enableAngularMotor) { - //todo: add limits too - Vector3 angularLimit(0, 0, 0); - - Vector3 velrel = angVelAroundHingeAxisA - angVelAroundHingeAxisB; - real_t projRelVel = velrel.dot(axisA); - - real_t desiredMotorVel = m_motorTargetVelocity; - real_t motor_relvel = desiredMotorVel - projRelVel; - - real_t unclippedMotorImpulse = m_kHinge * motor_relvel; - //todo: should clip against accumulated impulse - real_t clippedMotorImpulse = unclippedMotorImpulse > m_maxMotorImpulse ? m_maxMotorImpulse : unclippedMotorImpulse; - clippedMotorImpulse = clippedMotorImpulse < -m_maxMotorImpulse ? -m_maxMotorImpulse : clippedMotorImpulse; - Vector3 motorImp = clippedMotorImpulse * axisA; - - A->apply_torque_impulse(motorImp + angularLimit); - B->apply_torque_impulse(-motorImp - angularLimit); - } - } -} -/* -void HingeJointSW::updateRHS(real_t timeStep) -{ - (void)timeStep; - -} -*/ - -static _FORCE_INLINE_ real_t atan2fast(real_t y, real_t x) { - real_t coeff_1 = Math_PI / 4.0f; - real_t coeff_2 = 3.0f * coeff_1; - real_t abs_y = Math::abs(y); - real_t angle; - if (x >= 0.0f) { - real_t r = (x - abs_y) / (x + abs_y); - angle = coeff_1 - coeff_1 * r; - } else { - real_t r = (x + abs_y) / (abs_y - x); - angle = coeff_2 - coeff_1 * r; - } - return (y < 0.0f) ? -angle : angle; -} - -real_t HingeJointSW::get_hinge_angle() { - const Vector3 refAxis0 = A->get_transform().basis.xform(m_rbAFrame.basis.get_axis(0)); - const Vector3 refAxis1 = A->get_transform().basis.xform(m_rbAFrame.basis.get_axis(1)); - const Vector3 swingAxis = B->get_transform().basis.xform(m_rbBFrame.basis.get_axis(1)); - - return atan2fast(swingAxis.dot(refAxis0), swingAxis.dot(refAxis1)); -} - -void HingeJointSW::set_param(PhysicsServer::HingeJointParam p_param, real_t p_value) { - - switch (p_param) { - - case PhysicsServer::HINGE_JOINT_BIAS: tau = p_value; break; - case PhysicsServer::HINGE_JOINT_LIMIT_UPPER: m_upperLimit = p_value; break; - case PhysicsServer::HINGE_JOINT_LIMIT_LOWER: m_lowerLimit = p_value; break; - case PhysicsServer::HINGE_JOINT_LIMIT_BIAS: m_biasFactor = p_value; break; - case PhysicsServer::HINGE_JOINT_LIMIT_SOFTNESS: m_limitSoftness = p_value; break; - case PhysicsServer::HINGE_JOINT_LIMIT_RELAXATION: m_relaxationFactor = p_value; break; - case PhysicsServer::HINGE_JOINT_MOTOR_TARGET_VELOCITY: m_motorTargetVelocity = p_value; break; - case PhysicsServer::HINGE_JOINT_MOTOR_MAX_IMPULSE: m_maxMotorImpulse = p_value; break; - case PhysicsServer::HINGE_JOINT_MAX: break; // Can't happen, but silences warning - } -} - -real_t HingeJointSW::get_param(PhysicsServer::HingeJointParam p_param) const { - - switch (p_param) { - - case PhysicsServer::HINGE_JOINT_BIAS: return tau; - case PhysicsServer::HINGE_JOINT_LIMIT_UPPER: return m_upperLimit; - case PhysicsServer::HINGE_JOINT_LIMIT_LOWER: return m_lowerLimit; - case PhysicsServer::HINGE_JOINT_LIMIT_BIAS: return m_biasFactor; - case PhysicsServer::HINGE_JOINT_LIMIT_SOFTNESS: return m_limitSoftness; - case PhysicsServer::HINGE_JOINT_LIMIT_RELAXATION: return m_relaxationFactor; - case PhysicsServer::HINGE_JOINT_MOTOR_TARGET_VELOCITY: return m_motorTargetVelocity; - case PhysicsServer::HINGE_JOINT_MOTOR_MAX_IMPULSE: return m_maxMotorImpulse; - case PhysicsServer::HINGE_JOINT_MAX: break; // Can't happen, but silences warning - } - - return 0; -} - -void HingeJointSW::set_flag(PhysicsServer::HingeJointFlag p_flag, bool p_value) { - - switch (p_flag) { - case PhysicsServer::HINGE_JOINT_FLAG_USE_LIMIT: m_useLimit = p_value; break; - case PhysicsServer::HINGE_JOINT_FLAG_ENABLE_MOTOR: m_enableAngularMotor = p_value; break; - case PhysicsServer::HINGE_JOINT_FLAG_MAX: break; // Can't happen, but silences warning - } -} -bool HingeJointSW::get_flag(PhysicsServer::HingeJointFlag p_flag) const { - - switch (p_flag) { - case PhysicsServer::HINGE_JOINT_FLAG_USE_LIMIT: return m_useLimit; - case PhysicsServer::HINGE_JOINT_FLAG_ENABLE_MOTOR: return m_enableAngularMotor; - case PhysicsServer::HINGE_JOINT_FLAG_MAX: break; // Can't happen, but silences warning - } - - return false; -} |