diff options
Diffstat (limited to 'servers/physics/joints/cone_twist_joint_sw.cpp')
-rw-r--r-- | servers/physics/joints/cone_twist_joint_sw.cpp | 234 |
1 files changed, 103 insertions, 131 deletions
diff --git a/servers/physics/joints/cone_twist_joint_sw.cpp b/servers/physics/joints/cone_twist_joint_sw.cpp index d78bcbd16d..8cab81de2c 100644 --- a/servers/physics/joints/cone_twist_joint_sw.cpp +++ b/servers/physics/joints/cone_twist_joint_sw.cpp @@ -34,29 +34,26 @@ See corresponding header file for licensing info. #include "cone_twist_joint_sw.h" -static void plane_space(const Vector3& n, Vector3& p, Vector3& q) { - - if (Math::abs(n.z) > 0.707106781186547524400844362) { - // choose p in y-z plane - real_t a = n[1]*n[1] + n[2]*n[2]; - real_t k = 1.0/Math::sqrt(a); - p=Vector3(0,-n[2]*k,n[1]*k); - // set q = n x p - q=Vector3(a*k,-n[0]*p[2],n[0]*p[1]); - } - else { - // choose p in x-y plane - real_t a = n.x*n.x + n.y*n.y; - real_t k = 1.0/Math::sqrt(a); - p=Vector3(-n.y*k,n.x*k,0); - // set q = n x p - q=Vector3(-n.z*p.y,n.z*p.x,a*k); - } +static void plane_space(const Vector3 &n, Vector3 &p, Vector3 &q) { + + if (Math::abs(n.z) > 0.707106781186547524400844362) { + // choose p in y-z plane + real_t a = n[1] * n[1] + n[2] * n[2]; + real_t k = 1.0 / Math::sqrt(a); + p = Vector3(0, -n[2] * k, n[1] * k); + // set q = n x p + q = Vector3(a * k, -n[0] * p[2], n[0] * p[1]); + } else { + // choose p in x-y plane + real_t a = n.x * n.x + n.y * n.y; + real_t k = 1.0 / Math::sqrt(a); + p = Vector3(-n.y * k, n.x * k, 0); + // set q = n x p + q = Vector3(-n.z * p.y, n.z * p.x, a * k); + } } - -static _FORCE_INLINE_ real_t atan2fast(real_t y, real_t x) -{ +static _FORCE_INLINE_ real_t atan2fast(real_t y, real_t x) { real_t coeff_1 = Math_PI / 4.0f; real_t coeff_2 = 3.0f * coeff_1; real_t abs_y = Math::abs(y); @@ -71,32 +68,31 @@ static _FORCE_INLINE_ real_t atan2fast(real_t y, real_t x) return (y < 0.0f) ? -angle : angle; } -ConeTwistJointSW::ConeTwistJointSW(BodySW* rbA,BodySW* rbB,const Transform& rbAFrame, const Transform& rbBFrame) : JointSW(_arr,2) { +ConeTwistJointSW::ConeTwistJointSW(BodySW *rbA, BodySW *rbB, const Transform &rbAFrame, const Transform &rbBFrame) + : JointSW(_arr, 2) { - A=rbA; - B=rbB; + A = rbA; + B = rbB; + m_rbAFrame = rbAFrame; + m_rbBFrame = rbBFrame; - m_rbAFrame=rbAFrame; - m_rbBFrame=rbBFrame; - - m_swingSpan1 = Math_PI/4.0; - m_swingSpan2 = Math_PI/4.0; - m_twistSpan = Math_PI*2; + m_swingSpan1 = Math_PI / 4.0; + m_swingSpan2 = Math_PI / 4.0; + m_twistSpan = Math_PI * 2; m_biasFactor = 0.3f; m_relaxationFactor = 1.0f; m_solveTwistLimit = false; m_solveSwingLimit = false; - A->add_constraint(this,0); - B->add_constraint(this,1); + A->add_constraint(this, 0); + B->add_constraint(this, 1); - m_appliedImpulse=0; + m_appliedImpulse = 0; } - -bool ConeTwistJointSW::setup(real_t p_step) { +bool ConeTwistJointSW::setup(real_t p_step) { m_appliedImpulse = real_t(0.); //set bias, sign, clear accumulator @@ -107,109 +103,97 @@ bool ConeTwistJointSW::setup(real_t p_step) { m_accTwistLimitImpulse = real_t(0.); m_accSwingLimitImpulse = real_t(0.); - if (!m_angularOnly) - { + if (!m_angularOnly) { Vector3 pivotAInW = A->get_transform().xform(m_rbAFrame.origin); Vector3 pivotBInW = B->get_transform().xform(m_rbBFrame.origin); Vector3 relPos = pivotBInW - pivotAInW; Vector3 normal[3]; - if (relPos.length_squared() > CMP_EPSILON) - { + if (relPos.length_squared() > CMP_EPSILON) { normal[0] = relPos.normalized(); - } - else - { - normal[0]=Vector3(real_t(1.0),0,0); + } else { + normal[0] = Vector3(real_t(1.0), 0, 0); } plane_space(normal[0], normal[1], normal[2]); - for (int i=0;i<3;i++) - { + for (int i = 0; i < 3; i++) { memnew_placement(&m_jac[i], JacobianEntrySW( - A->get_principal_inertia_axes().transposed(), - B->get_principal_inertia_axes().transposed(), - pivotAInW - A->get_transform().origin - A->get_center_of_mass(), - pivotBInW - B->get_transform().origin - B->get_center_of_mass(), - normal[i], - A->get_inv_inertia(), - A->get_inv_mass(), - B->get_inv_inertia(), - B->get_inv_mass())); + A->get_principal_inertia_axes().transposed(), + B->get_principal_inertia_axes().transposed(), + pivotAInW - A->get_transform().origin - A->get_center_of_mass(), + pivotBInW - B->get_transform().origin - B->get_center_of_mass(), + normal[i], + A->get_inv_inertia(), + A->get_inv_mass(), + B->get_inv_inertia(), + B->get_inv_mass())); } } - Vector3 b1Axis1,b1Axis2,b1Axis3; - Vector3 b2Axis1,b2Axis2; + Vector3 b1Axis1, b1Axis2, b1Axis3; + Vector3 b2Axis1, b2Axis2; - b1Axis1 = A->get_transform().basis.xform( this->m_rbAFrame.basis.get_axis(0) ); - b2Axis1 = B->get_transform().basis.xform( this->m_rbBFrame.basis.get_axis(0) ); + b1Axis1 = A->get_transform().basis.xform(this->m_rbAFrame.basis.get_axis(0)); + b2Axis1 = B->get_transform().basis.xform(this->m_rbBFrame.basis.get_axis(0)); - real_t swing1=real_t(0.),swing2 = real_t(0.); + real_t swing1 = real_t(0.), swing2 = real_t(0.); - real_t swx=real_t(0.),swy = real_t(0.); + real_t swx = real_t(0.), swy = real_t(0.); real_t thresh = real_t(10.); real_t fact; // Get Frame into world space - if (m_swingSpan1 >= real_t(0.05f)) - { - b1Axis2 = A->get_transform().basis.xform( this->m_rbAFrame.basis.get_axis(1) ); + if (m_swingSpan1 >= real_t(0.05f)) { + b1Axis2 = A->get_transform().basis.xform(this->m_rbAFrame.basis.get_axis(1)); //swing1 = btAtan2Fast( b2Axis1.dot(b1Axis2),b2Axis1.dot(b1Axis1) ); swx = b2Axis1.dot(b1Axis1); swy = b2Axis1.dot(b1Axis2); - swing1 = atan2fast(swy, swx); - fact = (swy*swy + swx*swx) * thresh * thresh; + swing1 = atan2fast(swy, swx); + fact = (swy * swy + swx * swx) * thresh * thresh; fact = fact / (fact + real_t(1.0)); swing1 *= fact; - } - if (m_swingSpan2 >= real_t(0.05f)) - { - b1Axis3 = A->get_transform().basis.xform( this->m_rbAFrame.basis.get_axis(2) ); + if (m_swingSpan2 >= real_t(0.05f)) { + b1Axis3 = A->get_transform().basis.xform(this->m_rbAFrame.basis.get_axis(2)); //swing2 = btAtan2Fast( b2Axis1.dot(b1Axis3),b2Axis1.dot(b1Axis1) ); swx = b2Axis1.dot(b1Axis1); swy = b2Axis1.dot(b1Axis3); - swing2 = atan2fast(swy, swx); - fact = (swy*swy + swx*swx) * thresh * thresh; + swing2 = atan2fast(swy, swx); + fact = (swy * swy + swx * swx) * thresh * thresh; fact = fact / (fact + real_t(1.0)); swing2 *= fact; } - real_t RMaxAngle1Sq = 1.0f / (m_swingSpan1*m_swingSpan1); - real_t RMaxAngle2Sq = 1.0f / (m_swingSpan2*m_swingSpan2); - real_t EllipseAngle = Math::abs(swing1*swing1)* RMaxAngle1Sq + Math::abs(swing2*swing2) * RMaxAngle2Sq; + real_t RMaxAngle1Sq = 1.0f / (m_swingSpan1 * m_swingSpan1); + real_t RMaxAngle2Sq = 1.0f / (m_swingSpan2 * m_swingSpan2); + real_t EllipseAngle = Math::abs(swing1 * swing1) * RMaxAngle1Sq + Math::abs(swing2 * swing2) * RMaxAngle2Sq; - if (EllipseAngle > 1.0f) - { - m_swingCorrection = EllipseAngle-1.0f; + if (EllipseAngle > 1.0f) { + m_swingCorrection = EllipseAngle - 1.0f; m_solveSwingLimit = true; // Calculate necessary axis & factors - m_swingAxis = b2Axis1.cross(b1Axis2* b2Axis1.dot(b1Axis2) + b1Axis3* b2Axis1.dot(b1Axis3)); + m_swingAxis = b2Axis1.cross(b1Axis2 * b2Axis1.dot(b1Axis2) + b1Axis3 * b2Axis1.dot(b1Axis3)); m_swingAxis.normalize(); real_t swingAxisSign = (b2Axis1.dot(b1Axis1) >= 0.0f) ? 1.0f : -1.0f; m_swingAxis *= swingAxisSign; - m_kSwing = real_t(1.) / (A->compute_angular_impulse_denominator(m_swingAxis) + - B->compute_angular_impulse_denominator(m_swingAxis)); - + m_kSwing = real_t(1.) / (A->compute_angular_impulse_denominator(m_swingAxis) + + B->compute_angular_impulse_denominator(m_swingAxis)); } // Twist limits - if (m_twistSpan >= real_t(0.)) - { - Vector3 b2Axis2 = B->get_transform().basis.xform( this->m_rbBFrame.basis.get_axis(1) ); - Quat rotationArc = Quat(b2Axis1,b1Axis1); + if (m_twistSpan >= real_t(0.)) { + Vector3 b2Axis2 = B->get_transform().basis.xform(this->m_rbBFrame.basis.get_axis(1)); + Quat rotationArc = Quat(b2Axis1, b1Axis1); Vector3 TwistRef = rotationArc.xform(b2Axis2); - real_t twist = atan2fast( TwistRef.dot(b1Axis3), TwistRef.dot(b1Axis2) ); + real_t twist = atan2fast(TwistRef.dot(b1Axis3), TwistRef.dot(b1Axis2)); real_t lockedFreeFactor = (m_twistSpan > real_t(0.05f)) ? m_limitSoftness : real_t(0.); - if (twist <= -m_twistSpan*lockedFreeFactor) - { + if (twist <= -m_twistSpan * lockedFreeFactor) { m_twistCorrection = -(twist + m_twistSpan); m_solveTwistLimit = true; @@ -218,28 +202,24 @@ bool ConeTwistJointSW::setup(real_t p_step) { m_twistAxis *= -1.0f; m_kTwist = real_t(1.) / (A->compute_angular_impulse_denominator(m_twistAxis) + - B->compute_angular_impulse_denominator(m_twistAxis)); - - } else - if (twist > m_twistSpan*lockedFreeFactor) - { - m_twistCorrection = (twist - m_twistSpan); - m_solveTwistLimit = true; + B->compute_angular_impulse_denominator(m_twistAxis)); - m_twistAxis = (b2Axis1 + b1Axis1) * 0.5f; - m_twistAxis.normalize(); + } else if (twist > m_twistSpan * lockedFreeFactor) { + m_twistCorrection = (twist - m_twistSpan); + m_solveTwistLimit = true; - m_kTwist = real_t(1.) / (A->compute_angular_impulse_denominator(m_twistAxis) + - B->compute_angular_impulse_denominator(m_twistAxis)); + m_twistAxis = (b2Axis1 + b1Axis1) * 0.5f; + m_twistAxis.normalize(); - } + m_kTwist = real_t(1.) / (A->compute_angular_impulse_denominator(m_twistAxis) + + B->compute_angular_impulse_denominator(m_twistAxis)); + } } return true; } -void ConeTwistJointSW::solve(real_t timeStep) -{ +void ConeTwistJointSW::solve(real_t timeStep) { Vector3 pivotAInW = A->get_transform().xform(m_rbAFrame.origin); Vector3 pivotBInW = B->get_transform().xform(m_rbBFrame.origin); @@ -247,8 +227,7 @@ void ConeTwistJointSW::solve(real_t timeStep) real_t tau = real_t(0.3); //linear part - if (!m_angularOnly) - { + if (!m_angularOnly) { Vector3 rel_pos1 = pivotAInW - A->get_transform().origin; Vector3 rel_pos2 = pivotBInW - B->get_transform().origin; @@ -256,16 +235,15 @@ void ConeTwistJointSW::solve(real_t timeStep) Vector3 vel2 = B->get_velocity_in_local_point(rel_pos2); Vector3 vel = vel1 - vel2; - for (int i=0;i<3;i++) - { - const Vector3& normal = m_jac[i].m_linearJointAxis; + for (int i = 0; i < 3; i++) { + const Vector3 &normal = m_jac[i].m_linearJointAxis; real_t jacDiagABInv = real_t(1.) / m_jac[i].getDiagonal(); real_t rel_vel; rel_vel = normal.dot(vel); //positional error (zeroth order error) real_t depth = -(pivotAInW - pivotBInW).dot(normal); //this is the error projected on the normal - real_t impulse = depth*tau/timeStep * jacDiagABInv - rel_vel * jacDiagABInv; + real_t impulse = depth * tau / timeStep * jacDiagABInv - rel_vel * jacDiagABInv; m_appliedImpulse += impulse; Vector3 impulse_vector = normal * impulse; A->apply_impulse(pivotAInW - A->get_transform().origin, impulse_vector); @@ -275,79 +253,73 @@ void ConeTwistJointSW::solve(real_t timeStep) { ///solve angular part - const Vector3& angVelA = A->get_angular_velocity(); - const Vector3& angVelB = B->get_angular_velocity(); + const Vector3 &angVelA = A->get_angular_velocity(); + const Vector3 &angVelB = B->get_angular_velocity(); // solve swing limit - if (m_solveSwingLimit) - { - real_t amplitude = ((angVelB - angVelA).dot( m_swingAxis )*m_relaxationFactor*m_relaxationFactor + m_swingCorrection*(real_t(1.)/timeStep)*m_biasFactor); + if (m_solveSwingLimit) { + real_t amplitude = ((angVelB - angVelA).dot(m_swingAxis) * m_relaxationFactor * m_relaxationFactor + m_swingCorrection * (real_t(1.) / timeStep) * m_biasFactor); real_t impulseMag = amplitude * m_kSwing; // Clamp the accumulated impulse real_t temp = m_accSwingLimitImpulse; - m_accSwingLimitImpulse = MAX(m_accSwingLimitImpulse + impulseMag, real_t(0.0) ); + m_accSwingLimitImpulse = MAX(m_accSwingLimitImpulse + impulseMag, real_t(0.0)); impulseMag = m_accSwingLimitImpulse - temp; Vector3 impulse = m_swingAxis * impulseMag; A->apply_torque_impulse(impulse); B->apply_torque_impulse(-impulse); - } // solve twist limit - if (m_solveTwistLimit) - { - real_t amplitude = ((angVelB - angVelA).dot( m_twistAxis )*m_relaxationFactor*m_relaxationFactor + m_twistCorrection*(real_t(1.)/timeStep)*m_biasFactor ); + if (m_solveTwistLimit) { + real_t amplitude = ((angVelB - angVelA).dot(m_twistAxis) * m_relaxationFactor * m_relaxationFactor + m_twistCorrection * (real_t(1.) / timeStep) * m_biasFactor); real_t impulseMag = amplitude * m_kTwist; // Clamp the accumulated impulse real_t temp = m_accTwistLimitImpulse; - m_accTwistLimitImpulse = MAX(m_accTwistLimitImpulse + impulseMag, real_t(0.0) ); + m_accTwistLimitImpulse = MAX(m_accTwistLimitImpulse + impulseMag, real_t(0.0)); impulseMag = m_accTwistLimitImpulse - temp; Vector3 impulse = m_twistAxis * impulseMag; A->apply_torque_impulse(impulse); B->apply_torque_impulse(-impulse); - } - } - } void ConeTwistJointSW::set_param(PhysicsServer::ConeTwistJointParam p_param, real_t p_value) { - switch(p_param) { + switch (p_param) { case PhysicsServer::CONE_TWIST_JOINT_SWING_SPAN: { - m_swingSpan1=p_value; - m_swingSpan2=p_value; + m_swingSpan1 = p_value; + m_swingSpan2 = p_value; } break; case PhysicsServer::CONE_TWIST_JOINT_TWIST_SPAN: { - m_twistSpan=p_value; + m_twistSpan = p_value; } break; case PhysicsServer::CONE_TWIST_JOINT_BIAS: { - m_biasFactor=p_value; + m_biasFactor = p_value; } break; case PhysicsServer::CONE_TWIST_JOINT_SOFTNESS: { - m_limitSoftness=p_value; + m_limitSoftness = p_value; } break; case PhysicsServer::CONE_TWIST_JOINT_RELAXATION: { - m_relaxationFactor=p_value; + m_relaxationFactor = p_value; } break; } } -real_t ConeTwistJointSW::get_param(PhysicsServer::ConeTwistJointParam p_param) const{ +real_t ConeTwistJointSW::get_param(PhysicsServer::ConeTwistJointParam p_param) const { - switch(p_param) { + switch (p_param) { case PhysicsServer::CONE_TWIST_JOINT_SWING_SPAN: { return m_swingSpan1; |