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-rw-r--r--servers/physics/joints/cone_twist_joint_sw.cpp234
1 files changed, 103 insertions, 131 deletions
diff --git a/servers/physics/joints/cone_twist_joint_sw.cpp b/servers/physics/joints/cone_twist_joint_sw.cpp
index d78bcbd16d..8cab81de2c 100644
--- a/servers/physics/joints/cone_twist_joint_sw.cpp
+++ b/servers/physics/joints/cone_twist_joint_sw.cpp
@@ -34,29 +34,26 @@ See corresponding header file for licensing info.
#include "cone_twist_joint_sw.h"
-static void plane_space(const Vector3& n, Vector3& p, Vector3& q) {
-
- if (Math::abs(n.z) > 0.707106781186547524400844362) {
- // choose p in y-z plane
- real_t a = n[1]*n[1] + n[2]*n[2];
- real_t k = 1.0/Math::sqrt(a);
- p=Vector3(0,-n[2]*k,n[1]*k);
- // set q = n x p
- q=Vector3(a*k,-n[0]*p[2],n[0]*p[1]);
- }
- else {
- // choose p in x-y plane
- real_t a = n.x*n.x + n.y*n.y;
- real_t k = 1.0/Math::sqrt(a);
- p=Vector3(-n.y*k,n.x*k,0);
- // set q = n x p
- q=Vector3(-n.z*p.y,n.z*p.x,a*k);
- }
+static void plane_space(const Vector3 &n, Vector3 &p, Vector3 &q) {
+
+ if (Math::abs(n.z) > 0.707106781186547524400844362) {
+ // choose p in y-z plane
+ real_t a = n[1] * n[1] + n[2] * n[2];
+ real_t k = 1.0 / Math::sqrt(a);
+ p = Vector3(0, -n[2] * k, n[1] * k);
+ // set q = n x p
+ q = Vector3(a * k, -n[0] * p[2], n[0] * p[1]);
+ } else {
+ // choose p in x-y plane
+ real_t a = n.x * n.x + n.y * n.y;
+ real_t k = 1.0 / Math::sqrt(a);
+ p = Vector3(-n.y * k, n.x * k, 0);
+ // set q = n x p
+ q = Vector3(-n.z * p.y, n.z * p.x, a * k);
+ }
}
-
-static _FORCE_INLINE_ real_t atan2fast(real_t y, real_t x)
-{
+static _FORCE_INLINE_ real_t atan2fast(real_t y, real_t x) {
real_t coeff_1 = Math_PI / 4.0f;
real_t coeff_2 = 3.0f * coeff_1;
real_t abs_y = Math::abs(y);
@@ -71,32 +68,31 @@ static _FORCE_INLINE_ real_t atan2fast(real_t y, real_t x)
return (y < 0.0f) ? -angle : angle;
}
-ConeTwistJointSW::ConeTwistJointSW(BodySW* rbA,BodySW* rbB,const Transform& rbAFrame, const Transform& rbBFrame) : JointSW(_arr,2) {
+ConeTwistJointSW::ConeTwistJointSW(BodySW *rbA, BodySW *rbB, const Transform &rbAFrame, const Transform &rbBFrame)
+ : JointSW(_arr, 2) {
- A=rbA;
- B=rbB;
+ A = rbA;
+ B = rbB;
+ m_rbAFrame = rbAFrame;
+ m_rbBFrame = rbBFrame;
- m_rbAFrame=rbAFrame;
- m_rbBFrame=rbBFrame;
-
- m_swingSpan1 = Math_PI/4.0;
- m_swingSpan2 = Math_PI/4.0;
- m_twistSpan = Math_PI*2;
+ m_swingSpan1 = Math_PI / 4.0;
+ m_swingSpan2 = Math_PI / 4.0;
+ m_twistSpan = Math_PI * 2;
m_biasFactor = 0.3f;
m_relaxationFactor = 1.0f;
m_solveTwistLimit = false;
m_solveSwingLimit = false;
- A->add_constraint(this,0);
- B->add_constraint(this,1);
+ A->add_constraint(this, 0);
+ B->add_constraint(this, 1);
- m_appliedImpulse=0;
+ m_appliedImpulse = 0;
}
-
-bool ConeTwistJointSW::setup(real_t p_step) {
+bool ConeTwistJointSW::setup(real_t p_step) {
m_appliedImpulse = real_t(0.);
//set bias, sign, clear accumulator
@@ -107,109 +103,97 @@ bool ConeTwistJointSW::setup(real_t p_step) {
m_accTwistLimitImpulse = real_t(0.);
m_accSwingLimitImpulse = real_t(0.);
- if (!m_angularOnly)
- {
+ if (!m_angularOnly) {
Vector3 pivotAInW = A->get_transform().xform(m_rbAFrame.origin);
Vector3 pivotBInW = B->get_transform().xform(m_rbBFrame.origin);
Vector3 relPos = pivotBInW - pivotAInW;
Vector3 normal[3];
- if (relPos.length_squared() > CMP_EPSILON)
- {
+ if (relPos.length_squared() > CMP_EPSILON) {
normal[0] = relPos.normalized();
- }
- else
- {
- normal[0]=Vector3(real_t(1.0),0,0);
+ } else {
+ normal[0] = Vector3(real_t(1.0), 0, 0);
}
plane_space(normal[0], normal[1], normal[2]);
- for (int i=0;i<3;i++)
- {
+ for (int i = 0; i < 3; i++) {
memnew_placement(&m_jac[i], JacobianEntrySW(
- A->get_principal_inertia_axes().transposed(),
- B->get_principal_inertia_axes().transposed(),
- pivotAInW - A->get_transform().origin - A->get_center_of_mass(),
- pivotBInW - B->get_transform().origin - B->get_center_of_mass(),
- normal[i],
- A->get_inv_inertia(),
- A->get_inv_mass(),
- B->get_inv_inertia(),
- B->get_inv_mass()));
+ A->get_principal_inertia_axes().transposed(),
+ B->get_principal_inertia_axes().transposed(),
+ pivotAInW - A->get_transform().origin - A->get_center_of_mass(),
+ pivotBInW - B->get_transform().origin - B->get_center_of_mass(),
+ normal[i],
+ A->get_inv_inertia(),
+ A->get_inv_mass(),
+ B->get_inv_inertia(),
+ B->get_inv_mass()));
}
}
- Vector3 b1Axis1,b1Axis2,b1Axis3;
- Vector3 b2Axis1,b2Axis2;
+ Vector3 b1Axis1, b1Axis2, b1Axis3;
+ Vector3 b2Axis1, b2Axis2;
- b1Axis1 = A->get_transform().basis.xform( this->m_rbAFrame.basis.get_axis(0) );
- b2Axis1 = B->get_transform().basis.xform( this->m_rbBFrame.basis.get_axis(0) );
+ b1Axis1 = A->get_transform().basis.xform(this->m_rbAFrame.basis.get_axis(0));
+ b2Axis1 = B->get_transform().basis.xform(this->m_rbBFrame.basis.get_axis(0));
- real_t swing1=real_t(0.),swing2 = real_t(0.);
+ real_t swing1 = real_t(0.), swing2 = real_t(0.);
- real_t swx=real_t(0.),swy = real_t(0.);
+ real_t swx = real_t(0.), swy = real_t(0.);
real_t thresh = real_t(10.);
real_t fact;
// Get Frame into world space
- if (m_swingSpan1 >= real_t(0.05f))
- {
- b1Axis2 = A->get_transform().basis.xform( this->m_rbAFrame.basis.get_axis(1) );
+ if (m_swingSpan1 >= real_t(0.05f)) {
+ b1Axis2 = A->get_transform().basis.xform(this->m_rbAFrame.basis.get_axis(1));
//swing1 = btAtan2Fast( b2Axis1.dot(b1Axis2),b2Axis1.dot(b1Axis1) );
swx = b2Axis1.dot(b1Axis1);
swy = b2Axis1.dot(b1Axis2);
- swing1 = atan2fast(swy, swx);
- fact = (swy*swy + swx*swx) * thresh * thresh;
+ swing1 = atan2fast(swy, swx);
+ fact = (swy * swy + swx * swx) * thresh * thresh;
fact = fact / (fact + real_t(1.0));
swing1 *= fact;
-
}
- if (m_swingSpan2 >= real_t(0.05f))
- {
- b1Axis3 = A->get_transform().basis.xform( this->m_rbAFrame.basis.get_axis(2) );
+ if (m_swingSpan2 >= real_t(0.05f)) {
+ b1Axis3 = A->get_transform().basis.xform(this->m_rbAFrame.basis.get_axis(2));
//swing2 = btAtan2Fast( b2Axis1.dot(b1Axis3),b2Axis1.dot(b1Axis1) );
swx = b2Axis1.dot(b1Axis1);
swy = b2Axis1.dot(b1Axis3);
- swing2 = atan2fast(swy, swx);
- fact = (swy*swy + swx*swx) * thresh * thresh;
+ swing2 = atan2fast(swy, swx);
+ fact = (swy * swy + swx * swx) * thresh * thresh;
fact = fact / (fact + real_t(1.0));
swing2 *= fact;
}
- real_t RMaxAngle1Sq = 1.0f / (m_swingSpan1*m_swingSpan1);
- real_t RMaxAngle2Sq = 1.0f / (m_swingSpan2*m_swingSpan2);
- real_t EllipseAngle = Math::abs(swing1*swing1)* RMaxAngle1Sq + Math::abs(swing2*swing2) * RMaxAngle2Sq;
+ real_t RMaxAngle1Sq = 1.0f / (m_swingSpan1 * m_swingSpan1);
+ real_t RMaxAngle2Sq = 1.0f / (m_swingSpan2 * m_swingSpan2);
+ real_t EllipseAngle = Math::abs(swing1 * swing1) * RMaxAngle1Sq + Math::abs(swing2 * swing2) * RMaxAngle2Sq;
- if (EllipseAngle > 1.0f)
- {
- m_swingCorrection = EllipseAngle-1.0f;
+ if (EllipseAngle > 1.0f) {
+ m_swingCorrection = EllipseAngle - 1.0f;
m_solveSwingLimit = true;
// Calculate necessary axis & factors
- m_swingAxis = b2Axis1.cross(b1Axis2* b2Axis1.dot(b1Axis2) + b1Axis3* b2Axis1.dot(b1Axis3));
+ m_swingAxis = b2Axis1.cross(b1Axis2 * b2Axis1.dot(b1Axis2) + b1Axis3 * b2Axis1.dot(b1Axis3));
m_swingAxis.normalize();
real_t swingAxisSign = (b2Axis1.dot(b1Axis1) >= 0.0f) ? 1.0f : -1.0f;
m_swingAxis *= swingAxisSign;
- m_kSwing = real_t(1.) / (A->compute_angular_impulse_denominator(m_swingAxis) +
- B->compute_angular_impulse_denominator(m_swingAxis));
-
+ m_kSwing = real_t(1.) / (A->compute_angular_impulse_denominator(m_swingAxis) +
+ B->compute_angular_impulse_denominator(m_swingAxis));
}
// Twist limits
- if (m_twistSpan >= real_t(0.))
- {
- Vector3 b2Axis2 = B->get_transform().basis.xform( this->m_rbBFrame.basis.get_axis(1) );
- Quat rotationArc = Quat(b2Axis1,b1Axis1);
+ if (m_twistSpan >= real_t(0.)) {
+ Vector3 b2Axis2 = B->get_transform().basis.xform(this->m_rbBFrame.basis.get_axis(1));
+ Quat rotationArc = Quat(b2Axis1, b1Axis1);
Vector3 TwistRef = rotationArc.xform(b2Axis2);
- real_t twist = atan2fast( TwistRef.dot(b1Axis3), TwistRef.dot(b1Axis2) );
+ real_t twist = atan2fast(TwistRef.dot(b1Axis3), TwistRef.dot(b1Axis2));
real_t lockedFreeFactor = (m_twistSpan > real_t(0.05f)) ? m_limitSoftness : real_t(0.);
- if (twist <= -m_twistSpan*lockedFreeFactor)
- {
+ if (twist <= -m_twistSpan * lockedFreeFactor) {
m_twistCorrection = -(twist + m_twistSpan);
m_solveTwistLimit = true;
@@ -218,28 +202,24 @@ bool ConeTwistJointSW::setup(real_t p_step) {
m_twistAxis *= -1.0f;
m_kTwist = real_t(1.) / (A->compute_angular_impulse_denominator(m_twistAxis) +
- B->compute_angular_impulse_denominator(m_twistAxis));
-
- } else
- if (twist > m_twistSpan*lockedFreeFactor)
- {
- m_twistCorrection = (twist - m_twistSpan);
- m_solveTwistLimit = true;
+ B->compute_angular_impulse_denominator(m_twistAxis));
- m_twistAxis = (b2Axis1 + b1Axis1) * 0.5f;
- m_twistAxis.normalize();
+ } else if (twist > m_twistSpan * lockedFreeFactor) {
+ m_twistCorrection = (twist - m_twistSpan);
+ m_solveTwistLimit = true;
- m_kTwist = real_t(1.) / (A->compute_angular_impulse_denominator(m_twistAxis) +
- B->compute_angular_impulse_denominator(m_twistAxis));
+ m_twistAxis = (b2Axis1 + b1Axis1) * 0.5f;
+ m_twistAxis.normalize();
- }
+ m_kTwist = real_t(1.) / (A->compute_angular_impulse_denominator(m_twistAxis) +
+ B->compute_angular_impulse_denominator(m_twistAxis));
+ }
}
return true;
}
-void ConeTwistJointSW::solve(real_t timeStep)
-{
+void ConeTwistJointSW::solve(real_t timeStep) {
Vector3 pivotAInW = A->get_transform().xform(m_rbAFrame.origin);
Vector3 pivotBInW = B->get_transform().xform(m_rbBFrame.origin);
@@ -247,8 +227,7 @@ void ConeTwistJointSW::solve(real_t timeStep)
real_t tau = real_t(0.3);
//linear part
- if (!m_angularOnly)
- {
+ if (!m_angularOnly) {
Vector3 rel_pos1 = pivotAInW - A->get_transform().origin;
Vector3 rel_pos2 = pivotBInW - B->get_transform().origin;
@@ -256,16 +235,15 @@ void ConeTwistJointSW::solve(real_t timeStep)
Vector3 vel2 = B->get_velocity_in_local_point(rel_pos2);
Vector3 vel = vel1 - vel2;
- for (int i=0;i<3;i++)
- {
- const Vector3& normal = m_jac[i].m_linearJointAxis;
+ for (int i = 0; i < 3; i++) {
+ const Vector3 &normal = m_jac[i].m_linearJointAxis;
real_t jacDiagABInv = real_t(1.) / m_jac[i].getDiagonal();
real_t rel_vel;
rel_vel = normal.dot(vel);
//positional error (zeroth order error)
real_t depth = -(pivotAInW - pivotBInW).dot(normal); //this is the error projected on the normal
- real_t impulse = depth*tau/timeStep * jacDiagABInv - rel_vel * jacDiagABInv;
+ real_t impulse = depth * tau / timeStep * jacDiagABInv - rel_vel * jacDiagABInv;
m_appliedImpulse += impulse;
Vector3 impulse_vector = normal * impulse;
A->apply_impulse(pivotAInW - A->get_transform().origin, impulse_vector);
@@ -275,79 +253,73 @@ void ConeTwistJointSW::solve(real_t timeStep)
{
///solve angular part
- const Vector3& angVelA = A->get_angular_velocity();
- const Vector3& angVelB = B->get_angular_velocity();
+ const Vector3 &angVelA = A->get_angular_velocity();
+ const Vector3 &angVelB = B->get_angular_velocity();
// solve swing limit
- if (m_solveSwingLimit)
- {
- real_t amplitude = ((angVelB - angVelA).dot( m_swingAxis )*m_relaxationFactor*m_relaxationFactor + m_swingCorrection*(real_t(1.)/timeStep)*m_biasFactor);
+ if (m_solveSwingLimit) {
+ real_t amplitude = ((angVelB - angVelA).dot(m_swingAxis) * m_relaxationFactor * m_relaxationFactor + m_swingCorrection * (real_t(1.) / timeStep) * m_biasFactor);
real_t impulseMag = amplitude * m_kSwing;
// Clamp the accumulated impulse
real_t temp = m_accSwingLimitImpulse;
- m_accSwingLimitImpulse = MAX(m_accSwingLimitImpulse + impulseMag, real_t(0.0) );
+ m_accSwingLimitImpulse = MAX(m_accSwingLimitImpulse + impulseMag, real_t(0.0));
impulseMag = m_accSwingLimitImpulse - temp;
Vector3 impulse = m_swingAxis * impulseMag;
A->apply_torque_impulse(impulse);
B->apply_torque_impulse(-impulse);
-
}
// solve twist limit
- if (m_solveTwistLimit)
- {
- real_t amplitude = ((angVelB - angVelA).dot( m_twistAxis )*m_relaxationFactor*m_relaxationFactor + m_twistCorrection*(real_t(1.)/timeStep)*m_biasFactor );
+ if (m_solveTwistLimit) {
+ real_t amplitude = ((angVelB - angVelA).dot(m_twistAxis) * m_relaxationFactor * m_relaxationFactor + m_twistCorrection * (real_t(1.) / timeStep) * m_biasFactor);
real_t impulseMag = amplitude * m_kTwist;
// Clamp the accumulated impulse
real_t temp = m_accTwistLimitImpulse;
- m_accTwistLimitImpulse = MAX(m_accTwistLimitImpulse + impulseMag, real_t(0.0) );
+ m_accTwistLimitImpulse = MAX(m_accTwistLimitImpulse + impulseMag, real_t(0.0));
impulseMag = m_accTwistLimitImpulse - temp;
Vector3 impulse = m_twistAxis * impulseMag;
A->apply_torque_impulse(impulse);
B->apply_torque_impulse(-impulse);
-
}
-
}
-
}
void ConeTwistJointSW::set_param(PhysicsServer::ConeTwistJointParam p_param, real_t p_value) {
- switch(p_param) {
+ switch (p_param) {
case PhysicsServer::CONE_TWIST_JOINT_SWING_SPAN: {
- m_swingSpan1=p_value;
- m_swingSpan2=p_value;
+ m_swingSpan1 = p_value;
+ m_swingSpan2 = p_value;
} break;
case PhysicsServer::CONE_TWIST_JOINT_TWIST_SPAN: {
- m_twistSpan=p_value;
+ m_twistSpan = p_value;
} break;
case PhysicsServer::CONE_TWIST_JOINT_BIAS: {
- m_biasFactor=p_value;
+ m_biasFactor = p_value;
} break;
case PhysicsServer::CONE_TWIST_JOINT_SOFTNESS: {
- m_limitSoftness=p_value;
+ m_limitSoftness = p_value;
} break;
case PhysicsServer::CONE_TWIST_JOINT_RELAXATION: {
- m_relaxationFactor=p_value;
+ m_relaxationFactor = p_value;
} break;
}
}
-real_t ConeTwistJointSW::get_param(PhysicsServer::ConeTwistJointParam p_param) const{
+real_t ConeTwistJointSW::get_param(PhysicsServer::ConeTwistJointParam p_param) const {
- switch(p_param) {
+ switch (p_param) {
case PhysicsServer::CONE_TWIST_JOINT_SWING_SPAN: {
return m_swingSpan1;