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-rw-r--r--servers/physics/collision_solver_sw.cpp32
1 files changed, 16 insertions, 16 deletions
diff --git a/servers/physics/collision_solver_sw.cpp b/servers/physics/collision_solver_sw.cpp
index 716e724637..f0ddde3a76 100644
--- a/servers/physics/collision_solver_sw.cpp
+++ b/servers/physics/collision_solver_sw.cpp
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -115,8 +115,8 @@ struct _ConcaveCollisionInfo {
int aabb_tests;
int collisions;
bool tested;
- float margin_A;
- float margin_B;
+ real_t margin_A;
+ real_t margin_B;
Vector3 close_A,close_B;
};
@@ -136,7 +136,7 @@ void CollisionSolverSW::concave_callback(void *p_userdata, ShapeSW *p_convex) {
}
-bool CollisionSolverSW::solve_concave(const ShapeSW *p_shape_A,const Transform& p_transform_A,const ShapeSW *p_shape_B,const Transform& p_transform_B,CallbackResult p_result_callback,void *p_userdata,bool p_swap_result,float p_margin_A,float p_margin_B) {
+bool CollisionSolverSW::solve_concave(const ShapeSW *p_shape_A,const Transform& p_transform_A,const ShapeSW *p_shape_B,const Transform& p_transform_B,CallbackResult p_result_callback,void *p_userdata,bool p_swap_result,real_t p_margin_A,real_t p_margin_B) {
const ConcaveShapeSW *concave_B=static_cast<const ConcaveShapeSW*>(p_shape_B);
@@ -160,14 +160,14 @@ bool CollisionSolverSW::solve_concave(const ShapeSW *p_shape_A,const Transform&
//quickly compute a local AABB
- AABB local_aabb;
+ Rect3 local_aabb;
for(int i=0;i<3;i++) {
Vector3 axis( p_transform_B.basis.get_axis(i) );
- float axis_scale = 1.0/axis.length();
+ real_t axis_scale = 1.0/axis.length();
axis*=axis_scale;
- float smin,smax;
+ real_t smin,smax;
p_shape_A->project_range(axis,rel_transform,smin,smax);
smin-=p_margin_A;
smax+=p_margin_A;
@@ -186,7 +186,7 @@ bool CollisionSolverSW::solve_concave(const ShapeSW *p_shape_A,const Transform&
}
-bool CollisionSolverSW::solve_static(const ShapeSW *p_shape_A,const Transform& p_transform_A,const ShapeSW *p_shape_B,const Transform& p_transform_B,CallbackResult p_result_callback,void *p_userdata,Vector3 *r_sep_axis,float p_margin_A,float p_margin_B) {
+bool CollisionSolverSW::solve_static(const ShapeSW *p_shape_A,const Transform& p_transform_A,const ShapeSW *p_shape_B,const Transform& p_transform_B,CallbackResult p_result_callback,void *p_userdata,Vector3 *r_sep_axis,real_t p_margin_A,real_t p_margin_B) {
PhysicsServer::ShapeType type_A=p_shape_A->get_type();
@@ -291,7 +291,7 @@ bool CollisionSolverSW::solve_distance_plane(const ShapeSW *p_shape_A,const Tran
bool collided=false;
Vector3 closest;
- float closest_d;
+ real_t closest_d;
for(int i=0;i<support_count;i++) {
@@ -313,7 +313,7 @@ bool CollisionSolverSW::solve_distance_plane(const ShapeSW *p_shape_A,const Tran
return collided;
}
-bool CollisionSolverSW::solve_distance(const ShapeSW *p_shape_A,const Transform& p_transform_A,const ShapeSW *p_shape_B,const Transform& p_transform_B,Vector3& r_point_A,Vector3& r_point_B,const AABB& p_concave_hint,Vector3 *r_sep_axis) {
+bool CollisionSolverSW::solve_distance(const ShapeSW *p_shape_A,const Transform& p_transform_A,const ShapeSW *p_shape_B,const Transform& p_transform_B,Vector3& r_point_A,Vector3& r_point_B,const Rect3& p_concave_hint,Vector3 *r_sep_axis) {
if (p_shape_A->is_concave())
return false;
@@ -351,21 +351,21 @@ bool CollisionSolverSW::solve_distance(const ShapeSW *p_shape_A,const Transform&
//quickly compute a local AABB
- bool use_cc_hint=p_concave_hint!=AABB();
- AABB cc_hint_aabb;
+ bool use_cc_hint=p_concave_hint!=Rect3();
+ Rect3 cc_hint_aabb;
if (use_cc_hint) {
cc_hint_aabb=p_concave_hint;
cc_hint_aabb.pos-=p_transform_B.origin;
}
- AABB local_aabb;
+ Rect3 local_aabb;
for(int i=0;i<3;i++) {
Vector3 axis( p_transform_B.basis.get_axis(i) );
- float axis_scale = 1.0/axis.length();
+ real_t axis_scale = ((real_t)1.0)/axis.length();
axis*=axis_scale;
- float smin,smax;
+ real_t smin,smax;
if (use_cc_hint) {
cc_hint_aabb.project_range_in_plane(Plane(axis,0),smin,smax);
@@ -383,7 +383,7 @@ bool CollisionSolverSW::solve_distance(const ShapeSW *p_shape_A,const Transform&
concave_B->cull(local_aabb,concave_distance_callback,&cinfo);
if (!cinfo.collided) {
-// print_line(itos(cinfo.tested));
+ //print_line(itos(cinfo.tested));
r_point_A=cinfo.close_A;
r_point_B=cinfo.close_B;