diff options
Diffstat (limited to 'servers/physics/collision_solver_sw.cpp')
-rw-r--r-- | servers/physics/collision_solver_sw.cpp | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/servers/physics/collision_solver_sw.cpp b/servers/physics/collision_solver_sw.cpp index 716e724637..f0ddde3a76 100644 --- a/servers/physics/collision_solver_sw.cpp +++ b/servers/physics/collision_solver_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -115,8 +115,8 @@ struct _ConcaveCollisionInfo { int aabb_tests; int collisions; bool tested; - float margin_A; - float margin_B; + real_t margin_A; + real_t margin_B; Vector3 close_A,close_B; }; @@ -136,7 +136,7 @@ void CollisionSolverSW::concave_callback(void *p_userdata, ShapeSW *p_convex) { } -bool CollisionSolverSW::solve_concave(const ShapeSW *p_shape_A,const Transform& p_transform_A,const ShapeSW *p_shape_B,const Transform& p_transform_B,CallbackResult p_result_callback,void *p_userdata,bool p_swap_result,float p_margin_A,float p_margin_B) { +bool CollisionSolverSW::solve_concave(const ShapeSW *p_shape_A,const Transform& p_transform_A,const ShapeSW *p_shape_B,const Transform& p_transform_B,CallbackResult p_result_callback,void *p_userdata,bool p_swap_result,real_t p_margin_A,real_t p_margin_B) { const ConcaveShapeSW *concave_B=static_cast<const ConcaveShapeSW*>(p_shape_B); @@ -160,14 +160,14 @@ bool CollisionSolverSW::solve_concave(const ShapeSW *p_shape_A,const Transform& //quickly compute a local AABB - AABB local_aabb; + Rect3 local_aabb; for(int i=0;i<3;i++) { Vector3 axis( p_transform_B.basis.get_axis(i) ); - float axis_scale = 1.0/axis.length(); + real_t axis_scale = 1.0/axis.length(); axis*=axis_scale; - float smin,smax; + real_t smin,smax; p_shape_A->project_range(axis,rel_transform,smin,smax); smin-=p_margin_A; smax+=p_margin_A; @@ -186,7 +186,7 @@ bool CollisionSolverSW::solve_concave(const ShapeSW *p_shape_A,const Transform& } -bool CollisionSolverSW::solve_static(const ShapeSW *p_shape_A,const Transform& p_transform_A,const ShapeSW *p_shape_B,const Transform& p_transform_B,CallbackResult p_result_callback,void *p_userdata,Vector3 *r_sep_axis,float p_margin_A,float p_margin_B) { +bool CollisionSolverSW::solve_static(const ShapeSW *p_shape_A,const Transform& p_transform_A,const ShapeSW *p_shape_B,const Transform& p_transform_B,CallbackResult p_result_callback,void *p_userdata,Vector3 *r_sep_axis,real_t p_margin_A,real_t p_margin_B) { PhysicsServer::ShapeType type_A=p_shape_A->get_type(); @@ -291,7 +291,7 @@ bool CollisionSolverSW::solve_distance_plane(const ShapeSW *p_shape_A,const Tran bool collided=false; Vector3 closest; - float closest_d; + real_t closest_d; for(int i=0;i<support_count;i++) { @@ -313,7 +313,7 @@ bool CollisionSolverSW::solve_distance_plane(const ShapeSW *p_shape_A,const Tran return collided; } -bool CollisionSolverSW::solve_distance(const ShapeSW *p_shape_A,const Transform& p_transform_A,const ShapeSW *p_shape_B,const Transform& p_transform_B,Vector3& r_point_A,Vector3& r_point_B,const AABB& p_concave_hint,Vector3 *r_sep_axis) { +bool CollisionSolverSW::solve_distance(const ShapeSW *p_shape_A,const Transform& p_transform_A,const ShapeSW *p_shape_B,const Transform& p_transform_B,Vector3& r_point_A,Vector3& r_point_B,const Rect3& p_concave_hint,Vector3 *r_sep_axis) { if (p_shape_A->is_concave()) return false; @@ -351,21 +351,21 @@ bool CollisionSolverSW::solve_distance(const ShapeSW *p_shape_A,const Transform& //quickly compute a local AABB - bool use_cc_hint=p_concave_hint!=AABB(); - AABB cc_hint_aabb; + bool use_cc_hint=p_concave_hint!=Rect3(); + Rect3 cc_hint_aabb; if (use_cc_hint) { cc_hint_aabb=p_concave_hint; cc_hint_aabb.pos-=p_transform_B.origin; } - AABB local_aabb; + Rect3 local_aabb; for(int i=0;i<3;i++) { Vector3 axis( p_transform_B.basis.get_axis(i) ); - float axis_scale = 1.0/axis.length(); + real_t axis_scale = ((real_t)1.0)/axis.length(); axis*=axis_scale; - float smin,smax; + real_t smin,smax; if (use_cc_hint) { cc_hint_aabb.project_range_in_plane(Plane(axis,0),smin,smax); @@ -383,7 +383,7 @@ bool CollisionSolverSW::solve_distance(const ShapeSW *p_shape_A,const Transform& concave_B->cull(local_aabb,concave_distance_callback,&cinfo); if (!cinfo.collided) { -// print_line(itos(cinfo.tested)); + //print_line(itos(cinfo.tested)); r_point_A=cinfo.close_A; r_point_B=cinfo.close_B; |