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-rw-r--r--servers/physics/collision_solver_sw.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/servers/physics/collision_solver_sw.cpp b/servers/physics/collision_solver_sw.cpp
index e26a7a4d89..0037b9a862 100644
--- a/servers/physics/collision_solver_sw.cpp
+++ b/servers/physics/collision_solver_sw.cpp
@@ -90,6 +90,10 @@ bool CollisionSolverSW::solve_ray(const ShapeSW *p_shape_A, const Transform &p_t
return false;
Vector3 support_B = p_transform_B.xform(p);
+ if (ray->get_slips_on_slope()) {
+ Vector3 global_n = ai.basis.xform_inv(n).normalized();
+ support_B = support_A + (support_B - support_A).length() * global_n;
+ }
if (p_result_callback) {
if (p_swap_result)