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-rw-r--r--servers/physics/collision_solver_sat.cpp31
1 files changed, 9 insertions, 22 deletions
diff --git a/servers/physics/collision_solver_sat.cpp b/servers/physics/collision_solver_sat.cpp
index 087ae570fb..a13fa65009 100644
--- a/servers/physics/collision_solver_sat.cpp
+++ b/servers/physics/collision_solver_sat.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -98,8 +98,7 @@ static void _generate_contacts_edge_edge(const Vector3 *p_points_A, int p_point_
Vector3 c = rel_A.cross(rel_B).cross(rel_B);
- //if ( Math::abs(rel_A.dot(c) )<_EDGE_IS_VALID_SUPPORT_TRESHOLD ) {
- if (Math::abs(rel_A.dot(c)) < CMP_EPSILON) {
+ if (Math::is_zero_approx(rel_A.dot(c))) {
// should handle somehow..
//ERR_PRINT("TODO FIX");
@@ -539,8 +538,6 @@ static void _collision_sphere_capsule(const ShapeSW *p_a, const Transform &p_tra
template <bool withMargin>
static void _collision_sphere_cylinder(const ShapeSW *p_a, const Transform &p_transform_a, const ShapeSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
-
- return;
}
template <bool withMargin>
@@ -679,7 +676,7 @@ static void _collision_box_box(const ShapeSW *p_a, const Transform &p_transform_
Vector3 axis = p_transform_a.basis.get_axis(i).cross(p_transform_b.basis.get_axis(j));
- if (axis.length_squared() < CMP_EPSILON)
+ if (Math::is_zero_approx(axis.length_squared()))
continue;
axis.normalize();
@@ -768,7 +765,7 @@ static void _collision_box_capsule(const ShapeSW *p_a, const Transform &p_transf
// cylinder
Vector3 box_axis = p_transform_a.basis.get_axis(i);
Vector3 axis = box_axis.cross(cyl_axis);
- if (axis.length_squared() < CMP_EPSILON)
+ if (Math::is_zero_approx(axis.length_squared()))
continue;
if (!separator.test_axis(axis.normalized()))
@@ -822,9 +819,9 @@ static void _collision_box_capsule(const ShapeSW *p_a, const Transform &p_transf
// test edges of A
- for (int i = 0; i < 3; i++) {
+ for (int j = 0; j < 3; j++) {
- Vector3 axis = point_axis.cross(p_transform_a.basis.get_axis(i)).cross(p_transform_a.basis.get_axis(i)).normalized();
+ Vector3 axis = point_axis.cross(p_transform_a.basis.get_axis(j)).cross(p_transform_a.basis.get_axis(j)).normalized();
if (!separator.test_axis(axis))
return;
@@ -836,8 +833,6 @@ static void _collision_box_capsule(const ShapeSW *p_a, const Transform &p_transf
template <bool withMargin>
static void _collision_box_cylinder(const ShapeSW *p_a, const Transform &p_transform_a, const ShapeSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
-
- return;
}
template <bool withMargin>
@@ -1118,8 +1113,6 @@ static void _collision_capsule_capsule(const ShapeSW *p_a, const Transform &p_tr
template <bool withMargin>
static void _collision_capsule_cylinder(const ShapeSW *p_a, const Transform &p_transform_a, const ShapeSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
-
- return;
}
template <bool withMargin>
@@ -1244,20 +1237,14 @@ static void _collision_capsule_face(const ShapeSW *p_a, const Transform &p_trans
template <bool withMargin>
static void _collision_cylinder_cylinder(const ShapeSW *p_a, const Transform &p_transform_a, const ShapeSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
-
- return;
}
template <bool withMargin>
static void _collision_cylinder_convex_polygon(const ShapeSW *p_a, const Transform &p_transform_a, const ShapeSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
-
- return;
}
template <bool withMargin>
static void _collision_cylinder_face(const ShapeSW *p_a, const Transform &p_transform_a, const ShapeSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
-
- return;
}
template <bool withMargin>
@@ -1338,7 +1325,7 @@ static void _collision_convex_polygon_convex_polygon(const ShapeSW *p_a, const T
return;
}
}
- //edge-vertex( hsell)
+ //edge-vertex (shell)
for (int i = 0; i < edge_count_A; i++) {
@@ -1439,7 +1426,7 @@ static void _collision_convex_polygon_face(const ShapeSW *p_a, const Transform &
return;
}
}
- //edge-vertex( hsell)
+ //edge-vertex (shell)
for (int i = 0; i < edge_count; i++) {