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Diffstat (limited to 'servers/physics/collision_solver_sat.cpp')
-rw-r--r-- | servers/physics/collision_solver_sat.cpp | 1591 |
1 files changed, 0 insertions, 1591 deletions
diff --git a/servers/physics/collision_solver_sat.cpp b/servers/physics/collision_solver_sat.cpp deleted file mode 100644 index 0e0dfd3cf2..0000000000 --- a/servers/physics/collision_solver_sat.cpp +++ /dev/null @@ -1,1591 +0,0 @@ -/*************************************************************************/ -/* collision_solver_sat.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "collision_solver_sat.h" -#include "core/math/geometry.h" - -#define _EDGE_IS_VALID_SUPPORT_THRESHOLD 0.02 - -struct _CollectorCallback { - - CollisionSolverSW::CallbackResult callback; - void *userdata; - bool swap; - bool collided; - Vector3 normal; - Vector3 *prev_axis; - - _FORCE_INLINE_ void call(const Vector3 &p_point_A, const Vector3 &p_point_B) { - - if (swap) - callback(p_point_B, p_point_A, userdata); - else - callback(p_point_A, p_point_B, userdata); - } -}; - -typedef void (*GenerateContactsFunc)(const Vector3 *, int, const Vector3 *, int, _CollectorCallback *); - -static void _generate_contacts_point_point(const Vector3 *p_points_A, int p_point_count_A, const Vector3 *p_points_B, int p_point_count_B, _CollectorCallback *p_callback) { - -#ifdef DEBUG_ENABLED - ERR_FAIL_COND(p_point_count_A != 1); - ERR_FAIL_COND(p_point_count_B != 1); -#endif - - p_callback->call(*p_points_A, *p_points_B); -} - -static void _generate_contacts_point_edge(const Vector3 *p_points_A, int p_point_count_A, const Vector3 *p_points_B, int p_point_count_B, _CollectorCallback *p_callback) { - -#ifdef DEBUG_ENABLED - ERR_FAIL_COND(p_point_count_A != 1); - ERR_FAIL_COND(p_point_count_B != 2); -#endif - - Vector3 closest_B = Geometry::get_closest_point_to_segment_uncapped(*p_points_A, p_points_B); - p_callback->call(*p_points_A, closest_B); -} - -static void _generate_contacts_point_face(const Vector3 *p_points_A, int p_point_count_A, const Vector3 *p_points_B, int p_point_count_B, _CollectorCallback *p_callback) { - -#ifdef DEBUG_ENABLED - ERR_FAIL_COND(p_point_count_A != 1); - ERR_FAIL_COND(p_point_count_B < 3); -#endif - - Vector3 closest_B = Plane(p_points_B[0], p_points_B[1], p_points_B[2]).project(*p_points_A); - - p_callback->call(*p_points_A, closest_B); -} - -static void _generate_contacts_edge_edge(const Vector3 *p_points_A, int p_point_count_A, const Vector3 *p_points_B, int p_point_count_B, _CollectorCallback *p_callback) { - -#ifdef DEBUG_ENABLED - ERR_FAIL_COND(p_point_count_A != 2); - ERR_FAIL_COND(p_point_count_B != 2); // circle is actually a 4x3 matrix -#endif - - Vector3 rel_A = p_points_A[1] - p_points_A[0]; - Vector3 rel_B = p_points_B[1] - p_points_B[0]; - - Vector3 c = rel_A.cross(rel_B).cross(rel_B); - - if (Math::is_zero_approx(rel_A.dot(c))) { - - // should handle somehow.. - //ERR_PRINT("TODO FIX"); - //return; - - Vector3 axis = rel_A.normalized(); //make an axis - Vector3 base_A = p_points_A[0] - axis * axis.dot(p_points_A[0]); - Vector3 base_B = p_points_B[0] - axis * axis.dot(p_points_B[0]); - - //sort all 4 points in axis - real_t dvec[4] = { axis.dot(p_points_A[0]), axis.dot(p_points_A[1]), axis.dot(p_points_B[0]), axis.dot(p_points_B[1]) }; - - SortArray<real_t> sa; - sa.sort(dvec, 4); - - //use the middle ones as contacts - p_callback->call(base_A + axis * dvec[1], base_B + axis * dvec[1]); - p_callback->call(base_A + axis * dvec[2], base_B + axis * dvec[2]); - - return; - } - - real_t d = (c.dot(p_points_B[0]) - p_points_A[0].dot(c)) / rel_A.dot(c); - - if (d < 0.0) - d = 0.0; - else if (d > 1.0) - d = 1.0; - - Vector3 closest_A = p_points_A[0] + rel_A * d; - Vector3 closest_B = Geometry::get_closest_point_to_segment_uncapped(closest_A, p_points_B); - p_callback->call(closest_A, closest_B); -} - -static void _generate_contacts_face_face(const Vector3 *p_points_A, int p_point_count_A, const Vector3 *p_points_B, int p_point_count_B, _CollectorCallback *p_callback) { - -#ifdef DEBUG_ENABLED - ERR_FAIL_COND(p_point_count_A < 2); - ERR_FAIL_COND(p_point_count_B < 3); -#endif - - static const int max_clip = 32; - - Vector3 _clipbuf1[max_clip]; - Vector3 _clipbuf2[max_clip]; - Vector3 *clipbuf_src = _clipbuf1; - Vector3 *clipbuf_dst = _clipbuf2; - int clipbuf_len = p_point_count_A; - - // copy A points to clipbuf_src - for (int i = 0; i < p_point_count_A; i++) { - - clipbuf_src[i] = p_points_A[i]; - } - - Plane plane_B(p_points_B[0], p_points_B[1], p_points_B[2]); - - // go through all of B points - for (int i = 0; i < p_point_count_B; i++) { - - int i_n = (i + 1) % p_point_count_B; - - Vector3 edge0_B = p_points_B[i]; - Vector3 edge1_B = p_points_B[i_n]; - - Vector3 clip_normal = (edge0_B - edge1_B).cross(plane_B.normal).normalized(); - // make a clip plane - - Plane clip(edge0_B, clip_normal); - // avoid double clip if A is edge - int dst_idx = 0; - bool edge = clipbuf_len == 2; - for (int j = 0; j < clipbuf_len; j++) { - - int j_n = (j + 1) % clipbuf_len; - - Vector3 edge0_A = clipbuf_src[j]; - Vector3 edge1_A = clipbuf_src[j_n]; - - real_t dist0 = clip.distance_to(edge0_A); - real_t dist1 = clip.distance_to(edge1_A); - - if (dist0 <= 0) { // behind plane - - ERR_FAIL_COND(dst_idx >= max_clip); - clipbuf_dst[dst_idx++] = clipbuf_src[j]; - } - - // check for different sides and non coplanar - //if ( (dist0*dist1) < -CMP_EPSILON && !(edge && j)) { - if ((dist0 * dist1) < 0 && !(edge && j)) { - - // calculate intersection - Vector3 rel = edge1_A - edge0_A; - real_t den = clip.normal.dot(rel); - real_t dist = -(clip.normal.dot(edge0_A) - clip.d) / den; - Vector3 inters = edge0_A + rel * dist; - - ERR_FAIL_COND(dst_idx >= max_clip); - clipbuf_dst[dst_idx] = inters; - dst_idx++; - } - } - - clipbuf_len = dst_idx; - SWAP(clipbuf_src, clipbuf_dst); - } - - // generate contacts - //Plane plane_A(p_points_A[0],p_points_A[1],p_points_A[2]); - - for (int i = 0; i < clipbuf_len; i++) { - - real_t d = plane_B.distance_to(clipbuf_src[i]); - /* - if (d>CMP_EPSILON) - continue; - */ - - Vector3 closest_B = clipbuf_src[i] - plane_B.normal * d; - - if (p_callback->normal.dot(clipbuf_src[i]) >= p_callback->normal.dot(closest_B)) - continue; - - p_callback->call(clipbuf_src[i], closest_B); - } -} - -static void _generate_contacts_from_supports(const Vector3 *p_points_A, int p_point_count_A, const Vector3 *p_points_B, int p_point_count_B, _CollectorCallback *p_callback) { - -#ifdef DEBUG_ENABLED - ERR_FAIL_COND(p_point_count_A < 1); - ERR_FAIL_COND(p_point_count_B < 1); -#endif - - static const GenerateContactsFunc generate_contacts_func_table[3][3] = { - { - _generate_contacts_point_point, - _generate_contacts_point_edge, - _generate_contacts_point_face, - }, - { - 0, - _generate_contacts_edge_edge, - _generate_contacts_face_face, - }, - { - 0, - 0, - _generate_contacts_face_face, - } - }; - - int pointcount_B; - int pointcount_A; - const Vector3 *points_A; - const Vector3 *points_B; - - if (p_point_count_A > p_point_count_B) { - //swap - p_callback->swap = !p_callback->swap; - p_callback->normal = -p_callback->normal; - - pointcount_B = p_point_count_A; - pointcount_A = p_point_count_B; - points_A = p_points_B; - points_B = p_points_A; - } else { - - pointcount_B = p_point_count_B; - pointcount_A = p_point_count_A; - points_A = p_points_A; - points_B = p_points_B; - } - - int version_A = (pointcount_A > 3 ? 3 : pointcount_A) - 1; - int version_B = (pointcount_B > 3 ? 3 : pointcount_B) - 1; - - GenerateContactsFunc contacts_func = generate_contacts_func_table[version_A][version_B]; - ERR_FAIL_COND(!contacts_func); - contacts_func(points_A, pointcount_A, points_B, pointcount_B, p_callback); -} - -template <class ShapeA, class ShapeB, bool withMargin = false> -class SeparatorAxisTest { - - const ShapeA *shape_A; - const ShapeB *shape_B; - const Transform *transform_A; - const Transform *transform_B; - real_t best_depth; - Vector3 best_axis; - _CollectorCallback *callback; - real_t margin_A; - real_t margin_B; - Vector3 separator_axis; - -public: - _FORCE_INLINE_ bool test_previous_axis() { - - if (callback && callback->prev_axis && *callback->prev_axis != Vector3()) - return test_axis(*callback->prev_axis); - else - return true; - } - - _FORCE_INLINE_ bool test_axis(const Vector3 &p_axis) { - - Vector3 axis = p_axis; - - if (Math::abs(axis.x) < CMP_EPSILON && - Math::abs(axis.y) < CMP_EPSILON && - Math::abs(axis.z) < CMP_EPSILON) { - // strange case, try an upwards separator - axis = Vector3(0.0, 1.0, 0.0); - } - - real_t min_A, max_A, min_B, max_B; - - shape_A->project_range(axis, *transform_A, min_A, max_A); - shape_B->project_range(axis, *transform_B, min_B, max_B); - - if (withMargin) { - min_A -= margin_A; - max_A += margin_A; - min_B -= margin_B; - max_B += margin_B; - } - - min_B -= (max_A - min_A) * 0.5; - max_B += (max_A - min_A) * 0.5; - - min_B -= (min_A + max_A) * 0.5; - max_B -= (min_A + max_A) * 0.5; - - if (min_B > 0.0 || max_B < 0.0) { - separator_axis = axis; - return false; // doesn't contain 0 - } - - //use the smallest depth - - if (min_B < 0.0) { // could be +0.0, we don't want it to become -0.0 - min_B = -min_B; - } - - if (max_B < min_B) { - if (max_B < best_depth) { - best_depth = max_B; - best_axis = axis; - } - } else { - if (min_B < best_depth) { - best_depth = min_B; - best_axis = -axis; // keep it as A axis - } - } - - return true; - } - - _FORCE_INLINE_ void generate_contacts() { - - // nothing to do, don't generate - if (best_axis == Vector3(0.0, 0.0, 0.0)) - return; - - if (!callback->callback) { - //just was checking intersection? - callback->collided = true; - if (callback->prev_axis) - *callback->prev_axis = best_axis; - return; - } - - static const int max_supports = 16; - - Vector3 supports_A[max_supports]; - int support_count_A; - shape_A->get_supports(transform_A->basis.xform_inv(-best_axis).normalized(), max_supports, supports_A, support_count_A); - for (int i = 0; i < support_count_A; i++) { - supports_A[i] = transform_A->xform(supports_A[i]); - } - - if (withMargin) { - - for (int i = 0; i < support_count_A; i++) { - supports_A[i] += -best_axis * margin_A; - } - } - - Vector3 supports_B[max_supports]; - int support_count_B; - shape_B->get_supports(transform_B->basis.xform_inv(best_axis).normalized(), max_supports, supports_B, support_count_B); - for (int i = 0; i < support_count_B; i++) { - supports_B[i] = transform_B->xform(supports_B[i]); - } - - if (withMargin) { - - for (int i = 0; i < support_count_B; i++) { - supports_B[i] += best_axis * margin_B; - } - } - - callback->normal = best_axis; - if (callback->prev_axis) - *callback->prev_axis = best_axis; - _generate_contacts_from_supports(supports_A, support_count_A, supports_B, support_count_B, callback); - - callback->collided = true; - } - - _FORCE_INLINE_ SeparatorAxisTest(const ShapeA *p_shape_A, const Transform &p_transform_A, const ShapeB *p_shape_B, const Transform &p_transform_B, _CollectorCallback *p_callback, real_t p_margin_A = 0, real_t p_margin_B = 0) { - best_depth = 1e15; - shape_A = p_shape_A; - shape_B = p_shape_B; - transform_A = &p_transform_A; - transform_B = &p_transform_B; - callback = p_callback; - margin_A = p_margin_A; - margin_B = p_margin_B; - } -}; - -/****** SAT TESTS *******/ - -typedef void (*CollisionFunc)(const ShapeSW *, const Transform &, const ShapeSW *, const Transform &, _CollectorCallback *p_callback, real_t, real_t); - -template <bool withMargin> -static void _collision_sphere_sphere(const ShapeSW *p_a, const Transform &p_transform_a, const ShapeSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) { - - const SphereShapeSW *sphere_A = static_cast<const SphereShapeSW *>(p_a); - const SphereShapeSW *sphere_B = static_cast<const SphereShapeSW *>(p_b); - - SeparatorAxisTest<SphereShapeSW, SphereShapeSW, withMargin> separator(sphere_A, p_transform_a, sphere_B, p_transform_b, p_collector, p_margin_a, p_margin_b); - - // previous axis - - if (!separator.test_previous_axis()) - return; - - if (!separator.test_axis((p_transform_a.origin - p_transform_b.origin).normalized())) - return; - - separator.generate_contacts(); -} - -template <bool withMargin> -static void _collision_sphere_box(const ShapeSW *p_a, const Transform &p_transform_a, const ShapeSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) { - - const SphereShapeSW *sphere_A = static_cast<const SphereShapeSW *>(p_a); - const BoxShapeSW *box_B = static_cast<const BoxShapeSW *>(p_b); - - SeparatorAxisTest<SphereShapeSW, BoxShapeSW, withMargin> separator(sphere_A, p_transform_a, box_B, p_transform_b, p_collector, p_margin_a, p_margin_b); - - if (!separator.test_previous_axis()) - return; - - // test faces - - for (int i = 0; i < 3; i++) { - - Vector3 axis = p_transform_b.basis.get_axis(i).normalized(); - - if (!separator.test_axis(axis)) - return; - } - - // calculate closest point to sphere - - Vector3 cnormal = p_transform_b.xform_inv(p_transform_a.origin); - - Vector3 cpoint = p_transform_b.xform(Vector3( - - (cnormal.x < 0) ? -box_B->get_half_extents().x : box_B->get_half_extents().x, - (cnormal.y < 0) ? -box_B->get_half_extents().y : box_B->get_half_extents().y, - (cnormal.z < 0) ? -box_B->get_half_extents().z : box_B->get_half_extents().z)); - - // use point to test axis - Vector3 point_axis = (p_transform_a.origin - cpoint).normalized(); - - if (!separator.test_axis(point_axis)) - return; - - // test edges - - for (int i = 0; i < 3; i++) { - - Vector3 axis = point_axis.cross(p_transform_b.basis.get_axis(i)).cross(p_transform_b.basis.get_axis(i)).normalized(); - - if (!separator.test_axis(axis)) - return; - } - - separator.generate_contacts(); -} - -template <bool withMargin> -static void _collision_sphere_capsule(const ShapeSW *p_a, const Transform &p_transform_a, const ShapeSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) { - - const SphereShapeSW *sphere_A = static_cast<const SphereShapeSW *>(p_a); - const CapsuleShapeSW *capsule_B = static_cast<const CapsuleShapeSW *>(p_b); - - SeparatorAxisTest<SphereShapeSW, CapsuleShapeSW, withMargin> separator(sphere_A, p_transform_a, capsule_B, p_transform_b, p_collector, p_margin_a, p_margin_b); - - if (!separator.test_previous_axis()) - return; - - //capsule sphere 1, sphere - - Vector3 capsule_axis = p_transform_b.basis.get_axis(2) * (capsule_B->get_height() * 0.5); - - Vector3 capsule_ball_1 = p_transform_b.origin + capsule_axis; - - if (!separator.test_axis((capsule_ball_1 - p_transform_a.origin).normalized())) - return; - - //capsule sphere 2, sphere - - Vector3 capsule_ball_2 = p_transform_b.origin - capsule_axis; - - if (!separator.test_axis((capsule_ball_2 - p_transform_a.origin).normalized())) - return; - - //capsule edge, sphere - - Vector3 b2a = p_transform_a.origin - p_transform_b.origin; - - Vector3 axis = b2a.cross(capsule_axis).cross(capsule_axis).normalized(); - - if (!separator.test_axis(axis)) - return; - - separator.generate_contacts(); -} - -template <bool withMargin> -static void _collision_sphere_cylinder(const ShapeSW *p_a, const Transform &p_transform_a, const ShapeSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) { -} - -template <bool withMargin> -static void _collision_sphere_convex_polygon(const ShapeSW *p_a, const Transform &p_transform_a, const ShapeSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) { - - const SphereShapeSW *sphere_A = static_cast<const SphereShapeSW *>(p_a); - const ConvexPolygonShapeSW *convex_polygon_B = static_cast<const ConvexPolygonShapeSW *>(p_b); - - SeparatorAxisTest<SphereShapeSW, ConvexPolygonShapeSW, withMargin> separator(sphere_A, p_transform_a, convex_polygon_B, p_transform_b, p_collector, p_margin_a, p_margin_b); - - if (!separator.test_previous_axis()) - return; - - const Geometry::MeshData &mesh = convex_polygon_B->get_mesh(); - - const Geometry::MeshData::Face *faces = mesh.faces.ptr(); - int face_count = mesh.faces.size(); - const Geometry::MeshData::Edge *edges = mesh.edges.ptr(); - int edge_count = mesh.edges.size(); - const Vector3 *vertices = mesh.vertices.ptr(); - int vertex_count = mesh.vertices.size(); - - // faces of B - for (int i = 0; i < face_count; i++) { - - Vector3 axis = p_transform_b.xform(faces[i].plane).normal; - - if (!separator.test_axis(axis)) - return; - } - - // edges of B - for (int i = 0; i < edge_count; i++) { - - Vector3 v1 = p_transform_b.xform(vertices[edges[i].a]); - Vector3 v2 = p_transform_b.xform(vertices[edges[i].b]); - Vector3 v3 = p_transform_a.origin; - - Vector3 n1 = v2 - v1; - Vector3 n2 = v2 - v3; - - Vector3 axis = n1.cross(n2).cross(n1).normalized(); - - if (!separator.test_axis(axis)) - return; - } - - // vertices of B - for (int i = 0; i < vertex_count; i++) { - - Vector3 v1 = p_transform_b.xform(vertices[i]); - Vector3 v2 = p_transform_a.origin; - - Vector3 axis = (v2 - v1).normalized(); - - if (!separator.test_axis(axis)) - return; - } - - separator.generate_contacts(); -} - -template <bool withMargin> -static void _collision_sphere_face(const ShapeSW *p_a, const Transform &p_transform_a, const ShapeSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) { - - const SphereShapeSW *sphere_A = static_cast<const SphereShapeSW *>(p_a); - const FaceShapeSW *face_B = static_cast<const FaceShapeSW *>(p_b); - - SeparatorAxisTest<SphereShapeSW, FaceShapeSW, withMargin> separator(sphere_A, p_transform_a, face_B, p_transform_b, p_collector, p_margin_a, p_margin_b); - - Vector3 vertex[3] = { - p_transform_b.xform(face_B->vertex[0]), - p_transform_b.xform(face_B->vertex[1]), - p_transform_b.xform(face_B->vertex[2]), - }; - - if (!separator.test_axis((vertex[0] - vertex[2]).cross(vertex[0] - vertex[1]).normalized())) - return; - - // edges and points of B - for (int i = 0; i < 3; i++) { - - Vector3 n1 = vertex[i] - p_transform_a.origin; - - if (!separator.test_axis(n1.normalized())) { - return; - } - - Vector3 n2 = vertex[(i + 1) % 3] - vertex[i]; - - Vector3 axis = n1.cross(n2).cross(n2).normalized(); - - if (!separator.test_axis(axis)) { - return; - } - } - - separator.generate_contacts(); -} - -template <bool withMargin> -static void _collision_box_box(const ShapeSW *p_a, const Transform &p_transform_a, const ShapeSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) { - - const BoxShapeSW *box_A = static_cast<const BoxShapeSW *>(p_a); - const BoxShapeSW *box_B = static_cast<const BoxShapeSW *>(p_b); - - SeparatorAxisTest<BoxShapeSW, BoxShapeSW, withMargin> separator(box_A, p_transform_a, box_B, p_transform_b, p_collector, p_margin_a, p_margin_b); - - if (!separator.test_previous_axis()) - return; - - // test faces of A - - for (int i = 0; i < 3; i++) { - - Vector3 axis = p_transform_a.basis.get_axis(i).normalized(); - - if (!separator.test_axis(axis)) - return; - } - - // test faces of B - - for (int i = 0; i < 3; i++) { - - Vector3 axis = p_transform_b.basis.get_axis(i).normalized(); - - if (!separator.test_axis(axis)) - return; - } - - // test combined edges - for (int i = 0; i < 3; i++) { - - for (int j = 0; j < 3; j++) { - - Vector3 axis = p_transform_a.basis.get_axis(i).cross(p_transform_b.basis.get_axis(j)); - - if (Math::is_zero_approx(axis.length_squared())) - continue; - axis.normalize(); - - if (!separator.test_axis(axis)) { - return; - } - } - } - - if (withMargin) { - //add endpoint test between closest vertices and edges - - // calculate closest point to sphere - - Vector3 ab_vec = p_transform_b.origin - p_transform_a.origin; - - Vector3 cnormal_a = p_transform_a.basis.xform_inv(ab_vec); - - Vector3 support_a = p_transform_a.xform(Vector3( - - (cnormal_a.x < 0) ? -box_A->get_half_extents().x : box_A->get_half_extents().x, - (cnormal_a.y < 0) ? -box_A->get_half_extents().y : box_A->get_half_extents().y, - (cnormal_a.z < 0) ? -box_A->get_half_extents().z : box_A->get_half_extents().z)); - - Vector3 cnormal_b = p_transform_b.basis.xform_inv(-ab_vec); - - Vector3 support_b = p_transform_b.xform(Vector3( - - (cnormal_b.x < 0) ? -box_B->get_half_extents().x : box_B->get_half_extents().x, - (cnormal_b.y < 0) ? -box_B->get_half_extents().y : box_B->get_half_extents().y, - (cnormal_b.z < 0) ? -box_B->get_half_extents().z : box_B->get_half_extents().z)); - - Vector3 axis_ab = (support_a - support_b); - - if (!separator.test_axis(axis_ab.normalized())) { - return; - } - - //now try edges, which become cylinders! - - for (int i = 0; i < 3; i++) { - - //a ->b - Vector3 axis_a = p_transform_a.basis.get_axis(i); - - if (!separator.test_axis(axis_ab.cross(axis_a).cross(axis_a).normalized())) - return; - - //b ->a - Vector3 axis_b = p_transform_b.basis.get_axis(i); - - if (!separator.test_axis(axis_ab.cross(axis_b).cross(axis_b).normalized())) - return; - } - } - - separator.generate_contacts(); -} - -template <bool withMargin> -static void _collision_box_capsule(const ShapeSW *p_a, const Transform &p_transform_a, const ShapeSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) { - - const BoxShapeSW *box_A = static_cast<const BoxShapeSW *>(p_a); - const CapsuleShapeSW *capsule_B = static_cast<const CapsuleShapeSW *>(p_b); - - SeparatorAxisTest<BoxShapeSW, CapsuleShapeSW, withMargin> separator(box_A, p_transform_a, capsule_B, p_transform_b, p_collector, p_margin_a, p_margin_b); - - if (!separator.test_previous_axis()) - return; - - // faces of A - for (int i = 0; i < 3; i++) { - - Vector3 axis = p_transform_a.basis.get_axis(i); - - if (!separator.test_axis(axis)) - return; - } - - Vector3 cyl_axis = p_transform_b.basis.get_axis(2).normalized(); - - // edges of A, capsule cylinder - - for (int i = 0; i < 3; i++) { - - // cylinder - Vector3 box_axis = p_transform_a.basis.get_axis(i); - Vector3 axis = box_axis.cross(cyl_axis); - if (Math::is_zero_approx(axis.length_squared())) - continue; - - if (!separator.test_axis(axis.normalized())) - return; - } - - // points of A, capsule cylinder - // this sure could be made faster somehow.. - - for (int i = 0; i < 2; i++) { - for (int j = 0; j < 2; j++) { - for (int k = 0; k < 2; k++) { - Vector3 he = box_A->get_half_extents(); - he.x *= (i * 2 - 1); - he.y *= (j * 2 - 1); - he.z *= (k * 2 - 1); - Vector3 point = p_transform_a.origin; - for (int l = 0; l < 3; l++) - point += p_transform_a.basis.get_axis(l) * he[l]; - - //Vector3 axis = (point - cyl_axis * cyl_axis.dot(point)).normalized(); - Vector3 axis = Plane(cyl_axis, 0).project(point).normalized(); - - if (!separator.test_axis(axis)) - return; - } - } - } - - // capsule balls, edges of A - - for (int i = 0; i < 2; i++) { - - Vector3 capsule_axis = p_transform_b.basis.get_axis(2) * (capsule_B->get_height() * 0.5); - - Vector3 sphere_pos = p_transform_b.origin + ((i == 0) ? capsule_axis : -capsule_axis); - - Vector3 cnormal = p_transform_a.xform_inv(sphere_pos); - - Vector3 cpoint = p_transform_a.xform(Vector3( - - (cnormal.x < 0) ? -box_A->get_half_extents().x : box_A->get_half_extents().x, - (cnormal.y < 0) ? -box_A->get_half_extents().y : box_A->get_half_extents().y, - (cnormal.z < 0) ? -box_A->get_half_extents().z : box_A->get_half_extents().z)); - - // use point to test axis - Vector3 point_axis = (sphere_pos - cpoint).normalized(); - - if (!separator.test_axis(point_axis)) - return; - - // test edges of A - - for (int j = 0; j < 3; j++) { - - Vector3 axis = point_axis.cross(p_transform_a.basis.get_axis(j)).cross(p_transform_a.basis.get_axis(j)).normalized(); - - if (!separator.test_axis(axis)) - return; - } - } - - separator.generate_contacts(); -} - -template <bool withMargin> -static void _collision_box_cylinder(const ShapeSW *p_a, const Transform &p_transform_a, const ShapeSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) { -} - -template <bool withMargin> -static void _collision_box_convex_polygon(const ShapeSW *p_a, const Transform &p_transform_a, const ShapeSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) { - - const BoxShapeSW *box_A = static_cast<const BoxShapeSW *>(p_a); - const ConvexPolygonShapeSW *convex_polygon_B = static_cast<const ConvexPolygonShapeSW *>(p_b); - - SeparatorAxisTest<BoxShapeSW, ConvexPolygonShapeSW, withMargin> separator(box_A, p_transform_a, convex_polygon_B, p_transform_b, p_collector, p_margin_a, p_margin_b); - - if (!separator.test_previous_axis()) - return; - - const Geometry::MeshData &mesh = convex_polygon_B->get_mesh(); - - const Geometry::MeshData::Face *faces = mesh.faces.ptr(); - int face_count = mesh.faces.size(); - const Geometry::MeshData::Edge *edges = mesh.edges.ptr(); - int edge_count = mesh.edges.size(); - const Vector3 *vertices = mesh.vertices.ptr(); - int vertex_count = mesh.vertices.size(); - - // faces of A - for (int i = 0; i < 3; i++) { - - Vector3 axis = p_transform_a.basis.get_axis(i).normalized(); - - if (!separator.test_axis(axis)) - return; - } - - // faces of B - for (int i = 0; i < face_count; i++) { - - Vector3 axis = p_transform_b.xform(faces[i].plane).normal; - - if (!separator.test_axis(axis)) - return; - } - - // A<->B edges - for (int i = 0; i < 3; i++) { - - Vector3 e1 = p_transform_a.basis.get_axis(i); - - for (int j = 0; j < edge_count; j++) { - - Vector3 e2 = p_transform_b.basis.xform(vertices[edges[j].a]) - p_transform_b.basis.xform(vertices[edges[j].b]); - - Vector3 axis = e1.cross(e2).normalized(); - - if (!separator.test_axis(axis)) - return; - } - } - - if (withMargin) { - - // calculate closest points between vertices and box edges - for (int v = 0; v < vertex_count; v++) { - - Vector3 vtxb = p_transform_b.xform(vertices[v]); - Vector3 ab_vec = vtxb - p_transform_a.origin; - - Vector3 cnormal_a = p_transform_a.basis.xform_inv(ab_vec); - - Vector3 support_a = p_transform_a.xform(Vector3( - - (cnormal_a.x < 0) ? -box_A->get_half_extents().x : box_A->get_half_extents().x, - (cnormal_a.y < 0) ? -box_A->get_half_extents().y : box_A->get_half_extents().y, - (cnormal_a.z < 0) ? -box_A->get_half_extents().z : box_A->get_half_extents().z)); - - Vector3 axis_ab = support_a - vtxb; - - if (!separator.test_axis(axis_ab.normalized())) { - return; - } - - //now try edges, which become cylinders! - - for (int i = 0; i < 3; i++) { - - //a ->b - Vector3 axis_a = p_transform_a.basis.get_axis(i); - - if (!separator.test_axis(axis_ab.cross(axis_a).cross(axis_a).normalized())) - return; - } - } - - //convex edges and box points - for (int i = 0; i < 2; i++) { - for (int j = 0; j < 2; j++) { - for (int k = 0; k < 2; k++) { - Vector3 he = box_A->get_half_extents(); - he.x *= (i * 2 - 1); - he.y *= (j * 2 - 1); - he.z *= (k * 2 - 1); - Vector3 point = p_transform_a.origin; - for (int l = 0; l < 3; l++) - point += p_transform_a.basis.get_axis(l) * he[l]; - - for (int e = 0; e < edge_count; e++) { - - Vector3 p1 = p_transform_b.xform(vertices[edges[e].a]); - Vector3 p2 = p_transform_b.xform(vertices[edges[e].b]); - Vector3 n = (p2 - p1); - - if (!separator.test_axis((point - p2).cross(n).cross(n).normalized())) - return; - } - } - } - } - } - - separator.generate_contacts(); -} - -template <bool withMargin> -static void _collision_box_face(const ShapeSW *p_a, const Transform &p_transform_a, const ShapeSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) { - - const BoxShapeSW *box_A = static_cast<const BoxShapeSW *>(p_a); - const FaceShapeSW *face_B = static_cast<const FaceShapeSW *>(p_b); - - SeparatorAxisTest<BoxShapeSW, FaceShapeSW, withMargin> separator(box_A, p_transform_a, face_B, p_transform_b, p_collector, p_margin_a, p_margin_b); - - Vector3 vertex[3] = { - p_transform_b.xform(face_B->vertex[0]), - p_transform_b.xform(face_B->vertex[1]), - p_transform_b.xform(face_B->vertex[2]), - }; - - if (!separator.test_axis((vertex[0] - vertex[2]).cross(vertex[0] - vertex[1]).normalized())) - return; - - // faces of A - for (int i = 0; i < 3; i++) { - - Vector3 axis = p_transform_a.basis.get_axis(i).normalized(); - - if (!separator.test_axis(axis)) - return; - } - - // combined edges - - for (int i = 0; i < 3; i++) { - - Vector3 e = vertex[i] - vertex[(i + 1) % 3]; - - for (int j = 0; j < 3; j++) { - - Vector3 axis = p_transform_a.basis.get_axis(j); - - if (!separator.test_axis(e.cross(axis).normalized())) - return; - } - } - - if (withMargin) { - - // calculate closest points between vertices and box edges - for (int v = 0; v < 3; v++) { - - Vector3 ab_vec = vertex[v] - p_transform_a.origin; - - Vector3 cnormal_a = p_transform_a.basis.xform_inv(ab_vec); - - Vector3 support_a = p_transform_a.xform(Vector3( - - (cnormal_a.x < 0) ? -box_A->get_half_extents().x : box_A->get_half_extents().x, - (cnormal_a.y < 0) ? -box_A->get_half_extents().y : box_A->get_half_extents().y, - (cnormal_a.z < 0) ? -box_A->get_half_extents().z : box_A->get_half_extents().z)); - - Vector3 axis_ab = support_a - vertex[v]; - - if (!separator.test_axis(axis_ab.normalized())) { - return; - } - - //now try edges, which become cylinders! - - for (int i = 0; i < 3; i++) { - - //a ->b - Vector3 axis_a = p_transform_a.basis.get_axis(i); - - if (!separator.test_axis(axis_ab.cross(axis_a).cross(axis_a).normalized())) - return; - } - } - - //convex edges and box points, there has to be a way to speed up this (get closest point?) - for (int i = 0; i < 2; i++) { - for (int j = 0; j < 2; j++) { - for (int k = 0; k < 2; k++) { - Vector3 he = box_A->get_half_extents(); - he.x *= (i * 2 - 1); - he.y *= (j * 2 - 1); - he.z *= (k * 2 - 1); - Vector3 point = p_transform_a.origin; - for (int l = 0; l < 3; l++) - point += p_transform_a.basis.get_axis(l) * he[l]; - - for (int e = 0; e < 3; e++) { - - Vector3 p1 = vertex[e]; - Vector3 p2 = vertex[(e + 1) % 3]; - - Vector3 n = (p2 - p1); - - if (!separator.test_axis((point - p2).cross(n).cross(n).normalized())) - return; - } - } - } - } - } - - separator.generate_contacts(); -} - -template <bool withMargin> -static void _collision_capsule_capsule(const ShapeSW *p_a, const Transform &p_transform_a, const ShapeSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) { - - const CapsuleShapeSW *capsule_A = static_cast<const CapsuleShapeSW *>(p_a); - const CapsuleShapeSW *capsule_B = static_cast<const CapsuleShapeSW *>(p_b); - - SeparatorAxisTest<CapsuleShapeSW, CapsuleShapeSW, withMargin> separator(capsule_A, p_transform_a, capsule_B, p_transform_b, p_collector, p_margin_a, p_margin_b); - - if (!separator.test_previous_axis()) - return; - - // some values - - Vector3 capsule_A_axis = p_transform_a.basis.get_axis(2) * (capsule_A->get_height() * 0.5); - Vector3 capsule_B_axis = p_transform_b.basis.get_axis(2) * (capsule_B->get_height() * 0.5); - - Vector3 capsule_A_ball_1 = p_transform_a.origin + capsule_A_axis; - Vector3 capsule_A_ball_2 = p_transform_a.origin - capsule_A_axis; - Vector3 capsule_B_ball_1 = p_transform_b.origin + capsule_B_axis; - Vector3 capsule_B_ball_2 = p_transform_b.origin - capsule_B_axis; - - //balls-balls - - if (!separator.test_axis((capsule_A_ball_1 - capsule_B_ball_1).normalized())) - return; - if (!separator.test_axis((capsule_A_ball_1 - capsule_B_ball_2).normalized())) - return; - - if (!separator.test_axis((capsule_A_ball_2 - capsule_B_ball_1).normalized())) - return; - if (!separator.test_axis((capsule_A_ball_2 - capsule_B_ball_2).normalized())) - return; - - // edges-balls - - if (!separator.test_axis((capsule_A_ball_1 - capsule_B_ball_1).cross(capsule_A_axis).cross(capsule_A_axis).normalized())) - return; - - if (!separator.test_axis((capsule_A_ball_1 - capsule_B_ball_2).cross(capsule_A_axis).cross(capsule_A_axis).normalized())) - return; - - if (!separator.test_axis((capsule_B_ball_1 - capsule_A_ball_1).cross(capsule_B_axis).cross(capsule_B_axis).normalized())) - return; - - if (!separator.test_axis((capsule_B_ball_1 - capsule_A_ball_2).cross(capsule_B_axis).cross(capsule_B_axis).normalized())) - return; - - // edges - - if (!separator.test_axis(capsule_A_axis.cross(capsule_B_axis).normalized())) - return; - - separator.generate_contacts(); -} - -template <bool withMargin> -static void _collision_capsule_cylinder(const ShapeSW *p_a, const Transform &p_transform_a, const ShapeSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) { -} - -template <bool withMargin> -static void _collision_capsule_convex_polygon(const ShapeSW *p_a, const Transform &p_transform_a, const ShapeSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) { - - const CapsuleShapeSW *capsule_A = static_cast<const CapsuleShapeSW *>(p_a); - const ConvexPolygonShapeSW *convex_polygon_B = static_cast<const ConvexPolygonShapeSW *>(p_b); - - SeparatorAxisTest<CapsuleShapeSW, ConvexPolygonShapeSW, withMargin> separator(capsule_A, p_transform_a, convex_polygon_B, p_transform_b, p_collector, p_margin_a, p_margin_b); - - if (!separator.test_previous_axis()) - return; - - const Geometry::MeshData &mesh = convex_polygon_B->get_mesh(); - - const Geometry::MeshData::Face *faces = mesh.faces.ptr(); - int face_count = mesh.faces.size(); - const Geometry::MeshData::Edge *edges = mesh.edges.ptr(); - int edge_count = mesh.edges.size(); - const Vector3 *vertices = mesh.vertices.ptr(); - - // faces of B - for (int i = 0; i < face_count; i++) { - - Vector3 axis = p_transform_b.xform(faces[i].plane).normal; - - if (!separator.test_axis(axis)) - return; - } - - // edges of B, capsule cylinder - - for (int i = 0; i < edge_count; i++) { - - // cylinder - Vector3 edge_axis = p_transform_b.basis.xform(vertices[edges[i].a]) - p_transform_b.basis.xform(vertices[edges[i].b]); - Vector3 axis = edge_axis.cross(p_transform_a.basis.get_axis(2)).normalized(); - - if (!separator.test_axis(axis)) - return; - } - - // capsule balls, edges of B - - for (int i = 0; i < 2; i++) { - - // edges of B, capsule cylinder - - Vector3 capsule_axis = p_transform_a.basis.get_axis(2) * (capsule_A->get_height() * 0.5); - - Vector3 sphere_pos = p_transform_a.origin + ((i == 0) ? capsule_axis : -capsule_axis); - - for (int j = 0; j < edge_count; j++) { - - Vector3 n1 = sphere_pos - p_transform_b.xform(vertices[edges[j].a]); - Vector3 n2 = p_transform_b.basis.xform(vertices[edges[j].a]) - p_transform_b.basis.xform(vertices[edges[j].b]); - - Vector3 axis = n1.cross(n2).cross(n2).normalized(); - - if (!separator.test_axis(axis)) - return; - } - } - - separator.generate_contacts(); -} - -template <bool withMargin> -static void _collision_capsule_face(const ShapeSW *p_a, const Transform &p_transform_a, const ShapeSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) { - - const CapsuleShapeSW *capsule_A = static_cast<const CapsuleShapeSW *>(p_a); - const FaceShapeSW *face_B = static_cast<const FaceShapeSW *>(p_b); - - SeparatorAxisTest<CapsuleShapeSW, FaceShapeSW, withMargin> separator(capsule_A, p_transform_a, face_B, p_transform_b, p_collector, p_margin_a, p_margin_b); - - Vector3 vertex[3] = { - p_transform_b.xform(face_B->vertex[0]), - p_transform_b.xform(face_B->vertex[1]), - p_transform_b.xform(face_B->vertex[2]), - }; - - if (!separator.test_axis((vertex[0] - vertex[2]).cross(vertex[0] - vertex[1]).normalized())) - return; - - // edges of B, capsule cylinder - - Vector3 capsule_axis = p_transform_a.basis.get_axis(2) * (capsule_A->get_height() * 0.5); - - for (int i = 0; i < 3; i++) { - - // edge-cylinder - Vector3 edge_axis = vertex[i] - vertex[(i + 1) % 3]; - Vector3 axis = edge_axis.cross(capsule_axis).normalized(); - - if (!separator.test_axis(axis)) - return; - - if (!separator.test_axis((p_transform_a.origin - vertex[i]).cross(capsule_axis).cross(capsule_axis).normalized())) - return; - - for (int j = 0; j < 2; j++) { - - // point-spheres - Vector3 sphere_pos = p_transform_a.origin + ((j == 0) ? capsule_axis : -capsule_axis); - - Vector3 n1 = sphere_pos - vertex[i]; - - if (!separator.test_axis(n1.normalized())) - return; - - Vector3 n2 = edge_axis; - - axis = n1.cross(n2).cross(n2); - - if (!separator.test_axis(axis.normalized())) - return; - } - } - - separator.generate_contacts(); -} - -template <bool withMargin> -static void _collision_cylinder_cylinder(const ShapeSW *p_a, const Transform &p_transform_a, const ShapeSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) { -} - -template <bool withMargin> -static void _collision_cylinder_convex_polygon(const ShapeSW *p_a, const Transform &p_transform_a, const ShapeSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) { -} - -template <bool withMargin> -static void _collision_cylinder_face(const ShapeSW *p_a, const Transform &p_transform_a, const ShapeSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) { -} - -template <bool withMargin> -static void _collision_convex_polygon_convex_polygon(const ShapeSW *p_a, const Transform &p_transform_a, const ShapeSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) { - - const ConvexPolygonShapeSW *convex_polygon_A = static_cast<const ConvexPolygonShapeSW *>(p_a); - const ConvexPolygonShapeSW *convex_polygon_B = static_cast<const ConvexPolygonShapeSW *>(p_b); - - SeparatorAxisTest<ConvexPolygonShapeSW, ConvexPolygonShapeSW, withMargin> separator(convex_polygon_A, p_transform_a, convex_polygon_B, p_transform_b, p_collector, p_margin_a, p_margin_b); - - if (!separator.test_previous_axis()) - return; - - const Geometry::MeshData &mesh_A = convex_polygon_A->get_mesh(); - - const Geometry::MeshData::Face *faces_A = mesh_A.faces.ptr(); - int face_count_A = mesh_A.faces.size(); - const Geometry::MeshData::Edge *edges_A = mesh_A.edges.ptr(); - int edge_count_A = mesh_A.edges.size(); - const Vector3 *vertices_A = mesh_A.vertices.ptr(); - int vertex_count_A = mesh_A.vertices.size(); - - const Geometry::MeshData &mesh_B = convex_polygon_B->get_mesh(); - - const Geometry::MeshData::Face *faces_B = mesh_B.faces.ptr(); - int face_count_B = mesh_B.faces.size(); - const Geometry::MeshData::Edge *edges_B = mesh_B.edges.ptr(); - int edge_count_B = mesh_B.edges.size(); - const Vector3 *vertices_B = mesh_B.vertices.ptr(); - int vertex_count_B = mesh_B.vertices.size(); - - // faces of A - for (int i = 0; i < face_count_A; i++) { - - Vector3 axis = p_transform_a.xform(faces_A[i].plane).normal; - //Vector3 axis = p_transform_a.basis.xform( faces_A[i].plane.normal ).normalized(); - - if (!separator.test_axis(axis)) - return; - } - - // faces of B - for (int i = 0; i < face_count_B; i++) { - - Vector3 axis = p_transform_b.xform(faces_B[i].plane).normal; - //Vector3 axis = p_transform_b.basis.xform( faces_B[i].plane.normal ).normalized(); - - if (!separator.test_axis(axis)) - return; - } - - // A<->B edges - for (int i = 0; i < edge_count_A; i++) { - - Vector3 e1 = p_transform_a.basis.xform(vertices_A[edges_A[i].a]) - p_transform_a.basis.xform(vertices_A[edges_A[i].b]); - - for (int j = 0; j < edge_count_B; j++) { - - Vector3 e2 = p_transform_b.basis.xform(vertices_B[edges_B[j].a]) - p_transform_b.basis.xform(vertices_B[edges_B[j].b]); - - Vector3 axis = e1.cross(e2).normalized(); - - if (!separator.test_axis(axis)) - return; - } - } - - if (withMargin) { - - //vertex-vertex - for (int i = 0; i < vertex_count_A; i++) { - - Vector3 va = p_transform_a.xform(vertices_A[i]); - - for (int j = 0; j < vertex_count_B; j++) { - - if (!separator.test_axis((va - p_transform_b.xform(vertices_B[j])).normalized())) - return; - } - } - //edge-vertex (shell) - - for (int i = 0; i < edge_count_A; i++) { - - Vector3 e1 = p_transform_a.basis.xform(vertices_A[edges_A[i].a]); - Vector3 e2 = p_transform_a.basis.xform(vertices_A[edges_A[i].b]); - Vector3 n = (e2 - e1); - - for (int j = 0; j < vertex_count_B; j++) { - - Vector3 e3 = p_transform_b.xform(vertices_B[j]); - - if (!separator.test_axis((e1 - e3).cross(n).cross(n).normalized())) - return; - } - } - - for (int i = 0; i < edge_count_B; i++) { - - Vector3 e1 = p_transform_b.basis.xform(vertices_B[edges_B[i].a]); - Vector3 e2 = p_transform_b.basis.xform(vertices_B[edges_B[i].b]); - Vector3 n = (e2 - e1); - - for (int j = 0; j < vertex_count_A; j++) { - - Vector3 e3 = p_transform_a.xform(vertices_A[j]); - - if (!separator.test_axis((e1 - e3).cross(n).cross(n).normalized())) - return; - } - } - } - - separator.generate_contacts(); -} - -template <bool withMargin> -static void _collision_convex_polygon_face(const ShapeSW *p_a, const Transform &p_transform_a, const ShapeSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) { - - const ConvexPolygonShapeSW *convex_polygon_A = static_cast<const ConvexPolygonShapeSW *>(p_a); - const FaceShapeSW *face_B = static_cast<const FaceShapeSW *>(p_b); - - SeparatorAxisTest<ConvexPolygonShapeSW, FaceShapeSW, withMargin> separator(convex_polygon_A, p_transform_a, face_B, p_transform_b, p_collector, p_margin_a, p_margin_b); - - const Geometry::MeshData &mesh = convex_polygon_A->get_mesh(); - - const Geometry::MeshData::Face *faces = mesh.faces.ptr(); - int face_count = mesh.faces.size(); - const Geometry::MeshData::Edge *edges = mesh.edges.ptr(); - int edge_count = mesh.edges.size(); - const Vector3 *vertices = mesh.vertices.ptr(); - int vertex_count = mesh.vertices.size(); - - Vector3 vertex[3] = { - p_transform_b.xform(face_B->vertex[0]), - p_transform_b.xform(face_B->vertex[1]), - p_transform_b.xform(face_B->vertex[2]), - }; - - if (!separator.test_axis((vertex[0] - vertex[2]).cross(vertex[0] - vertex[1]).normalized())) - return; - - // faces of A - for (int i = 0; i < face_count; i++) { - - //Vector3 axis = p_transform_a.xform( faces[i].plane ).normal; - Vector3 axis = p_transform_a.basis.xform(faces[i].plane.normal).normalized(); - - if (!separator.test_axis(axis)) - return; - } - - // A<->B edges - for (int i = 0; i < edge_count; i++) { - - Vector3 e1 = p_transform_a.xform(vertices[edges[i].a]) - p_transform_a.xform(vertices[edges[i].b]); - - for (int j = 0; j < 3; j++) { - - Vector3 e2 = vertex[j] - vertex[(j + 1) % 3]; - - Vector3 axis = e1.cross(e2).normalized(); - - if (!separator.test_axis(axis)) - return; - } - } - - if (withMargin) { - - //vertex-vertex - for (int i = 0; i < vertex_count; i++) { - - Vector3 va = p_transform_a.xform(vertices[i]); - - for (int j = 0; j < 3; j++) { - - if (!separator.test_axis((va - vertex[j]).normalized())) - return; - } - } - //edge-vertex (shell) - - for (int i = 0; i < edge_count; i++) { - - Vector3 e1 = p_transform_a.basis.xform(vertices[edges[i].a]); - Vector3 e2 = p_transform_a.basis.xform(vertices[edges[i].b]); - Vector3 n = (e2 - e1); - - for (int j = 0; j < 3; j++) { - - Vector3 e3 = vertex[j]; - - if (!separator.test_axis((e1 - e3).cross(n).cross(n).normalized())) - return; - } - } - - for (int i = 0; i < 3; i++) { - - Vector3 e1 = vertex[i]; - Vector3 e2 = vertex[(i + 1) % 3]; - Vector3 n = (e2 - e1); - - for (int j = 0; j < vertex_count; j++) { - - Vector3 e3 = p_transform_a.xform(vertices[j]); - - if (!separator.test_axis((e1 - e3).cross(n).cross(n).normalized())) - return; - } - } - } - - separator.generate_contacts(); -} - -bool sat_calculate_penetration(const ShapeSW *p_shape_A, const Transform &p_transform_A, const ShapeSW *p_shape_B, const Transform &p_transform_B, CollisionSolverSW::CallbackResult p_result_callback, void *p_userdata, bool p_swap, Vector3 *r_prev_axis, real_t p_margin_a, real_t p_margin_b) { - - PhysicsServer::ShapeType type_A = p_shape_A->get_type(); - - ERR_FAIL_COND_V(type_A == PhysicsServer::SHAPE_PLANE, false); - ERR_FAIL_COND_V(type_A == PhysicsServer::SHAPE_RAY, false); - ERR_FAIL_COND_V(p_shape_A->is_concave(), false); - - PhysicsServer::ShapeType type_B = p_shape_B->get_type(); - - ERR_FAIL_COND_V(type_B == PhysicsServer::SHAPE_PLANE, false); - ERR_FAIL_COND_V(type_B == PhysicsServer::SHAPE_RAY, false); - ERR_FAIL_COND_V(p_shape_B->is_concave(), false); - - static const CollisionFunc collision_table[6][6] = { - { _collision_sphere_sphere<false>, - _collision_sphere_box<false>, - _collision_sphere_capsule<false>, - _collision_sphere_cylinder<false>, - _collision_sphere_convex_polygon<false>, - _collision_sphere_face<false> }, - { 0, - _collision_box_box<false>, - _collision_box_capsule<false>, - _collision_box_cylinder<false>, - _collision_box_convex_polygon<false>, - _collision_box_face<false> }, - { 0, - 0, - _collision_capsule_capsule<false>, - _collision_capsule_cylinder<false>, - _collision_capsule_convex_polygon<false>, - _collision_capsule_face<false> }, - { 0, - 0, - 0, - _collision_cylinder_cylinder<false>, - _collision_cylinder_convex_polygon<false>, - _collision_cylinder_face<false> }, - { 0, - 0, - 0, - 0, - _collision_convex_polygon_convex_polygon<false>, - _collision_convex_polygon_face<false> }, - { 0, - 0, - 0, - 0, - 0, - 0 }, - }; - - static const CollisionFunc collision_table_margin[6][6] = { - { _collision_sphere_sphere<true>, - _collision_sphere_box<true>, - _collision_sphere_capsule<true>, - _collision_sphere_cylinder<true>, - _collision_sphere_convex_polygon<true>, - _collision_sphere_face<true> }, - { 0, - _collision_box_box<true>, - _collision_box_capsule<true>, - _collision_box_cylinder<true>, - _collision_box_convex_polygon<true>, - _collision_box_face<true> }, - { 0, - 0, - _collision_capsule_capsule<true>, - _collision_capsule_cylinder<true>, - _collision_capsule_convex_polygon<true>, - _collision_capsule_face<true> }, - { 0, - 0, - 0, - _collision_cylinder_cylinder<true>, - _collision_cylinder_convex_polygon<true>, - _collision_cylinder_face<true> }, - { 0, - 0, - 0, - 0, - _collision_convex_polygon_convex_polygon<true>, - _collision_convex_polygon_face<true> }, - { 0, - 0, - 0, - 0, - 0, - 0 }, - }; - - _CollectorCallback callback; - callback.callback = p_result_callback; - callback.swap = p_swap; - callback.userdata = p_userdata; - callback.collided = false; - callback.prev_axis = r_prev_axis; - - const ShapeSW *A = p_shape_A; - const ShapeSW *B = p_shape_B; - const Transform *transform_A = &p_transform_A; - const Transform *transform_B = &p_transform_B; - real_t margin_A = p_margin_a; - real_t margin_B = p_margin_b; - - if (type_A > type_B) { - SWAP(A, B); - SWAP(transform_A, transform_B); - SWAP(type_A, type_B); - SWAP(margin_A, margin_B); - callback.swap = !callback.swap; - } - - CollisionFunc collision_func; - if (margin_A != 0.0 || margin_B != 0.0) { - collision_func = collision_table_margin[type_A - 2][type_B - 2]; - - } else { - collision_func = collision_table[type_A - 2][type_B - 2]; - } - ERR_FAIL_COND_V(!collision_func, false); - - collision_func(A, *transform_A, B, *transform_B, &callback, margin_A, margin_B); - - return callback.collided; -} |