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-rw-r--r--servers/physics/collision_solver_sat.cpp1271
1 files changed, 570 insertions, 701 deletions
diff --git a/servers/physics/collision_solver_sat.cpp b/servers/physics/collision_solver_sat.cpp
index 9d3e1db47b..003e6b3257 100644
--- a/servers/physics/collision_solver_sat.cpp
+++ b/servers/physics/collision_solver_sat.cpp
@@ -40,7 +40,7 @@ struct _CollectorCallback {
Vector3 normal;
Vector3 *prev_axis;
- _FORCE_INLINE_ void call(const Vector3& p_point_A, const Vector3& p_point_B) {
+ _FORCE_INLINE_ void call(const Vector3 &p_point_A, const Vector3 &p_point_B) {
/*
if (normal.dot(p_point_A) >= normal.dot(p_point_B))
@@ -49,69 +49,61 @@ struct _CollectorCallback {
*/
if (swap)
- callback(p_point_B,p_point_A,userdata);
+ callback(p_point_B, p_point_A, userdata);
else
- callback(p_point_A,p_point_B,userdata);
+ callback(p_point_A, p_point_B, userdata);
}
-
};
-typedef void (*GenerateContactsFunc)(const Vector3 *,int, const Vector3 *,int ,_CollectorCallback *);
-
+typedef void (*GenerateContactsFunc)(const Vector3 *, int, const Vector3 *, int, _CollectorCallback *);
-static void _generate_contacts_point_point(const Vector3 * p_points_A,int p_point_count_A, const Vector3 * p_points_B,int p_point_count_B,_CollectorCallback *p_callback) {
+static void _generate_contacts_point_point(const Vector3 *p_points_A, int p_point_count_A, const Vector3 *p_points_B, int p_point_count_B, _CollectorCallback *p_callback) {
#ifdef DEBUG_ENABLED
- ERR_FAIL_COND( p_point_count_A != 1 );
- ERR_FAIL_COND( p_point_count_B != 1 );
+ ERR_FAIL_COND(p_point_count_A != 1);
+ ERR_FAIL_COND(p_point_count_B != 1);
#endif
- p_callback->call(*p_points_A,*p_points_B);
+ p_callback->call(*p_points_A, *p_points_B);
}
-static void _generate_contacts_point_edge(const Vector3 * p_points_A,int p_point_count_A, const Vector3 * p_points_B,int p_point_count_B,_CollectorCallback *p_callback) {
+static void _generate_contacts_point_edge(const Vector3 *p_points_A, int p_point_count_A, const Vector3 *p_points_B, int p_point_count_B, _CollectorCallback *p_callback) {
#ifdef DEBUG_ENABLED
- ERR_FAIL_COND( p_point_count_A != 1 );
- ERR_FAIL_COND( p_point_count_B != 2 );
+ ERR_FAIL_COND(p_point_count_A != 1);
+ ERR_FAIL_COND(p_point_count_B != 2);
#endif
- Vector3 closest_B = Geometry::get_closest_point_to_segment_uncapped(*p_points_A, p_points_B );
- p_callback->call(*p_points_A,closest_B);
-
+ Vector3 closest_B = Geometry::get_closest_point_to_segment_uncapped(*p_points_A, p_points_B);
+ p_callback->call(*p_points_A, closest_B);
}
-static void _generate_contacts_point_face(const Vector3 * p_points_A,int p_point_count_A, const Vector3 * p_points_B,int p_point_count_B,_CollectorCallback *p_callback) {
+static void _generate_contacts_point_face(const Vector3 *p_points_A, int p_point_count_A, const Vector3 *p_points_B, int p_point_count_B, _CollectorCallback *p_callback) {
#ifdef DEBUG_ENABLED
- ERR_FAIL_COND( p_point_count_A != 1 );
- ERR_FAIL_COND( p_point_count_B < 3 );
+ ERR_FAIL_COND(p_point_count_A != 1);
+ ERR_FAIL_COND(p_point_count_B < 3);
#endif
+ Vector3 closest_B = Plane(p_points_B[0], p_points_B[1], p_points_B[2]).project(*p_points_A);
- Vector3 closest_B=Plane(p_points_B[0],p_points_B[1],p_points_B[2]).project( *p_points_A );
-
- p_callback->call(*p_points_A,closest_B);
-
+ p_callback->call(*p_points_A, closest_B);
}
-
-static void _generate_contacts_edge_edge(const Vector3 * p_points_A,int p_point_count_A, const Vector3 * p_points_B,int p_point_count_B,_CollectorCallback *p_callback) {
+static void _generate_contacts_edge_edge(const Vector3 *p_points_A, int p_point_count_A, const Vector3 *p_points_B, int p_point_count_B, _CollectorCallback *p_callback) {
#ifdef DEBUG_ENABLED
- ERR_FAIL_COND( p_point_count_A != 2 );
- ERR_FAIL_COND( p_point_count_B != 2 ); // circle is actually a 4x3 matrix
+ ERR_FAIL_COND(p_point_count_A != 2);
+ ERR_FAIL_COND(p_point_count_B != 2); // circle is actually a 4x3 matrix
#endif
+ Vector3 rel_A = p_points_A[1] - p_points_A[0];
+ Vector3 rel_B = p_points_B[1] - p_points_B[0];
-
- Vector3 rel_A=p_points_A[1]-p_points_A[0];
- Vector3 rel_B=p_points_B[1]-p_points_B[0];
-
- Vector3 c=rel_A.cross(rel_B).cross(rel_B);
+ Vector3 c = rel_A.cross(rel_B).cross(rel_B);
//if ( Math::abs(rel_A.dot(c) )<_EDGE_IS_VALID_SUPPORT_TRESHOLD ) {
- if ( Math::abs(rel_A.dot(c) )<CMP_EPSILON ) {
+ if (Math::abs(rel_A.dot(c)) < CMP_EPSILON) {
// should handle somehow..
//ERR_PRINT("TODO FIX");
@@ -122,117 +114,110 @@ static void _generate_contacts_edge_edge(const Vector3 * p_points_A,int p_point_
Vector3 base_B = p_points_B[0] - axis * axis.dot(p_points_B[0]);
//sort all 4 points in axis
- real_t dvec[4]={ axis.dot(p_points_A[0]), axis.dot(p_points_A[1]), axis.dot(p_points_B[0]), axis.dot(p_points_B[1]) };
+ real_t dvec[4] = { axis.dot(p_points_A[0]), axis.dot(p_points_A[1]), axis.dot(p_points_B[0]), axis.dot(p_points_B[1]) };
SortArray<real_t> sa;
- sa.sort(dvec,4);
+ sa.sort(dvec, 4);
//use the middle ones as contacts
- p_callback->call(base_A+axis*dvec[1],base_B+axis*dvec[1]);
- p_callback->call(base_A+axis*dvec[2],base_B+axis*dvec[2]);
+ p_callback->call(base_A + axis * dvec[1], base_B + axis * dvec[1]);
+ p_callback->call(base_A + axis * dvec[2], base_B + axis * dvec[2]);
return;
-
}
- real_t d = (c.dot( p_points_B[0] ) - p_points_A[0].dot(c))/rel_A.dot(c);
+ real_t d = (c.dot(p_points_B[0]) - p_points_A[0].dot(c)) / rel_A.dot(c);
- if (d<0.0)
- d=0.0;
- else if (d>1.0)
- d=1.0;
-
- Vector3 closest_A=p_points_A[0]+rel_A*d;
- Vector3 closest_B=Geometry::get_closest_point_to_segment_uncapped(closest_A, p_points_B);
- p_callback->call(closest_A,closest_B);
+ if (d < 0.0)
+ d = 0.0;
+ else if (d > 1.0)
+ d = 1.0;
+ Vector3 closest_A = p_points_A[0] + rel_A * d;
+ Vector3 closest_B = Geometry::get_closest_point_to_segment_uncapped(closest_A, p_points_B);
+ p_callback->call(closest_A, closest_B);
}
-static void _generate_contacts_face_face(const Vector3 * p_points_A,int p_point_count_A, const Vector3 * p_points_B,int p_point_count_B,_CollectorCallback *p_callback) {
+static void _generate_contacts_face_face(const Vector3 *p_points_A, int p_point_count_A, const Vector3 *p_points_B, int p_point_count_B, _CollectorCallback *p_callback) {
#ifdef DEBUG_ENABLED
- ERR_FAIL_COND( p_point_count_A <2 );
- ERR_FAIL_COND( p_point_count_B <3 );
+ ERR_FAIL_COND(p_point_count_A < 2);
+ ERR_FAIL_COND(p_point_count_B < 3);
#endif
- static const int max_clip=32;
+ static const int max_clip = 32;
Vector3 _clipbuf1[max_clip];
Vector3 _clipbuf2[max_clip];
- Vector3 *clipbuf_src=_clipbuf1;
- Vector3 *clipbuf_dst=_clipbuf2;
- int clipbuf_len=p_point_count_A;
+ Vector3 *clipbuf_src = _clipbuf1;
+ Vector3 *clipbuf_dst = _clipbuf2;
+ int clipbuf_len = p_point_count_A;
// copy A points to clipbuf_src
- for (int i=0;i<p_point_count_A;i++) {
+ for (int i = 0; i < p_point_count_A; i++) {
- clipbuf_src[i]=p_points_A[i];
+ clipbuf_src[i] = p_points_A[i];
}
- Plane plane_B(p_points_B[0],p_points_B[1],p_points_B[2]);
+ Plane plane_B(p_points_B[0], p_points_B[1], p_points_B[2]);
// go through all of B points
- for (int i=0;i<p_point_count_B;i++) {
+ for (int i = 0; i < p_point_count_B; i++) {
- int i_n=(i+1)%p_point_count_B;
+ int i_n = (i + 1) % p_point_count_B;
- Vector3 edge0_B=p_points_B[i];
- Vector3 edge1_B=p_points_B[i_n];
+ Vector3 edge0_B = p_points_B[i];
+ Vector3 edge1_B = p_points_B[i_n];
- Vector3 clip_normal = (edge0_B - edge1_B).cross( plane_B.normal ).normalized();
+ Vector3 clip_normal = (edge0_B - edge1_B).cross(plane_B.normal).normalized();
// make a clip plane
-
- Plane clip(edge0_B,clip_normal);
+ Plane clip(edge0_B, clip_normal);
// avoid double clip if A is edge
- int dst_idx=0;
- bool edge = clipbuf_len==2;
- for (int j=0;j<clipbuf_len;j++) {
+ int dst_idx = 0;
+ bool edge = clipbuf_len == 2;
+ for (int j = 0; j < clipbuf_len; j++) {
- int j_n=(j+1)%clipbuf_len;
+ int j_n = (j + 1) % clipbuf_len;
- Vector3 edge0_A=clipbuf_src[j];
- Vector3 edge1_A=clipbuf_src[j_n];
+ Vector3 edge0_A = clipbuf_src[j];
+ Vector3 edge1_A = clipbuf_src[j_n];
real_t dist0 = clip.distance_to(edge0_A);
real_t dist1 = clip.distance_to(edge1_A);
+ if (dist0 <= 0) { // behind plane
- if ( dist0 <= 0 ) { // behind plane
-
- ERR_FAIL_COND( dst_idx >= max_clip );
- clipbuf_dst[dst_idx++]=clipbuf_src[j];
-
+ ERR_FAIL_COND(dst_idx >= max_clip);
+ clipbuf_dst[dst_idx++] = clipbuf_src[j];
}
-
// check for different sides and non coplanar
//if ( (dist0*dist1) < -CMP_EPSILON && !(edge && j)) {
- if ( (dist0*dist1) < 0 && !(edge && j)) {
+ if ((dist0 * dist1) < 0 && !(edge && j)) {
// calculate intersection
Vector3 rel = edge1_A - edge0_A;
- real_t den=clip.normal.dot( rel );
- real_t dist=-(clip.normal.dot( edge0_A )-clip.d)/den;
- Vector3 inters = edge0_A+rel*dist;
+ real_t den = clip.normal.dot(rel);
+ real_t dist = -(clip.normal.dot(edge0_A) - clip.d) / den;
+ Vector3 inters = edge0_A + rel * dist;
- ERR_FAIL_COND( dst_idx >= max_clip );
- clipbuf_dst[dst_idx]=inters;
+ ERR_FAIL_COND(dst_idx >= max_clip);
+ clipbuf_dst[dst_idx] = inters;
dst_idx++;
}
}
- clipbuf_len=dst_idx;
- SWAP(clipbuf_src,clipbuf_dst);
+ clipbuf_len = dst_idx;
+ SWAP(clipbuf_src, clipbuf_dst);
}
-
// generate contacts
//Plane plane_A(p_points_A[0],p_points_A[1],p_points_A[2]);
- int added=0;
+ int added = 0;
- for (int i=0;i<clipbuf_len;i++) {
+ for (int i = 0; i < clipbuf_len; i++) {
real_t d = plane_B.distance_to(clipbuf_src[i]);
/*
@@ -240,40 +225,37 @@ static void _generate_contacts_face_face(const Vector3 * p_points_A,int p_point_
continue;
*/
- Vector3 closest_B=clipbuf_src[i] - plane_B.normal*d;
+ Vector3 closest_B = clipbuf_src[i] - plane_B.normal * d;
if (p_callback->normal.dot(clipbuf_src[i]) >= p_callback->normal.dot(closest_B))
continue;
- p_callback->call(clipbuf_src[i],closest_B);
+ p_callback->call(clipbuf_src[i], closest_B);
added++;
-
}
-
}
-
-static void _generate_contacts_from_supports(const Vector3 * p_points_A,int p_point_count_A, const Vector3 * p_points_B,int p_point_count_B,_CollectorCallback *p_callback) {
-
+static void _generate_contacts_from_supports(const Vector3 *p_points_A, int p_point_count_A, const Vector3 *p_points_B, int p_point_count_B, _CollectorCallback *p_callback) {
#ifdef DEBUG_ENABLED
- ERR_FAIL_COND( p_point_count_A <1 );
- ERR_FAIL_COND( p_point_count_B <1 );
+ ERR_FAIL_COND(p_point_count_A < 1);
+ ERR_FAIL_COND(p_point_count_B < 1);
#endif
-
- static const GenerateContactsFunc generate_contacts_func_table[3][3]={
+ static const GenerateContactsFunc generate_contacts_func_table[3][3] = {
+ {
+ _generate_contacts_point_point,
+ _generate_contacts_point_edge,
+ _generate_contacts_point_face,
+ },
{
- _generate_contacts_point_point,
- _generate_contacts_point_edge,
- _generate_contacts_point_face,
- },{
- 0,
- _generate_contacts_edge_edge,
- _generate_contacts_face_face,
- },{
- 0,0,
- _generate_contacts_face_face,
+ 0,
+ _generate_contacts_edge_edge,
+ _generate_contacts_face_face,
+ },
+ {
+ 0, 0,
+ _generate_contacts_face_face,
}
};
@@ -289,28 +271,25 @@ static void _generate_contacts_from_supports(const Vector3 * p_points_A,int p_po
pointcount_B = p_point_count_A;
pointcount_A = p_point_count_B;
- points_A=p_points_B;
- points_B=p_points_A;
+ points_A = p_points_B;
+ points_B = p_points_A;
} else {
pointcount_B = p_point_count_B;
pointcount_A = p_point_count_A;
- points_A=p_points_A;
- points_B=p_points_B;
+ points_A = p_points_A;
+ points_B = p_points_B;
}
- int version_A = (pointcount_A > 3 ? 3 : pointcount_A) -1;
- int version_B = (pointcount_B > 3 ? 3 : pointcount_B) -1;
+ int version_A = (pointcount_A > 3 ? 3 : pointcount_A) - 1;
+ int version_B = (pointcount_B > 3 ? 3 : pointcount_B) - 1;
GenerateContactsFunc contacts_func = generate_contacts_func_table[version_A][version_B];
ERR_FAIL_COND(!contacts_func);
- contacts_func(points_A,pointcount_A,points_B,pointcount_B,p_callback);
-
+ contacts_func(points_A, pointcount_A, points_B, pointcount_B, p_callback);
}
-
-
-template<class ShapeA, class ShapeB, bool withMargin=false>
+template <class ShapeA, class ShapeB, bool withMargin = false>
class SeparatorAxisTest {
const ShapeA *shape_A;
@@ -325,46 +304,45 @@ class SeparatorAxisTest {
Vector3 separator_axis;
public:
-
_FORCE_INLINE_ bool test_previous_axis() {
- if (callback && callback->prev_axis && *callback->prev_axis!=Vector3())
+ if (callback && callback->prev_axis && *callback->prev_axis != Vector3())
return test_axis(*callback->prev_axis);
else
return true;
}
- _FORCE_INLINE_ bool test_axis(const Vector3& p_axis) {
+ _FORCE_INLINE_ bool test_axis(const Vector3 &p_axis) {
- Vector3 axis=p_axis;
+ Vector3 axis = p_axis;
- if ( Math::abs(axis.x)<CMP_EPSILON &&
- Math::abs(axis.y)<CMP_EPSILON &&
- Math::abs(axis.z)<CMP_EPSILON ) {
+ if (Math::abs(axis.x) < CMP_EPSILON &&
+ Math::abs(axis.y) < CMP_EPSILON &&
+ Math::abs(axis.z) < CMP_EPSILON) {
// strange case, try an upwards separator
- axis=Vector3(0.0,1.0,0.0);
+ axis = Vector3(0.0, 1.0, 0.0);
}
- real_t min_A,max_A,min_B,max_B;
+ real_t min_A, max_A, min_B, max_B;
- shape_A->project_range(axis,*transform_A,min_A,max_A);
- shape_B->project_range(axis,*transform_B,min_B,max_B);
+ shape_A->project_range(axis, *transform_A, min_A, max_A);
+ shape_B->project_range(axis, *transform_B, min_B, max_B);
if (withMargin) {
- min_A-=margin_A;
- max_A+=margin_A;
- min_B-=margin_B;
- max_B+=margin_B;
+ min_A -= margin_A;
+ max_A += margin_A;
+ min_B -= margin_B;
+ max_B += margin_B;
}
- min_B -= ( max_A - min_A ) * 0.5;
- max_B += ( max_A - min_A ) * 0.5;
+ min_B -= (max_A - min_A) * 0.5;
+ max_B += (max_A - min_A) * 0.5;
- real_t dmin = min_B - ( min_A + max_A ) * 0.5;
- real_t dmax = max_B - ( min_A + max_A ) * 0.5;
+ real_t dmin = min_B - (min_A + max_A) * 0.5;
+ real_t dmax = max_B - (min_A + max_A) * 0.5;
if (dmin > 0.0 || dmax < 0.0) {
- separator_axis=axis;
+ separator_axis = axis;
return false; // doesn't contain 0
}
@@ -372,68 +350,65 @@ public:
dmin = Math::abs(dmin);
- if ( dmax < dmin ) {
- if ( dmax < best_depth ) {
- best_depth=dmax;
- best_axis=axis;
+ if (dmax < dmin) {
+ if (dmax < best_depth) {
+ best_depth = dmax;
+ best_axis = axis;
}
} else {
- if ( dmin < best_depth ) {
- best_depth=dmin;
- best_axis=-axis; // keep it as A axis
+ if (dmin < best_depth) {
+ best_depth = dmin;
+ best_axis = -axis; // keep it as A axis
}
}
return true;
}
-
_FORCE_INLINE_ void generate_contacts() {
// nothing to do, don't generate
- if (best_axis==Vector3(0.0,0.0,0.0))
+ if (best_axis == Vector3(0.0, 0.0, 0.0))
return;
if (!callback->callback) {
//just was checking intersection?
- callback->collided=true;
+ callback->collided = true;
if (callback->prev_axis)
- *callback->prev_axis=best_axis;
+ *callback->prev_axis = best_axis;
return;
}
- static const int max_supports=16;
+ static const int max_supports = 16;
Vector3 supports_A[max_supports];
int support_count_A;
- shape_A->get_supports(transform_A->basis.xform_inv(-best_axis).normalized(),max_supports,supports_A,support_count_A);
- for(int i=0;i<support_count_A;i++) {
+ shape_A->get_supports(transform_A->basis.xform_inv(-best_axis).normalized(), max_supports, supports_A, support_count_A);
+ for (int i = 0; i < support_count_A; i++) {
supports_A[i] = transform_A->xform(supports_A[i]);
}
if (withMargin) {
- for(int i=0;i<support_count_A;i++) {
- supports_A[i]+=-best_axis*margin_A;
+ for (int i = 0; i < support_count_A; i++) {
+ supports_A[i] += -best_axis * margin_A;
}
-
}
-
Vector3 supports_B[max_supports];
int support_count_B;
- shape_B->get_supports(transform_B->basis.xform_inv(best_axis).normalized(),max_supports,supports_B,support_count_B);
- for(int i=0;i<support_count_B;i++) {
+ shape_B->get_supports(transform_B->basis.xform_inv(best_axis).normalized(), max_supports, supports_B, support_count_B);
+ for (int i = 0; i < support_count_B; i++) {
supports_B[i] = transform_B->xform(supports_B[i]);
}
if (withMargin) {
- for(int i=0;i<support_count_B;i++) {
- supports_B[i]+=best_axis*margin_B;
+ for (int i = 0; i < support_count_B; i++) {
+ supports_B[i] += best_axis * margin_B;
}
}
-/*
+ /*
print_line("best depth: "+rtos(best_depth));
print_line("best axis: "+(best_axis));
for(int i=0;i<support_count_A;i++) {
@@ -445,29 +420,26 @@ public:
print_line("B-"+itos(i)+": "+supports_B[i]);
}
*/
- callback->normal=best_axis;
+ callback->normal = best_axis;
if (callback->prev_axis)
- *callback->prev_axis=best_axis;
- _generate_contacts_from_supports(supports_A,support_count_A,supports_B,support_count_B,callback);
+ *callback->prev_axis = best_axis;
+ _generate_contacts_from_supports(supports_A, support_count_A, supports_B, support_count_B, callback);
- callback->collided=true;
+ callback->collided = true;
//CollisionSolverSW::CallbackResult cbk=NULL;
//cbk(Vector3(),Vector3(),NULL);
-
}
- _FORCE_INLINE_ SeparatorAxisTest(const ShapeA *p_shape_A,const Transform& p_transform_A, const ShapeB *p_shape_B,const Transform& p_transform_B,_CollectorCallback *p_callback,real_t p_margin_A=0,real_t p_margin_B=0) {
- best_depth=1e15;
- shape_A=p_shape_A;
- shape_B=p_shape_B;
- transform_A=&p_transform_A;
- transform_B=&p_transform_B;
- callback=p_callback;
- margin_A=p_margin_A;
- margin_B=p_margin_B;
-
+ _FORCE_INLINE_ SeparatorAxisTest(const ShapeA *p_shape_A, const Transform &p_transform_A, const ShapeB *p_shape_B, const Transform &p_transform_B, _CollectorCallback *p_callback, real_t p_margin_A = 0, real_t p_margin_B = 0) {
+ best_depth = 1e15;
+ shape_A = p_shape_A;
+ shape_B = p_shape_B;
+ transform_A = &p_transform_A;
+ transform_B = &p_transform_B;
+ callback = p_callback;
+ margin_A = p_margin_A;
+ margin_B = p_margin_B;
}
-
};
/****** SAT TESTS *******/
@@ -475,92 +447,84 @@ public:
/****** SAT TESTS *******/
/****** SAT TESTS *******/
+typedef void (*CollisionFunc)(const ShapeSW *, const Transform &, const ShapeSW *, const Transform &, _CollectorCallback *p_callback, real_t, real_t);
-typedef void (*CollisionFunc)(const ShapeSW*,const Transform&,const ShapeSW*,const Transform&,_CollectorCallback *p_callback,real_t,real_t);
-
-
-template<bool withMargin>
-static void _collision_sphere_sphere(const ShapeSW *p_a,const Transform &p_transform_a,const ShapeSW *p_b,const Transform &p_transform_b,_CollectorCallback *p_collector,real_t p_margin_a,real_t p_margin_b) {
-
+template <bool withMargin>
+static void _collision_sphere_sphere(const ShapeSW *p_a, const Transform &p_transform_a, const ShapeSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
- const SphereShapeSW *sphere_A = static_cast<const SphereShapeSW*>(p_a);
- const SphereShapeSW *sphere_B = static_cast<const SphereShapeSW*>(p_b);
+ const SphereShapeSW *sphere_A = static_cast<const SphereShapeSW *>(p_a);
+ const SphereShapeSW *sphere_B = static_cast<const SphereShapeSW *>(p_b);
- SeparatorAxisTest<SphereShapeSW,SphereShapeSW,withMargin> separator(sphere_A,p_transform_a,sphere_B,p_transform_b,p_collector,p_margin_a,p_margin_b);
+ SeparatorAxisTest<SphereShapeSW, SphereShapeSW, withMargin> separator(sphere_A, p_transform_a, sphere_B, p_transform_b, p_collector, p_margin_a, p_margin_b);
// previous axis
if (!separator.test_previous_axis())
return;
- if (!separator.test_axis( (p_transform_a.origin-p_transform_b.origin).normalized() ))
+ if (!separator.test_axis((p_transform_a.origin - p_transform_b.origin).normalized()))
return;
separator.generate_contacts();
}
-template<bool withMargin>
-static void _collision_sphere_box(const ShapeSW *p_a,const Transform &p_transform_a,const ShapeSW *p_b,const Transform &p_transform_b,_CollectorCallback *p_collector,real_t p_margin_a,real_t p_margin_b) {
+template <bool withMargin>
+static void _collision_sphere_box(const ShapeSW *p_a, const Transform &p_transform_a, const ShapeSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
+ const SphereShapeSW *sphere_A = static_cast<const SphereShapeSW *>(p_a);
+ const BoxShapeSW *box_B = static_cast<const BoxShapeSW *>(p_b);
- const SphereShapeSW *sphere_A = static_cast<const SphereShapeSW*>(p_a);
- const BoxShapeSW *box_B = static_cast<const BoxShapeSW*>(p_b);
-
- SeparatorAxisTest<SphereShapeSW,BoxShapeSW,withMargin> separator(sphere_A,p_transform_a,box_B,p_transform_b,p_collector,p_margin_a,p_margin_b);
+ SeparatorAxisTest<SphereShapeSW, BoxShapeSW, withMargin> separator(sphere_A, p_transform_a, box_B, p_transform_b, p_collector, p_margin_a, p_margin_b);
if (!separator.test_previous_axis())
return;
// test faces
- for (int i=0;i<3;i++) {
+ for (int i = 0; i < 3; i++) {
Vector3 axis = p_transform_b.basis.get_axis(i).normalized();
- if (!separator.test_axis( axis ))
+ if (!separator.test_axis(axis))
return;
-
}
// calculate closest point to sphere
- Vector3 cnormal=p_transform_b.xform_inv( p_transform_a.origin );
+ Vector3 cnormal = p_transform_b.xform_inv(p_transform_a.origin);
- Vector3 cpoint=p_transform_b.xform( Vector3(
+ Vector3 cpoint = p_transform_b.xform(Vector3(
- (cnormal.x<0) ? -box_B->get_half_extents().x : box_B->get_half_extents().x,
- (cnormal.y<0) ? -box_B->get_half_extents().y : box_B->get_half_extents().y,
- (cnormal.z<0) ? -box_B->get_half_extents().z : box_B->get_half_extents().z
- ) );
+ (cnormal.x < 0) ? -box_B->get_half_extents().x : box_B->get_half_extents().x,
+ (cnormal.y < 0) ? -box_B->get_half_extents().y : box_B->get_half_extents().y,
+ (cnormal.z < 0) ? -box_B->get_half_extents().z : box_B->get_half_extents().z));
// use point to test axis
Vector3 point_axis = (p_transform_a.origin - cpoint).normalized();
- if (!separator.test_axis( point_axis ))
+ if (!separator.test_axis(point_axis))
return;
// test edges
- for (int i=0;i<3;i++) {
+ for (int i = 0; i < 3; i++) {
- Vector3 axis = point_axis.cross( p_transform_b.basis.get_axis(i) ).cross( p_transform_b.basis.get_axis(i) ).normalized();
+ Vector3 axis = point_axis.cross(p_transform_b.basis.get_axis(i)).cross(p_transform_b.basis.get_axis(i)).normalized();
- if (!separator.test_axis( axis ))
+ if (!separator.test_axis(axis))
return;
}
separator.generate_contacts();
-
-
}
-template<bool withMargin>
-static void _collision_sphere_capsule(const ShapeSW *p_a,const Transform &p_transform_a,const ShapeSW *p_b,const Transform &p_transform_b,_CollectorCallback *p_collector,real_t p_margin_a,real_t p_margin_b) {
+template <bool withMargin>
+static void _collision_sphere_capsule(const ShapeSW *p_a, const Transform &p_transform_a, const ShapeSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
- const SphereShapeSW *sphere_A = static_cast<const SphereShapeSW*>(p_a);
- const CapsuleShapeSW *capsule_B = static_cast<const CapsuleShapeSW*>(p_b);
+ const SphereShapeSW *sphere_A = static_cast<const SphereShapeSW *>(p_a);
+ const CapsuleShapeSW *capsule_B = static_cast<const CapsuleShapeSW *>(p_b);
- SeparatorAxisTest<SphereShapeSW,CapsuleShapeSW,withMargin> separator(sphere_A,p_transform_a,capsule_B,p_transform_b,p_collector,p_margin_a,p_margin_b);
+ SeparatorAxisTest<SphereShapeSW, CapsuleShapeSW, withMargin> separator(sphere_A, p_transform_a, capsule_B, p_transform_b, p_collector, p_margin_a, p_margin_b);
if (!separator.test_previous_axis())
return;
@@ -571,38 +535,35 @@ static void _collision_sphere_capsule(const ShapeSW *p_a,const Transform &p_tran
Vector3 capsule_ball_1 = p_transform_b.origin + capsule_axis;
- if (!separator.test_axis( (capsule_ball_1 - p_transform_a.origin).normalized() ) )
+ if (!separator.test_axis((capsule_ball_1 - p_transform_a.origin).normalized()))
return;
//capsule sphere 2, sphere
Vector3 capsule_ball_2 = p_transform_b.origin - capsule_axis;
- if (!separator.test_axis( (capsule_ball_2 - p_transform_a.origin).normalized() ) )
+ if (!separator.test_axis((capsule_ball_2 - p_transform_a.origin).normalized()))
return;
//capsule edge, sphere
Vector3 b2a = p_transform_a.origin - p_transform_b.origin;
- Vector3 axis = b2a.cross( capsule_axis ).cross( capsule_axis ).normalized();
+ Vector3 axis = b2a.cross(capsule_axis).cross(capsule_axis).normalized();
-
- if (!separator.test_axis( axis ))
+ if (!separator.test_axis(axis))
return;
separator.generate_contacts();
}
-template<bool withMargin>
-static void _collision_sphere_convex_polygon(const ShapeSW *p_a,const Transform &p_transform_a,const ShapeSW *p_b,const Transform &p_transform_b,_CollectorCallback *p_collector,real_t p_margin_a,real_t p_margin_b) {
-
+template <bool withMargin>
+static void _collision_sphere_convex_polygon(const ShapeSW *p_a, const Transform &p_transform_a, const ShapeSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
- const SphereShapeSW *sphere_A = static_cast<const SphereShapeSW*>(p_a);
- const ConvexPolygonShapeSW *convex_polygon_B = static_cast<const ConvexPolygonShapeSW*>(p_b);
-
- SeparatorAxisTest<SphereShapeSW,ConvexPolygonShapeSW,withMargin> separator(sphere_A,p_transform_a,convex_polygon_B,p_transform_b,p_collector,p_margin_a,p_margin_b);
+ const SphereShapeSW *sphere_A = static_cast<const SphereShapeSW *>(p_a);
+ const ConvexPolygonShapeSW *convex_polygon_B = static_cast<const ConvexPolygonShapeSW *>(p_b);
+ SeparatorAxisTest<SphereShapeSW, ConvexPolygonShapeSW, withMargin> separator(sphere_A, p_transform_a, convex_polygon_B, p_transform_b, p_collector, p_margin_a, p_margin_b);
if (!separator.test_previous_axis())
return;
@@ -616,146 +577,127 @@ static void _collision_sphere_convex_polygon(const ShapeSW *p_a,const Transform
const Vector3 *vertices = mesh.vertices.ptr();
int vertex_count = mesh.vertices.size();
-
// faces of B
- for (int i=0;i<face_count;i++) {
+ for (int i = 0; i < face_count; i++) {
- Vector3 axis = p_transform_b.xform( faces[i].plane ).normal;
+ Vector3 axis = p_transform_b.xform(faces[i].plane).normal;
- if (!separator.test_axis( axis ))
+ if (!separator.test_axis(axis))
return;
}
-
// edges of B
- for(int i=0;i<edge_count;i++) {
-
+ for (int i = 0; i < edge_count; i++) {
- Vector3 v1=p_transform_b.xform( vertices[ edges[i].a ] );
- Vector3 v2=p_transform_b.xform( vertices[ edges[i].b ] );
- Vector3 v3=p_transform_a.origin;
+ Vector3 v1 = p_transform_b.xform(vertices[edges[i].a]);
+ Vector3 v2 = p_transform_b.xform(vertices[edges[i].b]);
+ Vector3 v3 = p_transform_a.origin;
-
- Vector3 n1=v2-v1;
- Vector3 n2=v2-v3;
+ Vector3 n1 = v2 - v1;
+ Vector3 n2 = v2 - v3;
Vector3 axis = n1.cross(n2).cross(n1).normalized();
- if (!separator.test_axis( axis ))
+ if (!separator.test_axis(axis))
return;
-
}
// vertices of B
- for(int i=0;i<vertex_count;i++) {
+ for (int i = 0; i < vertex_count; i++) {
+ Vector3 v1 = p_transform_b.xform(vertices[i]);
+ Vector3 v2 = p_transform_a.origin;
- Vector3 v1=p_transform_b.xform( vertices[i] );
- Vector3 v2=p_transform_a.origin;
+ Vector3 axis = (v2 - v1).normalized();
- Vector3 axis = (v2-v1).normalized();
-
- if (!separator.test_axis( axis ))
+ if (!separator.test_axis(axis))
return;
-
}
separator.generate_contacts();
-
-
}
-template<bool withMargin>
-static void _collision_sphere_face(const ShapeSW *p_a,const Transform &p_transform_a, const ShapeSW *p_b,const Transform& p_transform_b,_CollectorCallback *p_collector,real_t p_margin_a,real_t p_margin_b) {
+template <bool withMargin>
+static void _collision_sphere_face(const ShapeSW *p_a, const Transform &p_transform_a, const ShapeSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
- const SphereShapeSW *sphere_A = static_cast<const SphereShapeSW*>(p_a);
- const FaceShapeSW *face_B = static_cast<const FaceShapeSW*>(p_b);
+ const SphereShapeSW *sphere_A = static_cast<const SphereShapeSW *>(p_a);
+ const FaceShapeSW *face_B = static_cast<const FaceShapeSW *>(p_b);
+ SeparatorAxisTest<SphereShapeSW, FaceShapeSW, withMargin> separator(sphere_A, p_transform_a, face_B, p_transform_b, p_collector, p_margin_a, p_margin_b);
-
- SeparatorAxisTest<SphereShapeSW,FaceShapeSW,withMargin> separator(sphere_A,p_transform_a,face_B,p_transform_b,p_collector,p_margin_a,p_margin_b);
-
-
- Vector3 vertex[3]={
- p_transform_b.xform( face_B->vertex[0] ),
- p_transform_b.xform( face_B->vertex[1] ),
- p_transform_b.xform( face_B->vertex[2] ),
+ Vector3 vertex[3] = {
+ p_transform_b.xform(face_B->vertex[0]),
+ p_transform_b.xform(face_B->vertex[1]),
+ p_transform_b.xform(face_B->vertex[2]),
};
- if (!separator.test_axis( (vertex[0]-vertex[2]).cross(vertex[0]-vertex[1]).normalized() ))
+ if (!separator.test_axis((vertex[0] - vertex[2]).cross(vertex[0] - vertex[1]).normalized()))
return;
// edges and points of B
- for(int i=0;i<3;i++) {
-
+ for (int i = 0; i < 3; i++) {
- Vector3 n1=vertex[i]-p_transform_a.origin;
+ Vector3 n1 = vertex[i] - p_transform_a.origin;
- if (!separator.test_axis( n1.normalized() )) {
+ if (!separator.test_axis(n1.normalized())) {
return;
}
- Vector3 n2=vertex[(i+1)%3]-vertex[i];
+ Vector3 n2 = vertex[(i + 1) % 3] - vertex[i];
Vector3 axis = n1.cross(n2).cross(n2).normalized();
- if (!separator.test_axis( axis )) {
+ if (!separator.test_axis(axis)) {
return;
}
-
}
separator.generate_contacts();
}
+template <bool withMargin>
+static void _collision_box_box(const ShapeSW *p_a, const Transform &p_transform_a, const ShapeSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
-template<bool withMargin>
-static void _collision_box_box(const ShapeSW *p_a,const Transform &p_transform_a,const ShapeSW *p_b,const Transform &p_transform_b,_CollectorCallback *p_collector,real_t p_margin_a,real_t p_margin_b) {
-
+ const BoxShapeSW *box_A = static_cast<const BoxShapeSW *>(p_a);
+ const BoxShapeSW *box_B = static_cast<const BoxShapeSW *>(p_b);
- const BoxShapeSW *box_A = static_cast<const BoxShapeSW*>(p_a);
- const BoxShapeSW *box_B = static_cast<const BoxShapeSW*>(p_b);
-
- SeparatorAxisTest<BoxShapeSW,BoxShapeSW,withMargin> separator(box_A,p_transform_a,box_B,p_transform_b,p_collector,p_margin_a,p_margin_b);
+ SeparatorAxisTest<BoxShapeSW, BoxShapeSW, withMargin> separator(box_A, p_transform_a, box_B, p_transform_b, p_collector, p_margin_a, p_margin_b);
if (!separator.test_previous_axis())
return;
// test faces of A
- for (int i=0;i<3;i++) {
+ for (int i = 0; i < 3; i++) {
Vector3 axis = p_transform_a.basis.get_axis(i).normalized();
- if (!separator.test_axis( axis ))
+ if (!separator.test_axis(axis))
return;
-
}
// test faces of B
- for (int i=0;i<3;i++) {
+ for (int i = 0; i < 3; i++) {
Vector3 axis = p_transform_b.basis.get_axis(i).normalized();
- if (!separator.test_axis( axis ))
+ if (!separator.test_axis(axis))
return;
-
}
// test combined edges
- for (int i=0;i<3;i++) {
+ for (int i = 0; i < 3; i++) {
- for (int j=0;j<3;j++) {
+ for (int j = 0; j < 3; j++) {
- Vector3 axis = p_transform_a.basis.get_axis(i).cross( p_transform_b.basis.get_axis(j) );
+ Vector3 axis = p_transform_a.basis.get_axis(i).cross(p_transform_b.basis.get_axis(j));
- if (axis.length_squared()<CMP_EPSILON)
+ if (axis.length_squared() < CMP_EPSILON)
continue;
axis.normalize();
-
- if (!separator.test_axis( axis )) {
+ if (!separator.test_axis(axis)) {
return;
}
}
@@ -768,110 +710,103 @@ static void _collision_box_box(const ShapeSW *p_a,const Transform &p_transform_a
Vector3 ab_vec = p_transform_b.origin - p_transform_a.origin;
- Vector3 cnormal_a=p_transform_a.basis.xform_inv( ab_vec );
+ Vector3 cnormal_a = p_transform_a.basis.xform_inv(ab_vec);
- Vector3 support_a=p_transform_a.xform( Vector3(
+ Vector3 support_a = p_transform_a.xform(Vector3(
- (cnormal_a.x<0) ? -box_A->get_half_extents().x : box_A->get_half_extents().x,
- (cnormal_a.y<0) ? -box_A->get_half_extents().y : box_A->get_half_extents().y,
- (cnormal_a.z<0) ? -box_A->get_half_extents().z : box_A->get_half_extents().z
- ) );
+ (cnormal_a.x < 0) ? -box_A->get_half_extents().x : box_A->get_half_extents().x,
+ (cnormal_a.y < 0) ? -box_A->get_half_extents().y : box_A->get_half_extents().y,
+ (cnormal_a.z < 0) ? -box_A->get_half_extents().z : box_A->get_half_extents().z));
+ Vector3 cnormal_b = p_transform_b.basis.xform_inv(-ab_vec);
- Vector3 cnormal_b=p_transform_b.basis.xform_inv( -ab_vec );
+ Vector3 support_b = p_transform_b.xform(Vector3(
- Vector3 support_b=p_transform_b.xform( Vector3(
+ (cnormal_b.x < 0) ? -box_B->get_half_extents().x : box_B->get_half_extents().x,
+ (cnormal_b.y < 0) ? -box_B->get_half_extents().y : box_B->get_half_extents().y,
+ (cnormal_b.z < 0) ? -box_B->get_half_extents().z : box_B->get_half_extents().z));
- (cnormal_b.x<0) ? -box_B->get_half_extents().x : box_B->get_half_extents().x,
- (cnormal_b.y<0) ? -box_B->get_half_extents().y : box_B->get_half_extents().y,
- (cnormal_b.z<0) ? -box_B->get_half_extents().z : box_B->get_half_extents().z
- ) );
+ Vector3 axis_ab = (support_a - support_b);
- Vector3 axis_ab = (support_a-support_b);
-
- if (!separator.test_axis( axis_ab.normalized() )) {
+ if (!separator.test_axis(axis_ab.normalized())) {
return;
}
//now try edges, which become cylinders!
- for(int i=0;i<3;i++) {
+ for (int i = 0; i < 3; i++) {
//a ->b
Vector3 axis_a = p_transform_a.basis.get_axis(i);
- if (!separator.test_axis( axis_ab.cross(axis_a).cross(axis_a).normalized() ))
+ if (!separator.test_axis(axis_ab.cross(axis_a).cross(axis_a).normalized()))
return;
//b ->a
Vector3 axis_b = p_transform_b.basis.get_axis(i);
- if (!separator.test_axis( axis_ab.cross(axis_b).cross(axis_b).normalized() ))
+ if (!separator.test_axis(axis_ab.cross(axis_b).cross(axis_b).normalized()))
return;
-
}
}
separator.generate_contacts();
-
-
}
-template<bool withMargin>
-static void _collision_box_capsule(const ShapeSW *p_a,const Transform &p_transform_a,const ShapeSW *p_b,const Transform &p_transform_b,_CollectorCallback *p_collector,real_t p_margin_a,real_t p_margin_b) {
+template <bool withMargin>
+static void _collision_box_capsule(const ShapeSW *p_a, const Transform &p_transform_a, const ShapeSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
- const BoxShapeSW *box_A = static_cast<const BoxShapeSW*>(p_a);
- const CapsuleShapeSW *capsule_B = static_cast<const CapsuleShapeSW*>(p_b);
+ const BoxShapeSW *box_A = static_cast<const BoxShapeSW *>(p_a);
+ const CapsuleShapeSW *capsule_B = static_cast<const CapsuleShapeSW *>(p_b);
- SeparatorAxisTest<BoxShapeSW,CapsuleShapeSW,withMargin> separator(box_A,p_transform_a,capsule_B,p_transform_b,p_collector,p_margin_a,p_margin_b);
+ SeparatorAxisTest<BoxShapeSW, CapsuleShapeSW, withMargin> separator(box_A, p_transform_a, capsule_B, p_transform_b, p_collector, p_margin_a, p_margin_b);
if (!separator.test_previous_axis())
return;
// faces of A
- for (int i=0;i<3;i++) {
+ for (int i = 0; i < 3; i++) {
Vector3 axis = p_transform_a.basis.get_axis(i);
- if (!separator.test_axis( axis ))
+ if (!separator.test_axis(axis))
return;
}
-
Vector3 cyl_axis = p_transform_b.basis.get_axis(2).normalized();
// edges of A, capsule cylinder
- for (int i=0;i<3;i++) {
+ for (int i = 0; i < 3; i++) {
// cylinder
Vector3 box_axis = p_transform_a.basis.get_axis(i);
- Vector3 axis = box_axis.cross( cyl_axis );
+ Vector3 axis = box_axis.cross(cyl_axis);
if (axis.length_squared() < CMP_EPSILON)
continue;
- if (!separator.test_axis( axis.normalized() ))
+ if (!separator.test_axis(axis.normalized()))
return;
}
// points of A, capsule cylinder
// this sure could be made faster somehow..
- for (int i=0;i<2;i++) {
- for (int j=0;j<2;j++) {
- for (int k=0;k<2;k++) {
+ for (int i = 0; i < 2; i++) {
+ for (int j = 0; j < 2; j++) {
+ for (int k = 0; k < 2; k++) {
Vector3 he = box_A->get_half_extents();
- he.x*=(i*2-1);
- he.y*=(j*2-1);
- he.z*=(k*2-1);
- Vector3 point=p_transform_a.origin;
- for(int l=0;l<3;l++)
- point+=p_transform_a.basis.get_axis(l)*he[l];
+ he.x *= (i * 2 - 1);
+ he.y *= (j * 2 - 1);
+ he.z *= (k * 2 - 1);
+ Vector3 point = p_transform_a.origin;
+ for (int l = 0; l < 3; l++)
+ point += p_transform_a.basis.get_axis(l) * he[l];
//Vector3 axis = (point - cyl_axis * cyl_axis.dot(point)).normalized();
- Vector3 axis = Plane(cyl_axis,0).project(point).normalized();
+ Vector3 axis = Plane(cyl_axis, 0).project(point).normalized();
- if (!separator.test_axis( axis ))
+ if (!separator.test_axis(axis))
return;
}
}
@@ -879,58 +814,51 @@ static void _collision_box_capsule(const ShapeSW *p_a,const Transform &p_transfo
// capsule balls, edges of A
- for (int i=0;i<2;i++) {
-
-
- Vector3 capsule_axis = p_transform_b.basis.get_axis(2)*(capsule_B->get_height()*0.5);
+ for (int i = 0; i < 2; i++) {
- Vector3 sphere_pos = p_transform_b.origin + ((i==0)?capsule_axis:-capsule_axis);
+ Vector3 capsule_axis = p_transform_b.basis.get_axis(2) * (capsule_B->get_height() * 0.5);
+ Vector3 sphere_pos = p_transform_b.origin + ((i == 0) ? capsule_axis : -capsule_axis);
- Vector3 cnormal=p_transform_a.xform_inv( sphere_pos );
+ Vector3 cnormal = p_transform_a.xform_inv(sphere_pos);
- Vector3 cpoint=p_transform_a.xform( Vector3(
+ Vector3 cpoint = p_transform_a.xform(Vector3(
- (cnormal.x<0) ? -box_A->get_half_extents().x : box_A->get_half_extents().x,
- (cnormal.y<0) ? -box_A->get_half_extents().y : box_A->get_half_extents().y,
- (cnormal.z<0) ? -box_A->get_half_extents().z : box_A->get_half_extents().z
- ) );
+ (cnormal.x < 0) ? -box_A->get_half_extents().x : box_A->get_half_extents().x,
+ (cnormal.y < 0) ? -box_A->get_half_extents().y : box_A->get_half_extents().y,
+ (cnormal.z < 0) ? -box_A->get_half_extents().z : box_A->get_half_extents().z));
// use point to test axis
Vector3 point_axis = (sphere_pos - cpoint).normalized();
- if (!separator.test_axis( point_axis ))
+ if (!separator.test_axis(point_axis))
return;
// test edges of A
- for (int i=0;i<3;i++) {
+ for (int i = 0; i < 3; i++) {
- Vector3 axis = point_axis.cross( p_transform_a.basis.get_axis(i) ).cross( p_transform_a.basis.get_axis(i) ).normalized();
+ Vector3 axis = point_axis.cross(p_transform_a.basis.get_axis(i)).cross(p_transform_a.basis.get_axis(i)).normalized();
- if (!separator.test_axis( axis ))
+ if (!separator.test_axis(axis))
return;
}
}
-
separator.generate_contacts();
}
-template<bool withMargin>
-static void _collision_box_convex_polygon(const ShapeSW *p_a,const Transform &p_transform_a,const ShapeSW *p_b,const Transform &p_transform_b,_CollectorCallback *p_collector,real_t p_margin_a,real_t p_margin_b) {
-
+template <bool withMargin>
+static void _collision_box_convex_polygon(const ShapeSW *p_a, const Transform &p_transform_a, const ShapeSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
+ const BoxShapeSW *box_A = static_cast<const BoxShapeSW *>(p_a);
+ const ConvexPolygonShapeSW *convex_polygon_B = static_cast<const ConvexPolygonShapeSW *>(p_b);
- const BoxShapeSW *box_A = static_cast<const BoxShapeSW*>(p_a);
- const ConvexPolygonShapeSW *convex_polygon_B = static_cast<const ConvexPolygonShapeSW*>(p_b);
-
- SeparatorAxisTest<BoxShapeSW,ConvexPolygonShapeSW,withMargin> separator(box_A,p_transform_a,convex_polygon_B,p_transform_b,p_collector,p_margin_a,p_margin_b);
+ SeparatorAxisTest<BoxShapeSW, ConvexPolygonShapeSW, withMargin> separator(box_A, p_transform_a, convex_polygon_B, p_transform_b, p_collector, p_margin_a, p_margin_b);
if (!separator.test_previous_axis())
return;
-
const Geometry::MeshData &mesh = convex_polygon_B->get_mesh();
const Geometry::MeshData::Face *faces = mesh.faces.ptr();
@@ -941,97 +869,92 @@ static void _collision_box_convex_polygon(const ShapeSW *p_a,const Transform &p_
int vertex_count = mesh.vertices.size();
// faces of A
- for (int i=0;i<3;i++) {
+ for (int i = 0; i < 3; i++) {
Vector3 axis = p_transform_a.basis.get_axis(i).normalized();
- if (!separator.test_axis( axis ))
+ if (!separator.test_axis(axis))
return;
}
// faces of B
- for (int i=0;i<face_count;i++) {
+ for (int i = 0; i < face_count; i++) {
- Vector3 axis = p_transform_b.xform( faces[i].plane ).normal;
+ Vector3 axis = p_transform_b.xform(faces[i].plane).normal;
- if (!separator.test_axis( axis ))
+ if (!separator.test_axis(axis))
return;
}
// A<->B edges
- for (int i=0;i<3;i++) {
+ for (int i = 0; i < 3; i++) {
Vector3 e1 = p_transform_a.basis.get_axis(i);
- for (int j=0;j<edge_count;j++) {
+ for (int j = 0; j < edge_count; j++) {
- Vector3 e2=p_transform_b.basis.xform(vertices[edges[j].a]) - p_transform_b.basis.xform(vertices[edges[j].b]);
+ Vector3 e2 = p_transform_b.basis.xform(vertices[edges[j].a]) - p_transform_b.basis.xform(vertices[edges[j].b]);
- Vector3 axis=e1.cross( e2 ).normalized();
+ Vector3 axis = e1.cross(e2).normalized();
- if (!separator.test_axis( axis ))
+ if (!separator.test_axis(axis))
return;
-
}
}
if (withMargin) {
// calculate closest points between vertices and box edges
- for(int v=0;v<vertex_count;v++) {
-
+ for (int v = 0; v < vertex_count; v++) {
Vector3 vtxb = p_transform_b.xform(vertices[v]);
Vector3 ab_vec = vtxb - p_transform_a.origin;
- Vector3 cnormal_a=p_transform_a.basis.xform_inv( ab_vec );
+ Vector3 cnormal_a = p_transform_a.basis.xform_inv(ab_vec);
- Vector3 support_a=p_transform_a.xform( Vector3(
+ Vector3 support_a = p_transform_a.xform(Vector3(
- (cnormal_a.x<0) ? -box_A->get_half_extents().x : box_A->get_half_extents().x,
- (cnormal_a.y<0) ? -box_A->get_half_extents().y : box_A->get_half_extents().y,
- (cnormal_a.z<0) ? -box_A->get_half_extents().z : box_A->get_half_extents().z
- ) );
+ (cnormal_a.x < 0) ? -box_A->get_half_extents().x : box_A->get_half_extents().x,
+ (cnormal_a.y < 0) ? -box_A->get_half_extents().y : box_A->get_half_extents().y,
+ (cnormal_a.z < 0) ? -box_A->get_half_extents().z : box_A->get_half_extents().z));
+ Vector3 axis_ab = support_a - vtxb;
- Vector3 axis_ab = support_a-vtxb;
-
- if (!separator.test_axis( axis_ab.normalized() )) {
+ if (!separator.test_axis(axis_ab.normalized())) {
return;
}
//now try edges, which become cylinders!
- for(int i=0;i<3;i++) {
+ for (int i = 0; i < 3; i++) {
//a ->b
Vector3 axis_a = p_transform_a.basis.get_axis(i);
- if (!separator.test_axis( axis_ab.cross(axis_a).cross(axis_a).normalized() ))
+ if (!separator.test_axis(axis_ab.cross(axis_a).cross(axis_a).normalized()))
return;
}
}
//convex edges and box points
- for (int i=0;i<2;i++) {
- for (int j=0;j<2;j++) {
- for (int k=0;k<2;k++) {
+ for (int i = 0; i < 2; i++) {
+ for (int j = 0; j < 2; j++) {
+ for (int k = 0; k < 2; k++) {
Vector3 he = box_A->get_half_extents();
- he.x*=(i*2-1);
- he.y*=(j*2-1);
- he.z*=(k*2-1);
- Vector3 point=p_transform_a.origin;
- for(int l=0;l<3;l++)
- point+=p_transform_a.basis.get_axis(l)*he[l];
-
- for(int e=0;e<edge_count;e++) {
+ he.x *= (i * 2 - 1);
+ he.y *= (j * 2 - 1);
+ he.z *= (k * 2 - 1);
+ Vector3 point = p_transform_a.origin;
+ for (int l = 0; l < 3; l++)
+ point += p_transform_a.basis.get_axis(l) * he[l];
- Vector3 p1=p_transform_b.xform(vertices[edges[e].a]);
- Vector3 p2=p_transform_b.xform(vertices[edges[e].b]);
- Vector3 n = (p2-p1);
+ for (int e = 0; e < edge_count; e++) {
+ Vector3 p1 = p_transform_b.xform(vertices[edges[e].a]);
+ Vector3 p2 = p_transform_b.xform(vertices[edges[e].b]);
+ Vector3 n = (p2 - p1);
- if (!separator.test_axis( (point-p2).cross(n).cross(n).normalized() ))
+ if (!separator.test_axis((point - p2).cross(n).cross(n).normalized()))
return;
}
}
@@ -1040,130 +963,119 @@ static void _collision_box_convex_polygon(const ShapeSW *p_a,const Transform &p_
}
separator.generate_contacts();
-
-
}
+template <bool withMargin>
+static void _collision_box_face(const ShapeSW *p_a, const Transform &p_transform_a, const ShapeSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
-template<bool withMargin>
-static void _collision_box_face(const ShapeSW *p_a,const Transform &p_transform_a, const ShapeSW *p_b,const Transform& p_transform_b,_CollectorCallback *p_collector,real_t p_margin_a,real_t p_margin_b) {
-
-
- const BoxShapeSW *box_A = static_cast<const BoxShapeSW*>(p_a);
- const FaceShapeSW *face_B = static_cast<const FaceShapeSW*>(p_b);
+ const BoxShapeSW *box_A = static_cast<const BoxShapeSW *>(p_a);
+ const FaceShapeSW *face_B = static_cast<const FaceShapeSW *>(p_b);
- SeparatorAxisTest<BoxShapeSW,FaceShapeSW,withMargin> separator(box_A,p_transform_a,face_B,p_transform_b,p_collector,p_margin_a,p_margin_b);
+ SeparatorAxisTest<BoxShapeSW, FaceShapeSW, withMargin> separator(box_A, p_transform_a, face_B, p_transform_b, p_collector, p_margin_a, p_margin_b);
- Vector3 vertex[3]={
- p_transform_b.xform( face_B->vertex[0] ),
- p_transform_b.xform( face_B->vertex[1] ),
- p_transform_b.xform( face_B->vertex[2] ),
+ Vector3 vertex[3] = {
+ p_transform_b.xform(face_B->vertex[0]),
+ p_transform_b.xform(face_B->vertex[1]),
+ p_transform_b.xform(face_B->vertex[2]),
};
- if (!separator.test_axis( (vertex[0]-vertex[2]).cross(vertex[0]-vertex[1]).normalized() ))
+ if (!separator.test_axis((vertex[0] - vertex[2]).cross(vertex[0] - vertex[1]).normalized()))
return;
// faces of A
- for (int i=0;i<3;i++) {
+ for (int i = 0; i < 3; i++) {
Vector3 axis = p_transform_a.basis.get_axis(i).normalized();
- if (!separator.test_axis( axis ))
+ if (!separator.test_axis(axis))
return;
}
// combined edges
- for(int i=0;i<3;i++) {
+ for (int i = 0; i < 3; i++) {
- Vector3 e=vertex[i]-vertex[(i+1)%3];
+ Vector3 e = vertex[i] - vertex[(i + 1) % 3];
- for (int j=0;j<3;j++) {
+ for (int j = 0; j < 3; j++) {
Vector3 axis = p_transform_a.basis.get_axis(j);
- if (!separator.test_axis( e.cross(axis).normalized() ))
+ if (!separator.test_axis(e.cross(axis).normalized()))
return;
}
-
}
if (withMargin) {
// calculate closest points between vertices and box edges
- for(int v=0;v<3;v++) {
-
+ for (int v = 0; v < 3; v++) {
Vector3 ab_vec = vertex[v] - p_transform_a.origin;
- Vector3 cnormal_a=p_transform_a.basis.xform_inv( ab_vec );
+ Vector3 cnormal_a = p_transform_a.basis.xform_inv(ab_vec);
- Vector3 support_a=p_transform_a.xform( Vector3(
+ Vector3 support_a = p_transform_a.xform(Vector3(
- (cnormal_a.x<0) ? -box_A->get_half_extents().x : box_A->get_half_extents().x,
- (cnormal_a.y<0) ? -box_A->get_half_extents().y : box_A->get_half_extents().y,
- (cnormal_a.z<0) ? -box_A->get_half_extents().z : box_A->get_half_extents().z
- ) );
+ (cnormal_a.x < 0) ? -box_A->get_half_extents().x : box_A->get_half_extents().x,
+ (cnormal_a.y < 0) ? -box_A->get_half_extents().y : box_A->get_half_extents().y,
+ (cnormal_a.z < 0) ? -box_A->get_half_extents().z : box_A->get_half_extents().z));
+ Vector3 axis_ab = support_a - vertex[v];
- Vector3 axis_ab = support_a-vertex[v];
-
- if (!separator.test_axis( axis_ab.normalized() )) {
+ if (!separator.test_axis(axis_ab.normalized())) {
return;
}
//now try edges, which become cylinders!
- for(int i=0;i<3;i++) {
+ for (int i = 0; i < 3; i++) {
//a ->b
Vector3 axis_a = p_transform_a.basis.get_axis(i);
- if (!separator.test_axis( axis_ab.cross(axis_a).cross(axis_a).normalized() ))
+ if (!separator.test_axis(axis_ab.cross(axis_a).cross(axis_a).normalized()))
return;
}
}
//convex edges and box points, there has to be a way to speed up this (get closest point?)
- for (int i=0;i<2;i++) {
- for (int j=0;j<2;j++) {
- for (int k=0;k<2;k++) {
+ for (int i = 0; i < 2; i++) {
+ for (int j = 0; j < 2; j++) {
+ for (int k = 0; k < 2; k++) {
Vector3 he = box_A->get_half_extents();
- he.x*=(i*2-1);
- he.y*=(j*2-1);
- he.z*=(k*2-1);
- Vector3 point=p_transform_a.origin;
- for(int l=0;l<3;l++)
- point+=p_transform_a.basis.get_axis(l)*he[l];
+ he.x *= (i * 2 - 1);
+ he.y *= (j * 2 - 1);
+ he.z *= (k * 2 - 1);
+ Vector3 point = p_transform_a.origin;
+ for (int l = 0; l < 3; l++)
+ point += p_transform_a.basis.get_axis(l) * he[l];
- for(int e=0;e<3;e++) {
+ for (int e = 0; e < 3; e++) {
- Vector3 p1=vertex[e];
- Vector3 p2=vertex[(e+1)%3];
+ Vector3 p1 = vertex[e];
+ Vector3 p2 = vertex[(e + 1) % 3];
- Vector3 n = (p2-p1);
+ Vector3 n = (p2 - p1);
- if (!separator.test_axis( (point-p2).cross(n).cross(n).normalized() ))
+ if (!separator.test_axis((point - p2).cross(n).cross(n).normalized()))
return;
}
}
}
}
-
}
separator.generate_contacts();
-
}
+template <bool withMargin>
+static void _collision_capsule_capsule(const ShapeSW *p_a, const Transform &p_transform_a, const ShapeSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
-template<bool withMargin>
-static void _collision_capsule_capsule(const ShapeSW *p_a,const Transform &p_transform_a,const ShapeSW *p_b,const Transform &p_transform_b,_CollectorCallback *p_collector,real_t p_margin_a,real_t p_margin_b) {
-
- const CapsuleShapeSW *capsule_A = static_cast<const CapsuleShapeSW*>(p_a);
- const CapsuleShapeSW *capsule_B = static_cast<const CapsuleShapeSW*>(p_b);
+ const CapsuleShapeSW *capsule_A = static_cast<const CapsuleShapeSW *>(p_a);
+ const CapsuleShapeSW *capsule_B = static_cast<const CapsuleShapeSW *>(p_b);
- SeparatorAxisTest<CapsuleShapeSW,CapsuleShapeSW,withMargin> separator(capsule_A,p_transform_a,capsule_B,p_transform_b,p_collector,p_margin_a,p_margin_b);
+ SeparatorAxisTest<CapsuleShapeSW, CapsuleShapeSW, withMargin> separator(capsule_A, p_transform_a, capsule_B, p_transform_b, p_collector, p_margin_a, p_margin_b);
if (!separator.test_previous_axis())
return;
@@ -1180,49 +1092,45 @@ static void _collision_capsule_capsule(const ShapeSW *p_a,const Transform &p_tra
//balls-balls
- if (!separator.test_axis( (capsule_A_ball_1 - capsule_B_ball_1 ).normalized() ) )
+ if (!separator.test_axis((capsule_A_ball_1 - capsule_B_ball_1).normalized()))
return;
- if (!separator.test_axis( (capsule_A_ball_1 - capsule_B_ball_2 ).normalized() ) )
+ if (!separator.test_axis((capsule_A_ball_1 - capsule_B_ball_2).normalized()))
return;
- if (!separator.test_axis( (capsule_A_ball_2 - capsule_B_ball_1 ).normalized() ) )
+ if (!separator.test_axis((capsule_A_ball_2 - capsule_B_ball_1).normalized()))
return;
- if (!separator.test_axis( (capsule_A_ball_2 - capsule_B_ball_2 ).normalized() ) )
+ if (!separator.test_axis((capsule_A_ball_2 - capsule_B_ball_2).normalized()))
return;
-
// edges-balls
- if (!separator.test_axis( (capsule_A_ball_1 - capsule_B_ball_1 ).cross(capsule_A_axis).cross(capsule_A_axis).normalized() ) )
+ if (!separator.test_axis((capsule_A_ball_1 - capsule_B_ball_1).cross(capsule_A_axis).cross(capsule_A_axis).normalized()))
return;
- if (!separator.test_axis( (capsule_A_ball_1 - capsule_B_ball_2 ).cross(capsule_A_axis).cross(capsule_A_axis).normalized() ) )
+ if (!separator.test_axis((capsule_A_ball_1 - capsule_B_ball_2).cross(capsule_A_axis).cross(capsule_A_axis).normalized()))
return;
- if (!separator.test_axis( (capsule_B_ball_1 - capsule_A_ball_1 ).cross(capsule_B_axis).cross(capsule_B_axis).normalized() ) )
+ if (!separator.test_axis((capsule_B_ball_1 - capsule_A_ball_1).cross(capsule_B_axis).cross(capsule_B_axis).normalized()))
return;
- if (!separator.test_axis( (capsule_B_ball_1 - capsule_A_ball_2 ).cross(capsule_B_axis).cross(capsule_B_axis).normalized() ) )
+ if (!separator.test_axis((capsule_B_ball_1 - capsule_A_ball_2).cross(capsule_B_axis).cross(capsule_B_axis).normalized()))
return;
// edges
- if (!separator.test_axis( capsule_A_axis.cross(capsule_B_axis).normalized() ) )
+ if (!separator.test_axis(capsule_A_axis.cross(capsule_B_axis).normalized()))
return;
-
separator.generate_contacts();
-
}
-template<bool withMargin>
-static void _collision_capsule_convex_polygon(const ShapeSW *p_a,const Transform &p_transform_a,const ShapeSW *p_b,const Transform &p_transform_b,_CollectorCallback *p_collector,real_t p_margin_a,real_t p_margin_b) {
-
+template <bool withMargin>
+static void _collision_capsule_convex_polygon(const ShapeSW *p_a, const Transform &p_transform_a, const ShapeSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
- const CapsuleShapeSW *capsule_A = static_cast<const CapsuleShapeSW*>(p_a);
- const ConvexPolygonShapeSW *convex_polygon_B = static_cast<const ConvexPolygonShapeSW*>(p_b);
+ const CapsuleShapeSW *capsule_A = static_cast<const CapsuleShapeSW *>(p_a);
+ const ConvexPolygonShapeSW *convex_polygon_B = static_cast<const ConvexPolygonShapeSW *>(p_b);
- SeparatorAxisTest<CapsuleShapeSW,ConvexPolygonShapeSW,withMargin> separator(capsule_A,p_transform_a,convex_polygon_B,p_transform_b,p_collector,p_margin_a,p_margin_b);
+ SeparatorAxisTest<CapsuleShapeSW, ConvexPolygonShapeSW, withMargin> separator(capsule_A, p_transform_a, convex_polygon_B, p_transform_b, p_collector, p_margin_a, p_margin_b);
if (!separator.test_previous_axis())
return;
@@ -1236,127 +1144,113 @@ static void _collision_capsule_convex_polygon(const ShapeSW *p_a,const Transform
const Vector3 *vertices = mesh.vertices.ptr();
// faces of B
- for (int i=0;i<face_count;i++) {
+ for (int i = 0; i < face_count; i++) {
- Vector3 axis = p_transform_b.xform( faces[i].plane ).normal;
+ Vector3 axis = p_transform_b.xform(faces[i].plane).normal;
- if (!separator.test_axis( axis ))
+ if (!separator.test_axis(axis))
return;
}
// edges of B, capsule cylinder
- for (int i=0;i<edge_count;i++) {
+ for (int i = 0; i < edge_count; i++) {
// cylinder
- Vector3 edge_axis = p_transform_b.basis.xform( vertices[ edges[i].a] ) - p_transform_b.basis.xform( vertices[ edges[i].b] );
- Vector3 axis = edge_axis.cross( p_transform_a.basis.get_axis(2) ).normalized();
+ Vector3 edge_axis = p_transform_b.basis.xform(vertices[edges[i].a]) - p_transform_b.basis.xform(vertices[edges[i].b]);
+ Vector3 axis = edge_axis.cross(p_transform_a.basis.get_axis(2)).normalized();
-
- if (!separator.test_axis( axis ))
+ if (!separator.test_axis(axis))
return;
}
// capsule balls, edges of B
- for (int i=0;i<2;i++) {
+ for (int i = 0; i < 2; i++) {
// edges of B, capsule cylinder
- Vector3 capsule_axis = p_transform_a.basis.get_axis(2)*(capsule_A->get_height()*0.5);
-
- Vector3 sphere_pos = p_transform_a.origin + ((i==0)?capsule_axis:-capsule_axis);
+ Vector3 capsule_axis = p_transform_a.basis.get_axis(2) * (capsule_A->get_height() * 0.5);
- for (int j=0;j<edge_count;j++) {
+ Vector3 sphere_pos = p_transform_a.origin + ((i == 0) ? capsule_axis : -capsule_axis);
+ for (int j = 0; j < edge_count; j++) {
- Vector3 n1=sphere_pos - p_transform_b.xform( vertices[ edges[j].a] );
- Vector3 n2=p_transform_b.basis.xform( vertices[ edges[j].a] ) - p_transform_b.basis.xform( vertices[ edges[j].b] );
+ Vector3 n1 = sphere_pos - p_transform_b.xform(vertices[edges[j].a]);
+ Vector3 n2 = p_transform_b.basis.xform(vertices[edges[j].a]) - p_transform_b.basis.xform(vertices[edges[j].b]);
Vector3 axis = n1.cross(n2).cross(n2).normalized();
- if (!separator.test_axis( axis ))
+ if (!separator.test_axis(axis))
return;
}
}
-
separator.generate_contacts();
-
}
+template <bool withMargin>
+static void _collision_capsule_face(const ShapeSW *p_a, const Transform &p_transform_a, const ShapeSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
-template<bool withMargin>
-static void _collision_capsule_face(const ShapeSW *p_a,const Transform &p_transform_a, const ShapeSW *p_b,const Transform& p_transform_b,_CollectorCallback *p_collector,real_t p_margin_a,real_t p_margin_b) {
-
- const CapsuleShapeSW *capsule_A = static_cast<const CapsuleShapeSW*>(p_a);
- const FaceShapeSW *face_B = static_cast<const FaceShapeSW*>(p_b);
-
- SeparatorAxisTest<CapsuleShapeSW,FaceShapeSW,withMargin> separator(capsule_A,p_transform_a,face_B,p_transform_b,p_collector,p_margin_a,p_margin_b);
+ const CapsuleShapeSW *capsule_A = static_cast<const CapsuleShapeSW *>(p_a);
+ const FaceShapeSW *face_B = static_cast<const FaceShapeSW *>(p_b);
+ SeparatorAxisTest<CapsuleShapeSW, FaceShapeSW, withMargin> separator(capsule_A, p_transform_a, face_B, p_transform_b, p_collector, p_margin_a, p_margin_b);
-
- Vector3 vertex[3]={
- p_transform_b.xform( face_B->vertex[0] ),
- p_transform_b.xform( face_B->vertex[1] ),
- p_transform_b.xform( face_B->vertex[2] ),
+ Vector3 vertex[3] = {
+ p_transform_b.xform(face_B->vertex[0]),
+ p_transform_b.xform(face_B->vertex[1]),
+ p_transform_b.xform(face_B->vertex[2]),
};
- if (!separator.test_axis( (vertex[0]-vertex[2]).cross(vertex[0]-vertex[1]).normalized() ))
+ if (!separator.test_axis((vertex[0] - vertex[2]).cross(vertex[0] - vertex[1]).normalized()))
return;
// edges of B, capsule cylinder
- Vector3 capsule_axis = p_transform_a.basis.get_axis(2)*(capsule_A->get_height()*0.5);
+ Vector3 capsule_axis = p_transform_a.basis.get_axis(2) * (capsule_A->get_height() * 0.5);
- for (int i=0;i<3;i++) {
+ for (int i = 0; i < 3; i++) {
// edge-cylinder
- Vector3 edge_axis = vertex[i]-vertex[(i+1)%3];
- Vector3 axis = edge_axis.cross( capsule_axis ).normalized();
+ Vector3 edge_axis = vertex[i] - vertex[(i + 1) % 3];
+ Vector3 axis = edge_axis.cross(capsule_axis).normalized();
- if (!separator.test_axis( axis ))
+ if (!separator.test_axis(axis))
return;
- if (!separator.test_axis( (p_transform_a.origin-vertex[i]).cross(capsule_axis).cross(capsule_axis).normalized() ))
+ if (!separator.test_axis((p_transform_a.origin - vertex[i]).cross(capsule_axis).cross(capsule_axis).normalized()))
return;
- for (int j=0;j<2;j++) {
+ for (int j = 0; j < 2; j++) {
// point-spheres
- Vector3 sphere_pos = p_transform_a.origin + ( (j==0) ? capsule_axis : -capsule_axis );
+ Vector3 sphere_pos = p_transform_a.origin + ((j == 0) ? capsule_axis : -capsule_axis);
- Vector3 n1=sphere_pos - vertex[i];
+ Vector3 n1 = sphere_pos - vertex[i];
- if (!separator.test_axis( n1.normalized() ))
+ if (!separator.test_axis(n1.normalized()))
return;
- Vector3 n2=edge_axis;
+ Vector3 n2 = edge_axis;
axis = n1.cross(n2).cross(n2);
- if (!separator.test_axis( axis.normalized() ))
+ if (!separator.test_axis(axis.normalized()))
return;
-
-
}
-
}
-
separator.generate_contacts();
-
}
+template <bool withMargin>
+static void _collision_convex_polygon_convex_polygon(const ShapeSW *p_a, const Transform &p_transform_a, const ShapeSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
-template<bool withMargin>
-static void _collision_convex_polygon_convex_polygon(const ShapeSW *p_a,const Transform &p_transform_a,const ShapeSW *p_b,const Transform &p_transform_b,_CollectorCallback *p_collector,real_t p_margin_a,real_t p_margin_b) {
-
-
- const ConvexPolygonShapeSW *convex_polygon_A = static_cast<const ConvexPolygonShapeSW*>(p_a);
- const ConvexPolygonShapeSW *convex_polygon_B = static_cast<const ConvexPolygonShapeSW*>(p_b);
+ const ConvexPolygonShapeSW *convex_polygon_A = static_cast<const ConvexPolygonShapeSW *>(p_a);
+ const ConvexPolygonShapeSW *convex_polygon_B = static_cast<const ConvexPolygonShapeSW *>(p_b);
- SeparatorAxisTest<ConvexPolygonShapeSW,ConvexPolygonShapeSW,withMargin> separator(convex_polygon_A,p_transform_a,convex_polygon_B,p_transform_b,p_collector,p_margin_a,p_margin_b);
+ SeparatorAxisTest<ConvexPolygonShapeSW, ConvexPolygonShapeSW, withMargin> separator(convex_polygon_A, p_transform_a, convex_polygon_B, p_transform_b, p_collector, p_margin_a, p_margin_b);
if (!separator.test_previous_axis())
return;
@@ -1380,107 +1274,97 @@ static void _collision_convex_polygon_convex_polygon(const ShapeSW *p_a,const Tr
int vertex_count_B = mesh_B.vertices.size();
// faces of A
- for (int i=0;i<face_count_A;i++) {
+ for (int i = 0; i < face_count_A; i++) {
- Vector3 axis = p_transform_a.xform( faces_A[i].plane ).normal;
+ Vector3 axis = p_transform_a.xform(faces_A[i].plane).normal;
//Vector3 axis = p_transform_a.basis.xform( faces_A[i].plane.normal ).normalized();
- if (!separator.test_axis( axis ))
+ if (!separator.test_axis(axis))
return;
}
// faces of B
- for (int i=0;i<face_count_B;i++) {
+ for (int i = 0; i < face_count_B; i++) {
- Vector3 axis = p_transform_b.xform( faces_B[i].plane ).normal;
+ Vector3 axis = p_transform_b.xform(faces_B[i].plane).normal;
//Vector3 axis = p_transform_b.basis.xform( faces_B[i].plane.normal ).normalized();
-
- if (!separator.test_axis( axis ))
+ if (!separator.test_axis(axis))
return;
}
// A<->B edges
- for (int i=0;i<edge_count_A;i++) {
+ for (int i = 0; i < edge_count_A; i++) {
- Vector3 e1=p_transform_a.basis.xform( vertices_A[ edges_A[i].a] ) -p_transform_a.basis.xform( vertices_A[ edges_A[i].b] );
+ Vector3 e1 = p_transform_a.basis.xform(vertices_A[edges_A[i].a]) - p_transform_a.basis.xform(vertices_A[edges_A[i].b]);
- for (int j=0;j<edge_count_B;j++) {
+ for (int j = 0; j < edge_count_B; j++) {
- Vector3 e2=p_transform_b.basis.xform( vertices_B[ edges_B[j].a] ) -p_transform_b.basis.xform( vertices_B[ edges_B[j].b] );
+ Vector3 e2 = p_transform_b.basis.xform(vertices_B[edges_B[j].a]) - p_transform_b.basis.xform(vertices_B[edges_B[j].b]);
- Vector3 axis=e1.cross( e2 ).normalized();
+ Vector3 axis = e1.cross(e2).normalized();
- if (!separator.test_axis( axis ))
+ if (!separator.test_axis(axis))
return;
-
}
}
if (withMargin) {
//vertex-vertex
- for(int i=0;i<vertex_count_A;i++) {
+ for (int i = 0; i < vertex_count_A; i++) {
Vector3 va = p_transform_a.xform(vertices_A[i]);
- for(int j=0;j<vertex_count_B;j++) {
+ for (int j = 0; j < vertex_count_B; j++) {
- if (!separator.test_axis( (va-p_transform_b.xform(vertices_B[j])).normalized() ))
+ if (!separator.test_axis((va - p_transform_b.xform(vertices_B[j])).normalized()))
return;
-
}
}
//edge-vertex( hsell)
- for (int i=0;i<edge_count_A;i++) {
-
- Vector3 e1=p_transform_a.basis.xform( vertices_A[ edges_A[i].a] );
- Vector3 e2=p_transform_a.basis.xform( vertices_A[ edges_A[i].b] );
- Vector3 n = (e2-e1);
+ for (int i = 0; i < edge_count_A; i++) {
- for(int j=0;j<vertex_count_B;j++) {
+ Vector3 e1 = p_transform_a.basis.xform(vertices_A[edges_A[i].a]);
+ Vector3 e2 = p_transform_a.basis.xform(vertices_A[edges_A[i].b]);
+ Vector3 n = (e2 - e1);
- Vector3 e3=p_transform_b.xform(vertices_B[j]);
+ for (int j = 0; j < vertex_count_B; j++) {
+ Vector3 e3 = p_transform_b.xform(vertices_B[j]);
- if (!separator.test_axis( (e1-e3).cross(n).cross(n).normalized() ))
+ if (!separator.test_axis((e1 - e3).cross(n).cross(n).normalized()))
return;
}
}
- for (int i=0;i<edge_count_B;i++) {
+ for (int i = 0; i < edge_count_B; i++) {
- Vector3 e1=p_transform_b.basis.xform( vertices_B[ edges_B[i].a] );
- Vector3 e2=p_transform_b.basis.xform( vertices_B[ edges_B[i].b] );
- Vector3 n = (e2-e1);
+ Vector3 e1 = p_transform_b.basis.xform(vertices_B[edges_B[i].a]);
+ Vector3 e2 = p_transform_b.basis.xform(vertices_B[edges_B[i].b]);
+ Vector3 n = (e2 - e1);
- for(int j=0;j<vertex_count_A;j++) {
+ for (int j = 0; j < vertex_count_A; j++) {
- Vector3 e3=p_transform_a.xform(vertices_A[j]);
+ Vector3 e3 = p_transform_a.xform(vertices_A[j]);
-
- if (!separator.test_axis( (e1-e3).cross(n).cross(n).normalized() ))
+ if (!separator.test_axis((e1 - e3).cross(n).cross(n).normalized()))
return;
}
}
-
-
}
separator.generate_contacts();
-
}
+template <bool withMargin>
+static void _collision_convex_polygon_face(const ShapeSW *p_a, const Transform &p_transform_a, const ShapeSW *p_b, const Transform &p_transform_b, _CollectorCallback *p_collector, real_t p_margin_a, real_t p_margin_b) {
-template<bool withMargin>
-static void _collision_convex_polygon_face(const ShapeSW *p_a,const Transform &p_transform_a, const ShapeSW *p_b,const Transform& p_transform_b,_CollectorCallback *p_collector,real_t p_margin_a,real_t p_margin_b) {
+ const ConvexPolygonShapeSW *convex_polygon_A = static_cast<const ConvexPolygonShapeSW *>(p_a);
+ const FaceShapeSW *face_B = static_cast<const FaceShapeSW *>(p_b);
-
- const ConvexPolygonShapeSW *convex_polygon_A = static_cast<const ConvexPolygonShapeSW*>(p_a);
- const FaceShapeSW *face_B = static_cast<const FaceShapeSW*>(p_b);
-
- SeparatorAxisTest<ConvexPolygonShapeSW,FaceShapeSW,withMargin> separator(convex_polygon_A,p_transform_a,face_B,p_transform_b,p_collector,p_margin_a,p_margin_b);
+ SeparatorAxisTest<ConvexPolygonShapeSW, FaceShapeSW, withMargin> separator(convex_polygon_A, p_transform_a, face_B, p_transform_b, p_collector, p_margin_a, p_margin_b);
const Geometry::MeshData &mesh = convex_polygon_A->get_mesh();
@@ -1491,207 +1375,192 @@ static void _collision_convex_polygon_face(const ShapeSW *p_a,const Transform &p
const Vector3 *vertices = mesh.vertices.ptr();
int vertex_count = mesh.vertices.size();
-
-
- Vector3 vertex[3]={
- p_transform_b.xform( face_B->vertex[0] ),
- p_transform_b.xform( face_B->vertex[1] ),
- p_transform_b.xform( face_B->vertex[2] ),
+ Vector3 vertex[3] = {
+ p_transform_b.xform(face_B->vertex[0]),
+ p_transform_b.xform(face_B->vertex[1]),
+ p_transform_b.xform(face_B->vertex[2]),
};
- if (!separator.test_axis( (vertex[0]-vertex[2]).cross(vertex[0]-vertex[1]).normalized() ))
+ if (!separator.test_axis((vertex[0] - vertex[2]).cross(vertex[0] - vertex[1]).normalized()))
return;
-
// faces of A
- for (int i=0;i<face_count;i++) {
+ for (int i = 0; i < face_count; i++) {
//Vector3 axis = p_transform_a.xform( faces[i].plane ).normal;
- Vector3 axis = p_transform_a.basis.xform( faces[i].plane.normal ).normalized();
+ Vector3 axis = p_transform_a.basis.xform(faces[i].plane.normal).normalized();
- if (!separator.test_axis( axis ))
+ if (!separator.test_axis(axis))
return;
}
-
// A<->B edges
- for (int i=0;i<edge_count;i++) {
+ for (int i = 0; i < edge_count; i++) {
- Vector3 e1=p_transform_a.xform( vertices[edges[i].a] ) - p_transform_a.xform( vertices[edges[i].b] );
+ Vector3 e1 = p_transform_a.xform(vertices[edges[i].a]) - p_transform_a.xform(vertices[edges[i].b]);
- for (int j=0;j<3;j++) {
+ for (int j = 0; j < 3; j++) {
- Vector3 e2=vertex[j]-vertex[(j+1)%3];
+ Vector3 e2 = vertex[j] - vertex[(j + 1) % 3];
- Vector3 axis=e1.cross( e2 ).normalized();
+ Vector3 axis = e1.cross(e2).normalized();
- if (!separator.test_axis( axis ))
+ if (!separator.test_axis(axis))
return;
}
}
-
if (withMargin) {
//vertex-vertex
- for(int i=0;i<vertex_count;i++) {
+ for (int i = 0; i < vertex_count; i++) {
Vector3 va = p_transform_a.xform(vertices[i]);
- for(int j=0;j<3;j++) {
+ for (int j = 0; j < 3; j++) {
- if (!separator.test_axis( (va-vertex[j]).normalized() ))
+ if (!separator.test_axis((va - vertex[j]).normalized()))
return;
-
}
}
//edge-vertex( hsell)
- for (int i=0;i<edge_count;i++) {
+ for (int i = 0; i < edge_count; i++) {
- Vector3 e1=p_transform_a.basis.xform( vertices[ edges[i].a] );
- Vector3 e2=p_transform_a.basis.xform( vertices[ edges[i].b] );
- Vector3 n = (e2-e1);
+ Vector3 e1 = p_transform_a.basis.xform(vertices[edges[i].a]);
+ Vector3 e2 = p_transform_a.basis.xform(vertices[edges[i].b]);
+ Vector3 n = (e2 - e1);
- for(int j=0;j<3;j++) {
+ for (int j = 0; j < 3; j++) {
- Vector3 e3=vertex[j];
+ Vector3 e3 = vertex[j];
-
- if (!separator.test_axis( (e1-e3).cross(n).cross(n).normalized() ))
+ if (!separator.test_axis((e1 - e3).cross(n).cross(n).normalized()))
return;
}
}
- for (int i=0;i<3;i++) {
-
- Vector3 e1=vertex[i];
- Vector3 e2=vertex[(i+1)%3];
- Vector3 n = (e2-e1);
+ for (int i = 0; i < 3; i++) {
- for(int j=0;j<vertex_count;j++) {
+ Vector3 e1 = vertex[i];
+ Vector3 e2 = vertex[(i + 1) % 3];
+ Vector3 n = (e2 - e1);
- Vector3 e3=p_transform_a.xform(vertices[j]);
+ for (int j = 0; j < vertex_count; j++) {
+ Vector3 e3 = p_transform_a.xform(vertices[j]);
- if (!separator.test_axis( (e1-e3).cross(n).cross(n).normalized() ))
+ if (!separator.test_axis((e1 - e3).cross(n).cross(n).normalized()))
return;
}
}
}
separator.generate_contacts();
-
}
-
-bool sat_calculate_penetration(const ShapeSW *p_shape_A, const Transform& p_transform_A, const ShapeSW *p_shape_B, const Transform& p_transform_B, CollisionSolverSW::CallbackResult p_result_callback,void *p_userdata,bool p_swap,Vector3* r_prev_axis,real_t p_margin_a,real_t p_margin_b) {
-
- PhysicsServer::ShapeType type_A=p_shape_A->get_type();
-
- ERR_FAIL_COND_V(type_A==PhysicsServer::SHAPE_PLANE,false);
- ERR_FAIL_COND_V(type_A==PhysicsServer::SHAPE_RAY,false);
- ERR_FAIL_COND_V(p_shape_A->is_concave(),false);
-
- PhysicsServer::ShapeType type_B=p_shape_B->get_type();
-
- ERR_FAIL_COND_V(type_B==PhysicsServer::SHAPE_PLANE,false);
- ERR_FAIL_COND_V(type_B==PhysicsServer::SHAPE_RAY,false);
- ERR_FAIL_COND_V(p_shape_B->is_concave(),false);
-
-
- static const CollisionFunc collision_table[5][5]={
- {_collision_sphere_sphere<false>,
- _collision_sphere_box<false>,
- _collision_sphere_capsule<false>,
- _collision_sphere_convex_polygon<false>,
- _collision_sphere_face<false>},
- {0,
- _collision_box_box<false>,
- _collision_box_capsule<false>,
- _collision_box_convex_polygon<false>,
- _collision_box_face<false>},
- {0,
- 0,
- _collision_capsule_capsule<false>,
- _collision_capsule_convex_polygon<false>,
- _collision_capsule_face<false>},
- {0,
- 0,
- 0,
- _collision_convex_polygon_convex_polygon<false>,
- _collision_convex_polygon_face<false>},
- {0,
- 0,
- 0,
- 0,
- 0},
+bool sat_calculate_penetration(const ShapeSW *p_shape_A, const Transform &p_transform_A, const ShapeSW *p_shape_B, const Transform &p_transform_B, CollisionSolverSW::CallbackResult p_result_callback, void *p_userdata, bool p_swap, Vector3 *r_prev_axis, real_t p_margin_a, real_t p_margin_b) {
+
+ PhysicsServer::ShapeType type_A = p_shape_A->get_type();
+
+ ERR_FAIL_COND_V(type_A == PhysicsServer::SHAPE_PLANE, false);
+ ERR_FAIL_COND_V(type_A == PhysicsServer::SHAPE_RAY, false);
+ ERR_FAIL_COND_V(p_shape_A->is_concave(), false);
+
+ PhysicsServer::ShapeType type_B = p_shape_B->get_type();
+
+ ERR_FAIL_COND_V(type_B == PhysicsServer::SHAPE_PLANE, false);
+ ERR_FAIL_COND_V(type_B == PhysicsServer::SHAPE_RAY, false);
+ ERR_FAIL_COND_V(p_shape_B->is_concave(), false);
+
+ static const CollisionFunc collision_table[5][5] = {
+ { _collision_sphere_sphere<false>,
+ _collision_sphere_box<false>,
+ _collision_sphere_capsule<false>,
+ _collision_sphere_convex_polygon<false>,
+ _collision_sphere_face<false> },
+ { 0,
+ _collision_box_box<false>,
+ _collision_box_capsule<false>,
+ _collision_box_convex_polygon<false>,
+ _collision_box_face<false> },
+ { 0,
+ 0,
+ _collision_capsule_capsule<false>,
+ _collision_capsule_convex_polygon<false>,
+ _collision_capsule_face<false> },
+ { 0,
+ 0,
+ 0,
+ _collision_convex_polygon_convex_polygon<false>,
+ _collision_convex_polygon_face<false> },
+ { 0,
+ 0,
+ 0,
+ 0,
+ 0 },
};
- static const CollisionFunc collision_table_margin[5][5]={
- {_collision_sphere_sphere<true>,
- _collision_sphere_box<true>,
- _collision_sphere_capsule<true>,
- _collision_sphere_convex_polygon<true>,
- _collision_sphere_face<true>},
- {0,
- _collision_box_box<true>,
- _collision_box_capsule<true>,
- _collision_box_convex_polygon<true>,
- _collision_box_face<true>},
- {0,
- 0,
- _collision_capsule_capsule<true>,
- _collision_capsule_convex_polygon<true>,
- _collision_capsule_face<true>},
- {0,
- 0,
- 0,
- _collision_convex_polygon_convex_polygon<true>,
- _collision_convex_polygon_face<true>},
- {0,
- 0,
- 0,
- 0,
- 0},
+ static const CollisionFunc collision_table_margin[5][5] = {
+ { _collision_sphere_sphere<true>,
+ _collision_sphere_box<true>,
+ _collision_sphere_capsule<true>,
+ _collision_sphere_convex_polygon<true>,
+ _collision_sphere_face<true> },
+ { 0,
+ _collision_box_box<true>,
+ _collision_box_capsule<true>,
+ _collision_box_convex_polygon<true>,
+ _collision_box_face<true> },
+ { 0,
+ 0,
+ _collision_capsule_capsule<true>,
+ _collision_capsule_convex_polygon<true>,
+ _collision_capsule_face<true> },
+ { 0,
+ 0,
+ 0,
+ _collision_convex_polygon_convex_polygon<true>,
+ _collision_convex_polygon_face<true> },
+ { 0,
+ 0,
+ 0,
+ 0,
+ 0 },
};
_CollectorCallback callback;
- callback.callback=p_result_callback;
- callback.swap=p_swap;
- callback.userdata=p_userdata;
- callback.collided=false;
- callback.prev_axis=r_prev_axis;
-
- const ShapeSW *A=p_shape_A;
- const ShapeSW *B=p_shape_B;
- const Transform *transform_A=&p_transform_A;
- const Transform *transform_B=&p_transform_B;
- real_t margin_A=p_margin_a;
- real_t margin_B=p_margin_b;
+ callback.callback = p_result_callback;
+ callback.swap = p_swap;
+ callback.userdata = p_userdata;
+ callback.collided = false;
+ callback.prev_axis = r_prev_axis;
+
+ const ShapeSW *A = p_shape_A;
+ const ShapeSW *B = p_shape_B;
+ const Transform *transform_A = &p_transform_A;
+ const Transform *transform_B = &p_transform_B;
+ real_t margin_A = p_margin_a;
+ real_t margin_B = p_margin_b;
if (type_A > type_B) {
- SWAP(A,B);
- SWAP(transform_A,transform_B);
- SWAP(type_A,type_B);
- SWAP(margin_A,margin_B);
+ SWAP(A, B);
+ SWAP(transform_A, transform_B);
+ SWAP(type_A, type_B);
+ SWAP(margin_A, margin_B);
callback.swap = !callback.swap;
}
-
CollisionFunc collision_func;
- if (margin_A!=0.0 || margin_B!=0.0) {
- collision_func = collision_table_margin[type_A-2][type_B-2];
+ if (margin_A != 0.0 || margin_B != 0.0) {
+ collision_func = collision_table_margin[type_A - 2][type_B - 2];
} else {
- collision_func = collision_table[type_A-2][type_B-2];
-
+ collision_func = collision_table[type_A - 2][type_B - 2];
}
- ERR_FAIL_COND_V(!collision_func,false);
+ ERR_FAIL_COND_V(!collision_func, false);
-
- collision_func(A,*transform_A,B,*transform_B,&callback,margin_A,margin_B);
+ collision_func(A, *transform_A, B, *transform_B, &callback, margin_A, margin_B);
return callback.collided;
-
}