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-rw-r--r--servers/physics/collision_solver_sat.cpp485
1 files changed, 424 insertions, 61 deletions
diff --git a/servers/physics/collision_solver_sat.cpp b/servers/physics/collision_solver_sat.cpp
index 1cd40db772..750874f507 100644
--- a/servers/physics/collision_solver_sat.cpp
+++ b/servers/physics/collision_solver_sat.cpp
@@ -43,7 +43,9 @@ struct _CollectorCallback {
_FORCE_INLINE_ void call(const Vector3& p_point_A, const Vector3& p_point_B) {
//if (normal.dot(p_point_A) >= normal.dot(p_point_B))
- // return;
+ // return;
+// print_line("** A: "+p_point_A+" B: "+p_point_B+" D: "+rtos(p_point_A.distance_to(p_point_B)));
+
if (swap)
callback(p_point_B,p_point_A,userdata);
else
@@ -231,11 +233,14 @@ static void _generate_contacts_face_face(const Vector3 * p_points_A,int p_point_
for (int i=0;i<clipbuf_len;i++) {
float d = plane_B.distance_to(clipbuf_src[i]);
- if (d>CMP_EPSILON)
- continue;
+ //if (d>CMP_EPSILON)
+ // continue;
Vector3 closest_B=clipbuf_src[i] - plane_B.normal*d;
+ if (p_callback->normal.dot(clipbuf_src[i]) >= p_callback->normal.dot(closest_B))
+ continue;
+
p_callback->call(clipbuf_src[i],closest_B);
added++;
@@ -301,7 +306,7 @@ static void _generate_contacts_from_supports(const Vector3 * p_points_A,int p_po
-template<class ShapeA, class ShapeB>
+template<class ShapeA, class ShapeB, bool withMargin=false>
class SeparatorAxisTest {
const ShapeA *shape_A;
@@ -311,7 +316,8 @@ class SeparatorAxisTest {
real_t best_depth;
Vector3 best_axis;
_CollectorCallback *callback;
-
+ real_t margin_A;
+ real_t margin_B;
Vector3 separator_axis;
public:
@@ -340,6 +346,13 @@ public:
shape_A->project_range(axis,*transform_A,min_A,max_A);
shape_B->project_range(axis,*transform_B,min_B,max_B);
+ if (withMargin) {
+ min_A-=margin_A;
+ max_A+=margin_A;
+ min_B-=margin_B;
+ max_B+=margin_B;
+ }
+
min_B -= ( max_A - min_A ) * 0.5;
max_B += ( max_A - min_A ) * 0.5;
@@ -394,6 +407,14 @@ public:
supports_A[i] = transform_A->xform(supports_A[i]);
}
+ if (withMargin) {
+
+ for(int i=0;i<support_count_A;i++) {
+ supports_A[i]+=-best_axis*margin_A;
+ }
+
+ }
+
Vector3 supports_B[max_supports];
int support_count_B;
@@ -401,8 +422,16 @@ public:
for(int i=0;i<support_count_B;i++) {
supports_B[i] = transform_B->xform(supports_B[i]);
}
+
+ if (withMargin) {
+
+ for(int i=0;i<support_count_B;i++) {
+ supports_B[i]+=best_axis*margin_B;
+ }
+ }
/*
print_line("best depth: "+rtos(best_depth));
+ print_line("best axis: "+(best_axis));
for(int i=0;i<support_count_A;i++) {
print_line("A-"+itos(i)+": "+supports_A[i]);
@@ -423,13 +452,16 @@ public:
}
- _FORCE_INLINE_ SeparatorAxisTest(const ShapeA *p_shape_A,const Transform& p_transform_A, const ShapeB *p_shape_B,const Transform& p_transform_B,_CollectorCallback *p_callback) {
+ _FORCE_INLINE_ SeparatorAxisTest(const ShapeA *p_shape_A,const Transform& p_transform_A, const ShapeB *p_shape_B,const Transform& p_transform_B,_CollectorCallback *p_callback,real_t p_margin_A=0,real_t p_margin_B=0) {
best_depth=1e15;
shape_A=p_shape_A;
shape_B=p_shape_B;
transform_A=&p_transform_A;
transform_B=&p_transform_B;
callback=p_callback;
+ margin_A=p_margin_A;
+ margin_B=p_margin_B;
+
}
};
@@ -440,16 +472,17 @@ public:
/****** SAT TESTS *******/
-typedef void (*CollisionFunc)(const ShapeSW*,const Transform&,const ShapeSW*,const Transform&,_CollectorCallback *p_callback);
+typedef void (*CollisionFunc)(const ShapeSW*,const Transform&,const ShapeSW*,const Transform&,_CollectorCallback *p_callback,float,float);
-static void _collision_sphere_sphere(const ShapeSW *p_a,const Transform &p_transform_a,const ShapeSW *p_b,const Transform &p_transform_b,_CollectorCallback *p_collector) {
+template<bool withMargin>
+static void _collision_sphere_sphere(const ShapeSW *p_a,const Transform &p_transform_a,const ShapeSW *p_b,const Transform &p_transform_b,_CollectorCallback *p_collector,float p_margin_a,float p_margin_b) {
const SphereShapeSW *sphere_A = static_cast<const SphereShapeSW*>(p_a);
const SphereShapeSW *sphere_B = static_cast<const SphereShapeSW*>(p_b);
- SeparatorAxisTest<SphereShapeSW,SphereShapeSW> separator(sphere_A,p_transform_a,sphere_B,p_transform_b,p_collector);
+ SeparatorAxisTest<SphereShapeSW,SphereShapeSW,withMargin> separator(sphere_A,p_transform_a,sphere_B,p_transform_b,p_collector,p_margin_a,p_margin_b);
// previous axis
@@ -462,13 +495,14 @@ static void _collision_sphere_sphere(const ShapeSW *p_a,const Transform &p_trans
separator.generate_contacts();
}
-static void _collision_sphere_box(const ShapeSW *p_a,const Transform &p_transform_a,const ShapeSW *p_b,const Transform &p_transform_b,_CollectorCallback *p_collector) {
+template<bool withMargin>
+static void _collision_sphere_box(const ShapeSW *p_a,const Transform &p_transform_a,const ShapeSW *p_b,const Transform &p_transform_b,_CollectorCallback *p_collector,float p_margin_a,float p_margin_b) {
const SphereShapeSW *sphere_A = static_cast<const SphereShapeSW*>(p_a);
const BoxShapeSW *box_B = static_cast<const BoxShapeSW*>(p_b);
- SeparatorAxisTest<SphereShapeSW,BoxShapeSW> separator(sphere_A,p_transform_a,box_B,p_transform_b,p_collector);
+ SeparatorAxisTest<SphereShapeSW,BoxShapeSW,withMargin> separator(sphere_A,p_transform_a,box_B,p_transform_b,p_collector,p_margin_a,p_margin_b);
if (!separator.test_previous_axis())
return;
@@ -516,13 +550,13 @@ static void _collision_sphere_box(const ShapeSW *p_a,const Transform &p_transfor
}
-
-static void _collision_sphere_capsule(const ShapeSW *p_a,const Transform &p_transform_a,const ShapeSW *p_b,const Transform &p_transform_b,_CollectorCallback *p_collector) {
+template<bool withMargin>
+static void _collision_sphere_capsule(const ShapeSW *p_a,const Transform &p_transform_a,const ShapeSW *p_b,const Transform &p_transform_b,_CollectorCallback *p_collector,float p_margin_a,float p_margin_b) {
const SphereShapeSW *sphere_A = static_cast<const SphereShapeSW*>(p_a);
const CapsuleShapeSW *capsule_B = static_cast<const CapsuleShapeSW*>(p_b);
- SeparatorAxisTest<SphereShapeSW,CapsuleShapeSW> separator(sphere_A,p_transform_a,capsule_B,p_transform_b,p_collector);
+ SeparatorAxisTest<SphereShapeSW,CapsuleShapeSW,withMargin> separator(sphere_A,p_transform_a,capsule_B,p_transform_b,p_collector,p_margin_a,p_margin_b);
if (!separator.test_previous_axis())
return;
@@ -540,7 +574,7 @@ static void _collision_sphere_capsule(const ShapeSW *p_a,const Transform &p_tran
Vector3 capsule_ball_2 = p_transform_b.origin - capsule_axis;
- if (!separator.test_axis( (capsule_ball_1 - p_transform_a.origin).normalized() ) )
+ if (!separator.test_axis( (capsule_ball_2 - p_transform_a.origin).normalized() ) )
return;
//capsule edge, sphere
@@ -556,13 +590,14 @@ static void _collision_sphere_capsule(const ShapeSW *p_a,const Transform &p_tran
separator.generate_contacts();
}
-static void _collision_sphere_convex_polygon(const ShapeSW *p_a,const Transform &p_transform_a,const ShapeSW *p_b,const Transform &p_transform_b,_CollectorCallback *p_collector) {
+template<bool withMargin>
+static void _collision_sphere_convex_polygon(const ShapeSW *p_a,const Transform &p_transform_a,const ShapeSW *p_b,const Transform &p_transform_b,_CollectorCallback *p_collector,float p_margin_a,float p_margin_b) {
const SphereShapeSW *sphere_A = static_cast<const SphereShapeSW*>(p_a);
const ConvexPolygonShapeSW *convex_polygon_B = static_cast<const ConvexPolygonShapeSW*>(p_b);
- SeparatorAxisTest<SphereShapeSW,ConvexPolygonShapeSW> separator(sphere_A,p_transform_a,convex_polygon_B,p_transform_b,p_collector);
+ SeparatorAxisTest<SphereShapeSW,ConvexPolygonShapeSW,withMargin> separator(sphere_A,p_transform_a,convex_polygon_B,p_transform_b,p_collector,p_margin_a,p_margin_b);
if (!separator.test_previous_axis())
@@ -626,14 +661,15 @@ static void _collision_sphere_convex_polygon(const ShapeSW *p_a,const Transform
}
-static void _collision_sphere_face(const ShapeSW *p_a,const Transform &p_transform_a, const ShapeSW *p_b,const Transform& p_transform_b, _CollectorCallback *p_collector) {
+template<bool withMargin>
+static void _collision_sphere_face(const ShapeSW *p_a,const Transform &p_transform_a, const ShapeSW *p_b,const Transform& p_transform_b,_CollectorCallback *p_collector,float p_margin_a,float p_margin_b) {
const SphereShapeSW *sphere_A = static_cast<const SphereShapeSW*>(p_a);
const FaceShapeSW *face_B = static_cast<const FaceShapeSW*>(p_b);
- SeparatorAxisTest<SphereShapeSW,FaceShapeSW> separator(sphere_A,p_transform_a,face_B,p_transform_b,p_collector);
+ SeparatorAxisTest<SphereShapeSW,FaceShapeSW,withMargin> separator(sphere_A,p_transform_a,face_B,p_transform_b,p_collector,p_margin_a,p_margin_b);
Vector3 vertex[3]={
@@ -669,16 +705,14 @@ static void _collision_sphere_face(const ShapeSW *p_a,const Transform &p_transfo
}
-
-
-
-static void _collision_box_box(const ShapeSW *p_a,const Transform &p_transform_a,const ShapeSW *p_b,const Transform &p_transform_b,_CollectorCallback *p_collector) {
+template<bool withMargin>
+static void _collision_box_box(const ShapeSW *p_a,const Transform &p_transform_a,const ShapeSW *p_b,const Transform &p_transform_b,_CollectorCallback *p_collector,float p_margin_a,float p_margin_b) {
const BoxShapeSW *box_A = static_cast<const BoxShapeSW*>(p_a);
const BoxShapeSW *box_B = static_cast<const BoxShapeSW*>(p_b);
- SeparatorAxisTest<BoxShapeSW,BoxShapeSW> separator(box_A,p_transform_a,box_B,p_transform_b,p_collector);
+ SeparatorAxisTest<BoxShapeSW,BoxShapeSW,withMargin> separator(box_A,p_transform_a,box_B,p_transform_b,p_collector,p_margin_a,p_margin_b);
if (!separator.test_previous_axis())
return;
@@ -723,18 +757,69 @@ static void _collision_box_box(const ShapeSW *p_a,const Transform &p_transform_a
}
}
+ if (withMargin) {
+ //add endpoint test between closest vertices and edges
+
+ // calculate closest point to sphere
+
+ Vector3 ab_vec = p_transform_b.origin - p_transform_a.origin;
+
+ Vector3 cnormal_a=p_transform_a.basis.xform_inv( ab_vec );
+
+ Vector3 support_a=p_transform_a.xform( Vector3(
+
+ (cnormal_a.x<0) ? -box_A->get_half_extents().x : box_A->get_half_extents().x,
+ (cnormal_a.y<0) ? -box_A->get_half_extents().y : box_A->get_half_extents().y,
+ (cnormal_a.z<0) ? -box_A->get_half_extents().z : box_A->get_half_extents().z
+ ) );
+
+
+ Vector3 cnormal_b=p_transform_b.basis.xform_inv( -ab_vec );
+
+ Vector3 support_b=p_transform_b.xform( Vector3(
+
+ (cnormal_b.x<0) ? -box_B->get_half_extents().x : box_B->get_half_extents().x,
+ (cnormal_b.y<0) ? -box_B->get_half_extents().y : box_B->get_half_extents().y,
+ (cnormal_b.z<0) ? -box_B->get_half_extents().z : box_B->get_half_extents().z
+ ) );
+
+ Vector3 axis_ab = (support_a-support_b);
+
+ if (!separator.test_axis( axis_ab.normalized() )) {
+ return;
+ }
+
+ //now try edges, which become cylinders!
+
+ for(int i=0;i<3;i++) {
+
+ //a ->b
+ Vector3 axis_a = p_transform_a.basis.get_axis(i);
+
+ if (!separator.test_axis( axis_ab.cross(axis_a).cross(axis_a).normalized() ))
+ return;
+
+ //b ->a
+ Vector3 axis_b = p_transform_b.basis.get_axis(i);
+
+ if (!separator.test_axis( axis_ab.cross(axis_b).cross(axis_b).normalized() ))
+ return;
+
+ }
+ }
+
separator.generate_contacts();
}
-
-static void _collision_box_capsule(const ShapeSW *p_a,const Transform &p_transform_a,const ShapeSW *p_b,const Transform &p_transform_b,_CollectorCallback *p_collector) {
+template<bool withMargin>
+static void _collision_box_capsule(const ShapeSW *p_a,const Transform &p_transform_a,const ShapeSW *p_b,const Transform &p_transform_b,_CollectorCallback *p_collector,float p_margin_a,float p_margin_b) {
const BoxShapeSW *box_A = static_cast<const BoxShapeSW*>(p_a);
const CapsuleShapeSW *capsule_B = static_cast<const CapsuleShapeSW*>(p_b);
- SeparatorAxisTest<BoxShapeSW,CapsuleShapeSW> separator(box_A,p_transform_a,capsule_B,p_transform_b,p_collector);
+ SeparatorAxisTest<BoxShapeSW,CapsuleShapeSW,withMargin> separator(box_A,p_transform_a,capsule_B,p_transform_b,p_collector,p_margin_a,p_margin_b);
if (!separator.test_previous_axis())
return;
@@ -828,15 +913,15 @@ static void _collision_box_capsule(const ShapeSW *p_a,const Transform &p_transfo
separator.generate_contacts();
}
-
-static void _collision_box_convex_polygon(const ShapeSW *p_a,const Transform &p_transform_a,const ShapeSW *p_b,const Transform &p_transform_b,_CollectorCallback *p_collector) {
+template<bool withMargin>
+static void _collision_box_convex_polygon(const ShapeSW *p_a,const Transform &p_transform_a,const ShapeSW *p_b,const Transform &p_transform_b,_CollectorCallback *p_collector,float p_margin_a,float p_margin_b) {
const BoxShapeSW *box_A = static_cast<const BoxShapeSW*>(p_a);
const ConvexPolygonShapeSW *convex_polygon_B = static_cast<const ConvexPolygonShapeSW*>(p_b);
- SeparatorAxisTest<BoxShapeSW,ConvexPolygonShapeSW> separator(box_A,p_transform_a,convex_polygon_B,p_transform_b,p_collector);
+ SeparatorAxisTest<BoxShapeSW,ConvexPolygonShapeSW,withMargin> separator(box_A,p_transform_a,convex_polygon_B,p_transform_b,p_collector,p_margin_a,p_margin_b);
if (!separator.test_previous_axis())
return;
@@ -886,18 +971,84 @@ static void _collision_box_convex_polygon(const ShapeSW *p_a,const Transform &p_
}
}
+ if (withMargin) {
+
+ // calculate closest points between vertices and box edges
+ for(int v=0;v<vertex_count;v++) {
+
+
+ Vector3 vtxb = p_transform_b.xform(vertices[v]);
+ Vector3 ab_vec = vtxb - p_transform_a.origin;
+
+ Vector3 cnormal_a=p_transform_a.basis.xform_inv( ab_vec );
+
+ Vector3 support_a=p_transform_a.xform( Vector3(
+
+ (cnormal_a.x<0) ? -box_A->get_half_extents().x : box_A->get_half_extents().x,
+ (cnormal_a.y<0) ? -box_A->get_half_extents().y : box_A->get_half_extents().y,
+ (cnormal_a.z<0) ? -box_A->get_half_extents().z : box_A->get_half_extents().z
+ ) );
+
+
+ Vector3 axis_ab = support_a-vtxb;
+
+ if (!separator.test_axis( axis_ab.normalized() )) {
+ return;
+ }
+
+ //now try edges, which become cylinders!
+
+ for(int i=0;i<3;i++) {
+
+ //a ->b
+ Vector3 axis_a = p_transform_a.basis.get_axis(i);
+
+ if (!separator.test_axis( axis_ab.cross(axis_a).cross(axis_a).normalized() ))
+ return;
+ }
+ }
+
+ //convex edges and box points
+ for (int i=0;i<2;i++) {
+ for (int j=0;j<2;j++) {
+ for (int k=0;k<2;k++) {
+ Vector3 he = box_A->get_half_extents();
+ he.x*=(i*2-1);
+ he.y*=(j*2-1);
+ he.z*=(k*2-1);
+ Vector3 point=p_transform_a.origin;
+ for(int l=0;l<3;l++)
+ point+=p_transform_a.basis.get_axis(l)*he[l];
+
+ for(int e=0;e<edge_count;e++) {
+
+ Vector3 p1=p_transform_b.xform(vertices[edges[e].a]);
+ Vector3 p2=p_transform_b.xform(vertices[edges[e].b]);
+ Vector3 n = (p2-p1);
+
+
+ if (!separator.test_axis( (point-p2).cross(n).cross(n).normalized() ))
+ return;
+ }
+ }
+ }
+ }
+ }
+
separator.generate_contacts();
}
-static void _collision_box_face(const ShapeSW *p_a,const Transform &p_transform_a, const ShapeSW *p_b,const Transform& p_transform_b, _CollectorCallback *p_collector) {
+
+template<bool withMargin>
+static void _collision_box_face(const ShapeSW *p_a,const Transform &p_transform_a, const ShapeSW *p_b,const Transform& p_transform_b,_CollectorCallback *p_collector,float p_margin_a,float p_margin_b) {
const BoxShapeSW *box_A = static_cast<const BoxShapeSW*>(p_a);
const FaceShapeSW *face_B = static_cast<const FaceShapeSW*>(p_b);
- SeparatorAxisTest<BoxShapeSW,FaceShapeSW> separator(box_A,p_transform_a,face_B,p_transform_b,p_collector);
+ SeparatorAxisTest<BoxShapeSW,FaceShapeSW,withMargin> separator(box_A,p_transform_a,face_B,p_transform_b,p_collector,p_margin_a,p_margin_b);
Vector3 vertex[3]={
p_transform_b.xform( face_B->vertex[0] ),
@@ -918,13 +1069,14 @@ static void _collision_box_face(const ShapeSW *p_a,const Transform &p_transform_
}
// combined edges
+
for(int i=0;i<3;i++) {
Vector3 e=vertex[i]-vertex[(i+1)%3];
- for (int i=0;i<3;i++) {
+ for (int j=0;j<3;j++) {
- Vector3 axis = p_transform_a.basis.get_axis(i);
+ Vector3 axis = p_transform_a.basis.get_axis(j);
if (!separator.test_axis( e.cross(axis).normalized() ))
return;
@@ -932,16 +1084,82 @@ static void _collision_box_face(const ShapeSW *p_a,const Transform &p_transform_
}
+ if (withMargin) {
+
+ // calculate closest points between vertices and box edges
+ for(int v=0;v<3;v++) {
+
+
+ Vector3 ab_vec = vertex[v] - p_transform_a.origin;
+
+ Vector3 cnormal_a=p_transform_a.basis.xform_inv( ab_vec );
+
+ Vector3 support_a=p_transform_a.xform( Vector3(
+
+ (cnormal_a.x<0) ? -box_A->get_half_extents().x : box_A->get_half_extents().x,
+ (cnormal_a.y<0) ? -box_A->get_half_extents().y : box_A->get_half_extents().y,
+ (cnormal_a.z<0) ? -box_A->get_half_extents().z : box_A->get_half_extents().z
+ ) );
+
+
+ Vector3 axis_ab = support_a-vertex[v];
+
+ if (!separator.test_axis( axis_ab.normalized() )) {
+ return;
+ }
+
+ //now try edges, which become cylinders!
+
+ for(int i=0;i<3;i++) {
+
+ //a ->b
+ Vector3 axis_a = p_transform_a.basis.get_axis(i);
+
+ if (!separator.test_axis( axis_ab.cross(axis_a).cross(axis_a).normalized() ))
+ return;
+ }
+ }
+
+ //convex edges and box points, there has to be a way to speed up this (get closest point?)
+ for (int i=0;i<2;i++) {
+ for (int j=0;j<2;j++) {
+ for (int k=0;k<2;k++) {
+ Vector3 he = box_A->get_half_extents();
+ he.x*=(i*2-1);
+ he.y*=(j*2-1);
+ he.z*=(k*2-1);
+ Vector3 point=p_transform_a.origin;
+ for(int l=0;l<3;l++)
+ point+=p_transform_a.basis.get_axis(l)*he[l];
+
+ for(int e=0;e<3;e++) {
+
+ Vector3 p1=vertex[e];
+ Vector3 p2=vertex[(e+1)%3];
+
+ Vector3 n = (p2-p1);
+
+ if (!separator.test_axis( (point-p2).cross(n).cross(n).normalized() ))
+ return;
+ }
+ }
+ }
+ }
+
+ }
+
separator.generate_contacts();
}
-static void _collision_capsule_capsule(const ShapeSW *p_a,const Transform &p_transform_a,const ShapeSW *p_b,const Transform &p_transform_b,_CollectorCallback *p_collector) {
+
+template<bool withMargin>
+static void _collision_capsule_capsule(const ShapeSW *p_a,const Transform &p_transform_a,const ShapeSW *p_b,const Transform &p_transform_b,_CollectorCallback *p_collector,float p_margin_a,float p_margin_b) {
const CapsuleShapeSW *capsule_A = static_cast<const CapsuleShapeSW*>(p_a);
const CapsuleShapeSW *capsule_B = static_cast<const CapsuleShapeSW*>(p_b);
- SeparatorAxisTest<CapsuleShapeSW,CapsuleShapeSW> separator(capsule_A,p_transform_a,capsule_B,p_transform_b,p_collector);
+ SeparatorAxisTest<CapsuleShapeSW,CapsuleShapeSW,withMargin> separator(capsule_A,p_transform_a,capsule_B,p_transform_b,p_collector,p_margin_a,p_margin_b);
if (!separator.test_previous_axis())
return;
@@ -993,13 +1211,14 @@ static void _collision_capsule_capsule(const ShapeSW *p_a,const Transform &p_tra
}
-static void _collision_capsule_convex_polygon(const ShapeSW *p_a,const Transform &p_transform_a,const ShapeSW *p_b,const Transform &p_transform_b,_CollectorCallback *p_collector) {
+template<bool withMargin>
+static void _collision_capsule_convex_polygon(const ShapeSW *p_a,const Transform &p_transform_a,const ShapeSW *p_b,const Transform &p_transform_b,_CollectorCallback *p_collector,float p_margin_a,float p_margin_b) {
const CapsuleShapeSW *capsule_A = static_cast<const CapsuleShapeSW*>(p_a);
const ConvexPolygonShapeSW *convex_polygon_B = static_cast<const ConvexPolygonShapeSW*>(p_b);
- SeparatorAxisTest<CapsuleShapeSW,ConvexPolygonShapeSW> separator(capsule_A,p_transform_a,convex_polygon_B,p_transform_b,p_collector);
+ SeparatorAxisTest<CapsuleShapeSW,ConvexPolygonShapeSW,withMargin> separator(capsule_A,p_transform_a,convex_polygon_B,p_transform_b,p_collector,p_margin_a,p_margin_b);
if (!separator.test_previous_axis())
return;
@@ -1063,12 +1282,14 @@ static void _collision_capsule_convex_polygon(const ShapeSW *p_a,const Transform
}
-static void _collision_capsule_face(const ShapeSW *p_a,const Transform &p_transform_a, const ShapeSW *p_b,const Transform& p_transform_b, _CollectorCallback *p_collector) {
+
+template<bool withMargin>
+static void _collision_capsule_face(const ShapeSW *p_a,const Transform &p_transform_a, const ShapeSW *p_b,const Transform& p_transform_b,_CollectorCallback *p_collector,float p_margin_a,float p_margin_b) {
const CapsuleShapeSW *capsule_A = static_cast<const CapsuleShapeSW*>(p_a);
const FaceShapeSW *face_B = static_cast<const FaceShapeSW*>(p_b);
- SeparatorAxisTest<CapsuleShapeSW,FaceShapeSW> separator(capsule_A,p_transform_a,face_B,p_transform_b,p_collector);
+ SeparatorAxisTest<CapsuleShapeSW,FaceShapeSW,withMargin> separator(capsule_A,p_transform_a,face_B,p_transform_b,p_collector,p_margin_a,p_margin_b);
@@ -1125,13 +1346,14 @@ static void _collision_capsule_face(const ShapeSW *p_a,const Transform &p_transf
}
-static void _collision_convex_polygon_convex_polygon(const ShapeSW *p_a,const Transform &p_transform_a,const ShapeSW *p_b,const Transform &p_transform_b,_CollectorCallback *p_collector) {
+template<bool withMargin>
+static void _collision_convex_polygon_convex_polygon(const ShapeSW *p_a,const Transform &p_transform_a,const ShapeSW *p_b,const Transform &p_transform_b,_CollectorCallback *p_collector,float p_margin_a,float p_margin_b) {
const ConvexPolygonShapeSW *convex_polygon_A = static_cast<const ConvexPolygonShapeSW*>(p_a);
const ConvexPolygonShapeSW *convex_polygon_B = static_cast<const ConvexPolygonShapeSW*>(p_b);
- SeparatorAxisTest<ConvexPolygonShapeSW,ConvexPolygonShapeSW> separator(convex_polygon_A,p_transform_a,convex_polygon_B,p_transform_b,p_collector);
+ SeparatorAxisTest<ConvexPolygonShapeSW,ConvexPolygonShapeSW,withMargin> separator(convex_polygon_A,p_transform_a,convex_polygon_B,p_transform_b,p_collector,p_margin_a,p_margin_b);
if (!separator.test_previous_axis())
return;
@@ -1192,17 +1414,70 @@ static void _collision_convex_polygon_convex_polygon(const ShapeSW *p_a,const Tr
}
}
+ if (withMargin) {
+
+ //vertex-vertex
+ for(int i=0;i<vertex_count_A;i++) {
+
+ Vector3 va = p_transform_a.xform(vertices_A[i]);
+
+ for(int j=0;j<vertex_count_B;j++) {
+
+ if (!separator.test_axis( (va-p_transform_b.xform(vertices_B[j])).normalized() ))
+ return;
+
+ }
+ }
+ //edge-vertex( hsell)
+
+ for (int i=0;i<edge_count_A;i++) {
+
+ Vector3 e1=p_transform_a.basis.xform( vertices_A[ edges_A[i].a] );
+ Vector3 e2=p_transform_a.basis.xform( vertices_A[ edges_A[i].b] );
+ Vector3 n = (e2-e1);
+
+ for(int j=0;j<vertex_count_B;j++) {
+
+ Vector3 e3=p_transform_b.xform(vertices_B[j]);
+
+
+ if (!separator.test_axis( (e1-e3).cross(n).cross(n).normalized() ))
+ return;
+ }
+ }
+
+ for (int i=0;i<edge_count_B;i++) {
+
+ Vector3 e1=p_transform_b.basis.xform( vertices_B[ edges_B[i].a] );
+ Vector3 e2=p_transform_b.basis.xform( vertices_B[ edges_B[i].b] );
+ Vector3 n = (e2-e1);
+
+ for(int j=0;j<vertex_count_A;j++) {
+
+ Vector3 e3=p_transform_a.xform(vertices_A[j]);
+
+
+ if (!separator.test_axis( (e1-e3).cross(n).cross(n).normalized() ))
+ return;
+ }
+ }
+
+
+ }
+
separator.generate_contacts();
}
-static void _collision_convex_polygon_face(const ShapeSW *p_a,const Transform &p_transform_a, const ShapeSW *p_b,const Transform& p_transform_b, _CollectorCallback *p_collector) {
+
+template<bool withMargin>
+static void _collision_convex_polygon_face(const ShapeSW *p_a,const Transform &p_transform_a, const ShapeSW *p_b,const Transform& p_transform_b,_CollectorCallback *p_collector,float p_margin_a,float p_margin_b) {
const ConvexPolygonShapeSW *convex_polygon_A = static_cast<const ConvexPolygonShapeSW*>(p_a);
const FaceShapeSW *face_B = static_cast<const FaceShapeSW*>(p_b);
- SeparatorAxisTest<ConvexPolygonShapeSW,FaceShapeSW> separator(convex_polygon_A,p_transform_a,face_B,p_transform_b,p_collector);
+ SeparatorAxisTest<ConvexPolygonShapeSW,FaceShapeSW,withMargin> separator(convex_polygon_A,p_transform_a,face_B,p_transform_b,p_collector,p_margin_a,p_margin_b);
const Geometry::MeshData &mesh = convex_polygon_A->get_mesh();
@@ -1252,12 +1527,62 @@ static void _collision_convex_polygon_face(const ShapeSW *p_a,const Transform &p
}
}
+
+ if (withMargin) {
+
+ //vertex-vertex
+ for(int i=0;i<vertex_count;i++) {
+
+ Vector3 va = p_transform_a.xform(vertices[i]);
+
+ for(int j=0;j<3;j++) {
+
+ if (!separator.test_axis( (va-vertex[j]).normalized() ))
+ return;
+
+ }
+ }
+ //edge-vertex( hsell)
+
+ for (int i=0;i<edge_count;i++) {
+
+ Vector3 e1=p_transform_a.basis.xform( vertices[ edges[i].a] );
+ Vector3 e2=p_transform_a.basis.xform( vertices[ edges[i].b] );
+ Vector3 n = (e2-e1);
+
+ for(int j=0;j<3;j++) {
+
+ Vector3 e3=vertex[j];
+
+
+ if (!separator.test_axis( (e1-e3).cross(n).cross(n).normalized() ))
+ return;
+ }
+ }
+
+ for (int i=0;i<3;i++) {
+
+ Vector3 e1=vertex[i];
+ Vector3 e2=vertex[(i+1)%3];
+ Vector3 n = (e2-e1);
+
+ for(int j=0;j<vertex_count;j++) {
+
+ Vector3 e3=p_transform_a.xform(vertices[j]);
+
+
+ if (!separator.test_axis( (e1-e3).cross(n).cross(n).normalized() ))
+ return;
+ }
+ }
+ }
+
separator.generate_contacts();
}
-bool sat_calculate_penetration(const ShapeSW *p_shape_A, const Transform& p_transform_A, const ShapeSW *p_shape_B, const Transform& p_transform_B, CollisionSolverSW::CallbackResult p_result_callback,void *p_userdata,bool p_swap,Vector3* r_prev_axis) {
+bool sat_calculate_penetration(const ShapeSW *p_shape_A, const Transform& p_transform_A, const ShapeSW *p_shape_B, const Transform& p_transform_B, CollisionSolverSW::CallbackResult p_result_callback,void *p_userdata,bool p_swap,Vector3* r_prev_axis,float p_margin_a,float p_margin_b) {
PhysicsServer::ShapeType type_A=p_shape_A->get_type();
@@ -1273,26 +1598,54 @@ bool sat_calculate_penetration(const ShapeSW *p_shape_A, const Transform& p_tran
static const CollisionFunc collision_table[5][5]={
- {_collision_sphere_sphere,
- _collision_sphere_box,
- _collision_sphere_capsule,
- _collision_sphere_convex_polygon,
- _collision_sphere_face},
+ {_collision_sphere_sphere<false>,
+ _collision_sphere_box<false>,
+ _collision_sphere_capsule<false>,
+ _collision_sphere_convex_polygon<false>,
+ _collision_sphere_face<false>},
+ {0,
+ _collision_box_box<false>,
+ _collision_box_capsule<false>,
+ _collision_box_convex_polygon<false>,
+ _collision_box_face<false>},
+ {0,
+ 0,
+ _collision_capsule_capsule<false>,
+ _collision_capsule_convex_polygon<false>,
+ _collision_capsule_face<false>},
+ {0,
+ 0,
+ 0,
+ _collision_convex_polygon_convex_polygon<false>,
+ _collision_convex_polygon_face<false>},
{0,
- _collision_box_box,
- _collision_box_capsule,
- _collision_box_convex_polygon,
- _collision_box_face},
+ 0,
+ 0,
+ 0,
+ 0},
+ };
+
+ static const CollisionFunc collision_table_margin[5][5]={
+ {_collision_sphere_sphere<true>,
+ _collision_sphere_box<true>,
+ _collision_sphere_capsule<true>,
+ _collision_sphere_convex_polygon<true>,
+ _collision_sphere_face<true>},
+ {0,
+ _collision_box_box<true>,
+ _collision_box_capsule<true>,
+ _collision_box_convex_polygon<true>,
+ _collision_box_face<true>},
{0,
0,
- _collision_capsule_capsule,
- _collision_capsule_convex_polygon,
- _collision_capsule_face},
+ _collision_capsule_capsule<true>,
+ _collision_capsule_convex_polygon<true>,
+ _collision_capsule_face<true>},
{0,
0,
0,
- _collision_convex_polygon_convex_polygon,
- _collision_convex_polygon_face},
+ _collision_convex_polygon_convex_polygon<true>,
+ _collision_convex_polygon_face<true>},
{0,
0,
0,
@@ -1311,20 +1664,30 @@ bool sat_calculate_penetration(const ShapeSW *p_shape_A, const Transform& p_tran
const ShapeSW *B=p_shape_B;
const Transform *transform_A=&p_transform_A;
const Transform *transform_B=&p_transform_B;
+ float margin_A=p_margin_a;
+ float margin_B=p_margin_b;
if (type_A > type_B) {
SWAP(A,B);
SWAP(transform_A,transform_B);
SWAP(type_A,type_B);
+ SWAP(margin_A,margin_B);
callback.swap = !callback.swap;
}
- CollisionFunc collision_func = collision_table[type_A-2][type_B-2];
+ CollisionFunc collision_func;
+ if (margin_A!=0.0 || margin_B!=0.0) {
+ collision_func = collision_table_margin[type_A-2][type_B-2];
+
+ } else {
+ collision_func = collision_table[type_A-2][type_B-2];
+
+ }
ERR_FAIL_COND_V(!collision_func,false);
- collision_func(A,*transform_A,B,*transform_B,&callback);
+ collision_func(A,*transform_A,B,*transform_B,&callback,margin_A,margin_B);
return callback.collided;