diff options
Diffstat (limited to 'servers/physics/collision_object_sw.h')
-rw-r--r-- | servers/physics/collision_object_sw.h | 66 |
1 files changed, 31 insertions, 35 deletions
diff --git a/servers/physics/collision_object_sw.h b/servers/physics/collision_object_sw.h index c46a7f4a5f..9a7626d583 100644 --- a/servers/physics/collision_object_sw.h +++ b/servers/physics/collision_object_sw.h @@ -29,14 +29,14 @@ #ifndef COLLISION_OBJECT_SW_H #define COLLISION_OBJECT_SW_H -#include "shape_sw.h" -#include "servers/physics_server.h" -#include "self_list.h" #include "broad_phase_sw.h" +#include "self_list.h" +#include "servers/physics_server.h" +#include "shape_sw.h" #ifdef DEBUG_ENABLED #define MAX_OBJECT_DISTANCE 10000000.0 -#define MAX_OBJECT_DISTANCE_X2 (MAX_OBJECT_DISTANCE*MAX_OBJECT_DISTANCE) +#define MAX_OBJECT_DISTANCE_X2 (MAX_OBJECT_DISTANCE * MAX_OBJECT_DISTANCE) #endif class SpaceSW; @@ -47,8 +47,8 @@ public: TYPE_AREA, TYPE_BODY }; -private: +private: Type type; RID self; ObjectID instance_id; @@ -65,7 +65,7 @@ private: ShapeSW *shape; bool trigger; - Shape() { trigger=false; } + Shape() { trigger = false; } }; Vector<Shape> shapes; @@ -77,84 +77,80 @@ private: void _update_shapes(); protected: - - - void _update_shapes_with_motion(const Vector3& p_motion); + void _update_shapes_with_motion(const Vector3 &p_motion); void _unregister_shapes(); - _FORCE_INLINE_ void _set_transform(const Transform& p_transform,bool p_update_shapes=true) { + _FORCE_INLINE_ void _set_transform(const Transform &p_transform, bool p_update_shapes = true) { #ifdef DEBUG_ENABLED if (p_transform.origin.length_squared() > MAX_OBJECT_DISTANCE_X2) { - ERR_EXPLAIN("Object went too far away (more than "+itos(MAX_OBJECT_DISTANCE)+"mts from origin)."); + ERR_EXPLAIN("Object went too far away (more than " + itos(MAX_OBJECT_DISTANCE) + "mts from origin)."); ERR_FAIL(); } #endif - transform=p_transform; if (p_update_shapes) _update_shapes(); - + transform = p_transform; + if (p_update_shapes) _update_shapes(); } - _FORCE_INLINE_ void _set_inv_transform(const Transform& p_transform) { inv_transform=p_transform; } + _FORCE_INLINE_ void _set_inv_transform(const Transform &p_transform) { inv_transform = p_transform; } void _set_static(bool p_static); - virtual void _shapes_changed()=0; + virtual void _shapes_changed() = 0; void _set_space(SpaceSW *space); bool ray_pickable; - CollisionObjectSW(Type p_type); -public: - _FORCE_INLINE_ void set_self(const RID& p_self) { self=p_self; } +public: + _FORCE_INLINE_ void set_self(const RID &p_self) { self = p_self; } _FORCE_INLINE_ RID get_self() const { return self; } - _FORCE_INLINE_ void set_instance_id(const ObjectID& p_instance_id) { instance_id=p_instance_id; } + _FORCE_INLINE_ void set_instance_id(const ObjectID &p_instance_id) { instance_id = p_instance_id; } _FORCE_INLINE_ ObjectID get_instance_id() const { return instance_id; } void _shape_changed(); _FORCE_INLINE_ Type get_type() const { return type; } - void add_shape(ShapeSW *p_shape,const Transform& p_transform=Transform()); - void set_shape(int p_index,ShapeSW *p_shape); - void set_shape_transform(int p_index,const Transform& p_transform); + void add_shape(ShapeSW *p_shape, const Transform &p_transform = Transform()); + void set_shape(int p_index, ShapeSW *p_shape); + void set_shape_transform(int p_index, const Transform &p_transform); _FORCE_INLINE_ int get_shape_count() const { return shapes.size(); } _FORCE_INLINE_ ShapeSW *get_shape(int p_index) const { return shapes[p_index].shape; } - _FORCE_INLINE_ const Transform& get_shape_transform(int p_index) const { return shapes[p_index].xform; } - _FORCE_INLINE_ const Transform& get_shape_inv_transform(int p_index) const { return shapes[p_index].xform_inv; } - _FORCE_INLINE_ const Rect3& get_shape_aabb(int p_index) const { return shapes[p_index].aabb_cache; } + _FORCE_INLINE_ const Transform &get_shape_transform(int p_index) const { return shapes[p_index].xform; } + _FORCE_INLINE_ const Transform &get_shape_inv_transform(int p_index) const { return shapes[p_index].xform_inv; } + _FORCE_INLINE_ const Rect3 &get_shape_aabb(int p_index) const { return shapes[p_index].aabb_cache; } _FORCE_INLINE_ const real_t get_shape_area(int p_index) const { return shapes[p_index].area_cache; } _FORCE_INLINE_ Transform get_transform() const { return transform; } _FORCE_INLINE_ Transform get_inv_transform() const { return inv_transform; } - _FORCE_INLINE_ SpaceSW* get_space() const { return space; } + _FORCE_INLINE_ SpaceSW *get_space() const { return space; } - _FORCE_INLINE_ void set_ray_pickable(bool p_enable) { ray_pickable=p_enable; } + _FORCE_INLINE_ void set_ray_pickable(bool p_enable) { ray_pickable = p_enable; } _FORCE_INLINE_ bool is_ray_pickable() const { return ray_pickable; } - _FORCE_INLINE_ void set_shape_as_trigger(int p_idx,bool p_enable) { shapes[p_idx].trigger=p_enable; } + _FORCE_INLINE_ void set_shape_as_trigger(int p_idx, bool p_enable) { shapes[p_idx].trigger = p_enable; } _FORCE_INLINE_ bool is_shape_set_as_trigger(int p_idx) const { return shapes[p_idx].trigger; } - _FORCE_INLINE_ void set_layer_mask(uint32_t p_mask) { layer_mask=p_mask; } + _FORCE_INLINE_ void set_layer_mask(uint32_t p_mask) { layer_mask = p_mask; } _FORCE_INLINE_ uint32_t get_layer_mask() const { return layer_mask; } - _FORCE_INLINE_ void set_collision_mask(uint32_t p_mask) { collision_mask=p_mask; } + _FORCE_INLINE_ void set_collision_mask(uint32_t p_mask) { collision_mask = p_mask; } _FORCE_INLINE_ uint32_t get_collision_mask() const { return collision_mask; } - _FORCE_INLINE_ bool test_collision_mask(CollisionObjectSW* p_other) const { - return layer_mask&p_other->collision_mask || p_other->layer_mask&collision_mask; + _FORCE_INLINE_ bool test_collision_mask(CollisionObjectSW *p_other) const { + return layer_mask & p_other->collision_mask || p_other->layer_mask & collision_mask; } void remove_shape(ShapeSW *p_shape); void remove_shape(int p_index); - virtual void set_space(SpaceSW *p_space)=0; + virtual void set_space(SpaceSW *p_space) = 0; - _FORCE_INLINE_ bool is_static() const { return _static; } + _FORCE_INLINE_ bool is_static() const { return _static; } virtual ~CollisionObjectSW() {} - }; #endif // COLLISION_OBJECT_SW_H |