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Diffstat (limited to 'servers/physics/collision_object_sw.h')
-rw-r--r-- | servers/physics/collision_object_sw.h | 164 |
1 files changed, 0 insertions, 164 deletions
diff --git a/servers/physics/collision_object_sw.h b/servers/physics/collision_object_sw.h deleted file mode 100644 index 7c0e66ff90..0000000000 --- a/servers/physics/collision_object_sw.h +++ /dev/null @@ -1,164 +0,0 @@ -/*************************************************************************/ -/* collision_object_sw.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef COLLISION_OBJECT_SW_H -#define COLLISION_OBJECT_SW_H - -#include "broad_phase_sw.h" -#include "core/self_list.h" -#include "servers/physics_server.h" -#include "shape_sw.h" - -#ifdef DEBUG_ENABLED -#define MAX_OBJECT_DISTANCE 3.1622776601683791e+18 - -#define MAX_OBJECT_DISTANCE_X2 (MAX_OBJECT_DISTANCE * MAX_OBJECT_DISTANCE) -#endif - -class SpaceSW; - -class CollisionObjectSW : public ShapeOwnerSW { -public: - enum Type { - TYPE_AREA, - TYPE_BODY - }; - -private: - Type type; - RID self; - ObjectID instance_id; - uint32_t collision_layer; - uint32_t collision_mask; - - struct Shape { - - Transform xform; - Transform xform_inv; - BroadPhaseSW::ID bpid; - AABB aabb_cache; //for rayqueries - real_t area_cache; - ShapeSW *shape; - bool disabled; - - Shape() { disabled = false; } - }; - - Vector<Shape> shapes; - SpaceSW *space; - Transform transform; - Transform inv_transform; - bool _static; - - SelfList<CollisionObjectSW> pending_shape_update_list; - - void _update_shapes(); - -protected: - void _update_shapes_with_motion(const Vector3 &p_motion); - void _unregister_shapes(); - - _FORCE_INLINE_ void _set_transform(const Transform &p_transform, bool p_update_shapes = true) { -#ifdef DEBUG_ENABLED - - ERR_FAIL_COND_MSG(p_transform.origin.length_squared() > MAX_OBJECT_DISTANCE_X2, "Object went too far away (more than '" + itos(MAX_OBJECT_DISTANCE) + "' units from origin)."); -#endif - - transform = p_transform; - if (p_update_shapes) _update_shapes(); - } - _FORCE_INLINE_ void _set_inv_transform(const Transform &p_transform) { inv_transform = p_transform; } - void _set_static(bool p_static); - - virtual void _shapes_changed() = 0; - void _set_space(SpaceSW *p_space); - - bool ray_pickable; - - CollisionObjectSW(Type p_type); - -public: - _FORCE_INLINE_ void set_self(const RID &p_self) { self = p_self; } - _FORCE_INLINE_ RID get_self() const { return self; } - - _FORCE_INLINE_ void set_instance_id(const ObjectID &p_instance_id) { instance_id = p_instance_id; } - _FORCE_INLINE_ ObjectID get_instance_id() const { return instance_id; } - - void _shape_changed(); - - _FORCE_INLINE_ Type get_type() const { return type; } - void add_shape(ShapeSW *p_shape, const Transform &p_transform = Transform(), bool p_disabled = false); - void set_shape(int p_index, ShapeSW *p_shape); - void set_shape_transform(int p_index, const Transform &p_transform); - _FORCE_INLINE_ int get_shape_count() const { return shapes.size(); } - _FORCE_INLINE_ bool is_shape_disabled(int p_index) const { - CRASH_BAD_INDEX(p_index, shapes.size()); - return shapes[p_index].disabled; - } - _FORCE_INLINE_ ShapeSW *get_shape(int p_index) const { return shapes[p_index].shape; } - _FORCE_INLINE_ const Transform &get_shape_transform(int p_index) const { return shapes[p_index].xform; } - _FORCE_INLINE_ const Transform &get_shape_inv_transform(int p_index) const { return shapes[p_index].xform_inv; } - _FORCE_INLINE_ const AABB &get_shape_aabb(int p_index) const { return shapes[p_index].aabb_cache; } - _FORCE_INLINE_ real_t get_shape_area(int p_index) const { return shapes[p_index].area_cache; } - - _FORCE_INLINE_ Transform get_transform() const { return transform; } - _FORCE_INLINE_ Transform get_inv_transform() const { return inv_transform; } - _FORCE_INLINE_ SpaceSW *get_space() const { return space; } - - _FORCE_INLINE_ void set_ray_pickable(bool p_enable) { ray_pickable = p_enable; } - _FORCE_INLINE_ bool is_ray_pickable() const { return ray_pickable; } - - void set_shape_as_disabled(int p_idx, bool p_enable); - _FORCE_INLINE_ bool is_shape_set_as_disabled(int p_idx) const { - CRASH_BAD_INDEX(p_idx, shapes.size()); - return shapes[p_idx].disabled; - } - - _FORCE_INLINE_ void set_collision_layer(uint32_t p_layer) { collision_layer = p_layer; } - _FORCE_INLINE_ uint32_t get_collision_layer() const { return collision_layer; } - - _FORCE_INLINE_ void set_collision_mask(uint32_t p_mask) { collision_mask = p_mask; } - _FORCE_INLINE_ uint32_t get_collision_mask() const { return collision_mask; } - - _FORCE_INLINE_ bool test_collision_mask(CollisionObjectSW *p_other) const { - return collision_layer & p_other->collision_mask || p_other->collision_layer & collision_mask; - } - - void remove_shape(ShapeSW *p_shape); - void remove_shape(int p_index); - - virtual void set_space(SpaceSW *p_space) = 0; - - _FORCE_INLINE_ bool is_static() const { return _static; } - - virtual ~CollisionObjectSW() {} -}; - -#endif // COLLISION_OBJECT_SW_H |