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+/*************************************************************************/
+/* collision_object_sw.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef COLLISION_OBJECT_SW_H
+#define COLLISION_OBJECT_SW_H
+
+#include "shape_sw.h"
+#include "servers/physics_server.h"
+#include "self_list.h"
+#include "broad_phase_sw.h"
+
+class SpaceSW;
+
+class CollisionObjectSW : public ShapeOwnerSW {
+public:
+ enum Type {
+ TYPE_AREA,
+ TYPE_BODY
+ };
+private:
+
+ Type type;
+ RID self;
+ ObjectID instance_id;
+
+ struct Shape {
+
+ Transform xform;
+ Transform xform_inv;
+ BroadPhaseSW::ID bpid;
+ AABB aabb_cache; //for rayqueries
+ ShapeSW *shape;
+ };
+
+ Vector<Shape> shapes;
+ SpaceSW *space;
+ Transform transform;
+ Transform inv_transform;
+ bool _static;
+
+ void _update_shapes();
+
+protected:
+
+
+ void _update_shapes_with_motion(const Vector3& p_motion);
+ void _unregister_shapes();
+
+ _FORCE_INLINE_ void _set_transform(const Transform& p_transform) { transform=p_transform; _update_shapes(); }
+ _FORCE_INLINE_ void _set_inv_transform(const Transform& p_transform) { inv_transform=p_transform; }
+ void _set_static(bool p_static);
+
+ virtual void _shapes_changed()=0;
+ void _set_space(SpaceSW *space);
+
+ CollisionObjectSW(Type p_type);
+public:
+
+ _FORCE_INLINE_ void set_self(const RID& p_self) { self=p_self; }
+ _FORCE_INLINE_ RID get_self() const { return self; }
+
+ _FORCE_INLINE_ void set_instance_id(const ObjectID& p_instance_id) { instance_id=p_instance_id; }
+ _FORCE_INLINE_ ObjectID get_instance_id() const { return instance_id; }
+
+ void _shape_changed();
+
+ _FORCE_INLINE_ Type get_type() const { return type; }
+ void add_shape(ShapeSW *p_shape,const Transform& p_transform=Transform());
+ void set_shape(int p_index,ShapeSW *p_shape);
+ void set_shape_transform(int p_index,const Transform& p_transform);
+ _FORCE_INLINE_ int get_shape_count() const { return shapes.size(); }
+ _FORCE_INLINE_ ShapeSW *get_shape(int p_index) const { return shapes[p_index].shape; }
+ _FORCE_INLINE_ const Transform& get_shape_transform(int p_index) const { return shapes[p_index].xform; }
+ _FORCE_INLINE_ const Transform& get_shape_inv_transform(int p_index) const { return shapes[p_index].xform_inv; }
+ _FORCE_INLINE_ const AABB& get_shape_aabb(int p_index) const { return shapes[p_index].aabb_cache; }
+
+ _FORCE_INLINE_ Transform get_transform() const { return transform; }
+ _FORCE_INLINE_ Transform get_inv_transform() const { return inv_transform; }
+ _FORCE_INLINE_ SpaceSW* get_space() const { return space; }
+
+
+
+ void remove_shape(ShapeSW *p_shape);
+ void remove_shape(int p_index);
+
+ virtual void set_space(SpaceSW *p_space)=0;
+
+ _FORCE_INLINE_ bool is_static() const { return _static; }
+
+ virtual ~CollisionObjectSW() {}
+
+};
+
+#endif // COLLISION_OBJECT_SW_H