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Diffstat (limited to 'servers/physics/collision_object_sw.h')
-rw-r--r-- | servers/physics/collision_object_sw.h | 119 |
1 files changed, 119 insertions, 0 deletions
diff --git a/servers/physics/collision_object_sw.h b/servers/physics/collision_object_sw.h new file mode 100644 index 0000000000..6d60f2f078 --- /dev/null +++ b/servers/physics/collision_object_sw.h @@ -0,0 +1,119 @@ +/*************************************************************************/ +/* collision_object_sw.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef COLLISION_OBJECT_SW_H +#define COLLISION_OBJECT_SW_H + +#include "shape_sw.h" +#include "servers/physics_server.h" +#include "self_list.h" +#include "broad_phase_sw.h" + +class SpaceSW; + +class CollisionObjectSW : public ShapeOwnerSW { +public: + enum Type { + TYPE_AREA, + TYPE_BODY + }; +private: + + Type type; + RID self; + ObjectID instance_id; + + struct Shape { + + Transform xform; + Transform xform_inv; + BroadPhaseSW::ID bpid; + AABB aabb_cache; //for rayqueries + ShapeSW *shape; + }; + + Vector<Shape> shapes; + SpaceSW *space; + Transform transform; + Transform inv_transform; + bool _static; + + void _update_shapes(); + +protected: + + + void _update_shapes_with_motion(const Vector3& p_motion); + void _unregister_shapes(); + + _FORCE_INLINE_ void _set_transform(const Transform& p_transform) { transform=p_transform; _update_shapes(); } + _FORCE_INLINE_ void _set_inv_transform(const Transform& p_transform) { inv_transform=p_transform; } + void _set_static(bool p_static); + + virtual void _shapes_changed()=0; + void _set_space(SpaceSW *space); + + CollisionObjectSW(Type p_type); +public: + + _FORCE_INLINE_ void set_self(const RID& p_self) { self=p_self; } + _FORCE_INLINE_ RID get_self() const { return self; } + + _FORCE_INLINE_ void set_instance_id(const ObjectID& p_instance_id) { instance_id=p_instance_id; } + _FORCE_INLINE_ ObjectID get_instance_id() const { return instance_id; } + + void _shape_changed(); + + _FORCE_INLINE_ Type get_type() const { return type; } + void add_shape(ShapeSW *p_shape,const Transform& p_transform=Transform()); + void set_shape(int p_index,ShapeSW *p_shape); + void set_shape_transform(int p_index,const Transform& p_transform); + _FORCE_INLINE_ int get_shape_count() const { return shapes.size(); } + _FORCE_INLINE_ ShapeSW *get_shape(int p_index) const { return shapes[p_index].shape; } + _FORCE_INLINE_ const Transform& get_shape_transform(int p_index) const { return shapes[p_index].xform; } + _FORCE_INLINE_ const Transform& get_shape_inv_transform(int p_index) const { return shapes[p_index].xform_inv; } + _FORCE_INLINE_ const AABB& get_shape_aabb(int p_index) const { return shapes[p_index].aabb_cache; } + + _FORCE_INLINE_ Transform get_transform() const { return transform; } + _FORCE_INLINE_ Transform get_inv_transform() const { return inv_transform; } + _FORCE_INLINE_ SpaceSW* get_space() const { return space; } + + + + void remove_shape(ShapeSW *p_shape); + void remove_shape(int p_index); + + virtual void set_space(SpaceSW *p_space)=0; + + _FORCE_INLINE_ bool is_static() const { return _static; } + + virtual ~CollisionObjectSW() {} + +}; + +#endif // COLLISION_OBJECT_SW_H |