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Diffstat (limited to 'servers/physics/collision_object_sw.cpp')
-rw-r--r-- | servers/physics/collision_object_sw.cpp | 219 |
1 files changed, 219 insertions, 0 deletions
diff --git a/servers/physics/collision_object_sw.cpp b/servers/physics/collision_object_sw.cpp new file mode 100644 index 0000000000..156004d15d --- /dev/null +++ b/servers/physics/collision_object_sw.cpp @@ -0,0 +1,219 @@ +/*************************************************************************/ +/* collision_object_sw.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "collision_object_sw.h" +#include "space_sw.h" + +void CollisionObjectSW::add_shape(ShapeSW *p_shape,const Transform& p_transform) { + + Shape s; + s.shape=p_shape; + s.xform=p_transform; + s.xform_inv=s.xform.affine_inverse(); + s.bpid=0; //needs update + shapes.push_back(s); + p_shape->add_owner(this); + _update_shapes(); + _shapes_changed(); + +} + +void CollisionObjectSW::set_shape(int p_index,ShapeSW *p_shape){ + + ERR_FAIL_INDEX(p_index,shapes.size()); + shapes[p_index].shape->remove_owner(this); + shapes[p_index].shape=p_shape; + + p_shape->add_owner(this); + _update_shapes(); + _shapes_changed(); + +} +void CollisionObjectSW::set_shape_transform(int p_index,const Transform& p_transform){ + + ERR_FAIL_INDEX(p_index,shapes.size()); + + shapes[p_index].xform=p_transform; + shapes[p_index].xform_inv=p_transform.affine_inverse(); + _update_shapes(); + _shapes_changed(); +} + +void CollisionObjectSW::remove_shape(ShapeSW *p_shape) { + + //remove a shape, all the times it appears + for(int i=0;i<shapes.size();i++) { + + if (shapes[i].shape==p_shape) { + remove_shape(i); + i--; + } + } +} + +void CollisionObjectSW::remove_shape(int p_index){ + + //remove anything from shape to be erased to end, so subindices don't change + ERR_FAIL_INDEX(p_index,shapes.size()); + for(int i=p_index;i<shapes.size();i++) { + + if (shapes[i].bpid==0) + continue; + //should never get here with a null owner + space->get_broadphase()->remove(shapes[i].bpid); + shapes[i].bpid=0; + } + shapes[p_index].shape->remove_owner(this); + shapes.remove(p_index); + + _shapes_changed(); + +} + +void CollisionObjectSW::_set_static(bool p_static) { + if (_static==p_static) + return; + _static=p_static; + + if (!space) + return; + for(int i=0;i<get_shape_count();i++) { + Shape &s=shapes[i]; + if (s.bpid>0) { + space->get_broadphase()->set_static(s.bpid,_static); + } + } + +} + +void CollisionObjectSW::_unregister_shapes() { + + for(int i=0;i<shapes.size();i++) { + + Shape &s=shapes[i]; + if (s.bpid>0) { + space->get_broadphase()->remove(s.bpid); + s.bpid=0; + } + } + +} + +void CollisionObjectSW::_update_shapes() { + + if (!space) + return; + + for(int i=0;i<shapes.size();i++) { + + Shape &s=shapes[i]; + if (s.bpid==0) { + s.bpid=space->get_broadphase()->create(this,i); + space->get_broadphase()->set_static(s.bpid,_static); + } + + //not quite correct, should compute the next matrix.. + AABB shape_aabb=s.shape->get_aabb(); + Transform xform = transform * s.xform; + shape_aabb=xform.xform(shape_aabb); + s.aabb_cache=shape_aabb; + s.aabb_cache=s.aabb_cache.grow( (s.aabb_cache.size.x + s.aabb_cache.size.y)*0.5*0.05 ); + + + space->get_broadphase()->move(s.bpid,s.aabb_cache); + } + +} + +void CollisionObjectSW::_update_shapes_with_motion(const Vector3& p_motion) { + + + if (!space) + return; + + for(int i=0;i<shapes.size();i++) { + + Shape &s=shapes[i]; + if (s.bpid==0) { + s.bpid=space->get_broadphase()->create(this,i); + space->get_broadphase()->set_static(s.bpid,_static); + } + + //not quite correct, should compute the next matrix.. + AABB shape_aabb=s.shape->get_aabb(); + Transform xform = transform * s.xform; + shape_aabb=xform.xform(shape_aabb); + shape_aabb=shape_aabb.merge(AABB( shape_aabb.pos+p_motion,shape_aabb.size)); //use motion + s.aabb_cache=shape_aabb; + + space->get_broadphase()->move(s.bpid,shape_aabb); + } + + +} + +void CollisionObjectSW::_set_space(SpaceSW *p_space) { + + if (space) { + + space->remove_object(this); + + for(int i=0;i<shapes.size();i++) { + + Shape &s=shapes[i]; + if (s.bpid) { + space->get_broadphase()->remove(s.bpid); + s.bpid=0; + } + } + + } + + space=p_space; + + if (space) { + + space->add_object(this); + _update_shapes(); + } + +} + +void CollisionObjectSW::_shape_changed() { + + _update_shapes(); + _shapes_changed(); +} + +CollisionObjectSW::CollisionObjectSW(Type p_type) { + + _static=true; + type=p_type; + space=NULL; + instance_id=0; +} |