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diff --git a/servers/physics/collision_object_sw.cpp b/servers/physics/collision_object_sw.cpp
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+/*************************************************************************/
+/* collision_object_sw.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "collision_object_sw.h"
+#include "space_sw.h"
+
+void CollisionObjectSW::add_shape(ShapeSW *p_shape,const Transform& p_transform) {
+
+ Shape s;
+ s.shape=p_shape;
+ s.xform=p_transform;
+ s.xform_inv=s.xform.affine_inverse();
+ s.bpid=0; //needs update
+ shapes.push_back(s);
+ p_shape->add_owner(this);
+ _update_shapes();
+ _shapes_changed();
+
+}
+
+void CollisionObjectSW::set_shape(int p_index,ShapeSW *p_shape){
+
+ ERR_FAIL_INDEX(p_index,shapes.size());
+ shapes[p_index].shape->remove_owner(this);
+ shapes[p_index].shape=p_shape;
+
+ p_shape->add_owner(this);
+ _update_shapes();
+ _shapes_changed();
+
+}
+void CollisionObjectSW::set_shape_transform(int p_index,const Transform& p_transform){
+
+ ERR_FAIL_INDEX(p_index,shapes.size());
+
+ shapes[p_index].xform=p_transform;
+ shapes[p_index].xform_inv=p_transform.affine_inverse();
+ _update_shapes();
+ _shapes_changed();
+}
+
+void CollisionObjectSW::remove_shape(ShapeSW *p_shape) {
+
+ //remove a shape, all the times it appears
+ for(int i=0;i<shapes.size();i++) {
+
+ if (shapes[i].shape==p_shape) {
+ remove_shape(i);
+ i--;
+ }
+ }
+}
+
+void CollisionObjectSW::remove_shape(int p_index){
+
+ //remove anything from shape to be erased to end, so subindices don't change
+ ERR_FAIL_INDEX(p_index,shapes.size());
+ for(int i=p_index;i<shapes.size();i++) {
+
+ if (shapes[i].bpid==0)
+ continue;
+ //should never get here with a null owner
+ space->get_broadphase()->remove(shapes[i].bpid);
+ shapes[i].bpid=0;
+ }
+ shapes[p_index].shape->remove_owner(this);
+ shapes.remove(p_index);
+
+ _shapes_changed();
+
+}
+
+void CollisionObjectSW::_set_static(bool p_static) {
+ if (_static==p_static)
+ return;
+ _static=p_static;
+
+ if (!space)
+ return;
+ for(int i=0;i<get_shape_count();i++) {
+ Shape &s=shapes[i];
+ if (s.bpid>0) {
+ space->get_broadphase()->set_static(s.bpid,_static);
+ }
+ }
+
+}
+
+void CollisionObjectSW::_unregister_shapes() {
+
+ for(int i=0;i<shapes.size();i++) {
+
+ Shape &s=shapes[i];
+ if (s.bpid>0) {
+ space->get_broadphase()->remove(s.bpid);
+ s.bpid=0;
+ }
+ }
+
+}
+
+void CollisionObjectSW::_update_shapes() {
+
+ if (!space)
+ return;
+
+ for(int i=0;i<shapes.size();i++) {
+
+ Shape &s=shapes[i];
+ if (s.bpid==0) {
+ s.bpid=space->get_broadphase()->create(this,i);
+ space->get_broadphase()->set_static(s.bpid,_static);
+ }
+
+ //not quite correct, should compute the next matrix..
+ AABB shape_aabb=s.shape->get_aabb();
+ Transform xform = transform * s.xform;
+ shape_aabb=xform.xform(shape_aabb);
+ s.aabb_cache=shape_aabb;
+ s.aabb_cache=s.aabb_cache.grow( (s.aabb_cache.size.x + s.aabb_cache.size.y)*0.5*0.05 );
+
+
+ space->get_broadphase()->move(s.bpid,s.aabb_cache);
+ }
+
+}
+
+void CollisionObjectSW::_update_shapes_with_motion(const Vector3& p_motion) {
+
+
+ if (!space)
+ return;
+
+ for(int i=0;i<shapes.size();i++) {
+
+ Shape &s=shapes[i];
+ if (s.bpid==0) {
+ s.bpid=space->get_broadphase()->create(this,i);
+ space->get_broadphase()->set_static(s.bpid,_static);
+ }
+
+ //not quite correct, should compute the next matrix..
+ AABB shape_aabb=s.shape->get_aabb();
+ Transform xform = transform * s.xform;
+ shape_aabb=xform.xform(shape_aabb);
+ shape_aabb=shape_aabb.merge(AABB( shape_aabb.pos+p_motion,shape_aabb.size)); //use motion
+ s.aabb_cache=shape_aabb;
+
+ space->get_broadphase()->move(s.bpid,shape_aabb);
+ }
+
+
+}
+
+void CollisionObjectSW::_set_space(SpaceSW *p_space) {
+
+ if (space) {
+
+ space->remove_object(this);
+
+ for(int i=0;i<shapes.size();i++) {
+
+ Shape &s=shapes[i];
+ if (s.bpid) {
+ space->get_broadphase()->remove(s.bpid);
+ s.bpid=0;
+ }
+ }
+
+ }
+
+ space=p_space;
+
+ if (space) {
+
+ space->add_object(this);
+ _update_shapes();
+ }
+
+}
+
+void CollisionObjectSW::_shape_changed() {
+
+ _update_shapes();
+ _shapes_changed();
+}
+
+CollisionObjectSW::CollisionObjectSW(Type p_type) {
+
+ _static=true;
+ type=p_type;
+ space=NULL;
+ instance_id=0;
+}