diff options
Diffstat (limited to 'servers/physics/body_sw.h')
-rw-r--r-- | servers/physics/body_sw.h | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/servers/physics/body_sw.h b/servers/physics/body_sw.h index e6ed3e75e5..2383d2d688 100644 --- a/servers/physics/body_sw.h +++ b/servers/physics/body_sw.h @@ -75,8 +75,8 @@ class BodySW : public CollisionObjectSW { Vector3 applied_force; Vector3 applied_torque; - float area_angular_damp; - float area_linear_damp; + real_t area_angular_damp; + real_t area_linear_damp; SelfList<BodySW> active_list; @@ -115,7 +115,7 @@ class BodySW : public CollisionObjectSW { Vector3 local_pos; Vector3 local_normal; - float depth; + real_t depth; int local_shape; Vector3 collider_pos; int collider_shape; @@ -174,7 +174,7 @@ public: _FORCE_INLINE_ int get_max_contacts_reported() const { return contacts.size(); } _FORCE_INLINE_ bool can_report_contacts() const { return !contacts.empty(); } - _FORCE_INLINE_ void add_contact(const Vector3& p_local_pos,const Vector3& p_local_normal, float p_depth, int p_local_shape, const Vector3& p_collider_pos, int p_collider_shape, ObjectID p_collider_instance_id, const RID& p_collider,const Vector3& p_collider_velocity_at_pos); + _FORCE_INLINE_ void add_contact(const Vector3& p_local_pos,const Vector3& p_local_normal, real_t p_depth, int p_local_shape, const Vector3& p_collider_pos, int p_collider_shape, ObjectID p_collider_instance_id, const RID& p_collider,const Vector3& p_collider_velocity_at_pos); _FORCE_INLINE_ void add_exception(const RID& p_exception) { exceptions.insert(p_exception);} @@ -248,8 +248,8 @@ public: set_active(true); } - void set_param(PhysicsServer::BodyParameter p_param, float); - float get_param(PhysicsServer::BodyParameter p_param) const; + void set_param(PhysicsServer::BodyParameter p_param, real_t); + real_t get_param(PhysicsServer::BodyParameter p_param) const; void set_mode(PhysicsServer::BodyMode p_mode); PhysicsServer::BodyMode get_mode() const; @@ -319,7 +319,7 @@ public: //add contact inline -void BodySW::add_contact(const Vector3& p_local_pos,const Vector3& p_local_normal, float p_depth, int p_local_shape, const Vector3& p_collider_pos, int p_collider_shape, ObjectID p_collider_instance_id, const RID& p_collider,const Vector3& p_collider_velocity_at_pos) { +void BodySW::add_contact(const Vector3& p_local_pos,const Vector3& p_local_normal, real_t p_depth, int p_local_shape, const Vector3& p_collider_pos, int p_collider_shape, ObjectID p_collider_instance_id, const RID& p_collider,const Vector3& p_collider_velocity_at_pos) { int c_max=contacts.size(); @@ -335,7 +335,7 @@ void BodySW::add_contact(const Vector3& p_local_pos,const Vector3& p_local_norma idx=contact_count++; } else { - float least_depth=1e20; + real_t least_depth=1e20; int least_deep=-1; for(int i=0;i<c_max;i++) { @@ -377,13 +377,13 @@ public: real_t step; virtual Vector3 get_total_gravity() const { return body->gravity; } // get gravity vector working on this body space/area - virtual float get_total_angular_damp() const { return body->area_angular_damp; } // get density of this body space/area - virtual float get_total_linear_damp() const { return body->area_linear_damp; } // get density of this body space/area + virtual real_t get_total_angular_damp() const { return body->area_angular_damp; } // get density of this body space/area + virtual real_t get_total_linear_damp() const { return body->area_linear_damp; } // get density of this body space/area virtual Vector3 get_center_of_mass() const { return body->get_center_of_mass(); } virtual Basis get_principal_inertia_axes() const { return body->get_principal_inertia_axes(); } - virtual float get_inverse_mass() const { return body->get_inv_mass(); } // get the mass + virtual real_t get_inverse_mass() const { return body->get_inv_mass(); } // get the mass virtual Vector3 get_inverse_inertia() const { return body->get_inv_inertia(); } // get density of this body space virtual Basis get_inverse_inertia_tensor() const { return body->get_inv_inertia_tensor(); } // get density of this body space |