diff options
Diffstat (limited to 'servers/physics/body_sw.cpp')
-rw-r--r-- | servers/physics/body_sw.cpp | 58 |
1 files changed, 40 insertions, 18 deletions
diff --git a/servers/physics/body_sw.cpp b/servers/physics/body_sw.cpp index 8edbaf0b89..b0ed99cb48 100644 --- a/servers/physics/body_sw.cpp +++ b/servers/physics/body_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -380,9 +380,11 @@ void BodySW::set_space(SpaceSW *p_space){ } + first_integration=true; + } -void BodySW::_compute_area_gravity(const AreaSW *p_area) { +void BodySW::_compute_area_gravity_and_dampenings(const AreaSW *p_area) { if (p_area->is_gravity_point()) { if(p_area->get_gravity_distance_scale() > 0) { @@ -394,6 +396,9 @@ void BodySW::_compute_area_gravity(const AreaSW *p_area) { } else { gravity += p_area->get_gravity_vector() * p_area->get_gravity(); } + + area_linear_damp += p_area->get_linear_damp(); + area_angular_damp += p_area->get_angular_damp(); } void BodySW::integrate_forces(real_t p_step) { @@ -403,41 +408,56 @@ void BodySW::integrate_forces(real_t p_step) { return; AreaSW *def_area = get_space()->get_default_area(); - AreaSW *damp_area = def_area; + // AreaSW *damp_area = def_area; ERR_FAIL_COND(!def_area); int ac = areas.size(); - bool replace = false; - gravity=Vector3(0,0,0); + bool stopped = false; + gravity = Vector3(0,0,0); + area_linear_damp = 0; + area_angular_damp = 0; if (ac) { areas.sort(); const AreaCMP *aa = &areas[0]; - damp_area = aa[ac-1].area; - for(int i=ac-1;i>=0;i--) { - _compute_area_gravity(aa[i].area); - if (aa[i].area->get_space_override_mode() == PhysicsServer::AREA_SPACE_OVERRIDE_REPLACE) { - replace = true; - break; + // damp_area = aa[ac-1].area; + for(int i=ac-1;i>=0 && !stopped;i--) { + PhysicsServer::AreaSpaceOverrideMode mode=aa[i].area->get_space_override_mode(); + switch (mode) { + case PhysicsServer::AREA_SPACE_OVERRIDE_COMBINE: + case PhysicsServer::AREA_SPACE_OVERRIDE_COMBINE_REPLACE: { + _compute_area_gravity_and_dampenings(aa[i].area); + stopped = mode==PhysicsServer::AREA_SPACE_OVERRIDE_COMBINE_REPLACE; + } break; + case PhysicsServer::AREA_SPACE_OVERRIDE_REPLACE: + case PhysicsServer::AREA_SPACE_OVERRIDE_REPLACE_COMBINE: { + gravity = Vector3(0,0,0); + area_angular_damp = 0; + area_linear_damp = 0; + _compute_area_gravity_and_dampenings(aa[i].area); + stopped = mode==PhysicsServer::AREA_SPACE_OVERRIDE_REPLACE; + } break; + default: {} } } } - if( !replace ) { - _compute_area_gravity(def_area); + if( !stopped ) { + _compute_area_gravity_and_dampenings(def_area); } gravity*=gravity_scale; + // If less than 0, override dampenings with that of the Body if (angular_damp>=0) area_angular_damp=angular_damp; - else - area_angular_damp=damp_area->get_angular_damp(); + //else + // area_angular_damp=damp_area->get_angular_damp(); if (linear_damp>=0) area_linear_damp=linear_damp; - else - area_linear_damp=damp_area->get_linear_damp(); + //else + // area_linear_damp=damp_area->get_linear_damp(); Vector3 motion; @@ -461,7 +481,7 @@ void BodySW::integrate_forces(real_t p_step) { do_motion=true; } else { - if (!omit_force_integration) { + if (!omit_force_integration && !first_integration) { //overriden by direct state query Vector3 force=gravity*mass; @@ -494,6 +514,7 @@ void BodySW::integrate_forces(real_t p_step) { applied_force=Vector3(); applied_torque=Vector3(); + first_integration=false; //motion=linear_velocity*p_step; @@ -731,6 +752,7 @@ BodySW::BodySW() : CollisionObjectSW(TYPE_BODY), active_list(this), inertia_upda island_next=NULL; island_list_next=NULL; first_time_kinematic=false; + first_integration=false; _set_static(false); contact_count=0; |