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-rw-r--r--servers/physics/body_sw.cpp53
1 files changed, 47 insertions, 6 deletions
diff --git a/servers/physics/body_sw.cpp b/servers/physics/body_sw.cpp
index 5a528ecf94..8edbaf0b89 100644
--- a/servers/physics/body_sw.cpp
+++ b/servers/physics/body_sw.cpp
@@ -159,6 +159,17 @@ void BodySW::set_param(PhysicsServer::BodyParameter p_param, float p_value) {
_update_inertia();
} break;
+ case PhysicsServer::BODY_PARAM_GRAVITY_SCALE: {
+ gravity_scale=p_value;
+ } break;
+ case PhysicsServer::BODY_PARAM_LINEAR_DAMP: {
+
+ linear_damp=p_value;
+ } break;
+ case PhysicsServer::BODY_PARAM_ANGULAR_DAMP: {
+
+ angular_damp=p_value;
+ } break;
default:{}
}
}
@@ -177,6 +188,18 @@ float BodySW::get_param(PhysicsServer::BodyParameter p_param) const {
case PhysicsServer::BODY_PARAM_MASS: {
return mass;
} break;
+ case PhysicsServer::BODY_PARAM_GRAVITY_SCALE: {
+ return gravity_scale;
+ } break;
+ case PhysicsServer::BODY_PARAM_LINEAR_DAMP: {
+
+ return linear_damp;
+ } break;
+ case PhysicsServer::BODY_PARAM_ANGULAR_DAMP: {
+
+ return angular_damp;
+ } break;
+
default:{}
}
@@ -380,6 +403,8 @@ void BodySW::integrate_forces(real_t p_step) {
return;
AreaSW *def_area = get_space()->get_default_area();
+ AreaSW *damp_area = def_area;
+
ERR_FAIL_COND(!def_area);
int ac = areas.size();
@@ -388,7 +413,7 @@ void BodySW::integrate_forces(real_t p_step) {
if (ac) {
areas.sort();
const AreaCMP *aa = &areas[0];
- density = aa[ac-1].area->get_density();
+ damp_area = aa[ac-1].area;
for(int i=ac-1;i>=0;i--) {
_compute_area_gravity(aa[i].area);
if (aa[i].area->get_space_override_mode() == PhysicsServer::AREA_SPACE_OVERRIDE_REPLACE) {
@@ -396,13 +421,25 @@ void BodySW::integrate_forces(real_t p_step) {
break;
}
}
- } else {
- density=def_area->get_density();
}
+
if( !replace ) {
_compute_area_gravity(def_area);
}
+ gravity*=gravity_scale;
+
+ if (angular_damp>=0)
+ area_angular_damp=angular_damp;
+ else
+ area_angular_damp=damp_area->get_angular_damp();
+
+ if (linear_damp>=0)
+ area_linear_damp=linear_damp;
+ else
+ area_linear_damp=damp_area->get_linear_damp();
+
+
Vector3 motion;
bool do_motion=false;
@@ -431,12 +468,12 @@ void BodySW::integrate_forces(real_t p_step) {
force+=applied_force;
Vector3 torque=applied_torque;
- real_t damp = 1.0 - p_step * density;
+ real_t damp = 1.0 - p_step * area_linear_damp;
if (damp<0) // reached zero in the given time
damp=0;
- real_t angular_damp = 1.0 - p_step * density * get_space()->get_body_angular_velocity_damp_ratio();
+ real_t angular_damp = 1.0 - p_step * area_angular_damp;
if (angular_damp<0) // reached zero in the given time
angular_damp=0;
@@ -695,8 +732,12 @@ BodySW::BodySW() : CollisionObjectSW(TYPE_BODY), active_list(this), inertia_upda
island_list_next=NULL;
first_time_kinematic=false;
_set_static(false);
- density=0;
+
contact_count=0;
+ gravity_scale=1.0;
+
+ area_angular_damp=0;
+ area_linear_damp=0;
still_time=0;
continuous_cd=false;