diff options
Diffstat (limited to 'servers/physics/body_sw.cpp')
-rw-r--r-- | servers/physics/body_sw.cpp | 53 |
1 files changed, 47 insertions, 6 deletions
diff --git a/servers/physics/body_sw.cpp b/servers/physics/body_sw.cpp index 5a528ecf94..8edbaf0b89 100644 --- a/servers/physics/body_sw.cpp +++ b/servers/physics/body_sw.cpp @@ -159,6 +159,17 @@ void BodySW::set_param(PhysicsServer::BodyParameter p_param, float p_value) { _update_inertia(); } break; + case PhysicsServer::BODY_PARAM_GRAVITY_SCALE: { + gravity_scale=p_value; + } break; + case PhysicsServer::BODY_PARAM_LINEAR_DAMP: { + + linear_damp=p_value; + } break; + case PhysicsServer::BODY_PARAM_ANGULAR_DAMP: { + + angular_damp=p_value; + } break; default:{} } } @@ -177,6 +188,18 @@ float BodySW::get_param(PhysicsServer::BodyParameter p_param) const { case PhysicsServer::BODY_PARAM_MASS: { return mass; } break; + case PhysicsServer::BODY_PARAM_GRAVITY_SCALE: { + return gravity_scale; + } break; + case PhysicsServer::BODY_PARAM_LINEAR_DAMP: { + + return linear_damp; + } break; + case PhysicsServer::BODY_PARAM_ANGULAR_DAMP: { + + return angular_damp; + } break; + default:{} } @@ -380,6 +403,8 @@ void BodySW::integrate_forces(real_t p_step) { return; AreaSW *def_area = get_space()->get_default_area(); + AreaSW *damp_area = def_area; + ERR_FAIL_COND(!def_area); int ac = areas.size(); @@ -388,7 +413,7 @@ void BodySW::integrate_forces(real_t p_step) { if (ac) { areas.sort(); const AreaCMP *aa = &areas[0]; - density = aa[ac-1].area->get_density(); + damp_area = aa[ac-1].area; for(int i=ac-1;i>=0;i--) { _compute_area_gravity(aa[i].area); if (aa[i].area->get_space_override_mode() == PhysicsServer::AREA_SPACE_OVERRIDE_REPLACE) { @@ -396,13 +421,25 @@ void BodySW::integrate_forces(real_t p_step) { break; } } - } else { - density=def_area->get_density(); } + if( !replace ) { _compute_area_gravity(def_area); } + gravity*=gravity_scale; + + if (angular_damp>=0) + area_angular_damp=angular_damp; + else + area_angular_damp=damp_area->get_angular_damp(); + + if (linear_damp>=0) + area_linear_damp=linear_damp; + else + area_linear_damp=damp_area->get_linear_damp(); + + Vector3 motion; bool do_motion=false; @@ -431,12 +468,12 @@ void BodySW::integrate_forces(real_t p_step) { force+=applied_force; Vector3 torque=applied_torque; - real_t damp = 1.0 - p_step * density; + real_t damp = 1.0 - p_step * area_linear_damp; if (damp<0) // reached zero in the given time damp=0; - real_t angular_damp = 1.0 - p_step * density * get_space()->get_body_angular_velocity_damp_ratio(); + real_t angular_damp = 1.0 - p_step * area_angular_damp; if (angular_damp<0) // reached zero in the given time angular_damp=0; @@ -695,8 +732,12 @@ BodySW::BodySW() : CollisionObjectSW(TYPE_BODY), active_list(this), inertia_upda island_list_next=NULL; first_time_kinematic=false; _set_static(false); - density=0; + contact_count=0; + gravity_scale=1.0; + + area_angular_damp=0; + area_linear_damp=0; still_time=0; continuous_cd=false; |