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-rw-r--r--servers/physics/body_pair_sw.h22
1 files changed, 9 insertions, 13 deletions
diff --git a/servers/physics/body_pair_sw.h b/servers/physics/body_pair_sw.h
index f282a56b9e..fa426adafd 100644
--- a/servers/physics/body_pair_sw.h
+++ b/servers/physics/body_pair_sw.h
@@ -35,7 +35,7 @@
class BodyPairSW : public ConstraintSW {
enum {
- MAX_CONTACTS=4
+ MAX_CONTACTS = 4
};
union {
@@ -50,22 +50,21 @@ class BodyPairSW : public ConstraintSW {
int shape_A;
int shape_B;
-
struct Contact {
Vector3 position;
Vector3 normal;
Vector3 local_A, local_B;
- real_t acc_normal_impulse; // accumulated normal impulse (Pn)
- Vector3 acc_tangent_impulse; // accumulated tangent impulse (Pt)
- real_t acc_bias_impulse; // accumulated normal impulse for position bias (Pnb)
+ real_t acc_normal_impulse; // accumulated normal impulse (Pn)
+ Vector3 acc_tangent_impulse; // accumulated tangent impulse (Pt)
+ real_t acc_bias_impulse; // accumulated normal impulse for position bias (Pnb)
real_t mass_normal;
real_t bias;
real_t bounce;
real_t depth;
bool active;
- Vector3 rA,rB; // Offset in world orientation with respect to center of mass
+ Vector3 rA, rB; // Offset in world orientation with respect to center of mass
};
Vector3 offset_B; //use local A coordinates to avoid numerical issues on collision detection
@@ -76,24 +75,21 @@ class BodyPairSW : public ConstraintSW {
bool collided;
int cc;
+ static void _contact_added_callback(const Vector3 &p_point_A, const Vector3 &p_point_B, void *p_userdata);
- static void _contact_added_callback(const Vector3& p_point_A,const Vector3& p_point_B,void *p_userdata);
-
- void contact_added_callback(const Vector3& p_point_A,const Vector3& p_point_B);
+ void contact_added_callback(const Vector3 &p_point_A, const Vector3 &p_point_B);
void validate_contacts();
- bool _test_ccd(real_t p_step,BodySW *p_A, int p_shape_A,const Transform& p_xform_A,BodySW *p_B, int p_shape_B,const Transform& p_xform_B);
+ bool _test_ccd(real_t p_step, BodySW *p_A, int p_shape_A, const Transform &p_xform_A, BodySW *p_B, int p_shape_B, const Transform &p_xform_B);
SpaceSW *space;
public:
-
bool setup(real_t p_step);
void solve(real_t p_step);
- BodyPairSW(BodySW *p_A, int p_shape_A,BodySW *p_B, int p_shape_B);
+ BodyPairSW(BodySW *p_A, int p_shape_A, BodySW *p_B, int p_shape_B);
~BodyPairSW();
-
};
#endif // BODY_PAIR__SW_H