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diff --git a/servers/physics/body_pair_sw.h b/servers/physics/body_pair_sw.h
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-/*************************************************************************/
-/* body_pair_sw.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef BODY_PAIR_SW_H
-#define BODY_PAIR_SW_H
-
-#include "body_sw.h"
-#include "constraint_sw.h"
-
-class BodyPairSW : public ConstraintSW {
- enum {
-
- MAX_CONTACTS = 4
- };
-
- union {
- struct {
- BodySW *A;
- BodySW *B;
- };
-
- BodySW *_arr[2];
- };
-
- int shape_A;
- int shape_B;
-
- struct Contact {
-
- Vector3 position;
- Vector3 normal;
- Vector3 local_A, local_B;
- real_t acc_normal_impulse; // accumulated normal impulse (Pn)
- Vector3 acc_tangent_impulse; // accumulated tangent impulse (Pt)
- real_t acc_bias_impulse; // accumulated normal impulse for position bias (Pnb)
- real_t acc_bias_impulse_center_of_mass; // accumulated normal impulse for position bias applied to com
- real_t mass_normal;
- real_t bias;
- real_t bounce;
-
- real_t depth;
- bool active;
- Vector3 rA, rB; // Offset in world orientation with respect to center of mass
- };
-
- Vector3 offset_B; //use local A coordinates to avoid numerical issues on collision detection
-
- Vector3 sep_axis;
- Contact contacts[MAX_CONTACTS];
- int contact_count;
- bool collided;
-
- static void _contact_added_callback(const Vector3 &p_point_A, const Vector3 &p_point_B, void *p_userdata);
-
- void contact_added_callback(const Vector3 &p_point_A, const Vector3 &p_point_B);
-
- void validate_contacts();
- bool _test_ccd(real_t p_step, BodySW *p_A, int p_shape_A, const Transform &p_xform_A, BodySW *p_B, int p_shape_B, const Transform &p_xform_B);
-
- SpaceSW *space;
-
-public:
- bool setup(real_t p_step);
- void solve(real_t p_step);
-
- BodyPairSW(BodySW *p_A, int p_shape_A, BodySW *p_B, int p_shape_B);
- ~BodyPairSW();
-};
-
-#endif // BODY_PAIR__SW_H