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Diffstat (limited to 'servers/physics/body_pair_sw.cpp')
-rw-r--r-- | servers/physics/body_pair_sw.cpp | 495 |
1 files changed, 0 insertions, 495 deletions
diff --git a/servers/physics/body_pair_sw.cpp b/servers/physics/body_pair_sw.cpp deleted file mode 100644 index 31fc1b07d9..0000000000 --- a/servers/physics/body_pair_sw.cpp +++ /dev/null @@ -1,495 +0,0 @@ -/*************************************************************************/ -/* body_pair_sw.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "body_pair_sw.h" - -#include "collision_solver_sw.h" -#include "core/os/os.h" -#include "space_sw.h" - -/* -#define NO_ACCUMULATE_IMPULSES -#define NO_SPLIT_IMPULSES - -#define NO_FRICTION -*/ - -#define NO_TANGENTIALS -/* BODY PAIR */ - -//#define ALLOWED_PENETRATION 0.01 -#define RELAXATION_TIMESTEPS 3 -#define MIN_VELOCITY 0.0001 -#define MAX_BIAS_ROTATION (Math_PI / 8) - -void BodyPairSW::_contact_added_callback(const Vector3 &p_point_A, const Vector3 &p_point_B, void *p_userdata) { - - BodyPairSW *pair = (BodyPairSW *)p_userdata; - pair->contact_added_callback(p_point_A, p_point_B); -} - -void BodyPairSW::contact_added_callback(const Vector3 &p_point_A, const Vector3 &p_point_B) { - - // check if we already have the contact - - //Vector3 local_A = A->get_inv_transform().xform(p_point_A); - //Vector3 local_B = B->get_inv_transform().xform(p_point_B); - - Vector3 local_A = A->get_inv_transform().basis.xform(p_point_A); - Vector3 local_B = B->get_inv_transform().basis.xform(p_point_B - offset_B); - - int new_index = contact_count; - - ERR_FAIL_COND(new_index >= (MAX_CONTACTS + 1)); - - Contact contact; - - contact.acc_normal_impulse = 0; - contact.acc_bias_impulse = 0; - contact.acc_bias_impulse_center_of_mass = 0; - contact.acc_tangent_impulse = Vector3(); - contact.local_A = local_A; - contact.local_B = local_B; - contact.normal = (p_point_A - p_point_B).normalized(); - contact.mass_normal = 0; // will be computed in setup() - - // attempt to determine if the contact will be reused - real_t contact_recycle_radius = space->get_contact_recycle_radius(); - - for (int i = 0; i < contact_count; i++) { - - Contact &c = contacts[i]; - if (c.local_A.distance_squared_to(local_A) < (contact_recycle_radius * contact_recycle_radius) && - c.local_B.distance_squared_to(local_B) < (contact_recycle_radius * contact_recycle_radius)) { - - contact.acc_normal_impulse = c.acc_normal_impulse; - contact.acc_bias_impulse = c.acc_bias_impulse; - contact.acc_bias_impulse_center_of_mass = c.acc_bias_impulse_center_of_mass; - contact.acc_tangent_impulse = c.acc_tangent_impulse; - new_index = i; - break; - } - } - - // figure out if the contact amount must be reduced to fit the new contact - - if (new_index == MAX_CONTACTS) { - - // remove the contact with the minimum depth - - int least_deep = -1; - real_t min_depth = 1e10; - - for (int i = 0; i <= contact_count; i++) { - - Contact &c = (i == contact_count) ? contact : contacts[i]; - Vector3 global_A = A->get_transform().basis.xform(c.local_A); - Vector3 global_B = B->get_transform().basis.xform(c.local_B) + offset_B; - - Vector3 axis = global_A - global_B; - real_t depth = axis.dot(c.normal); - - if (depth < min_depth) { - - min_depth = depth; - least_deep = i; - } - } - - ERR_FAIL_COND(least_deep == -1); - - if (least_deep < contact_count) { //replace the last deep contact by the new one - - contacts[least_deep] = contact; - } - - return; - } - - contacts[new_index] = contact; - - if (new_index == contact_count) { - - contact_count++; - } -} - -void BodyPairSW::validate_contacts() { - - //make sure to erase contacts that are no longer valid - - real_t contact_max_separation = space->get_contact_max_separation(); - for (int i = 0; i < contact_count; i++) { - - Contact &c = contacts[i]; - - Vector3 global_A = A->get_transform().basis.xform(c.local_A); - Vector3 global_B = B->get_transform().basis.xform(c.local_B) + offset_B; - Vector3 axis = global_A - global_B; - real_t depth = axis.dot(c.normal); - - if (depth < -contact_max_separation || (global_B + c.normal * depth - global_A).length() > contact_max_separation) { - // contact no longer needed, remove - - if ((i + 1) < contact_count) { - // swap with the last one - SWAP(contacts[i], contacts[contact_count - 1]); - } - - i--; - contact_count--; - } - } -} - -bool BodyPairSW::_test_ccd(real_t p_step, BodySW *p_A, int p_shape_A, const Transform &p_xform_A, BodySW *p_B, int p_shape_B, const Transform &p_xform_B) { - - Vector3 motion = p_A->get_linear_velocity() * p_step; - real_t mlen = motion.length(); - if (mlen < CMP_EPSILON) - return false; - - Vector3 mnormal = motion / mlen; - - real_t min, max; - p_A->get_shape(p_shape_A)->project_range(mnormal, p_xform_A, min, max); - bool fast_object = mlen > (max - min) * 0.3; //going too fast in that direction - - if (!fast_object) { //did it move enough in this direction to even attempt raycast? let's say it should move more than 1/3 the size of the object in that axis - return false; - } - - //cast a segment from support in motion normal, in the same direction of motion by motion length - //support is the worst case collision point, so real collision happened before - Vector3 s = p_A->get_shape(p_shape_A)->get_support(p_xform_A.basis.xform(mnormal).normalized()); - Vector3 from = p_xform_A.xform(s); - Vector3 to = from + motion; - - Transform from_inv = p_xform_B.affine_inverse(); - - Vector3 local_from = from_inv.xform(from - mnormal * mlen * 0.1); //start from a little inside the bounding box - Vector3 local_to = from_inv.xform(to); - - Vector3 rpos, rnorm; - if (!p_B->get_shape(p_shape_B)->intersect_segment(local_from, local_to, rpos, rnorm)) { - return false; - } - - //shorten the linear velocity so it does not hit, but gets close enough, next frame will hit softly or soft enough - Vector3 hitpos = p_xform_B.xform(rpos); - - real_t newlen = hitpos.distance_to(from) - (max - min) * 0.01; - p_A->set_linear_velocity((mnormal * newlen) / p_step); - - return true; -} - -real_t combine_bounce(BodySW *A, BodySW *B) { - return CLAMP(A->get_bounce() + B->get_bounce(), 0, 1); -} - -real_t combine_friction(BodySW *A, BodySW *B) { - return ABS(MIN(A->get_friction(), B->get_friction())); -} - -bool BodyPairSW::setup(real_t p_step) { - - //cannot collide - if (!A->test_collision_mask(B) || A->has_exception(B->get_self()) || B->has_exception(A->get_self()) || (A->get_mode() <= PhysicsServer::BODY_MODE_KINEMATIC && B->get_mode() <= PhysicsServer::BODY_MODE_KINEMATIC && A->get_max_contacts_reported() == 0 && B->get_max_contacts_reported() == 0)) { - collided = false; - return false; - } - - if (A->is_shape_set_as_disabled(shape_A) || B->is_shape_set_as_disabled(shape_B)) { - collided = false; - return false; - } - - offset_B = B->get_transform().get_origin() - A->get_transform().get_origin(); - - validate_contacts(); - - Vector3 offset_A = A->get_transform().get_origin(); - Transform xform_Au = Transform(A->get_transform().basis, Vector3()); - Transform xform_A = xform_Au * A->get_shape_transform(shape_A); - - Transform xform_Bu = B->get_transform(); - xform_Bu.origin -= offset_A; - Transform xform_B = xform_Bu * B->get_shape_transform(shape_B); - - ShapeSW *shape_A_ptr = A->get_shape(shape_A); - ShapeSW *shape_B_ptr = B->get_shape(shape_B); - - bool collided = CollisionSolverSW::solve_static(shape_A_ptr, xform_A, shape_B_ptr, xform_B, _contact_added_callback, this, &sep_axis); - this->collided = collided; - - if (!collided) { - - //test ccd (currently just a raycast) - - if (A->is_continuous_collision_detection_enabled() && A->get_mode() > PhysicsServer::BODY_MODE_KINEMATIC && B->get_mode() <= PhysicsServer::BODY_MODE_KINEMATIC) { - _test_ccd(p_step, A, shape_A, xform_A, B, shape_B, xform_B); - } - - if (B->is_continuous_collision_detection_enabled() && B->get_mode() > PhysicsServer::BODY_MODE_KINEMATIC && A->get_mode() <= PhysicsServer::BODY_MODE_KINEMATIC) { - _test_ccd(p_step, B, shape_B, xform_B, A, shape_A, xform_A); - } - - return false; - } - - real_t max_penetration = space->get_contact_max_allowed_penetration(); - - real_t bias = (real_t)0.3; - - if (shape_A_ptr->get_custom_bias() || shape_B_ptr->get_custom_bias()) { - - if (shape_A_ptr->get_custom_bias() == 0) - bias = shape_B_ptr->get_custom_bias(); - else if (shape_B_ptr->get_custom_bias() == 0) - bias = shape_A_ptr->get_custom_bias(); - else - bias = (shape_B_ptr->get_custom_bias() + shape_A_ptr->get_custom_bias()) * 0.5; - } - - real_t inv_dt = 1.0 / p_step; - - for (int i = 0; i < contact_count; i++) { - - Contact &c = contacts[i]; - c.active = false; - - Vector3 global_A = xform_Au.xform(c.local_A); - Vector3 global_B = xform_Bu.xform(c.local_B); - - real_t depth = c.normal.dot(global_A - global_B); - - if (depth <= 0) { - c.active = false; - continue; - } - - c.active = true; - -#ifdef DEBUG_ENABLED - - if (space->is_debugging_contacts()) { - space->add_debug_contact(global_A + offset_A); - space->add_debug_contact(global_B + offset_A); - } -#endif - - c.rA = global_A - A->get_center_of_mass(); - c.rB = global_B - B->get_center_of_mass() - offset_B; - - // contact query reporting... - - if (A->can_report_contacts()) { - Vector3 crA = A->get_angular_velocity().cross(c.rA) + A->get_linear_velocity(); - A->add_contact(global_A, -c.normal, depth, shape_A, global_B, shape_B, B->get_instance_id(), B->get_self(), crA); - } - - if (B->can_report_contacts()) { - Vector3 crB = B->get_angular_velocity().cross(c.rB) + B->get_linear_velocity(); - B->add_contact(global_B, c.normal, depth, shape_B, global_A, shape_A, A->get_instance_id(), A->get_self(), crB); - } - - c.active = true; - - // Precompute normal mass, tangent mass, and bias. - Vector3 inertia_A = A->get_inv_inertia_tensor().xform(c.rA.cross(c.normal)); - Vector3 inertia_B = B->get_inv_inertia_tensor().xform(c.rB.cross(c.normal)); - real_t kNormal = A->get_inv_mass() + B->get_inv_mass(); - kNormal += c.normal.dot(inertia_A.cross(c.rA)) + c.normal.dot(inertia_B.cross(c.rB)); - c.mass_normal = 1.0f / kNormal; - - c.bias = -bias * inv_dt * MIN(0.0f, -depth + max_penetration); - c.depth = depth; - - Vector3 j_vec = c.normal * c.acc_normal_impulse + c.acc_tangent_impulse; - A->apply_impulse(c.rA + A->get_center_of_mass(), -j_vec); - B->apply_impulse(c.rB + B->get_center_of_mass(), j_vec); - c.acc_bias_impulse = 0; - c.acc_bias_impulse_center_of_mass = 0; - - c.bounce = combine_bounce(A, B); - if (c.bounce) { - - Vector3 crA = A->get_angular_velocity().cross(c.rA); - Vector3 crB = B->get_angular_velocity().cross(c.rB); - Vector3 dv = B->get_linear_velocity() + crB - A->get_linear_velocity() - crA; - //normal impule - c.bounce = c.bounce * dv.dot(c.normal); - } - } - - return true; -} - -void BodyPairSW::solve(real_t p_step) { - - if (!collided) - return; - - for (int i = 0; i < contact_count; i++) { - - Contact &c = contacts[i]; - if (!c.active) - continue; - - c.active = false; //try to deactivate, will activate itself if still needed - - //bias impulse - - Vector3 crbA = A->get_biased_angular_velocity().cross(c.rA); - Vector3 crbB = B->get_biased_angular_velocity().cross(c.rB); - Vector3 dbv = B->get_biased_linear_velocity() + crbB - A->get_biased_linear_velocity() - crbA; - - real_t vbn = dbv.dot(c.normal); - - if (Math::abs(-vbn + c.bias) > MIN_VELOCITY) { - - real_t jbn = (-vbn + c.bias) * c.mass_normal; - real_t jbnOld = c.acc_bias_impulse; - c.acc_bias_impulse = MAX(jbnOld + jbn, 0.0f); - - Vector3 jb = c.normal * (c.acc_bias_impulse - jbnOld); - - A->apply_bias_impulse(c.rA + A->get_center_of_mass(), -jb, MAX_BIAS_ROTATION / p_step); - B->apply_bias_impulse(c.rB + B->get_center_of_mass(), jb, MAX_BIAS_ROTATION / p_step); - - crbA = A->get_biased_angular_velocity().cross(c.rA); - crbB = B->get_biased_angular_velocity().cross(c.rB); - dbv = B->get_biased_linear_velocity() + crbB - A->get_biased_linear_velocity() - crbA; - - vbn = dbv.dot(c.normal); - - if (Math::abs(-vbn + c.bias) > MIN_VELOCITY) { - - real_t jbn_com = (-vbn + c.bias) / (A->get_inv_mass() + B->get_inv_mass()); - real_t jbnOld_com = c.acc_bias_impulse_center_of_mass; - c.acc_bias_impulse_center_of_mass = MAX(jbnOld_com + jbn_com, 0.0f); - - Vector3 jb_com = c.normal * (c.acc_bias_impulse_center_of_mass - jbnOld_com); - - A->apply_bias_impulse(A->get_center_of_mass(), -jb_com, 0.0f); - B->apply_bias_impulse(B->get_center_of_mass(), jb_com, 0.0f); - } - - c.active = true; - } - - Vector3 crA = A->get_angular_velocity().cross(c.rA); - Vector3 crB = B->get_angular_velocity().cross(c.rB); - Vector3 dv = B->get_linear_velocity() + crB - A->get_linear_velocity() - crA; - - //normal impulse - real_t vn = dv.dot(c.normal); - - if (Math::abs(vn) > MIN_VELOCITY) { - - real_t jn = -(c.bounce + vn) * c.mass_normal; - real_t jnOld = c.acc_normal_impulse; - c.acc_normal_impulse = MAX(jnOld + jn, 0.0f); - - Vector3 j = c.normal * (c.acc_normal_impulse - jnOld); - - A->apply_impulse(c.rA + A->get_center_of_mass(), -j); - B->apply_impulse(c.rB + B->get_center_of_mass(), j); - - c.active = true; - } - - //friction impulse - - real_t friction = combine_friction(A, B); - - Vector3 lvA = A->get_linear_velocity() + A->get_angular_velocity().cross(c.rA); - Vector3 lvB = B->get_linear_velocity() + B->get_angular_velocity().cross(c.rB); - - Vector3 dtv = lvB - lvA; - real_t tn = c.normal.dot(dtv); - - // tangential velocity - Vector3 tv = dtv - c.normal * tn; - real_t tvl = tv.length(); - - if (tvl > MIN_VELOCITY) { - - tv /= tvl; - - Vector3 temp1 = A->get_inv_inertia_tensor().xform(c.rA.cross(tv)); - Vector3 temp2 = B->get_inv_inertia_tensor().xform(c.rB.cross(tv)); - - real_t t = -tvl / - (A->get_inv_mass() + B->get_inv_mass() + tv.dot(temp1.cross(c.rA) + temp2.cross(c.rB))); - - Vector3 jt = t * tv; - - Vector3 jtOld = c.acc_tangent_impulse; - c.acc_tangent_impulse += jt; - - real_t fi_len = c.acc_tangent_impulse.length(); - real_t jtMax = c.acc_normal_impulse * friction; - - if (fi_len > CMP_EPSILON && fi_len > jtMax) { - - c.acc_tangent_impulse *= jtMax / fi_len; - } - - jt = c.acc_tangent_impulse - jtOld; - - A->apply_impulse(c.rA + A->get_center_of_mass(), -jt); - B->apply_impulse(c.rB + B->get_center_of_mass(), jt); - - c.active = true; - } - } -} - -BodyPairSW::BodyPairSW(BodySW *p_A, int p_shape_A, BodySW *p_B, int p_shape_B) : - ConstraintSW(_arr, 2) { - - A = p_A; - B = p_B; - shape_A = p_shape_A; - shape_B = p_shape_B; - space = A->get_space(); - A->add_constraint(this, 0); - B->add_constraint(this, 1); - contact_count = 0; - collided = false; -} - -BodyPairSW::~BodyPairSW() { - - A->remove_constraint(this); - B->remove_constraint(this); -} |