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path: root/servers/physics/body_pair_sw.cpp
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-rw-r--r--servers/physics/body_pair_sw.cpp42
1 files changed, 40 insertions, 2 deletions
diff --git a/servers/physics/body_pair_sw.cpp b/servers/physics/body_pair_sw.cpp
index 2a6a9e08ae..5a41b621eb 100644
--- a/servers/physics/body_pair_sw.cpp
+++ b/servers/physics/body_pair_sw.cpp
@@ -211,6 +211,44 @@ bool BodyPairSW::_test_ccd(real_t p_step, BodySW *p_A, int p_shape_A, const Tran
return true;
}
+real_t combine_bounce(BodySW *A, BodySW *B) {
+ const PhysicsServer::CombineMode cm = A->get_bounce_combine_mode();
+
+ switch (cm) {
+ case PhysicsServer::COMBINE_MODE_INHERIT:
+ if (B->get_bounce_combine_mode() != PhysicsServer::COMBINE_MODE_INHERIT)
+ return combine_bounce(B, A);
+ // else use MAX [This is used when the two bodies doesn't use physical material]
+ case PhysicsServer::COMBINE_MODE_MAX:
+ return MAX(A->get_bounce(), B->get_bounce());
+ case PhysicsServer::COMBINE_MODE_MIN:
+ return MIN(A->get_bounce(), B->get_bounce());
+ case PhysicsServer::COMBINE_MODE_MULTIPLY:
+ return A->get_bounce() * B->get_bounce();
+ default: // Is always PhysicsServer::COMBINE_MODE_AVERAGE:
+ return (A->get_bounce() + B->get_bounce()) / 2;
+ }
+}
+
+real_t combine_friction(BodySW *A, BodySW *B) {
+ const PhysicsServer::CombineMode cm = A->get_friction_combine_mode();
+
+ switch (cm) {
+ case PhysicsServer::COMBINE_MODE_INHERIT:
+ if (B->get_friction_combine_mode() != PhysicsServer::COMBINE_MODE_INHERIT)
+ return combine_friction(B, A);
+ // else use Multiply [This is used when the two bodies doesn't use physical material]
+ case PhysicsServer::COMBINE_MODE_MULTIPLY:
+ return A->get_friction() * B->get_friction();
+ case PhysicsServer::COMBINE_MODE_MAX:
+ return MAX(A->get_friction(), B->get_friction());
+ case PhysicsServer::COMBINE_MODE_MIN:
+ return MIN(A->get_friction(), B->get_friction());
+ default: // Is always PhysicsServer::COMBINE_MODE_AVERAGE:
+ return (A->get_friction() + B->get_friction()) / 2;
+ }
+}
+
bool BodyPairSW::setup(real_t p_step) {
//cannot collide
@@ -331,7 +369,7 @@ bool BodyPairSW::setup(real_t p_step) {
c.acc_bias_impulse = 0;
c.acc_bias_impulse_center_of_mass = 0;
- c.bounce = MAX(A->get_bounce(), B->get_bounce());
+ c.bounce = combine_bounce(A, B);
if (c.bounce) {
Vector3 crA = A->get_angular_velocity().cross(c.rA);
@@ -421,7 +459,7 @@ void BodyPairSW::solve(real_t p_step) {
//friction impulse
- real_t friction = A->get_friction() * B->get_friction();
+ real_t friction = combine_friction(A, B);
Vector3 lvA = A->get_linear_velocity() + A->get_angular_velocity().cross(c.rA);
Vector3 lvB = B->get_linear_velocity() + B->get_angular_velocity().cross(c.rB);