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-rw-r--r--servers/navigation_server_3d.h76
1 files changed, 73 insertions, 3 deletions
diff --git a/servers/navigation_server_3d.h b/servers/navigation_server_3d.h
index 3213da3d84..0f537383a2 100644
--- a/servers/navigation_server_3d.h
+++ b/servers/navigation_server_3d.h
@@ -33,7 +33,10 @@
#include "core/object/class_db.h"
#include "core/templates/rid.h"
+
#include "scene/3d/navigation_region_3d.h"
+#include "servers/navigation/navigation_path_query_parameters_3d.h"
+#include "servers/navigation/navigation_path_query_result_3d.h"
/// This server uses the concept of internal mutability.
/// All the constant functions can be called in multithread because internally
@@ -41,6 +44,7 @@
///
/// Note: All the `set` functions are commands executed during the `sync` phase,
/// don't expect that a change is immediately propagated.
+
class NavigationServer3D : public Object {
GDCLASS(NavigationServer3D, Object);
@@ -85,6 +89,12 @@ public:
/// Returns the edge connection margin of this map.
virtual real_t map_get_edge_connection_margin(RID p_map) const = 0;
+ /// Set the map link connection radius used to attach links to the nav mesh.
+ virtual void map_set_link_connection_radius(RID p_map, real_t p_connection_radius) const = 0;
+
+ /// Returns the link connection radius of this map.
+ virtual real_t map_get_link_connection_radius(RID p_map) const = 0;
+
/// Returns the navigation path to reach the destination from the origin.
virtual Vector<Vector3> map_get_path(RID p_map, Vector3 p_origin, Vector3 p_destination, bool p_optimize, uint32_t p_navigation_layers = 1) const = 0;
@@ -93,6 +103,7 @@ public:
virtual Vector3 map_get_closest_point_normal(RID p_map, const Vector3 &p_point) const = 0;
virtual RID map_get_closest_point_owner(RID p_map, const Vector3 &p_point) const = 0;
+ virtual TypedArray<RID> map_get_links(RID p_map) const = 0;
virtual TypedArray<RID> map_get_regions(RID p_map) const = 0;
virtual TypedArray<RID> map_get_agents(RID p_map) const = 0;
@@ -133,6 +144,37 @@ public:
virtual Vector3 region_get_connection_pathway_start(RID p_region, int p_connection_id) const = 0;
virtual Vector3 region_get_connection_pathway_end(RID p_region, int p_connection_id) const = 0;
+ /// Creates a new link between locations in the nav map.
+ virtual RID link_create() const = 0;
+
+ /// Set the map of this link.
+ virtual void link_set_map(RID p_link, RID p_map) const = 0;
+ virtual RID link_get_map(RID p_link) const = 0;
+
+ /// Set whether this link travels in both directions.
+ virtual void link_set_bidirectional(RID p_link, bool p_bidirectional) const = 0;
+ virtual bool link_is_bidirectional(RID p_link) const = 0;
+
+ /// Set the link's layers.
+ virtual void link_set_navigation_layers(RID p_link, uint32_t p_navigation_layers) const = 0;
+ virtual uint32_t link_get_navigation_layers(RID p_link) const = 0;
+
+ /// Set the start location of the link.
+ virtual void link_set_start_location(RID p_link, Vector3 p_location) const = 0;
+ virtual Vector3 link_get_start_location(RID p_link) const = 0;
+
+ /// Set the end location of the link.
+ virtual void link_set_end_location(RID p_link, Vector3 p_location) const = 0;
+ virtual Vector3 link_get_end_location(RID p_link) const = 0;
+
+ /// Set the enter cost of the link.
+ virtual void link_set_enter_cost(RID p_link, real_t p_enter_cost) const = 0;
+ virtual real_t link_get_enter_cost(RID p_link) const = 0;
+
+ /// Set the travel cost of the link.
+ virtual void link_set_travel_cost(RID p_link, real_t p_travel_cost) const = 0;
+ virtual real_t link_get_travel_cost(RID p_link) const = 0;
+
/// Creates the agent.
virtual RID agent_create() const = 0;
@@ -205,33 +247,47 @@ public:
/// Note: This function is not thread safe.
virtual void process(real_t delta_time) = 0;
+ /// Returns a customized navigation path using a query parameters object
+ void query_path(const Ref<NavigationPathQueryParameters3D> &p_query_parameters, Ref<NavigationPathQueryResult3D> p_query_result) const;
+
+ virtual NavigationUtilities::PathQueryResult _query_path(const NavigationUtilities::PathQueryParameters &p_parameters) const = 0;
+
NavigationServer3D();
virtual ~NavigationServer3D();
#ifdef DEBUG_ENABLED
+private:
bool debug_enabled = false;
bool debug_dirty = true;
void _emit_navigation_debug_changed_signal();
- void set_debug_enabled(bool p_enabled);
- bool get_debug_enabled() const;
-
Color debug_navigation_edge_connection_color = Color(1.0, 0.0, 1.0, 1.0);
Color debug_navigation_geometry_edge_color = Color(0.5, 1.0, 1.0, 1.0);
Color debug_navigation_geometry_face_color = Color(0.5, 1.0, 1.0, 0.4);
Color debug_navigation_geometry_edge_disabled_color = Color(0.5, 0.5, 0.5, 1.0);
Color debug_navigation_geometry_face_disabled_color = Color(0.5, 0.5, 0.5, 0.4);
+ Color debug_navigation_link_connection_color = Color(1.0, 0.5, 1.0, 1.0);
+ Color debug_navigation_link_connection_disabled_color = Color(0.5, 0.5, 0.5, 1.0);
+
bool debug_navigation_enable_edge_connections = true;
bool debug_navigation_enable_edge_connections_xray = true;
bool debug_navigation_enable_edge_lines = true;
bool debug_navigation_enable_edge_lines_xray = true;
bool debug_navigation_enable_geometry_face_random_color = true;
+ bool debug_navigation_enable_link_connections = true;
+ bool debug_navigation_enable_link_connections_xray = true;
Ref<StandardMaterial3D> debug_navigation_geometry_edge_material;
Ref<StandardMaterial3D> debug_navigation_geometry_face_material;
Ref<StandardMaterial3D> debug_navigation_geometry_edge_disabled_material;
Ref<StandardMaterial3D> debug_navigation_geometry_face_disabled_material;
Ref<StandardMaterial3D> debug_navigation_edge_connections_material;
+ Ref<StandardMaterial3D> debug_navigation_link_connections_material;
+ Ref<StandardMaterial3D> debug_navigation_link_connections_disabled_material;
+
+public:
+ void set_debug_enabled(bool p_enabled);
+ bool get_debug_enabled() const;
void set_debug_navigation_edge_connection_color(const Color &p_color);
Color get_debug_navigation_edge_connection_color() const;
@@ -248,6 +304,12 @@ public:
void set_debug_navigation_geometry_face_disabled_color(const Color &p_color);
Color get_debug_navigation_geometry_face_disabled_color() const;
+ void set_debug_navigation_link_connection_color(const Color &p_color);
+ Color get_debug_navigation_link_connection_color() const;
+
+ void set_debug_navigation_link_connection_disabled_color(const Color &p_color);
+ Color get_debug_navigation_link_connection_disabled_color() const;
+
void set_debug_navigation_enable_edge_connections(const bool p_value);
bool get_debug_navigation_enable_edge_connections() const;
@@ -263,11 +325,19 @@ public:
void set_debug_navigation_enable_geometry_face_random_color(const bool p_value);
bool get_debug_navigation_enable_geometry_face_random_color() const;
+ void set_debug_navigation_enable_link_connections(const bool p_value);
+ bool get_debug_navigation_enable_link_connections() const;
+
+ void set_debug_navigation_enable_link_connections_xray(const bool p_value);
+ bool get_debug_navigation_enable_link_connections_xray() const;
+
Ref<StandardMaterial3D> get_debug_navigation_geometry_face_material();
Ref<StandardMaterial3D> get_debug_navigation_geometry_edge_material();
Ref<StandardMaterial3D> get_debug_navigation_geometry_face_disabled_material();
Ref<StandardMaterial3D> get_debug_navigation_geometry_edge_disabled_material();
Ref<StandardMaterial3D> get_debug_navigation_edge_connections_material();
+ Ref<StandardMaterial3D> get_debug_navigation_link_connections_material();
+ Ref<StandardMaterial3D> get_debug_navigation_link_connections_disabled_material();
#endif // DEBUG_ENABLED
};