diff options
Diffstat (limited to 'servers/navigation_server_3d.h')
-rw-r--r-- | servers/navigation_server_3d.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/servers/navigation_server_3d.h b/servers/navigation_server_3d.h index f24c0117d1..3213da3d84 100644 --- a/servers/navigation_server_3d.h +++ b/servers/navigation_server_3d.h @@ -56,7 +56,7 @@ public: /// MUST be used in single thread! static NavigationServer3D *get_singleton_mut(); - virtual Array get_maps() const = 0; + virtual TypedArray<RID> get_maps() const = 0; /// Create a new map. virtual RID map_create() const = 0; @@ -93,8 +93,8 @@ public: virtual Vector3 map_get_closest_point_normal(RID p_map, const Vector3 &p_point) const = 0; virtual RID map_get_closest_point_owner(RID p_map, const Vector3 &p_point) const = 0; - virtual Array map_get_regions(RID p_map) const = 0; - virtual Array map_get_agents(RID p_map) const = 0; + virtual TypedArray<RID> map_get_regions(RID p_map) const = 0; + virtual TypedArray<RID> map_get_agents(RID p_map) const = 0; virtual void map_force_update(RID p_map) = 0; @@ -147,7 +147,7 @@ public: /// time of the simulation. If the number is too /// low, the simulation will not be safe. /// Must be non-negative. - virtual void agent_set_neighbor_dist(RID p_agent, real_t p_dist) const = 0; + virtual void agent_set_neighbor_distance(RID p_agent, real_t p_distance) const = 0; /// The maximum number of other agents this /// agent takes into account in the navigation. |