diff options
Diffstat (limited to 'servers/navigation_server_3d.h')
-rw-r--r-- | servers/navigation_server_3d.h | 150 |
1 files changed, 144 insertions, 6 deletions
diff --git a/servers/navigation_server_3d.h b/servers/navigation_server_3d.h index 9b7e48e8d1..0f537383a2 100644 --- a/servers/navigation_server_3d.h +++ b/servers/navigation_server_3d.h @@ -33,7 +33,10 @@ #include "core/object/class_db.h" #include "core/templates/rid.h" + #include "scene/3d/navigation_region_3d.h" +#include "servers/navigation/navigation_path_query_parameters_3d.h" +#include "servers/navigation/navigation_path_query_result_3d.h" /// This server uses the concept of internal mutability. /// All the constant functions can be called in multithread because internally @@ -41,6 +44,7 @@ /// /// Note: All the `set` functions are commands executed during the `sync` phase, /// don't expect that a change is immediately propagated. + class NavigationServer3D : public Object { GDCLASS(NavigationServer3D, Object); @@ -56,6 +60,8 @@ public: /// MUST be used in single thread! static NavigationServer3D *get_singleton_mut(); + virtual TypedArray<RID> get_maps() const = 0; + /// Create a new map. virtual RID map_create() const = 0; @@ -83,16 +89,25 @@ public: /// Returns the edge connection margin of this map. virtual real_t map_get_edge_connection_margin(RID p_map) const = 0; + /// Set the map link connection radius used to attach links to the nav mesh. + virtual void map_set_link_connection_radius(RID p_map, real_t p_connection_radius) const = 0; + + /// Returns the link connection radius of this map. + virtual real_t map_get_link_connection_radius(RID p_map) const = 0; + /// Returns the navigation path to reach the destination from the origin. - virtual Vector<Vector3> map_get_path(RID p_map, Vector3 p_origin, Vector3 p_destination, bool p_optimize, uint32_t p_navigable_layers = 1) const = 0; + virtual Vector<Vector3> map_get_path(RID p_map, Vector3 p_origin, Vector3 p_destination, bool p_optimize, uint32_t p_navigation_layers = 1) const = 0; virtual Vector3 map_get_closest_point_to_segment(RID p_map, const Vector3 &p_from, const Vector3 &p_to, const bool p_use_collision = false) const = 0; virtual Vector3 map_get_closest_point(RID p_map, const Vector3 &p_point) const = 0; virtual Vector3 map_get_closest_point_normal(RID p_map, const Vector3 &p_point) const = 0; virtual RID map_get_closest_point_owner(RID p_map, const Vector3 &p_point) const = 0; - virtual Array map_get_regions(RID p_map) const = 0; - virtual Array map_get_agents(RID p_map) const = 0; + virtual TypedArray<RID> map_get_links(RID p_map) const = 0; + virtual TypedArray<RID> map_get_regions(RID p_map) const = 0; + virtual TypedArray<RID> map_get_agents(RID p_map) const = 0; + + virtual void map_force_update(RID p_map) = 0; /// Creates a new region. virtual RID region_create() const = 0; @@ -105,13 +120,15 @@ public: virtual void region_set_travel_cost(RID p_region, real_t p_travel_cost) const = 0; virtual real_t region_get_travel_cost(RID p_region) const = 0; + virtual bool region_owns_point(RID p_region, const Vector3 &p_point) const = 0; + /// Set the map of this region. virtual void region_set_map(RID p_region, RID p_map) const = 0; virtual RID region_get_map(RID p_region) const = 0; /// Set the region's layers - virtual void region_set_layers(RID p_region, uint32_t p_layers) const = 0; - virtual uint32_t region_get_layers(RID p_region) const = 0; + virtual void region_set_navigation_layers(RID p_region, uint32_t p_navigation_layers) const = 0; + virtual uint32_t region_get_navigation_layers(RID p_region) const = 0; /// Set the global transformation of this region. virtual void region_set_transform(RID p_region, Transform3D p_transform) const = 0; @@ -127,6 +144,37 @@ public: virtual Vector3 region_get_connection_pathway_start(RID p_region, int p_connection_id) const = 0; virtual Vector3 region_get_connection_pathway_end(RID p_region, int p_connection_id) const = 0; + /// Creates a new link between locations in the nav map. + virtual RID link_create() const = 0; + + /// Set the map of this link. + virtual void link_set_map(RID p_link, RID p_map) const = 0; + virtual RID link_get_map(RID p_link) const = 0; + + /// Set whether this link travels in both directions. + virtual void link_set_bidirectional(RID p_link, bool p_bidirectional) const = 0; + virtual bool link_is_bidirectional(RID p_link) const = 0; + + /// Set the link's layers. + virtual void link_set_navigation_layers(RID p_link, uint32_t p_navigation_layers) const = 0; + virtual uint32_t link_get_navigation_layers(RID p_link) const = 0; + + /// Set the start location of the link. + virtual void link_set_start_location(RID p_link, Vector3 p_location) const = 0; + virtual Vector3 link_get_start_location(RID p_link) const = 0; + + /// Set the end location of the link. + virtual void link_set_end_location(RID p_link, Vector3 p_location) const = 0; + virtual Vector3 link_get_end_location(RID p_link) const = 0; + + /// Set the enter cost of the link. + virtual void link_set_enter_cost(RID p_link, real_t p_enter_cost) const = 0; + virtual real_t link_get_enter_cost(RID p_link) const = 0; + + /// Set the travel cost of the link. + virtual void link_set_travel_cost(RID p_link, real_t p_travel_cost) const = 0; + virtual real_t link_get_travel_cost(RID p_link) const = 0; + /// Creates the agent. virtual RID agent_create() const = 0; @@ -141,7 +189,7 @@ public: /// time of the simulation. If the number is too /// low, the simulation will not be safe. /// Must be non-negative. - virtual void agent_set_neighbor_dist(RID p_agent, real_t p_dist) const = 0; + virtual void agent_set_neighbor_distance(RID p_agent, real_t p_distance) const = 0; /// The maximum number of other agents this /// agent takes into account in the navigation. @@ -199,8 +247,98 @@ public: /// Note: This function is not thread safe. virtual void process(real_t delta_time) = 0; + /// Returns a customized navigation path using a query parameters object + void query_path(const Ref<NavigationPathQueryParameters3D> &p_query_parameters, Ref<NavigationPathQueryResult3D> p_query_result) const; + + virtual NavigationUtilities::PathQueryResult _query_path(const NavigationUtilities::PathQueryParameters &p_parameters) const = 0; + NavigationServer3D(); virtual ~NavigationServer3D(); + +#ifdef DEBUG_ENABLED +private: + bool debug_enabled = false; + bool debug_dirty = true; + void _emit_navigation_debug_changed_signal(); + + Color debug_navigation_edge_connection_color = Color(1.0, 0.0, 1.0, 1.0); + Color debug_navigation_geometry_edge_color = Color(0.5, 1.0, 1.0, 1.0); + Color debug_navigation_geometry_face_color = Color(0.5, 1.0, 1.0, 0.4); + Color debug_navigation_geometry_edge_disabled_color = Color(0.5, 0.5, 0.5, 1.0); + Color debug_navigation_geometry_face_disabled_color = Color(0.5, 0.5, 0.5, 0.4); + Color debug_navigation_link_connection_color = Color(1.0, 0.5, 1.0, 1.0); + Color debug_navigation_link_connection_disabled_color = Color(0.5, 0.5, 0.5, 1.0); + + bool debug_navigation_enable_edge_connections = true; + bool debug_navigation_enable_edge_connections_xray = true; + bool debug_navigation_enable_edge_lines = true; + bool debug_navigation_enable_edge_lines_xray = true; + bool debug_navigation_enable_geometry_face_random_color = true; + bool debug_navigation_enable_link_connections = true; + bool debug_navigation_enable_link_connections_xray = true; + + Ref<StandardMaterial3D> debug_navigation_geometry_edge_material; + Ref<StandardMaterial3D> debug_navigation_geometry_face_material; + Ref<StandardMaterial3D> debug_navigation_geometry_edge_disabled_material; + Ref<StandardMaterial3D> debug_navigation_geometry_face_disabled_material; + Ref<StandardMaterial3D> debug_navigation_edge_connections_material; + Ref<StandardMaterial3D> debug_navigation_link_connections_material; + Ref<StandardMaterial3D> debug_navigation_link_connections_disabled_material; + +public: + void set_debug_enabled(bool p_enabled); + bool get_debug_enabled() const; + + void set_debug_navigation_edge_connection_color(const Color &p_color); + Color get_debug_navigation_edge_connection_color() const; + + void set_debug_navigation_geometry_edge_color(const Color &p_color); + Color get_debug_navigation_geometry_edge_color() const; + + void set_debug_navigation_geometry_face_color(const Color &p_color); + Color get_debug_navigation_geometry_face_color() const; + + void set_debug_navigation_geometry_edge_disabled_color(const Color &p_color); + Color get_debug_navigation_geometry_edge_disabled_color() const; + + void set_debug_navigation_geometry_face_disabled_color(const Color &p_color); + Color get_debug_navigation_geometry_face_disabled_color() const; + + void set_debug_navigation_link_connection_color(const Color &p_color); + Color get_debug_navigation_link_connection_color() const; + + void set_debug_navigation_link_connection_disabled_color(const Color &p_color); + Color get_debug_navigation_link_connection_disabled_color() const; + + void set_debug_navigation_enable_edge_connections(const bool p_value); + bool get_debug_navigation_enable_edge_connections() const; + + void set_debug_navigation_enable_edge_connections_xray(const bool p_value); + bool get_debug_navigation_enable_edge_connections_xray() const; + + void set_debug_navigation_enable_edge_lines(const bool p_value); + bool get_debug_navigation_enable_edge_lines() const; + + void set_debug_navigation_enable_edge_lines_xray(const bool p_value); + bool get_debug_navigation_enable_edge_lines_xray() const; + + void set_debug_navigation_enable_geometry_face_random_color(const bool p_value); + bool get_debug_navigation_enable_geometry_face_random_color() const; + + void set_debug_navigation_enable_link_connections(const bool p_value); + bool get_debug_navigation_enable_link_connections() const; + + void set_debug_navigation_enable_link_connections_xray(const bool p_value); + bool get_debug_navigation_enable_link_connections_xray() const; + + Ref<StandardMaterial3D> get_debug_navigation_geometry_face_material(); + Ref<StandardMaterial3D> get_debug_navigation_geometry_edge_material(); + Ref<StandardMaterial3D> get_debug_navigation_geometry_face_disabled_material(); + Ref<StandardMaterial3D> get_debug_navigation_geometry_edge_disabled_material(); + Ref<StandardMaterial3D> get_debug_navigation_edge_connections_material(); + Ref<StandardMaterial3D> get_debug_navigation_link_connections_material(); + Ref<StandardMaterial3D> get_debug_navigation_link_connections_disabled_material(); +#endif // DEBUG_ENABLED }; typedef NavigationServer3D *(*NavigationServer3DCallback)(); |