diff options
Diffstat (limited to 'servers/navigation_server_3d.h')
-rw-r--r-- | servers/navigation_server_3d.h | 155 |
1 files changed, 84 insertions, 71 deletions
diff --git a/servers/navigation_server_3d.h b/servers/navigation_server_3d.h index 65d6d19073..6c4bd2e151 100644 --- a/servers/navigation_server_3d.h +++ b/servers/navigation_server_3d.h @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* navigation_server_3d.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* navigation_server_3d.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #ifndef NAVIGATION_SERVER_3D_H #define NAVIGATION_SERVER_3D_H @@ -55,42 +55,39 @@ protected: public: /// Thread safe, can be used across many threads. - static const NavigationServer3D *get_singleton(); - - /// MUST be used in single thread! - static NavigationServer3D *get_singleton_mut(); + static NavigationServer3D *get_singleton(); virtual TypedArray<RID> get_maps() const = 0; /// Create a new map. - virtual RID map_create() const = 0; + virtual RID map_create() = 0; /// Set map active. - virtual void map_set_active(RID p_map, bool p_active) const = 0; + virtual void map_set_active(RID p_map, bool p_active) = 0; /// Returns true if the map is active. virtual bool map_is_active(RID p_map) const = 0; /// Set the map UP direction. - virtual void map_set_up(RID p_map, Vector3 p_up) const = 0; + virtual void map_set_up(RID p_map, Vector3 p_up) = 0; /// Returns the map UP direction. virtual Vector3 map_get_up(RID p_map) const = 0; /// Set the map cell size used to weld the navigation mesh polygons. - virtual void map_set_cell_size(RID p_map, real_t p_cell_size) const = 0; + virtual void map_set_cell_size(RID p_map, real_t p_cell_size) = 0; /// Returns the map cell size. virtual real_t map_get_cell_size(RID p_map) const = 0; /// Set the map edge connection margin used to weld the compatible region edges. - virtual void map_set_edge_connection_margin(RID p_map, real_t p_connection_margin) const = 0; + virtual void map_set_edge_connection_margin(RID p_map, real_t p_connection_margin) = 0; /// Returns the edge connection margin of this map. virtual real_t map_get_edge_connection_margin(RID p_map) const = 0; /// Set the map link connection radius used to attach links to the nav mesh. - virtual void map_set_link_connection_radius(RID p_map, real_t p_connection_radius) const = 0; + virtual void map_set_link_connection_radius(RID p_map, real_t p_connection_radius) = 0; /// Returns the link connection radius of this map. virtual real_t map_get_link_connection_radius(RID p_map) const = 0; @@ -110,38 +107,38 @@ public: virtual void map_force_update(RID p_map) = 0; /// Creates a new region. - virtual RID region_create() const = 0; + virtual RID region_create() = 0; /// Set the enter_cost of a region - virtual void region_set_enter_cost(RID p_region, real_t p_enter_cost) const = 0; + virtual void region_set_enter_cost(RID p_region, real_t p_enter_cost) = 0; virtual real_t region_get_enter_cost(RID p_region) const = 0; /// Set the travel_cost of a region - virtual void region_set_travel_cost(RID p_region, real_t p_travel_cost) const = 0; + virtual void region_set_travel_cost(RID p_region, real_t p_travel_cost) = 0; virtual real_t region_get_travel_cost(RID p_region) const = 0; /// Set the node which manages this region. - virtual void region_set_owner_id(RID p_region, ObjectID p_owner_id) const = 0; + virtual void region_set_owner_id(RID p_region, ObjectID p_owner_id) = 0; virtual ObjectID region_get_owner_id(RID p_region) const = 0; virtual bool region_owns_point(RID p_region, const Vector3 &p_point) const = 0; /// Set the map of this region. - virtual void region_set_map(RID p_region, RID p_map) const = 0; + virtual void region_set_map(RID p_region, RID p_map) = 0; virtual RID region_get_map(RID p_region) const = 0; /// Set the region's layers - virtual void region_set_navigation_layers(RID p_region, uint32_t p_navigation_layers) const = 0; + virtual void region_set_navigation_layers(RID p_region, uint32_t p_navigation_layers) = 0; virtual uint32_t region_get_navigation_layers(RID p_region) const = 0; /// Set the global transformation of this region. - virtual void region_set_transform(RID p_region, Transform3D p_transform) const = 0; + virtual void region_set_transform(RID p_region, Transform3D p_transform) = 0; /// Set the navigation mesh of this region. - virtual void region_set_navigation_mesh(RID p_region, Ref<NavigationMesh> p_navigation_mesh) const = 0; + virtual void region_set_navigation_mesh(RID p_region, Ref<NavigationMesh> p_navigation_mesh) = 0; /// Bake the navigation mesh. - virtual void region_bake_navigation_mesh(Ref<NavigationMesh> p_navigation_mesh, Node *p_root_node) const = 0; + virtual void region_bake_navigation_mesh(Ref<NavigationMesh> p_navigation_mesh, Node *p_root_node) = 0; /// Get a list of a region's connection to other regions. virtual int region_get_connections_count(RID p_region) const = 0; @@ -149,45 +146,45 @@ public: virtual Vector3 region_get_connection_pathway_end(RID p_region, int p_connection_id) const = 0; /// Creates a new link between locations in the nav map. - virtual RID link_create() const = 0; + virtual RID link_create() = 0; /// Set the map of this link. - virtual void link_set_map(RID p_link, RID p_map) const = 0; + virtual void link_set_map(RID p_link, RID p_map) = 0; virtual RID link_get_map(RID p_link) const = 0; /// Set whether this link travels in both directions. - virtual void link_set_bidirectional(RID p_link, bool p_bidirectional) const = 0; + virtual void link_set_bidirectional(RID p_link, bool p_bidirectional) = 0; virtual bool link_is_bidirectional(RID p_link) const = 0; /// Set the link's layers. - virtual void link_set_navigation_layers(RID p_link, uint32_t p_navigation_layers) const = 0; + virtual void link_set_navigation_layers(RID p_link, uint32_t p_navigation_layers) = 0; virtual uint32_t link_get_navigation_layers(RID p_link) const = 0; /// Set the start location of the link. - virtual void link_set_start_location(RID p_link, Vector3 p_location) const = 0; + virtual void link_set_start_location(RID p_link, Vector3 p_location) = 0; virtual Vector3 link_get_start_location(RID p_link) const = 0; /// Set the end location of the link. - virtual void link_set_end_location(RID p_link, Vector3 p_location) const = 0; + virtual void link_set_end_location(RID p_link, Vector3 p_location) = 0; virtual Vector3 link_get_end_location(RID p_link) const = 0; /// Set the enter cost of the link. - virtual void link_set_enter_cost(RID p_link, real_t p_enter_cost) const = 0; + virtual void link_set_enter_cost(RID p_link, real_t p_enter_cost) = 0; virtual real_t link_get_enter_cost(RID p_link) const = 0; /// Set the travel cost of the link. - virtual void link_set_travel_cost(RID p_link, real_t p_travel_cost) const = 0; + virtual void link_set_travel_cost(RID p_link, real_t p_travel_cost) = 0; virtual real_t link_get_travel_cost(RID p_link) const = 0; /// Set the node which manages this link. - virtual void link_set_owner_id(RID p_link, ObjectID p_owner_id) const = 0; + virtual void link_set_owner_id(RID p_link, ObjectID p_owner_id) = 0; virtual ObjectID link_get_owner_id(RID p_link) const = 0; /// Creates the agent. - virtual RID agent_create() const = 0; + virtual RID agent_create() = 0; /// Put the agent in the map. - virtual void agent_set_map(RID p_agent, RID p_map) const = 0; + virtual void agent_set_map(RID p_agent, RID p_map) = 0; virtual RID agent_get_map(RID p_agent) const = 0; /// The maximum distance (center point to @@ -197,7 +194,7 @@ public: /// time of the simulation. If the number is too /// low, the simulation will not be safe. /// Must be non-negative. - virtual void agent_set_neighbor_distance(RID p_agent, real_t p_distance) const = 0; + virtual void agent_set_neighbor_distance(RID p_agent, real_t p_distance) = 0; /// The maximum number of other agents this /// agent takes into account in the navigation. @@ -205,7 +202,7 @@ public: /// running time of the simulation. If the /// number is too low, the simulation will not /// be safe. - virtual void agent_set_max_neighbors(RID p_agent, int p_count) const = 0; + virtual void agent_set_max_neighbors(RID p_agent, int p_count) = 0; /// The minimal amount of time for which this /// agent's velocities that are computed by the @@ -215,39 +212,39 @@ public: /// other agents, but the less freedom this /// agent has in choosing its velocities. /// Must be positive. - virtual void agent_set_time_horizon(RID p_agent, real_t p_time) const = 0; + virtual void agent_set_time_horizon(RID p_agent, real_t p_time) = 0; /// The radius of this agent. /// Must be non-negative. - virtual void agent_set_radius(RID p_agent, real_t p_radius) const = 0; + virtual void agent_set_radius(RID p_agent, real_t p_radius) = 0; /// The maximum speed of this agent. /// Must be non-negative. - virtual void agent_set_max_speed(RID p_agent, real_t p_max_speed) const = 0; + virtual void agent_set_max_speed(RID p_agent, real_t p_max_speed) = 0; /// Current velocity of the agent - virtual void agent_set_velocity(RID p_agent, Vector3 p_velocity) const = 0; + virtual void agent_set_velocity(RID p_agent, Vector3 p_velocity) = 0; /// The new target velocity. - virtual void agent_set_target_velocity(RID p_agent, Vector3 p_velocity) const = 0; + virtual void agent_set_target_velocity(RID p_agent, Vector3 p_velocity) = 0; /// Position of the agent in world space. - virtual void agent_set_position(RID p_agent, Vector3 p_position) const = 0; + virtual void agent_set_position(RID p_agent, Vector3 p_position) = 0; /// Agent ignore the Y axis and avoid collisions by moving only on the horizontal plane - virtual void agent_set_ignore_y(RID p_agent, bool p_ignore) const = 0; + virtual void agent_set_ignore_y(RID p_agent, bool p_ignore) = 0; /// Returns true if the map got changed the previous frame. virtual bool agent_is_map_changed(RID p_agent) const = 0; /// Callback called at the end of the RVO process - virtual void agent_set_callback(RID p_agent, ObjectID p_object_id, StringName p_method, Variant p_udata = Variant()) const = 0; + virtual void agent_set_callback(RID p_agent, ObjectID p_object_id, StringName p_method, Variant p_udata = Variant()) = 0; /// Destroy the `RID` - virtual void free(RID p_object) const = 0; + virtual void free(RID p_object) = 0; /// Control activation of this server. - virtual void set_active(bool p_active) const = 0; + virtual void set_active(bool p_active) = 0; /// Process the collision avoidance agents. /// The result of this process is needed by the physics server, @@ -263,6 +260,20 @@ public: NavigationServer3D(); virtual ~NavigationServer3D(); + enum ProcessInfo { + INFO_ACTIVE_MAPS, + INFO_REGION_COUNT, + INFO_AGENT_COUNT, + INFO_LINK_COUNT, + INFO_POLYGON_COUNT, + INFO_EDGE_COUNT, + INFO_EDGE_MERGE_COUNT, + INFO_EDGE_CONNECTION_COUNT, + INFO_EDGE_FREE_COUNT, + }; + + virtual int get_process_info(ProcessInfo p_info) const = 0; + #ifdef DEBUG_ENABLED private: bool debug_enabled = false; @@ -360,4 +371,6 @@ public: static NavigationServer3D *new_default_server(); }; +VARIANT_ENUM_CAST(NavigationServer3D::ProcessInfo); + #endif // NAVIGATION_SERVER_3D_H |