diff options
Diffstat (limited to 'servers/navigation_server_3d.h')
-rw-r--r-- | servers/navigation_server_3d.h | 103 |
1 files changed, 90 insertions, 13 deletions
diff --git a/servers/navigation_server_3d.h b/servers/navigation_server_3d.h index 3aef693ac8..f24c0117d1 100644 --- a/servers/navigation_server_3d.h +++ b/servers/navigation_server_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -28,12 +28,8 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -/** - @author AndreaCatania -*/ - -#ifndef NAVIGATION_SERVER_H -#define NAVIGATION_SERVER_H +#ifndef NAVIGATION_SERVER_3D_H +#define NAVIGATION_SERVER_3D_H #include "core/object/class_db.h" #include "core/templates/rid.h" @@ -55,11 +51,13 @@ protected: public: /// Thread safe, can be used across many threads. - static NavigationServer3D *get_singleton(); + static const NavigationServer3D *get_singleton(); /// MUST be used in single thread! static NavigationServer3D *get_singleton_mut(); + virtual Array get_maps() const = 0; + /// Create a new map. virtual RID map_create() const = 0; @@ -88,22 +86,38 @@ public: virtual real_t map_get_edge_connection_margin(RID p_map) const = 0; /// Returns the navigation path to reach the destination from the origin. - virtual Vector<Vector3> map_get_path(RID p_map, Vector3 p_origin, Vector3 p_destination, bool p_optimize, uint32_t p_navigable_layers = 1) const = 0; + virtual Vector<Vector3> map_get_path(RID p_map, Vector3 p_origin, Vector3 p_destination, bool p_optimize, uint32_t p_navigation_layers = 1) const = 0; virtual Vector3 map_get_closest_point_to_segment(RID p_map, const Vector3 &p_from, const Vector3 &p_to, const bool p_use_collision = false) const = 0; virtual Vector3 map_get_closest_point(RID p_map, const Vector3 &p_point) const = 0; virtual Vector3 map_get_closest_point_normal(RID p_map, const Vector3 &p_point) const = 0; virtual RID map_get_closest_point_owner(RID p_map, const Vector3 &p_point) const = 0; + virtual Array map_get_regions(RID p_map) const = 0; + virtual Array map_get_agents(RID p_map) const = 0; + + virtual void map_force_update(RID p_map) = 0; + /// Creates a new region. virtual RID region_create() const = 0; + /// Set the enter_cost of a region + virtual void region_set_enter_cost(RID p_region, real_t p_enter_cost) const = 0; + virtual real_t region_get_enter_cost(RID p_region) const = 0; + + /// Set the travel_cost of a region + virtual void region_set_travel_cost(RID p_region, real_t p_travel_cost) const = 0; + virtual real_t region_get_travel_cost(RID p_region) const = 0; + + virtual bool region_owns_point(RID p_region, const Vector3 &p_point) const = 0; + /// Set the map of this region. virtual void region_set_map(RID p_region, RID p_map) const = 0; + virtual RID region_get_map(RID p_region) const = 0; /// Set the region's layers - virtual void region_set_layers(RID p_region, uint32_t p_layers) const = 0; - virtual uint32_t region_get_layers(RID p_region) const = 0; + virtual void region_set_navigation_layers(RID p_region, uint32_t p_navigation_layers) const = 0; + virtual uint32_t region_get_navigation_layers(RID p_region) const = 0; /// Set the global transformation of this region. virtual void region_set_transform(RID p_region, Transform3D p_transform) const = 0; @@ -124,6 +138,7 @@ public: /// Put the agent in the map. virtual void agent_set_map(RID p_agent, RID p_map) const = 0; + virtual RID agent_get_map(RID p_agent) const = 0; /// The maximum distance (center point to /// center point) to other agents this agent @@ -192,6 +207,68 @@ public: NavigationServer3D(); virtual ~NavigationServer3D(); + +#ifdef DEBUG_ENABLED + bool debug_enabled = false; + bool debug_dirty = true; + void _emit_navigation_debug_changed_signal(); + + void set_debug_enabled(bool p_enabled); + bool get_debug_enabled() const; + + Color debug_navigation_edge_connection_color = Color(1.0, 0.0, 1.0, 1.0); + Color debug_navigation_geometry_edge_color = Color(0.5, 1.0, 1.0, 1.0); + Color debug_navigation_geometry_face_color = Color(0.5, 1.0, 1.0, 0.4); + Color debug_navigation_geometry_edge_disabled_color = Color(0.5, 0.5, 0.5, 1.0); + Color debug_navigation_geometry_face_disabled_color = Color(0.5, 0.5, 0.5, 0.4); + bool debug_navigation_enable_edge_connections = true; + bool debug_navigation_enable_edge_connections_xray = true; + bool debug_navigation_enable_edge_lines = true; + bool debug_navigation_enable_edge_lines_xray = true; + bool debug_navigation_enable_geometry_face_random_color = true; + + Ref<StandardMaterial3D> debug_navigation_geometry_edge_material; + Ref<StandardMaterial3D> debug_navigation_geometry_face_material; + Ref<StandardMaterial3D> debug_navigation_geometry_edge_disabled_material; + Ref<StandardMaterial3D> debug_navigation_geometry_face_disabled_material; + Ref<StandardMaterial3D> debug_navigation_edge_connections_material; + + void set_debug_navigation_edge_connection_color(const Color &p_color); + Color get_debug_navigation_edge_connection_color() const; + + void set_debug_navigation_geometry_edge_color(const Color &p_color); + Color get_debug_navigation_geometry_edge_color() const; + + void set_debug_navigation_geometry_face_color(const Color &p_color); + Color get_debug_navigation_geometry_face_color() const; + + void set_debug_navigation_geometry_edge_disabled_color(const Color &p_color); + Color get_debug_navigation_geometry_edge_disabled_color() const; + + void set_debug_navigation_geometry_face_disabled_color(const Color &p_color); + Color get_debug_navigation_geometry_face_disabled_color() const; + + void set_debug_navigation_enable_edge_connections(const bool p_value); + bool get_debug_navigation_enable_edge_connections() const; + + void set_debug_navigation_enable_edge_connections_xray(const bool p_value); + bool get_debug_navigation_enable_edge_connections_xray() const; + + void set_debug_navigation_enable_edge_lines(const bool p_value); + bool get_debug_navigation_enable_edge_lines() const; + + void set_debug_navigation_enable_edge_lines_xray(const bool p_value); + bool get_debug_navigation_enable_edge_lines_xray() const; + + void set_debug_navigation_enable_geometry_face_random_color(const bool p_value); + bool get_debug_navigation_enable_geometry_face_random_color() const; + + Ref<StandardMaterial3D> get_debug_navigation_geometry_face_material(); + Ref<StandardMaterial3D> get_debug_navigation_geometry_edge_material(); + Ref<StandardMaterial3D> get_debug_navigation_geometry_face_disabled_material(); + Ref<StandardMaterial3D> get_debug_navigation_geometry_edge_disabled_material(); + Ref<StandardMaterial3D> get_debug_navigation_edge_connections_material(); +#endif // DEBUG_ENABLED }; typedef NavigationServer3D *(*NavigationServer3DCallback)(); @@ -205,4 +282,4 @@ public: static NavigationServer3D *new_default_server(); }; -#endif +#endif // NAVIGATION_SERVER_3D_H |