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-rw-r--r--servers/navigation_server_3d.cpp8
1 files changed, 7 insertions, 1 deletions
diff --git a/servers/navigation_server_3d.cpp b/servers/navigation_server_3d.cpp
index 52855c5931..206698f97c 100644
--- a/servers/navigation_server_3d.cpp
+++ b/servers/navigation_server_3d.cpp
@@ -41,7 +41,7 @@ void NavigationServer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("map_create"), &NavigationServer3D::map_create);
ClassDB::bind_method(D_METHOD("map_set_active", "map", "active"), &NavigationServer3D::map_set_active);
- ClassDB::bind_method(D_METHOD("map_is_active", "nap"), &NavigationServer3D::map_is_active);
+ ClassDB::bind_method(D_METHOD("map_is_active", "map"), &NavigationServer3D::map_is_active);
ClassDB::bind_method(D_METHOD("map_set_up", "map", "up"), &NavigationServer3D::map_set_up);
ClassDB::bind_method(D_METHOD("map_get_up", "map"), &NavigationServer3D::map_get_up);
ClassDB::bind_method(D_METHOD("map_set_cell_size", "map", "cell_size"), &NavigationServer3D::map_set_cell_size);
@@ -123,6 +123,12 @@ NavigationServer3D::NavigationServer3D() {
debug_navigation_enable_edge_lines = GLOBAL_DEF("debug/shapes/navigation/enable_edge_lines", true);
debug_navigation_enable_edge_lines_xray = GLOBAL_DEF("debug/shapes/navigation/enable_edge_lines_xray", true);
debug_navigation_enable_geometry_face_random_color = GLOBAL_DEF("debug/shapes/navigation/enable_geometry_face_random_color", true);
+
+ if (Engine::get_singleton()->is_editor_hint()) {
+ // enable NavigationServer3D when in Editor or else navmesh edge connections are invisible
+ // on runtime tests SceneTree has "Visible Navigation" set and main iteration takes care of this
+ set_debug_enabled(true);
+ }
#endif // DEBUG_ENABLED
}